Pyromancy is the mystical art of manipulating flame to the Witch's will. The pyromancer are their allies are immune to their own fire but the art should still be considered carefully because of its raw destructive power. This is a Wisdom skill. Must be Witch class.
☾ Fireball | Scaled Level | Tier 1 | Mana The pyromancer generates a ball of flame and shoots it at the target. A scaled amount of mana is applied to create the fireball. The fire will destroy any enemy technique or spell that is lower level than it. The fireball is also ten feet wide per level of the spell to a maximum of fifty feet at level five.
☾ Robe of the Phoenix | Scaled Level | Tier 1 | Mana The pyromancer cloaks their body in flame to protect themselves from incoming techniques and spells. This spell lasts for five posts and will protect the witch from same rank and lower spells. Targets that enter within three feet are instantly set alight.
☾ Flaming Spiral | Level 3 | Tier 2 | Mana A massive amount of flame is released from the mouth of the pyromancer before it encircles a target. The target is then trapped in a violently spinning tornado of fire that they cannot escape from without an equal rank spell or technique. If additional flame spells are cast into the tornado by the pyromancer then the fire will spread within the tornado and burn the target alive. This spell lasts for five posts.
☾ Eruption | Level 4 | Tier 2 | Mana The pyromancer releases a fifty-foot fireball from their palms that when it collapses with the target can explode and destroy all within a one hundred foot radius. The fireball will fly freely and will not explode until the witch snaps their fingers.
☾ Reduce All Creation To Ash | Level 5 | Tier 3 | Mana The pyromancer raises their hands and coats the ground of the entire area (topic) in flames. This flame blankets the area and burns and singes all that it comes into contact with using its extreme heat. A one-hundred-foot dragon made of fire then rises from the ground and attempts to bite the target and decimate them with fire. This spell has a five post duration and may only be used once per battle.
Posted: Fri Jul 30, 2021 4:32 pm
⇨☾⇨ Cryomancy Skill Tree⇦☽⇦
Cryomancy, or ice magic, involves the manipulation of ice to damage or imprison targets. Ice magic is not inherently weak to fire magic and is instead on the same level. This is a Wisdom skill. Must be Witch class.
☾ Ice Bolt | Scaled Level | Tier 1 | Mana The cryomancer forms a blast of frigid mana and launches it at an opponent. The power of the ice bolt depends on the amount of mana applied to the spell. The ice bolt will completely destroy all techniques or spells that are weaker than it.
☾ Ice Pillar | Scaled Level | Tier 1 | Mana By flicking their finger upwards, the user creates a large pillar of ice at a given destination depending on the user's intent. The pillar is typically used as a defensive spell. It will block incoming techniques or spells up to its rank.
☾ Ice Shackle Bullet | Level 2 | Tier 1 | Mana The user encases a ball-shaped object in ice, creating a large and dense sphere of it. Because of Ice Sphere's enormous size, it can be used to effectively smash and crush enemies, causing a great deal of damage. The Witch then kicks the ice sphere toward the target to crush an enemy. The ice sphere is thirty feet tall and five hundred pounds allowing it to easily crush opponents.
☾ Ice Spindle | Level 3 | Tier 2 | Mana This spell allows the user to create a sharp icicle from the air or ground of varying sizes to skewer opponents and also shutdown an enemy's movement. If the opponent is pierced by the spindle they begin to freeze until they become a glacier.
☾ Ice Bind | Level 4 | Tier 2 | Mana Ice Bind holds the target in place by encasing their feet in ice so further subsequent attacks can be made. As this spell is only used as a means to contain a small section of an opponent's body, it can be conducted extremely quickly. This spell is one level harder to dodge.
☾ Frigid Jailhouse | Level 5 | Tier 3 | Mana Using moisture present within the surroundings of the target (the surrounding air included). The cryomancer can make use of this technique to completely encase the opponent and the entire area (topic) in ice. The ice forms the shape of a jail cell around the opponent completely immobilizing them and slowly freezing them to glacial levels. To establish this technique, the cryomancer must first collect the water upon the ground around the opponent, before causing it to rise up and subsequently freeze. This spell can only be used once per battle.
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Posted: Fri Jul 30, 2021 4:33 pm
⇨☾⇨ Electromancy Skill Tree⇦☽⇦
Electromancy is the magical art of manipulating lightning to devastate the health and resources of the enemy. Lightning is able to generate storms and is far more precise than the fire and ice elements. This is a Wisdom skill. Must be Witch class.
