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DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 8:58 pm


Model Number/Ship Designation:

Name: Tetragrammaton Citadel

Length: Approximately 1192 m, Secured; Approximately 1906 m, Deployed

Beam: Approximately 1192 m, Secured; Approximately 1906 m, Deployed

Height: Approximately 1201 m, Secured; 500 m, Deployed

Crew Capacity: Autonomous, no crew required

Accomodation: Approximately 1500 persons

Company: Will Vary, can support all Mirai mecha and fightercraft

Powerplant: Self-Contained Zero-Point Energy Well

Propulsion: Variable Geometry Multi-spatial Field Drive

Armament: Unknown, picocyte weapons system

Special Features: Variable Geometry

History/Description: The Tetragrammaton Citadel is simultaneously a colony ship, headquarters, training academy, and base of operations. These vessels, if they could be called such, are one of the defining images of Tetragrammaton. They are capable of 'deploying' on a planet, meaning that the vessels geometry changes to make it a large and defensible ground complex. It can then 'secure' itself and lift off directly into orbit and out into space. This is also the first production unit of the Mirai to be equippped with a Variable Geometry Multi-spatial Field Drive capable of both subluminal and superluminal propulsion and also entering hyperspace.

Secured Tetragrammaton Citadel
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Tetragrammaton Citadel Deployed on a barren desert planet
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PostPosted: Fri Jul 06, 2007 8:59 pm


Model Number/Ship Designation:

Name: Tetragrammaton Fighter

Length: 15 m

Beam: 6 m

Height: 3 m

Crew Capacity:

Accomodation: 1x Pilot

Company: Picocyte Colony for autonomous repair and refit, capable of limited autonomy

Powerplant: Picocyte Fluid Power System

Propulsion: Multi-field Drive

Armament: Variable, Picocyte Weapons System

Special Features:

History/Description: This small, simple fightercraft is the primary mode of transportation for most Tetragrammaton Clerics. While its systems are technologically superior to most vessels, its performance does not make it stand out from the fighters used by other galactic powers.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:00 pm


Technology and Equipment of Tetragrammaton


Almost all of the technology used by Tetragrammaton relies on picocytes, as is common for Mirai technology. Picocytes are simultaneously account for the power source, means of refit and resupply, communications gear, medical equipment, stealth and defensive capabilities of Tetragrammaton equipment.

Uniforms: There are six different uniforms that a Tetragrammaton Cleric may wear. Three depend upon the status of the cleric and three depend upon the tactical capabilities the cleric desires.

The three that depend upon status are the Cleric's Uniform, the High Cleric's Uniform, and the Magni Sancti Uniform.

Cleric's Uniform - Comprised entirely of picocytes arrayed in nanotubes, much like Viscious's powered battle armor, the Cleric's Uniform is the standard garment worn by the Tetragrammaton Cleric's. Its picocytes passively (non-invasively so that the wearer does not become dependent) enhance the wearer's natural physical abilities. These uniforms can repair themselves and their wearers and also contain safeguards to protect the wearer's joints and vital organs by hardening at the point of impact. Additionally, the suit can generate quantum gravity fields, basically bonding the suit to whatever it touches. Clerics primarily use this for secure grips and the apparent ability to walk on walls and ceilings.

High Cleric's Uniform - The High Cleric's Uniform does everything that the standard uniform does, and then some. It has a greater number of picocytes and therefore more power, which is used to enhance its own properties and give it the ability to manufacture solid melee weapons and even generate new Sidearms, with time.

Magni Sancti Uniform - The Magni Sancti are a completely different degree of cleric and as such, their uniforms are very different, right done to the pure white hue. While Magni Sancti do carry Sidearms, they are expected to use their swords and the Force much more extensively than other clerics, while generally exerted less effort to do everything that a normal cleric does. The Magni Sancti uniform focuses its full effort on repair of itself and the wearer, neither enhancing the wearer in anyway nor protecting the wearer. This uniform is also different because it includes a hard scabbard for the sword that will maintain the sword independent of the rest of the uniform.

The three with specific tactical capacities are the Stealth Uniform, the Combat Uniform, and the Assault Uniform.

