Strength: 6 Speed: 9 (11 When dodging) Demon/Implant: Physical Revolt
Energy Color: Dark Grey Energy Meter: 500 Element: Wind Battle Strength: Dodging and hitting chinks in armor, keeping distance Battle Weakness: Only a Dagger when Ammo Runs out, not very comfortable with close combat
Personality: Laid back, and easy going but has a deep desire to do something big, something important, but is constantly struggling to figure out what, as a result he tends to be in a gloomy state of mind. Loves his friends and would do anything at all to help them out, even at a great inconvenience or even sacrifice to himself. Gets along with almost anyone but if he decides he doesn't like you he will do his utmost to avoid you. very tolerant of others and hates ignorance. Thinks a lot. Has a major fascination with madness and insanity. Sexuality: Heterosexual Quote: "Its better to be smart than strong these days" Height: 5'8" Weight: 145 Eye Color: Brown
xxxxxJace was born to a perfectly average family, in a perfectly average neighborhood, his performance I schools was excellent up until about his 8th year, then that too became perfectly average despite his intelligence. Everything about Jace was perfectly average except for his social life, he didn't hang out as much as normal kids and had only one past relationship, he was to shy around girls to tell when one was interested in him. He wanted to go on to be some kind of great inventor but that would be an expensive endeavor that he simply couldn't bring himself to put his parents through so instead he decided that he would go off to train and become a help to his nation, but he still hasn't quiet abandoned his aspirations to greatness, but he wasn't sure how he'd come about it. He's keeping his eyes peeled for opportunities but cant help but feel that he is doomed to keep on living a perfectly average life.
This is good, approved.
Posted: Tue Oct 15, 2013 1:27 pm
((Scrapping Zevran, replacing him with this guy instead))
MAIN INFORMATION
Full Name: Raziel Alexander the III Nicknames: Ace, Raze Age: 22 Birthdate: 12/05 Gender: Male
Bloodline: Human (Machine Revolt) Class: mechanist
Sub-Class: unlocked at expert rank
Strength: 6 Speed: 5 Demon/Implant:
Energy Color: electric blue Energy Meter: 500 Element: wind Battle Strength: Building machines, he is a wiz when it comes to building anything. Battle Weakness: Anything having to do with physical confrontations, he is by no means a man to rely on his own strength.
Personality: Determined, straightforward, cold, calculating, and simple. He isn't one with much of a sense of humor, and tells everything exactly how it is. If something requires a delicate hand, he is more than likely not the one you want to send to do it. Sexuality: Straight Quote: "I think I have an add on for that, hang on." Height: 5'11 Weight: 175 lbs. Eye Color: Green
Favorites:
• Red and Gold • anything spicy • Birds of Prey • Kusana • any type of rum or whiskey
xxxxx Raziel is your typical human. Growing up in Nocturne, he found he couldn't get anywhere near to beating his peers physically. So the boy began studying, his IQ level rising at an extremely fast rate. By the time he reached teenhood, he was able to take apart most machines and put them back together in record time. He grew up with his uncle, who owned a mechanic shop. One day, Raziel returned to simply find his uncle had dissapeared from the shop. There were signs of a struggle, but the man wonders to this day if his uncle is even still alive.
Bloodline: Human (Machine Revolt) Class: mechanist
Sub-Class: unlocked at expert rank
Strength: 6 Speed: 5 Demon/Implant:
Energy Color: electric blue Energy Meter: 500 Element: wind Battle Strength: Building machines, he is a wiz when it comes to building anything. Battle Weakness: Anything having to do with physical confrontations, he is by no means a man to rely on his own strength.