☾ Thunderbolt | Scaled Level | Tier 1 | Mana The electromancer fires a scaled level thunderbolt at a target. This bolt of lightning will destroy any technique or spell that is lower in level than it is. Additionally, on contact the lightning bolt will drain an amount of resource that is one level lower than the thunderbolt at a minimum of level one.
☾ Lightning Storm | Level 2 | Tier 1 | Mana The electromancer fires a bolt of lightning into the sky and creates a lightning storm. Another bolt of lightning will strike down at the opponent once per post for five posts. This bolt of lightning requires level three to dodge. Also, the lightning bolt will drain a level one amount of resource from enemies.
☾ Richochet Bolt | Level 3 | Tier 2 | Mana A level three thunderbolt is fired from the fingertips and drains a level two amount of resource from the target on contact. If the lightning misses then it bounces off a solid surface that it collides with and attempts to strike the target. The lightning bolt becomes one level harder to dodge when it richochets.
☾ Lightning Whip | Level 4 | Tier 2 | Mana A thirty-foot long whip made of lightning magic that lasts for five posts and can ensnare a target. On the initial lash, the lightning whip will drain a level three amount of resource from the target. For every post after the initial post that the target is ensnared the whip will continue to drain a level three amount of resource for every post.
☾ Heaven Shaking Thunder Cannon | Level 5 | Tier 3 | Mana The electromancer extends both arms and releases a one hundred foot long blast of lightning. The initial blast is extremely loud and even shakes the ground of the area (topic) so violently that it destroys the surrounding area. On contact, the thunder cannon drains a level five amount of resource. This mighty spell can only be used once per battle.
Posted: Fri Jul 30, 2021 4:35 pm
⇨☾⇨ Werewolf Magic Tree⇦☽⇦
Werewolves are a race of Witches who are able to transform into massive wolf-like creatures. Werewolves naturally have a canine sense of smell, claws, and great physical prowess as well as never aging. As such, the werewolf is the vanguard of the Witch's army. Werewolves use brute strength in their fighting style but also are the only witches who are able to control the esoteric element of wind magic. This is a Strength skill. Must be Witch class and Occultist path. Cannot select with Bloodsucker magic. Must be selected upon character creation and cannot be unlocked later.
☾ Lycanthropic Transformation | Level 1 | Tier 1 | Mana This spell allows the werewolf to transform into their wolf form at will. This transformation is unique from standard transformation magic because the transformation turns the werewolf into a wolfman or wolfwoman hybrid rather than an actual wolf. This form gives the werewolf monstrous strength, long claws, and sharp fangs and serves as the basis for all of the following spells.
☾ Huff, Puff, Blow Your House Down | Level 2 | Tier 1 | Mana The werewolf inhales deeply before releasing a massive gust of wind from their gullet. You can hear the werewolf's howl as he releases the wind magic. This wind will knock opponents off their feet if undefended. Requires Lycanthropic Transformation.
☾ Wind Wolf Fist | Level 3 | Tier 2 | Mana The werewolf creates swirling wind around their claws and makes them one foot long and made of wind magic. This swirling wind looks like miniature claw tornados that can rip into an enemy with ease. The wind claws are as hard as steel. Requires Lycanthropic Transformation.
☾ Rip n' Tear | Level 4 | Tier 2 | Mana The werewolf floats in the air before revealing their claws and fangs and spinning clockwise rapidly. The werewolf then becomes a swirling tornado of wind magic-enhanced claws and fangs. They then propel themselves forward and rip and tear into any enemy that they come into contact with. Because of the incredible speed of the tornado form, this spell requires a level five effort to dodge. Requires Lycanthropic Transformation.
☾ Wolf Vint | Level 4 | Tier 2 | Mana The werewolf spings their arms rapidly before throwing them forward to release a massive gust of wind. When this gust of wind gets within five feet of the target, it begins to swirl around them and trap them in a tornado. This tornado requires a level five-technique to break out of once it takes form. This tornado lasts for five posts. Requires Lycanthropic Transformation.
☾ Howl at the Moon | Level 5 | Tier 3 | Mana The werewolf stands in place and howls at the sky before generating a massive amount of mana. All of the wind in the area begins to swirl rapidly and create a twister that is over one hundred feet wide. This twister is then able to completely destroy the area (topic) if undefended against. The tornado will break the ground and uproot even the strongest trees. Additionally, the tornado is swirling with wind fangs and claws making it even more lethal by giving it a sharpness element. This spell may be used once per battle. Requires Lycanthropic Transformation.