Stealth Uniform - The Stealth Uniform is a tactical uniform capable of almost everything the standard Cleric's Uniform can do, except that it lacks the hardening ability of the latter. However, it is also capable of engaging the wearer in a full Mirai cloak and a quantum compression ability that in effect allows the wearer to hide on the surface of some other solid matter and even move along solid surfaces in that form.

Combat Uniform -

Assault Uniform -

Weapons:

The Cleric's Sidearm - The Cleric's Sidearm is a projectile weapon that fires a 5 cm long .50 calibur silver-mercury alloy bullet infused with wolfsbane and propelled by a matter-antimatter reaction at supersonic velocity. Due to its speed and durability, these projectiles are considerably more accurate at longer ranges than their typical counterparts fired from comparable weapons. The Cleric's Sidearm also has five spikes that can extend from the base of the pistol grip. The spikes are linked to an ultrasonic vibrogenerator, greatly enhancing the damage that can be dealt with the spikes. Every cleric is armed with two such weapons held in a special harness around the shoulders beneath their uniforms. These holsters also replicate additional magazines and both the weapon and the magazines can be drawn directly from the sleeves.

Sweeper Cannon - A larger, more powerful two hand version of the Sidearm, the additional power comes from a rail assister that adds to the projectile velocity and a larger magazine. Otherwise, this weapon is much the same as the Sidearm.

Other equipment:

Utility Belt -

Sidearm Holster -
PostPosted: Fri Jul 06, 2007 9:00 pm


Model Number/Ship Designation: Modified Ares-class Prototype

Name: The Flying Dutchman

Length: 900 m

Beam: 280 m

Height: 120 m

Crew Capacity: Automaded so that Darth Victorus can operate the ship alone.

Accomodation: possible 10,000

Company: 10x Shuttle-craft, such as Runabouts or Jumper shuttles; 1,000x fighter-craft

Powerplant: Picocyte Circulatory System with Zero Point Energy Well Core

Propulsion: Multi-Field Drive

Armament: 36x Tachyonic Blaster Batteries; 10x Antineutron Beam Array; 2x Forward firing Missile Bay; 2x Aft firing Missile Bay

Special Features:

History/Description: This ship, based on a not yet commissioned prototype, was given to Darth Victorus for his personal use and residence. The ship is equipped with its own eminent (self-aware) AI, 'Evey'. Victorus has modified the ship to be autonomous and also installed a Zero Point Energy Well for additional power. He used the extra power from the energy well and freed from unused life support systems to power thirty-six Tachyonic Blaster Batteries, anti-ship weapons capable of firing three shots in succession or a single burst before recharging. However, each battery still has the same 3-7 minute recharge time as the Ophanim's blasters.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:01 pm


Model Number/Ship Designation: MBH-001

Name: Blue Hell - Infantry Mech Armor

Length: 0.35 m

Beam: 1 m

Height: 2.5 m

Crew Capacity: 1

Accomodation: 1 soldier/operator

Powerplant: Crystalline Power Network, embedded beneath armor in layers

Propulsion: 2x Legs; Jump Jets on back

Armament: 1x High-yield Infantrymen's Mirai Beam-Projectile Rifle; Picocyte Melee Weapons; 1x Coherent Energy Blade

Special Features:

History/Description: The Blue Hell Project was a special line of research that has produced a small family of mecha and ships.

MBH-001 is the powered armor system for a single infantry man. Each unit possesses sophisticated sensor and stealth systems, as well as advanced armoring and processing capabilities.

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PostPosted: Fri Jul 06, 2007 9:02 pm


Model Number/Ship Designation: MBH - 010

Name: Blue Hell - Command Tank

Length: 15 m

Beam: 15 m

Height: 10 m

Crew Capacity: 1x Pilot; 2x Weapons Officers; 1x Field Commander

Accomodation: 4x persons

Company: 4x MBH - 001

Powerplant: Heavy Draw Micro-crystalline Power Core

Propulsion: 4x Legs; 1x "Jumpjet" located at intersection of legs

Armament: 2x Rapid-fire Mirai Beam-Projectile Cannons; 4x Particle Bolters, each firing a "bolt" of charged particles that will explode on contact with solid matter (similar to a missile)

Special Features:

History/Description: The Blue Hell Project was a special line of research that has produced a small family of mecha and ships.