Personality: Determined, straightforward, cold, calculating, and simple. He isn't one with much of a sense of humor, and tells everything exactly how it is. If something requires a delicate hand, he is more than likely not the one you want to send to do it. Sexuality: Straight Quote: "I think I have an add on for that, hang on." Height: 5'11 Weight: 175 lbs. Eye Color: Green
Favorites:
• Red and Gold • anything spicy • Birds of Prey • Kusana • any type of rum or whiskey
xxxxx Raziel is your typical human. Growing up in Nocturne, he found he couldn't get anywhere near to beating his peers physically. So the boy began studying, his IQ level rising at an extremely fast rate. By the time he reached teenhood, he was able to take apart most machines and put them back together in record time. He grew up with his uncle, who owned a mechanic shop. One day, Raziel returned to simply find his uncle had dissapeared from the shop. There were signs of a struggle, but the man wonders to this day if his uncle is even still alive.
Approved.
Posted: Tue Oct 29, 2013 5:17 pm
MAIN INFORMATION
Full Name: Arkadiy Junge Nicknames: Ark Age: 24 Birthdate: September 17 Gender: Male
Nation: Kranila Rank: Trainee Title: Random Citizen
Personality: Strong-willed and frank, Ark doesn't really take s**t from anybody. Ever the cynic, Ark will rely purely on his own strength, and is more likely to refuse help from others then take it. Sexuality: Pansexual Quote: "If you fall down seven times, stand up eight. It's not a matter of life or death, but what breaks first. Your will or the obstacles that stand in your way." Height: 5'11" Weight: 190Lbs Eye Color: Red
Favorites:
• Red • Beer
Theme Song: Linkin Park - Castle of Glass Battle Theme: Linkin Park - A light that Never Comes
Ark was born into a seemingly noble family of knights that fell into anarchy when the head of the family died. Being an orphan from an off-branch of the family, Ark was hardly seen as even a real member, and was forced to work harder then the rest of his cousins to even get minor recognition. Payed with sweat and blood, Ark began to start his long climb to the top of his family's ranks. xxxxx
Ro Mayvine
Pesky Ghost
Offline
Daddy Raz
Offline
Posted: Wed Oct 30, 2013 7:09 pm
((So I talked to wulf. First thing... for those of you who remember Dante, Dante is my old account. It was a secret I kept for personal reasons no longer need now. So I talked to him, and he said I can have my RPC back, the exact way I left him.))
Demon/Implant: Summon: Energy Color: red Energy Meter: <1300> bullets: 350 Element: wind Battle Strength: <- The Fastest class of them all they are hard to hit even for Rangers and Gunslingers. -By master rank when they run they leave trails of themselves. -Has the Dash skill where they run so fast they actually disappear and reappear somewhere else - Sword proficiency: Though they can master one sword-style the rest gets weaker. If you mastered one sword lets say broadsword you can only master the katana up to A rank so on and so forth. - Gun mastery: You can master up to Three guns only but that's good enough and yes you can pull off gunslinger moves. (You are limited to C rank skills with guns) -only class besides ninja that can run up walls. > Battle Weakness:<- They're cocky - No room for shields or armor - You run so fast you leave trails well here's a news for you... its blurred even to you. - Speed reliant if you cant run around you cant do much. - hand to hand is limited to one style >
Fights Won: 4 Fights Lost: 0
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Weapon/Armor name:Fr3qu3ncy pr0j3ct0r (Can't think of a good name.)) Type:They're in short, ear plugs Description: These are earplugs, designed as ear phones. The trick is, they don't block out every sound. What they do is listen to his brain frequencies. When they pick up any frequency of pain that is coming from his ear canals, They expand and lock until whatever causing that pain is done making the noise.