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Posted: Fri Jul 30, 2021 4:38 pm
⇨☾⇨ Bloodsucker Magic Tree⇦☽⇦
Bloodsuckers, also known as vampires, are a race of Witches who are able to siphon blood out of living beings and transform into bats. Bloodsuckers do not age and have powerful, ancient blood with unique abilities. The vampire race has blood magic that allows them to empower and weaponize their own blood. A vampire's blood can harden when mana is applied to deadly effect. The blood magic manipulation also allows the bloodsucker to move at high speeds. This is a Dexterity skill. Must be Witch class and Occultist path. Cannot select with Werewolf magic. Must be selected upon character creation and cannot be unlocked later.
☾ Vampire Bats | Level 1 | Tier 1 | Mana The vampire channels mana throughout their body to transform into a cloud of two dozen bats. As a cloud of bats, the bloodsucker can fly quickly for travel purposes. In combat, dissipating into a cloud of bats lasts for five posts.
☾ Bloody Slicer | Level 2 | Tier 1 | Mana This spell is executed by cutting the wrist and exposing their blood before flicking their wrist and/or arm. This causes blood to be spilled in the air and harden as a projectile blade towards an opponent. There is also a close-range variant of the attack in which instead of sending a projectile, a blade is created from the blood capable of skewing the opponent and liquifying to added into a different spell such as Bloody Needle.
☾ Bloody Needles | Level 3 | Tier 2 | Mana The bloodsucker takes any of their blood which has been previously spilled and hardens the droplets, turning them into needles that extend towards the enemy intending to pierce them. Due to how quickly and easily the vampire's blood can be spread during an intense battle, this spell is adept at surrounding an opponent, exploiting any available opening.
☾ Bloody Lance | Level 4 | Tier 2 | Mana Utilizing a considerable quantity of the blood, the bloodsucker fabricates a substantial and hollow cone that tapers into a single sharpened point, which is subsequently launched towards an adversary with tremendous velocity. Despite its center being entirely devoid of a single drop of blood, due to the hardening capabilities of the dark substance that it is constructed from, this "lance" still poses a significant threat to its intended target.
☾ Bloody Wing | Level 4 | Tier 2 | Mana Utilizing one of the wing-like projections composed entirely from a significant quantity of blood, the bloodsucker wraps one of their wings around their body to form a rather thin physical barrier between themselves and an adversary's attack. Despite the relative fragility displayed by the appearance of this barricade, due to the hardening capabilities of the dark material that it is constructed from, it is in fact able to block even powerful blows that connect with it. The defensive barrier appears as a bloody batwing.
☾ Vampiric Siphoning | Level 5 | Tier 3 | Mana The bloodsucker inhales deeply as small amounts of blood are drawn from all humans in the area (topic). The trace amounts of blood that are drained do not harm the targets in any way. As the blood is absorbed by the bloodsucker's fangs all of their wounds are instantly healed before two full batwings made of blood are grown from the back. The bloodsucker is then one level harder to dodge for the five posts that this spell is active. This spell may be used only once per battle.
Posted: Fri Jul 30, 2021 4:43 pm
⇨☾⇨ Scythe Skill Tree⇦☽⇦
A staple weapon of some of the greatest Meisters, the scythe is a polearm weapon focused on slashing. The scythe is favored by Lord Death and the greatest Demon Weapons go on to become Death Scythes. This is a Strength skill and a Heavy Weapon skill. Must be Weapon class.
⇨ Sickle Slash | Scaled Level | Tier 1 | Stamina The basic sickle slash allows the scythe to be swung at a target with a leveled amount of stamina applied to it. The scythe will slash through enemy techniques or spells that are lower in level. This slash has a range of ten feet per level.
⇨ Rapid Twirl | Scaled Level | Tier 1 | Stamina The scythe is twirled rapidly three hundred and sixty degrees in all directions. This is a defensive technique that will protect the wielder from lower-level techniques or spells.
⇨ Reaper's Hook | Level 3 | Tier 2 | Stamina The wielder swings the scythe at the enemy while channeling a level three amount of energy. This creates a hook of energy that is thirty feet wide and travels toward the enemy. This slash has a range of thirty feet.
