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DarthCowardus Vice Captain
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Posted: Sun Jan 14, 2007 12:35 pm
(ooc: I don't think so, I can't really think of any other topic that it would fit in.)
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Posted: Sun Jan 14, 2007 4:21 pm
((Ben's son would be in the Bios. That's what I was reffering to. sorry for any confusion.))
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Posted: Sun Jan 14, 2007 5:34 pm
considering that he is not really a playble character i think he should belong in the species
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Posted: Tue Jul 10, 2007 6:38 am
Name*: K.O.T.O.R. cloned troopers Race*: human Affiliation*: K.O.T.O.R. Rank*: trooper Sith Name(**) : N/A Age*: N/A Physical Description*: Unable to make out any discernable characteristics through the armor and they show no emotion when out of the armor. History: After the annihilation of his entire army and fleet Painbringer had to build up a new army. Since most of the cloning facilities were taken up with the cloning of Jedis and pilots for his new fleet Painbringer had to settle with a smaller army of clones. This army had to be better training and more advanced skills. Master**: Ben Painbringer Apprentice: N/A Weapon(s)*: Assault Rifle, Pistol, Combat Knife, Grenades Ship: N/A Specialty*: Combat Strengths*: Physical Strength, Stamina, Endurance, Iron Will, Training Weaknesses*: No force powers, still prone to Mandalorian rage Other: Armor is unique and advanced in how it allows the user freedom of motion without compromising protection
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Posted: Mon Oct 08, 2007 7:20 pm
Name*: K.O.T.O.R. Clone Commandos Race*: human Affiliation*: K.O.T.O.R. Rank*: commando Sith Name(**) : N/A Age*: N/A Physical Description*: Unable to make out any discernable characteristics through the armor and they show little emotion when out of the armor.  History: After the annihilation of his entire army and fleet Painbringer had to build up a new army. Since most of the cloning facilities were taken up with the cloning of Jedis and pilots for his new fleet Painbringer had to settle with a smaller army of clones. This army had to be better training and more advanced skills. Master**: Ben Painbringer Apprentice: N/A Weapon(s)*: DC-17m ICWS, DC-15s, Vibro Dagger Ship: N/A Specialty*: Combat Strengths*: Physical Strength, Stamina, Endurance, Iron Will, Training Weaknesses*: No force powers, Mandalorian rage is a rare occurance Other: Armor is unique and advanced in how it allows the user freedom of motion without compromising protection
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Posted: Mon Oct 08, 2007 7:30 pm
Name*: K.O.T.O.R. Null-ARC Clone Commandos Race*: human Affiliation*: K.O.T.O.R. Rank*: N/A Sith Name(**) : N/A Age*: N/A Physical Description*: Their armor is unique from the rest of the army and these troopers are revered by all Clone Commandos.  History: Troopers that did not conform to the normal standards of training were sent into specialized training. They were taught how to fight alone and without re-enforcements. Their minds reverted back to the Mandalorian side of Painbringer and as such exert a large amount of aggressiveness and prowess towards combat. Master**: Ben Painbringer Apprentice: N/A Weapon(s)*: DC-17m ICWS, DC-15s, Jedi Laser Ship: N/A Specialty*: Combat Strengths*: Physical Strength, Stamina, Endurance, Iron Will, Training, Ability to fight when cut off, Mandalorian Rage can be controlled Weaknesses*: No force powers, Mandalorian rage Other: Armor is unique and advanced in how it allows the user freedom of motion without compromising protection as well as giving them increased strength and environment protection. The Null-ARCs also are the only units trained in the use of the Jedi Laser and the only ones that can weild the weapon because of its weight.
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DarthCowardus Vice Captain
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Posted: Tue Oct 23, 2007 5:37 pm
Force Beings There are at least three primary stages of Force Being: Force Ghost, Nascent Force Entity, and Force Entity. Force Ghost: A Force Ghost is the 'soul' of any sentient being. (note: A sentient being does not have to be sapient to have a Force Ghost.) Even beings without awareness of the Force have Ghosts. A Force Ghost can be said to be the Will of a being, it's defining individuality. Force Ghosts are distinct packets of Force energy with their own unique 'footprint' that distinguishes them. Even droids can have Force Ghosts if they become sentient as sentience is what causes the definition of a distinct packet of Force energy in the collected Force energies found in all matter. Nascent Force Entity: A Nascent Force Entity is a Force Ghost that has separated itself from the rest of the Force long enough to take on an Anti-Force component. Nascent Force Entities are said to be unbalanced Force/Anti-Force reactions that still depend in part on the presence of local Force energies to remain stable. These Force energies are most commonly present in the form of a full Force Entity who for whatever reason shelters and, in a sense, nurtures the Nascent Force Entity. Darth Oblivion is a Nascent Force Entity and strong evidence exists that Darth Viscious is also such. Force Entity: Force Entities are galaxy scale beings of pure energy. They are balanced Force/Anti-Force reactions and are capable and fully aware of both components. Force Entities exist primarily in some plane of Force energy, possibly some portion of the Void or the Temporal dimension (in a way similar to how radiation exists throughout Normal Space or how the Quantum level could be considered a portion or aspect of Normal Space). The only two known Force Entities are the Living Force, which gives Jedi and Sith the power to use the Force through midichlorians, and the Infinity Circuit of the Randir. The Living Force possesses at least one Incarnation, known as Thoth of the Mirai, though no being has yet recognized Thoth to be the Living Force.
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Posted: Tue Oct 23, 2007 9:02 pm
Name: Salagazh Homeworld: Sarádwan. Affiliation: The Order of Twilight and Shadow, Cxa Suridai lx Edro Salagazh (The Guardians of the Palace of Fang) Age: 1-1000+
The Salagazh are giant serpents, glittery-black with gold, silver, blue or red eyes that glow even in the light. They are immensely wise and very loyal. While unable to feel the force in the way of the Jedi and Sith, they have many powers, some natural, such as the ability to expel poisoned flames from their mouths, as well as to see on the 13th field at will. Other powers are less natural, such as telekinesis and mysterious control over certain energies.
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Posted: Fri Oct 26, 2007 12:40 am
Grue
The grue are a sinister, lurking species that live in dark places. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale. This is what is known about them:
- They have large, slavering fangs - They lurk in the darkness - They like to eat anything that wanders around in the pitch dark.
Grue come from the rouge planet Zork. It is filled with caves that honeycomb the entire planet. At the planet's center live the Ur-Grue, the leader of the grue and seems to have control over the happenings within Zork's caverns.
If a grue is near you, it's too late. However you do get the feeling of complete horror and shudder.
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Posted: Fri Dec 14, 2007 4:29 am
Taelons Symbol of the Taelon Synod The Taelons are descended from a Protoss race, the Vanu. In their evolution they have become most energy and asexual. They have a collective consciousness referred to as the Commonality but they are still individual personalities. Their governing body is referred to as the Synod. True Form: ...........................................................Facade Form:  
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