Weapons:
Steel Greatsword Twin 10 mm handguns with low recoil Steel dual broadswords
Personality: comical, twisted sense of humor, easy to anger and easy to placate, trust worthy, loud if he wants to be, hard to gain his loyalty but once gained it's almost unbreakable. Quote: "This city looks so pretty do you wanna burn it with me? 'Til the skies bleed ashes and this ********' sky crashes!" Height: 6'0 Weight: 165 lbs. Eye Color: different shades of green Favorite Band: Fall from Grace Theme Song: this is halloween (mairlyn manson) Battle Theme: king of kings (motorhead) Favorite Anime: Hellsing Favorite Color:red,gold,black -----------------------------------------------------------------------------------------
[color=gold][size=9][align=right]"This City looks so pretty, do you wanna burn it with me?"[/align][/size][/color] [align=right][URL=http://s1234.photobucket.com/user/Dragonjj101/media/04160cdd-bad4-4c09-ace3-94943eeee8e3.jpg.html][IMG]http://i1234.photobucket.com/albums/ff412/Dragonjj101/04160cdd-bad4-4c09-ace3-94943eeee8e3.jpg[/IMG][/URL][/align]
Posted: Wed Oct 30, 2013 7:54 pm
Ro Mayvine
MAIN INFORMATION
Full Name: Arkadiy Junge Nicknames: Ark Age: 24 Birthdate: September 17 Gender: Male
Nation: Kranila Rank: Trainee Title: Random Citizen
Personality: Strong-willed and frank, Ark doesn't really take s**t from anybody. Ever the cynic, Ark will rely purely on his own strength, and is more likely to refuse help from others then take it. Sexuality: Pansexual Quote: "If you fall down seven times, stand up eight. It's not a matter of life or death, but what breaks first. Your will or the obstacles that stand in your way." Height: 5'11" Weight: 190Lbs Eye Color: Red
Favorites:
• Red • Beer
Theme Song: Linkin Park - Castle of Glass Battle Theme: Linkin Park - A light that Never Comes
Ark was born into a seemingly noble family of knights that fell into anarchy when the head of the family died. Being an orphan from an off-branch of the family, Ark was hardly seen as even a real member, and was forced to work harder then the rest of his cousins to even get minor recognition. Payed with sweat and blood, Ark began to start his long climb to the top of his family's ranks. xxxxx
((So I talked to wulf. First thing... for those of you who remember Dante, Dante is my old account. It was a secret I kept for personal reasons no longer need now. So I talked to him, and he said I can have my RPC back, the exact way I left him.))
Demon/Implant: Summon: Energy Color: red Energy Meter: <1300> bullets: 350 Element: wind Battle Strength: <- The Fastest class of them all they are hard to hit even for Rangers and Gunslingers. -By master rank when they run they leave trails of themselves. -Has the Dash skill where they run so fast they actually disappear and reappear somewhere else - Sword proficiency: Though they can master one sword-style the rest gets weaker. If you mastered one sword lets say broadsword you can only master the katana up to A rank so on and so forth. - Gun mastery: You can master up to Three guns only but that's good enough and yes you can pull off gunslinger moves. (You are limited to C rank skills with guns) -only class besides ninja that can run up walls. > Battle Weakness:<- They're cocky - No room for shields or armor - You run so fast you leave trails well here's a news for you... its blurred even to you. - Speed reliant if you cant run around you cant do much. - hand to hand is limited to one style >
Fights Won: 4 Fights Lost: 0
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Personality: comical, twisted sense of humor, easy to anger and easy to placate, trust worthy, loud if he wants to be, hard to gain his loyalty but once gained it's almost unbreakable. Quote: "This city looks so pretty do you wanna burn it with me? 'Til the skies bleed ashes and this ********' sky crashes!" Height: 6'0 Weight: 165 lbs. Eye Color: different shades of green Favorite Band: Fall from Grace Theme Song: this is halloween (mairlyn manson) Battle Theme: king of kings (motorhead) Favorite Anime: Hellsing Favorite Color:red,gold,black -----------------------------------------------------------------------------------------
[color=gold][size=9][align=right]"This City looks so pretty, do you wanna burn it with me?"[/align][/size][/color] [align=right][URL=http://s1234.photobucket.com/user/Dragonjj101/media/04160cdd-bad4-4c09-ace3-94943eeee8e3.jpg.html][IMG]http://i1234.photobucket.com/albums/ff412/Dragonjj101/04160cdd-bad4-4c09-ace3-94943eeee8e3.jpg[/IMG][/URL][/align]
WULVENGAR ******** V.C. OF AXIOM APPROVES OF THIS DEAD b*****d
Posted: Wed Nov 06, 2013 2:46 pm
MAIN INFORMATION
Full Name: CG (pronounced Cee-Gee) Nicknames: CG Age: 18 Birthdate: May 24th Gender: Female
Personality: Curious and a very joyful spirited young woman, she loves brightly colored things and isn't afraid of asking questions. Adventurous and quite humorous. Sexuality: Pansexual Quote: "What's this thingamabob?" Height:5'7" Weight: 120lbs Eye Color: Baby Blue
The tests are approved that she has crabs and she is readyefor rp
Posted: Sun Nov 17, 2013 7:14 pm
XSK Ambrosia
I'm reapplying for all my s**t with all downgrades I want. If you're gonna downgrade me, it better be a goddamn CHANGE, not just downgrade. I changed the bloodline to being humanized, didn't change my element, took down troublesome weapons and other variables, AND re-shaped other things.