⇨ Crescent Slash | Level 4 | Tier 2 | Stamina The user channels a level four amount of energy into the scythe's hook and swings it at an opponent. The scythe travels with intense speed and power before colliding and destroying any and all techniques or spells that are lower level. Additionally, this slash is particularly difficult to defend against as it has a one level advantage against defensive spells and techniques. This slash has a range of forty feet.
⇨ Witch Hunt Slash | Level 5 | Tier 3 | Stamina An immense amount of energy is poured into the scythe and a two hundred foot scythe hook is formed from the weapon. This allows for a gargantuan slash that destroys the ground and cuts through all obstacles. The scythe slash easily destroys the general area (topic) by tearing through the earth. The slash will destroy lower-level spells and techniques. This technique can be performed once per battle.
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Posted: Fri Jul 30, 2021 4:46 pm
⇨☾⇨ Arcane Magic Tree⇦☽⇦
Arcane is the heart of all sorcery. Using the magic contained within a Demon Tool or a Demon Book, the sorcerer is able to manifest magic circles of eldritch power. Magic circles have cosmic powers that sorcerer witches spend a lifetime studying to fully unlock. They have the ability to defend against hostile spells or techniques, create massive bursts of magic, and channel other spells through. Every magic circle has a different color or design based on the soul of the sorcerer magically imbued within a Demon Tool. This is a Wisdom skill. Must be Witch class and Sorcerer path.
☾ Eldritch Circles | Scaled Level | Tier 1 | Mana The sorcerer generates magic circles by flowing mana into their demon tool. The sorcerer is able to create up to twelve magic circles that float in the air and are freely manipulated by the sorcerer. The color and design of the circles are at the discretion of the user. The edges of the circles are as sharp as blades and the faces of the circles are as hard as steel. The circles can be grasped in the center by the sorcerer and able to be wielded by hand. Depending on the level of this spell, the circles can be up to 10 feet wide per level (10 feet at level 1 and 50 feet at level 5). The magic circles can defend against lower-level spells and techniques. This technique has a ten post duration.
☾ Sorcery Gateway | Scaled Level | Tier 1 | Mana The Witch channels a scaled level of mana through a magic circle and causes it to glow. The sorcerer is able to cast a spell through a magic circle and use it as a gateway for the spell. A spell cast through a magic circle cannot be higher level than the magic circle itself. The spell will often change color to match the color of the magic circle. When a spell is fired through a sorcery gateway it does not cost a combat action. Additionally, this spell does not cost an action and will refund half of the mana cost of the spell fired through it. This spell can only be used once per post. Requires Eldritch Circles.
☾ Enchanted Mirror | Scaled Level | Tier 2 | Mana The sorcerer channels a scaled amount of mana into one magic circle and uses it to reflect an incoming enemy magic spell back to its source upon collision. The amount of mana channeled into the circle must be equal to the level used by the enemy to create the opposing spell. Requires Eldritch Circles.
☾ Circle of Egress | Level 3 | Tier 2 | Mana The sorcerer applies mana to two magic circles and causes them to glow. If the sorcerer casts one spell through one magic circle then the spell will be taken through a portal and instantly reappear out of the second circle. Additionally, the sorcerer and allies can jump through the circle and reappear out of a different circle. In so doing, the spell or person becomes one level harder to dodge when they go through the second portal. Requires Eldritch Circles.
☾ Incantation Cannon | Level 3 | Tier 2 | Mana Using at least one magic circle, the sorcerer fires a magical beam from the circle. The cannon blast is the same color as the magic circle and once it hits a target it creates a potent blast of arcane magic. The magical beams are able to reach up to fifty feet in range and the radius of the explosion is twenty feet. Requires Eldritch Circles.
☾ Eldritch Whips | Level 4 | Tier 2 | Mana Using at least five magic circles to surround the target, the sorcerer channels mana into them, and dozens of magical whips extend from the circles to ensnare a target. Requires a level five spell or technique to break free once gripped by the whips. Requires Eldritch Circles.
☾ Final Incantation | Level 5 | Tier 3 | Mana The sorcerer channels an immense amount of mana into their demon tool and creates a massive eldritch circle on the ground. This magic circle covers the ground of the entire area (topic). For the following five posts, all of the previous spells may be used through this incantation circle to devastating effect as they may have the ability to increase their range over the entire area. Additionally, a giant beam of arcane magic can be fired up from this circle and either target a specific enemy or destroy the entire area. Doing this destroys the circle. This spell may only be used once per battle.