The MBH - 010 is designed to provide heavy armor support for Blue Hell Infantrymen operating in the field. It possesses the same advanced stealth and sensor technologies and in addition can be used as a mobile command post by an onboard field commander.

To provide maximum ground maneuverability, the MBH - 010 utilizes four walking legs in conjunction with a powerful thruster unit that allows the mech to "jump" a moderate distance. That thruster, dubbed a Jumpjet, also has a special Entry mode in which it releases a powerful burst of energy for a few seconds. This activates during atmospheric re-entry just seconds before the tank reaches the ground. The purpose of this function is to allow Command Tanks to be launched into the atmosphere directly from orbit and land unaided. Additionally, the entire main body of the machine, housing the crew and weapons, is mounted as a turret capable of turning a full 360 degrees.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:03 pm


Model Number/Ship Designation: MBH - 100

Name: Blue Hell - Command Ship

Length: 150 m

Beam: 100 m

Height: 75 m

Crew Capacity: 10x crewmen; 90x mechanics

Accomodation: 500x persons

Company: 400x MBH - 001 Infantrymen; 100x MBH - 010 Command Tanks

Powerplant: Crystal Power Core

Propulsion: 1x Discontinuum Drive; 1x Slipdrive; 1x Hyperdrive

Armament: 11x Antineutron Beam Arrays; 100x Mirai Beam-Projectile Cannons, 50 Dorsal, 50 Ventral, for point defense; 28x Pegasus Missile Launchers, 14 Dorsal, 14 Ventral

Special Features: Infantrymen's Garrison; Command Tank Hangar and Maintenance Facilities; Transportation Beams; Auxiliary Cargo Holds, modular and capable of incorporating ship modifications

History/Description: The Blue Hell Project was a special line of research that has produced a small family of mecha and ships.

The Blue Hell Command ship is a fast, maneuverable combat transport designed with a streamlined hull to expedite atmospheric re-entry. These vessels are equipped with facilities to maintain enough Command Tanks to mobilize the entire garrison on board. Additionally, Command Ships are equipped with transport beams to allow for direct mobilization against other ships or from orbit.

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PostPosted: Fri Jul 06, 2007 9:04 pm


Model Number/Ship Designation: Ophanim-class Star Dreadnought

Name: Raziel

Length: 21 km

Beam: 4.2 km

Height: 3 km

Crew Capacity: 520,000 crewmen and officers; 3600 Hammer personnel; 200 Ghost personnel; 600,000 fighter pilots

Accomodation: 2.5 million persons

Company: 40x Ghost-class; 20x Hammer-class; 600,000x fightercraft

Powerplant: Omega Core

Propulsion: 5x Hawking Megadrives; Hyperdrive; Quantum Emergence Drive

Armament: 2,000x Tachyonic Blaster Cannons; 115x Antineutron Beam Arrays; 100,000x Mirai Beam-Projectile Turrets

Defensive Technologies: Ultra-Heavy Hawking Anti-particle Armor Plating with Ablative layer; Regenerative Shield Grid (contoured)

Special Features: 10x Energy Field Projectors; Quantum Emergence Drive; Tachyonic Blaster Cannons; Omega Core

History/Description: This is the personal flagship of Thoth. He designed this ship himself, basing its outward appearance on that of the Eclipse-class Star Dreadnought. However, this ship is larger and proportioned differently. That is where any similarities end. This ship was designed entirely by Thoth and as such is radically different from any other ship in the service of the Mirai, likely any other ship in existence.

The most unique feature of this ship is a network of fluid picocytes that behaves in many ways like a circulatory and nervous system. These picocytes are the medium through which energy pulses from the core traverse the ship. They will act to repair damaged portions of the ship. And they facilitate communications and control within the ship, even acting as an internal sensor network. In fact, while it is not self-aware or sentient, the ship does have an AI system and could be considered, in a sense, to be living.