The user can manipulae his dark energy to small trees, and make them come alive. The trees can talk and move on their own with the user's manipulation. They have a total speed of 2, and strength of 8. The skeletons the user revive alsocome out with wodden shields, instead of rusty ones. Large trees have 11 strength, and 1 speed.
Talent Weakness:
1. Bringing a tree to life (any tree) takes 100 energy points. If it's a large tree, it costs 250 energy points.
2. Since they're made of wood, they are extremely weak to fire, and only survive for 2 posts under fire or less depending on the rank of the fire. A simple fire will burn it in two posts, but a large one will basically fry it in 1 post.
How did the character get this talent?: Practicing under the protection of forest, and awakening his memories of before he was thrown as an outcast, he knows old Entish language, and can manipulate trees to ents but at an insane cost of energy.
Summons:
-Completed Quests- S Rank: 6 A Rank: B Rank: C Rank: D Rank: 2 E Rank: 2
Prevents any succubus/incubus effects, plsu any other psychological effects from other beings. Was given to him by Kora Summer, Queen of Kranila for protection from all tempations and evil.
Glancing Rank: E Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.
Glancing Shot Rank: E Requires: Glancing Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.
Soften Rank: E Limits: Must be Novice or above to use. Skill description: By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.
Gun toss Rank: D Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.
Energy Bullet Rank: D, E-S Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.
Blade Bullet Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be adept or above. Requires Soften. Skill description: By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.
Spear Bullet Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be adept or above to use. Requires Soften. Skill description: By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.
Perfect Timing Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be novice or above to learn. Must be adept or above to use in battle. Skill description: Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.
Disarm Rank: C Description: Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all, this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow and you break it.
Coin Toss Rank: C Requires: Glancing, Adept Rank Description: Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.
Ricochet Shot (bullet-bullet) Rank: C If it uses ammo how much: 1 or 2 Must be adept or above to learn. Skill description: An advanced version of the Ricochet Shot, instead of bouncing a bullet off of a stationary object like a wall, this version bounces the bullet off of another bullet that was shot a split second earlier. The two bullets are timed perfectly and set at just the right speed with energy so that they bounce off of each other and shoot at a perpendicular angle from their angle of collision. This skill can also be used with only one bullet if there is already a projectile (ex: arrow, shuriken) to bounce the bullet off of. However, this method is riskier and not as accurate due to the fact that the first projectile was not aimed for the purpose of the skill.
Adjustment Rank: B Requires: Glancing Description: This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills. Adjustment lasts one post meaning you have to use it again for the next post if you want though the memory is retained even after battle.
Duel Rank: S Requires: Master rank adjustment and Glancing Shot Description: This attack was never used by Zeran because he never had an opponent that used a gun, to be more accurate no opponent that actually can use the gun on his level. This was the mythical "I shoot you attack out of the air" ability. Though this should be used wisely, you can only knock off the attack if its from a ranged attack and it always costs S rank even if that attack is only a E rank skill, it is because you slow things in your mind so much so you can react to the attack by shooting it. Keep in mind that if the enemy has more bullets shot than you can shoot back then you will loose and get hit.