Posted: Fri Jul 30, 2021 4:49 pm
⇨☾⇨ Regeneration Magic Tree⇦☽⇦
Regeneration magic is used by Witches to heal injuries, reverse madness, strengthen defenses, buff teammates, and more. It is a highly versatile school of magic designed for support. This is a Guts skill. Must be Witch class.
☾ Healing | Scaled Level | Tier 1 | Mana The Witch channels a scaled level of mana over a wound or injury on the body of an ally. This spell cannot be performed on oneself. Level one healing repairs injuries on the level of headaches, breakage of skin, and superficial cuts. Level two healing repairs pulled muscles and dislocation tier injuries. Level three healing repairs injuries such as deep slash wounds, second degree burns, and deep brusing level injuries. Level four healing will relieve broken bones, deep weapon impalement, third-degree burns, and severe blunt force trauma level injuries. Finally, level five healing will regenerate missing limbs, life-threatening visceral injuries, and any other type of serious injury that does not immediately kill the patient. These levels are a rough outline and ultimately it is up to the reasonable discretion of the Witch.
☾ Reversal | Level 3 | Tier 2 | Mana This spell allows the Witch to reduce the cooldown for one perk ability of an ally by two posts. This spell cannot be performed on oneself. This spell also has a five post cooldown itself that cannot be reversed.
☾ Bolster | Scaled Level | Tier 2 | Mana If a defensive spell is damaged then this spell can be used to repair it or make it even stronger. The amount of mana applied to this spell must be at least one level lower to repair or at least one level higher to empower the barrier. Can be applied to one's own defenses as well as allies.
☾ Madness Therapy | Scaled Level | Tier 2 | Mana By applying mana to an ally, the Witch is able to relieve them of madness depending on the amount of mana used. Cannot be applied to oneself. This spell will relieve first-tier madness at level one or two. At level three or four, second-tier madness is reversed. Finally, at level five, third-tier madness is relieved.
☾ Strenghten | Level 4 | Tier 2 | Mana By applying a cloak of regeneration chakra to an ally, they are able to perform one technique or spell at one level higher once per post for five posts. This spell cannot be cast on oneself. This spell can only be used on the same target once per battle.
☾ Area of Denial | Level 5 | Tier 3 | Mana The master Regeneration Witch forms a massive rune of magic on the ground that covers the entire area (topic). This rune makes it so that madness of tier two or lower is instantly relieved on all allies and oneself. This spell also prevents all madness techniques that are of level four or lower from being performed at all. This spell lasts for five posts and can only be performed once per battle.
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Posted: Fri Jul 30, 2021 5:38 pm
⇨☾⇨ Greatsword Skill Tree⇦☽⇦
Greatswords involve the use of any sword that is so large that it requires two hands to wield effectively. This includes claymores, longswords, buster swords, and more. The Demon Great Sword is considered to be the sharpest type of blade in the world. So sharp that it is able to cut the air itself and create massive wind blasts. This is a Strength skill and a Heavy Weapon skill. Must be Weapon class.
⇨ Great Swing | Scaled Level | Tier 1 | Stamina The wielder swings the greatsword with a scaled level of stamina behind the swing at an opponent. The higher the level of stamina applied the more powerful the swing will be against enemy techniques and spells. The greatsword is swung with so much force that it cuts the air and increases the range of the slice five feet per level.
⇨ Sharp Gale | Level 2 | Tier 1 | Stamina The user swings the greatsword with so much force that it cuts through the air and generates a gust of wind. This gale takes the shape of the sword and travels forty feet, cutting down all in its path.
⇨ Great Spin Defense | Scaled Level | Tier 2 | Stamina The greatsword is slashed in a three hundred and sixty degree spin. This whips up a sharp tornado of greatsword slashes that will cut down any weaker enemy techniques or spells. This is primarily used as a defensive technique.
⇨ Great Slashing Tornado | Level 4 | Tier 2 | Stamina The greatsword performs a great slashing arc that generates a fifty foot tornado that is thrown at the target. If the tornado envelops them then they are stuck in the entrapment for five posts. Any weaker attempts to leave the tornado trap are cut down by the gale slashes if the attempts are lower in level.
⇨ Earth Severing Blade | Level 5 | Tier 3 | Stamina The greatsword is stabbed into the ground and causes the ground of the entire area (topic) to be destroyed as sharpened gusts leave the ground. The sharp gusts all appear to be copies of the blade as wind slashes. The greatsword is then ripped from the ground and is swung to create a one hundred foot tall greatsword gust slash. This technique can only be used once per battle.