Two other ships of this class have been assembled. Each ship is commanded by one of Thoth's Disciples. Ernutet commands the Kuro Tenshi and Shai commands the Celeste Maul.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:05 pm


Model Number/Ship Designation: MMC BDU Mk. IX

Name: Kull Armor

Length: N/A

Beam: N/A

Height: N/A

Crew Capacity: 1x person

Accomodation: 1x Marine

Company: 1x Hummingbird, via backpack interface and comm link

Powerplant: Microcrystalline Mesh and Picocyte capacitors

Propulsion: 1x Hummingbird, when attached

Armament: 2x 'Wet' Plasma Repeater, wrist-mounted

Special Features: Energy-dissipating armor

History/Description: An advanced Mirai powered armor system. This armor was conceptually inspired by Hanma's armor system, though this armor is still independent of the wearer and can be easily removed. This armor features extremely efficient energy-dissipation technology that renders it impervious to all hand-held energy weaponry. Additionally, the hardened structure of the armor system makes it equally impervious to particle and projectile weaponry.

An additional item of note is the armor systems ability to interface with a MXD-01 Hummingbird droid unit. This interface occurs through a dedicated back mount that allows the droid to act as a sort of "jetpack" and also a mount for additional weaponry and ordinance. However, the Hummingbird may also detach and remain linked to the armor via a comm link. This allows the wearer to command the droid by remote, allowing for unmanned reconnaissance. Additionally, the droid can be used as a mobile turret, even operating with a limited degree of autonomy.

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PostPosted: Fri Jul 06, 2007 9:06 pm


Name: Mirai Dialing Protocol

Description: Designed by Dorian after studying the Templar archives and extensive experimentation on actual stargates, the Mirai Dialing Protocol is designed to give the Mirai the same advantage over the two Stargate and Supergate networks that they have over hyperspace. Dorian discovered preexisting correlative update protocols that would disseminate the Mirai Dialing Protocol to the entire network automatically, should the M.D.P. be initialized in a single stargate or a single supergate.

Supergate Protocol - Since each segment has its own dialing components, the M.D.P. can only introduce a delay of two seconds before another segment takes over control and materializes the matter-stream. However, the M.D.P. uses that delay to record all gate traffic and relay that information to the Mirai, making special warning broadcasts if a ship with active shields or weapons uses the gate. Lastly, the M.D.P. introduces defects into any crystalline formations that pass through the gate, because the Mira's own picocytes can easily repair such defects quickly, but it is known that other nations cannot affect repairs so easily.

Stargate Protocol - Does everything that the Supergate M.D.P. does. Sends a query to the dialing device for whether or not to materialize each inbound object. Scans for an access code from the inbound object to open the iris barrier, should the gate have one. Query for a second access code to allow access to certain priority gates. If that code is not received, the gate does not materialize the objects, but instead stores the energy patterns in its buffers, dials another predetermined, potentially random, gate and then sends all inbound objects to that gate, minus any power systems. The access codes used are most commonly physical objects with very specific quantum structures that act somewhat like keys. These 'Gatekeys' are typically very fragile so that they can easily be destroyed to prevent them from falling into the wrong hands. Additionally, many of these keys must be 'activated' before they work. This is done by specific manipulations of the object through the Force so that each individual key may have something of a password that only its owner could know or enter.

DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:07 pm


Model Number/Ship Designation: DVAS - Light

Name: Ghost-class

Length: 75 m

Beam: 50 m

Height: 30 m

Crew Capacity: skeleton crew - 1; standard crew - 5

Accomodation: 50 persons

Powerplant: Crystal Power Core

Propulsion: Discontinuum Drive; Hyperdrive

Armament: Antineutron Beam Array - 2x Dorsal, 2x Ventral;4x Mirai Beam-Projectile Turrets, at each end of the two pylons; 4x Forward Firing Arbiter Missile Launchers, at each end of the two pylons

Special Features: Mirai Cloak

History/Description: One of the newest Mirai vessels, this ship is relatively lightly armed as it is meant to act as a stealthed scout which would operate under cloak most of the time. This ship is also used, in a limited capacity, for carrying sensitive cargo because it is quick and agile.