Sub-Mechanist skills:
Magnetize Rank: D Description: The basic skill for the Mechanist. They would first need to come into contact with the metal object they desire to magnetize. They release some energy into it and then they can move it around as desired. They can only move the object, or stop it from moving they cannot manipulate it in any other way.
Magnetic Field Rank: C Requires: Magnetize Description: It's quite simple. You emit a magnetic field around you to sense metal objects that are moving around nearby. Every creature has a small magnetic field because of the iron in their blood. At Master rank you are able to detect that tiny field. Lasts two posts.
Add-on Creation Rank C Description: The basic skill of the mechanist class this is where their true power lies. They can easily make tiny things to add onto their usual equipment making them more powerful. This skill allows the Mechanist to actually craft their Add-Ons. The next post contains the add-ons that can be created.
Metal Shield Rank: E Description: It's a very basic thing really. It allows you to create a durable, circular shield with a radius of twelve inches. The shield is as durable as the metal it is made of. (i.e. If made with C Ranked materials [see list in customs forum in the Custom Weapons topic], then the shield can take as much damage as C Ranked attacks.)
Heads Up Display (HUD) Rank: E Description: Once installed into your scope, it functions passively, telling you information about parts and how their function at that moment in time , as well as allowing you to utilize sight modifying add-ons, such as Night Vision, or Infrared . Alternatively this can also just be put on the inside of your helmet. It will show you how much energy you have and the damage sustained by your mechanical parts if you have any.
Zoom Scope Rank: E Description: This is limited to the head or scope tool. This allows you to spot far away objects and identify what they are. This can also be used the take pictures and videos.
Ammunition hold Rank: E Description: Usually attached to the torso or the arms it adds 300 bullets to your total count. Alternatively it can store 100 rockets or 150 grenades. You can only have two Holds attached to the torso.
Gas/Water Hold Rank: E Description: This can store three gallons of liquids (12 Liters), it is compressed, thus it's not too bulky. You can only have two Holds attached to the torso.
Projector Rank: E Description: Well it can be used simply to project images for fun. This may also aid when a team is organizing their attacks or hunting down a particular target. Though it does not always work, you can project an image of yourself beside you, this only fools sight and objects pass through it.
Hidden Blades Rank: E Description: Usually placed in the arms and legs area, it can also be placed in the torso. The hidden blades are simply hidden from sight and may pop out to swing at the enemy at any given time. Not incredibly sharp, they're just as sharp as your regular sword. They do have the element of surprise however.
Night Vision Scanner Rank: D Description: A basic Add-on that allows you to see clearly in dark areas. Though this has a possible side effect. If the enemy notices that you are using night-vision and they create a bright light, this will cause your screen to be consumed in white light disabling the Night-Vision Scanner temporarily.
Infrared Scanner Rank: C Description: May be attached anywhere except for the legs but if it is not as a scope it would require a HUD display add-on so that you can see what you actually scanned. This will allow you to spot the heat signatures of your opponents, not all that useful if the entire area is on fire.
Striker XIV Rank: C Description: This particular enhancement is comparable to a machine gun. This does not consume energy but bullets. It fires in bursts of 10 bullets at a time. Arm or leg add-on
Hydro-Pump Rank: C Description: Pump water from the point it is installed on, and imports it to a tank, or the GL-224 directly, allowing it to spray as much water as it can pump. At most, it imports 3 liters of water every post.
Prop Shredder Rank: C Description: It's a rotating saw blade that can be attached at the torso, arms or legs. It is as sharp as steel and can easily cut through a shield as long as significant force is being applied. It is actually considered a B rank attack for the blades spin and do repeated strikes. If you want you can also consider it 5 C rank attacks.
Flamer III Rank: C Description: It consumes 2 liters of gasoline but it can fire a steady stream of fire at the target. This fires just a regular flamethrower, but when used correctly, it can be lethal. Alternatively, it can spray out 2 liters of gasoline without igniting it, making the ground slippery, killing plants, and soaking things in gasoline.