Posted: Fri Jul 30, 2021 5:40 pm
⇨☾⇨ Martial Arts Skill Tree⇦☽⇦
Martial arts is a skill that consists of a variety of styles of hand-to-hand combat. It is the rare skill that is used by Weapons, Witches, and Meisters alike. Emphasizing discipline and temperance, martial arts are the great transcendental art among all groups. This is a Strength skill. Can be Meister, Weapon, or Witch class.
⇨ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique.
⇨ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique.
⇨ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. The martial artist then charges at an opponent and strikes with energy claws on their hands. This cloak protects against all techniques and spells up to level three.
⇨ Crane | Level 3 | Tier 2 | Stamina, Mana, or Spirit The martial artist stands on one foot and prepares themselves for an incoming technique or spell. They then leap over the incoming enemy attack and soar above it. This allows the martial artist to easily dodge all attacks at level three or lower.
⇨ Leopard | Level 4 | Tier 2 | Stamina, Mana, or Spirit A leopard fist is formed by forming "claws" with the knuckles and turning the fist sideways. The martial artist releases energy from their body that resembles leopard print before running circles around their opponent. As they dash around the enemy at high speeds, they will look for an opening and strike with a massive claw made of energy. Dodging requires level five.
⇨ Snake | Level 4 | Tier 2 | Stamina, Mana, or Spirit The martial artist flattens their hand horizontally and channels the energy of the viper. They dash forward as energy leaves the tips of the fingers before striking three pressure points in the body. If the strike lands then the pressure points will continuously release torturous pain throughout the body for five posts.
⇨ Dragon | Level 5 | Tier 3 | Stamina, Mana, or Spirit The ultimate martial arts technique, the master martial artist extends three fingers to create a dragon claw fist. They then release an immense amount of energy from their body that forms a fifty foot dragon head around their body. This energy protects the martial artist from techniques and spells up to level five. When the dragon fist finally flies the dragon's maw opens up and clamps on the enemy before releasing such explosive force that it destroys all within a one hundred foot radius. This technique can only be used once per battle.
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Posted: Fri Jul 30, 2021 5:42 pm
⇨☾⇨ Madness Skill Tree⇦☽⇦
A sound soul dwells within a sound mind and a sound body. Madness is the disturbance of the sound soul and leads to ruinous insanity. In summation, madness is a non-magical, enigmatic force possessed by every living being in the world. This is a Guts skill. Can be Meister, Weapon, or Witch class.
⇨ Distortion | Level 1 | Tier 1 | Stamina, Mana, or Spirit This ability allows the user to change their physical size. Techniques used scale to the user. This ability allows the user to make themselves the size of 3 feet tall to the size of a two story building. Efficacy of techniques are unaffected. This ability lasts for three posts.
⇨ Madness Sting | Level 1 | Tier 1 | Stamina, Mana, or Spirit The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.
⇨ Madness Construction | Level 3 | Tier 2 | Stamina, Mana, or Spirit The user creates a construction out of pure Madness energy. This can be any form the user desires, but requires both hands for them to direct it. The construction can be anywhere from three feet to three stories tall and inflicts Madness with all of its strikes. This could be a large dragon or an army of feral dogs. The constructions must stay in the topic of the user.
⇨ Phantom Play | Level 3 | Tier 2 | Stamina, Mana, or Spirit The user's illusions are so powerful that the opponents' senses, mind, body, and soul will treat them as real. This allows the user to generate tornados that don't physically suck the air out of the opponent yet stills their lungs anyways, or monsters that can't quite shred a Meister to pieces but can force their body into shock as if their guts are falling out. These illusions are up to the user's imagination, and get worse if the user is familiar with the Unreality perk line.
⇨ Soul Barrier | Level 3 | Tier 2 | Stamina, Mana, or Spirit One of the user's more powerful techniques, this is a shield generated from a mix of soul energy and magic regardless of the user's type. Instilled with Madness, too, it is able to visually display grotesque or horrifying images in its form while also protecting the user. The images are transparent enough that the user is never obscured within their bubble. The barrier treats magic-based attacks one level lower in strength.
⇨ Dissonance | Level 5 | Tier 3 | Stamina, Mana, or Spirit The user generates a storm of Madness over the topic. If undefended, the storm will destroy the topic. This storm lasts for three posts and requires each individual in the storm to pay resource to defend against it. If undefended, the opponents' Madness will increased by two tiers to a maximum of tier three. While this storm is active, the user's own techniques last for one post longer. This is only usable once per battle.
