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Posted: Sat Mar 24, 2007 4:20 pm
You know what mine is?
A quadruple red, all body part bleeding, triple cage, hell in a cell, submission, I quit, buried alive, exploding cell, aligator pit, Lita gang bang, death match. 3nodding
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Posted: Sat Mar 24, 2007 9:34 pm
So all of that, and the winner participates in a Lita gang bang?
No thanks, it's probably diseased anyway talk2hand
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Posted: Sun Mar 25, 2007 12:45 am
Hexodus Haven't a clue what this thread is really about but I wanna have a cage match with Maria. scream really. You create your own match, signature match.
Like if you think Tables than you think 3d and if you think ladders you trhink the Hardyz that's their signature matches, get where i'm going at? whee
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Posted: Sun Mar 25, 2007 3:40 am
Another one I came up with (damn I'm good...):
Modified battle royal:
Every participant is in the same ring at the same time. There is no wait bullshit. Everyone's there to slug it out.
You can either:
Huck somebody over the ring (8 sided dice, anytime) Make them submit (4 sided, but only after the 5th page) Pin (6 sided, after the 3rd page) OR
Instead of rolling normally for a finisher move, you roll for:
TKO (roll TWO 10 sided, anytime after a finishing move, and if your number hits, your opponent is knocked out cold, and has to be eliminated. If it goes under, the move works, but doesnt KO, if it goes over, follow normal 'it doesnt work' rules)
I call it, 'Survival' mostly because it's based (largely) on No Mercy's Survival Mode.
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Posted: Sun Mar 25, 2007 6:08 am
Tare:
Busted Ring Out, Down in 44 seconds, Pin, Cage match, Show off match, Slam fest, Special: "Let's Get Dirty!" match, Stone ground match, Fire fists match, Home Style: "Fear Effect" match
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Posted: Sun Mar 25, 2007 6:14 am
Enforcer 12 Tare:Busted Ring Out, Down in 44 seconds, Pin, Cage match, Show off match, Slam fest, Special: "Let's Get Dirty!" match, Stone ground match, Fire fists match, Home Style: "Fear Effect" match Could you explain a little about the match such as rules etc?
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Posted: Sun Mar 25, 2007 6:20 am
Crap...
Busted Out: Instead of ropes for the barrier of the ring, you have Wood posted up all around the ring, creating an imitation of a all you can break ring.
Down in 44: Try to defeat your opponet in 44 hits, if not, then it' counts as a tie
Show Off: The crowd decides who wins or who looses. I'll explain more about this when i challenge someone to it.
Let's Get Dirty!: Use any amount of weapons that are laid out. Extra hard hitting action in this match
Stone Ground: Just a wrestling match with hard concreet for your ring. Extra hard slams
Fire Fists: Fight for your life in the ring of fire!
Fear Effect: In the dark, try to fight your opponet without knowing what they're doing. I'll explain more when it is requested by a challenge
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Posted: Sun Mar 25, 2007 6:36 am
Enforcer 12 Crap... Busted Out: Instead of ropes for the barrier of the ring, you have Wood posted up all around the ring, creating an imitation of a all you can break ring. Down in 44: Try to defeat your opponet in 44 hits, if not, then it' counts as a tie Show Off: The crowd decides who wins or who looses. I'll explain more about this when i challenge someone to it. Let's Get Dirty!: Use any amount of weapons that are laid out. Extra hard hitting action in this match Stone Ground: Just a wrestling match with hard concreet for your ring. Extra hard slams Fire Fists: Fight for your life in the ring of fire! Fear Effect: In the dark, try to fight your opponet without knowing what they're doing. I'll explain more when it is requested by a challenge Great matches. 3nodding But in Down in 44, Do you have to dice roll for every move? sweatdrop
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Posted: Sun Mar 25, 2007 10:57 am
yup. Each player must roll dices within 44 tries and defeat your opponet. The same hits apply to the GWC rules
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Posted: Sun Mar 25, 2007 12:50 pm
Enforcer 12 yup. Each player must roll dices within 44 tries and defeat your opponet. The same hits apply to the GWC rules 1, 10 sided dice roll?
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Posted: Sun Mar 25, 2007 1:21 pm
Defur Enforcer 12 yup. Each player must roll dices within 44 tries and defeat your opponet. The same hits apply to the GWC rules 1, 10 sided dice roll? yup. but there's one thing i still kinda don't get. The HP and how much do each player gets question
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Posted: Sun Mar 25, 2007 1:23 pm
Enforcer 12 Defur Enforcer 12 yup. Each player must roll dices within 44 tries and defeat your opponet. The same hits apply to the GWC rules 1, 10 sided dice roll? yup. but there's one thing i still kinda don't get. The HP and how much do each player gets question HP? And gets what?
? confused
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Posted: Sun Mar 25, 2007 1:26 pm
Defur Enforcer 12 Defur Enforcer 12 yup. Each player must roll dices within 44 tries and defeat your opponet. The same hits apply to the GWC rules 1, 10 sided dice roll? yup. but there's one thing i still kinda don't get. The HP and how much do each player gets question HP? And gets what?
? confused like, how much does a player get in Health Points. There's the dice system, then that means we'll need Health Points too
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Posted: Sun Mar 25, 2007 1:31 pm
Enforcer 12 Defur Enforcer 12 Defur Enforcer 12 yup. Each player must roll dices within 44 tries and defeat your opponet. The same hits apply to the GWC rules 1, 10 sided dice roll? yup. but there's one thing i still kinda don't get. The HP and how much do each player gets question HP? And gets what?
? confused like, how much does a player get in Health Points. There's the dice system, then that means we'll need Health Points too Not really, we never used it before. confused
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Posted: Sun Mar 25, 2007 1:34 pm
Defur Enforcer 12 Defur Enforcer 12 Defur Enforcer 12 yup. Each player must roll dices within 44 tries and defeat your opponet. The same hits apply to the GWC rules 1, 10 sided dice roll? yup. but there's one thing i still kinda don't get. The HP and how much do each player gets question HP? And gets what?
? confused like, how much does a player get in Health Points. There's the dice system, then that means we'll need Health Points too Not really, we never used it before. confused how does someone win?
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