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PostPosted: Fri Jul 06, 2007 9:08 pm


Model Number/Ship Designation: DVA-01

Name: Lantis-class Long Range Carrier Station

Length: 21 km

Beam: 21 km

Height: 7 km

Crew Capacity: Skeleton crew - 25 persons

Accomodation: 7 million persons

Powerplant: 3x Microcystal Power Core

Propulsion: Discontinuum Drive; Hyperdrive

Armament: 500,000x Mirai Beam-Projectile Turrets; Pegasus Missile
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Company: capacity for up to five thousand fighter craft; 300x "Jumper" shuttles
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Special Features: Stargate, equipped with Iris and barrier shield; Overshield

History/Description: Based on ancient designs for Miraluka colony ships, this new ship class is meant to bridge the divide between war stations and Harbinger carriers. These ships also carry built in "Stargate" devices which allow instantaneous transportation between ships of this class across the galaxy as well as potential use of the Sith Supergates.
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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:11 pm


Model Number/Ship Designation: Mirai Colony/Assault Ship; Planetary Lander

Name: Malus Adventus-class

Length: 26 km

Beam: 18 km

Height: Bow - 18 km; Stern - 9 km

Crew Capacity: 100 Million; Skeleton crew - 1 AI Unit equivalent to Shiva-class droid

Accomodation: 100 Million Soldiers

Company: 500 Ghost-class ships; 3 Million fighter craft

Powerplant: Quantum Singularity (aka Blackhole)

Propulsion: Twin Macro-Hawking Drives

Armament: 1x Armageddon Cannon

Special Features: Armageddon Cannon - This cannon fires an almost unstoppable bolt of energy and matter. It feeds directly off the singularity from which the ship draws all its power and is basically firing a small blackhole.

Full Quantum Matrix Shielding - Being powered directly by a barely contained blackhole, this ship class is capable of employing a full Quantum Matrix Shield that encompasses the entire ship and is completely impenetrable.

History/Description: This ship class is even larger than the Angel-Vengeance flagship of the Mirai. This is a colony ship whose purpose is to act as a massive troop carrier. It is equiped with impenetrable quantum matrix shielding powered directly by the singularity that acts as the ships powerplant. However, this ship, due to its power source, is incapable of interdimensional transport and must therefore remain in normal space. It is capable of faster-than-light travel due to its ability to bend space and travels along the Slipstream, a network of cosmic strings that permeates the universe.

Due to its sheer size and the difficulties inherent in harnessing a blackhole for its construction, the Mirai have only been able to construct three of this ship class. Those ships are named: Potens Lux, Proelio Peractio, and Rectio Latus.

The ship from the front:
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The ship from the side:
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The ship from the rear:
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PostPosted: Fri Jul 06, 2007 9:12 pm


Weaknesses of the Malus Adventus-class

Okay, so basically the ship can't be destroyed. That means that it's pretty pointless to attack it directly. But, it does not have a limitless supply of soldiers and its only weapon is the one forward firing cannon. So the key is to deplete it of soldiers, which would make the ship leave. This means that the way to beat it is to let the ship land, and force back the ground assault. Due to the ship's invulnerability, it tends to ignore any ships that try to attack it and just land. However, it will destroy any ships that get directly in front of it.

DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:13 pm


Model Number/Ship Designation: Type I Marine Armor

Name: Fulcrum

Length: 9 m

Beam: 23 m

Height: 42 m

Crew Capacity: 1

Accomodation: 1 Pilot

Powerplant: Ultra-dense Crystal Power Core

Propulsion: 14x Hawking Drive Pod

Armament: 1x Antineutron Tricannon, arm-pod; 1x Multi-particle Cannon, chest-mounted; 1x Wrist Cannon, mounted on left arm; 1x Variable Beam Array; can emit blade or shield; 1x Four-barrel Rocket Launcher, located on right shoulder; 1x Triple-mount Missile Pod, located on left shoulder

Defensive Features: Ultracompact Hawking Anti-particle Armor Plating with Ablative Layer

History/Description: Developed in response to the Sith mecha, the new Mirai Marine Armor is equipped with ship grade weapons and armor systems as well as a high output power core. Noting the success of the valkyries when in guardian mode, the Marine Armor systems make use of numerous powerful drive pods to give the suits high manueverability and airborne capabilities in heavy gravity, atmospheric environments.

The Type I is the standard issue model.

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OLD GUILD: Mechanics (Locked)

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