Posted: Fri Jul 30, 2021 5:44 pm
⇨☾⇨ Big Guns Skill Tree⇦☽⇦
Big guns include rifles, shotguns, submachine guns, cannons, bazookas, missile launchers, and more. Rather than using traditional ammunition, the soul wavelength is fired and replaces the need for ammunition. One big gun can perform multiple of these functions by merely using one's soul wavelength to change the ammo type. This is a Strength skill and a Heavy Weapon skill. Must be Weapon class.
⇨ Snipe | Scaled Level | Tier 1 | Stamina A long-range scope forms on the long gun and allows the shooter to see from up to one hundred feet away. The scaled soul wavelength bullet will destroy lower level techniques and spells. The bullet will travel twenty feet per level of stamina applied to this technique.
⇨ Buck Shot | Scaled Level | Tier 1 | Stamina One of the other basic shooting methods, this allows the long gun to turn its barrel into a double barrel. The soul wavelength round will spread over twenty feet wide per level applied to the round. This round will destroy lower leveled spells and techniques.
⇨ Spray | Level 3 | Tier 2 | Stamina The shooter is able to pull the trigger and spray one hundred rounds at a single target. The rapid-fire nature of this technique makes it one level harder to dodge at level four. The spray of bullets will destroy lower-level techniques and spells.
⇨ Bazooka Blast | Level 4 | Tier 2 | Stamina The gun is transformed so that it has a massive barrel and blasts a massive beam of soul wavelength energy. The blast will destroy all in its path that is level three or lower.
⇨ Homing Missile Explosion | Level 5 | Tier 3 | Stamina The shooter fires a missile made of the soul wavelength at a target. The missile will track the target for five posts unless it is destroyed. Once the missile explodes it has a radius of two hundred feet and immediately destroys most of the surrounding area (topic). This technique can only be used once per battle.
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Posted: Fri Jul 30, 2021 8:55 pm
⇨☾⇨ Soul Resonance Skill Tree⇦☽⇦
The Soul Resonance skill tree is one that requires two or more people to achieve, but only one member of the team needs to possess these skills for them to work. The Soul Resonance skill tree is all about utilizing the innate power in the balance of mind, body, and soul to reach new heights. Soul Resonance can make two weak fighters into formidable opponents, and can make formidable opponents into Meisters or Weapons that could fight Death himself. These skills require internal balance and the ability to communicate and match with others. This difficult balancing act is one that rewards dedicated disciples with power unlike anything else in the world. Because of the nature of these skills, they are only usable in Soul Resonance and, in reward for this limitation, the perks are powerful and can change the tide of battle. This is a Wisdom skill. Must be Meister class or Weapon class on the Dual Alterer and Team Player paths.
⇨ Resonance Barrier | Scaled Level | Tier 1 | Spirit The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
⇨ Resonance Wavelength | Level 1 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
⇨ Soul Piercer | Level 2 | Tier 1 | Spirit The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
⇨ Witch Hunter | Level 2 | Tier 1 | Spirit Named after the famed scythe Meister technique, this skill uses the same principal of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Weapon skills used while enhanced by this technique are treated one level higher in strength. Lasts for two posts.
⇨ Soul Warden | Level 4 | Tier 2 | Spirit The Meister channels their resonating soul wavelength outward radially, but this time the wavelength is moving low, just above the ground. This wavelength goes out fifty feet. All persons within this field that are not a part of the Soul Resonance team are unable to use any non-stamina technique for one post.
⇨ Genie Hunter | Level 5 | Tier 3 | Spirit Named after the famed scythe Meister technique, this skill uses the same principal of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active; this technique ignores magic-based defenses. Magic techniques are treated one rank lower when interacting with this technique, which lasts for two posts.
⇨ Kishin Hunter | Level 5 | Tier 3 | Spirit Named after the famed scythe Meister technique, this skill uses the same principal of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active; all attacks produced by a weapon enhanced by this technique are treated one level higher in strength. While active, the Meister and their partner(s) are unable to descend into Madness. Lasts for two posts.
Posted: Sat Jul 31, 2021 10:50 am
⇨☾⇨ Projectiles Skill Tree⇦☽⇦
The Art of Marksmanship is embodied by the Projectiles Skill Tree. Throwing weapons including darts, knives, javelins, axes, shuriken, and needles are covered by this skill. As well as the art of archery are also covered by projectiles. Masters of this skill are able to deliver death from a distance at any angle. Projectiles are generated by the soul wavelength and therefore ammunition should not be a concern. This is a Dexterity skill and a Light Weapon skill. Must be Weapon class.
⇨ Throw | Scaled Level | Tier 1 | Stamina A throwing weapon is tossed at an enemy from a range. The range that it can travel is twenty feet per level applied to this technique. The amount of stamina applied also determines how powerful the throwing weapon will be in a collision against enemy spells or techniques.
⇨ Loose | Scaled Level | Tier 1 | Stamina The projectile (usually an arrow) is drawn in the bow before being loosed at an enemy from a range. The range that the projectile can travel is twenty feet per level applied to this technique. The amount of stamina applied also determines how powerful the throwing weapon will be in a collision against enemy spells or techniques.
⇨ Sling | Level 3 | Tier 2 | Stamina The projectile is thrown up to sixty feet ahead and will destroy enemy techniques or spells at level two or lower. Additionally, this technique will destroy defensive techniques or spells that are level three or lower.
⇨ Eagle Eye | Level 3 | Tier 2 | Stamina The archer will fire an arrow into the sky before taking control of the arrow telepathically. This allows the arrow to be redirected toward a target mentally. This element of surprise makes the arrow one level harder to dodge.
⇨ Centurion Stars | Level 5 | Tier 3 | Stamina The ultimate throwing weapon technique, the projectile is thrown before being multiplied one hundred times. The one hundred projectiles will pulverize any lower-level techniques or spells instantly given their numbers and level of force.
⇨ Rapid Fire | Level 5 | Tier 3 | Stamina The user fires up to one hundred arrows with the speed and precision of a Gatling gun. The speed and power in which these arrows are fired causes this technique to destroy all lower level techniques or spells.
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Obsessive Prophet
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Ephemeral Ozymandias Crew
Obsessive Prophet
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Posted: Sat Jul 31, 2021 10:53 am
⇨☾⇨ Polearms Skill Tree⇦☽⇦
Polearms encompass any melee weapon that has a long handle. Including spears, axes, scythes, tridents, and more. This is also a popular weapon among witches for magical staves, brooms, and wands. This is a Wisdom skill and a Heavy Weapon skill. Must be Weapon or Witch class. Weapon class perks and techniques are labeled "Weapon" and Witch class perks and techniques are labeled "Witch" and only the labeled class can obtain it.
⇨ Thrust | Scaled Level | Tier 1 | Stamina | Weapon The wielder stabs their polearm at a target. The force behind this stabbing motion is so powerful that it breaks the air and causes a shockwave. The amount of stamina applied to this technique determines the power and potency of the stab.
⇨ Casting Conduit | Scaled Level | Tier 1 | Mana | Witch The Witch uses their staff, broom, or wind for casting a spell. By applying a scaled amount of mana to the weapon it becomes the conduit for the spell. By applying half of the cost of the spell to the polearm. In so doing, the spell does not consume an action. This technique also does not consume an action. This technique can be used once per post.
⇨ Mirrored Counter | Level 3 | Tier 2 | Stamina | Weapon The weapon performs a counterattack by catching an incoming weapon technique using a portion of the sharp part of the weapon. The force of the enemy weapon is then returned in kind. The enemy's technique must be level three, two, or level one to be countered. This can only be used against other weapon techniques.
⇨ Elemental Channeling | Level 3 | Tier 2 | Mana | Witch The Witch channels mana into the staff, wand, or broom to combine pyromancy, cryomancy, or electromancy spells. The spells must be the same level and this technique requires a level three amount of mana. The combined spell will have the effects of both spells all in one. Fiery ice, electrified fire, etc. By using this technique one of the spells can be cast for no action or mana cost. This technique does not consume an action and can only be used once per post.
⇨ Spear of Apocalypse | Level 5 | Tier 3 | Stamina | Weapon The polearm is thrown overhead and on collision releases a powerful shockwave that is so powerful that it destroys all within a one hundred foot radius. The spear is then returned to the wielder's hand instantly once the technique is complete. This technique can be used once per battle.
⇨ Greater Arcana | Level 5 | Tier 3 | Mana | Witch The Witch channels a massive amount of mana into their staff, wand, or broom and slams it into the ground below while channeling a spell. The level of the spell is immediately boosted to level five by this technique and it is sent through the ground and potentially destroys the entire area (topic). By using this staff technique, the spell channeled is cast through the staff for free. This technique can be used once per battle.