Octo-Frame Rank C Description: This can only be attached to the torso. It's eight arms can easily crush granite and each swing from the arms is a B rank attack. The bonus, is you can disconnect it and let it attack on its own.
The Grappling Hand Rank: B Limits: Tool Tinkering: Arm/Mechanist Skill description: A modification for your arm. It allows you to create a mechanism that in some form, way or shape latches onto the enemy. If it makes contact, you can reel them in like fish. If you miss, you can manipulate your arm/hand to grab on, or just reel it in. It can also be used to grab things, such as the tops of buildings, cliffs, or other things you can grab onto. (Length is 20 feet/Mid-Range)
Boom Cannon Rank B Requires: A Bard with an Electric Weapon Description: This comes in many shapes and sizes. Some make it into a literal guns for direct affect, and others make them into larger models to make the sounds louder. Although the physics remain the same. You amplify the Bards talent through this. If they play an song with an offensive affect, it makes the affect more potent (Increase bard offense by 1 ranks). If they play a buffing spell, it causes it to last twice as long, same for debuffing spells. If they have a guitar and link it directly to the Boom Cannon, it causes it to increase the rank by 1 (Stacks with offense songs)
Magic Scanner Rank: B It tracks the energy of creatures and people around you. The vision looks something like a grey scale world, where everything is dark, almost pitch black. High energy containing creatures and people however will become a bright White beacon to the user. Although, the less energy a creature has, the dimmer their light. Thus, a knight would almost blend in with the world around, and a mage would become a shining beacon. Although it only works for a short distance, using the Zoom Scope will increase the range greatly.
Clear Barrier Rank: B Requires: Adept Rank Description: This is a B rank barrier. It can be attached at any Tinkered tool. Upon activation it will create a B rank barrier that is a personal color. This will stop anything less than a B rank attack and two B rank attacks will shatter it. Must stand still while using.
Destructo Drill Rank: B Description: A literal drill that is either placed, or formed by the hand of the user. It can tunnel through earth propelling the user underground, walls, and people with relative ease. It's powered by the same motor the Prop Shredders are, making it give either 1 B rank attack, or 5 C rank. Unless the user doesn't need to breath, if they stay below ground for 4 posts, they will suffocate. GL-224 Rank: B Description: This has two firing modes. One consumes 3 liters of water, but creates a steady stream of water that can cut clean through steel. In the other, it consumes 1 liter of liquid nitrogen which can freeze the target in place.
Laser Rank: B Requires: Adept Rank Description: Basically the basic weapon you would think of when it comes to a mechanical being. This counts as a B rank attack but it can be charged for one entire post to turn into an S rank attack. The fun thing is you don't have to be stationary to charge it. It can be attached onto any limb.
Jets Rank: A Description: This mechanical marvel is limited to being attached to the torso, arms, or legs. This is a focusing of energy, air and a rapid release. Using D ranked energy it has two functions. The usual function is to propel the user at a higher speed (+1 for every two equipped, +2 in the air for every two) and the other is to launch small items at enemies at high speeds and velocities.
Fist Pump! Rank: A Description: Although it only costs D rank energy to use, this move registers as a B rank move. It takes a Pneumatic Piston placed in your arm, and pressured until the point of breaking. The piston will be released, letting off a great amount of power. This can be used to augment some one's strength for the moment it's done, increasing the damage of the strike. Requires Tool Tinkering: Arm
Tesla Rank: A Requires: Adept rank Description: The tesla fires bolts of electricity at the enemy. This has two ways of firing. One is the regular method, and the other is the charged method. The regular is when you fire up to three bolts of electricity, each one a B rank attack but costing A rank energy. The charged method is an S rank attack and costs S rank energy. The difference in the regular method is the three bolts are non lethal but can paralyze the target and actually detonate gunpowder. The Charged method takes one post to charge, but you can move freely. It's lethal.
Nuker LXIX Rank: A Description: It's a rocket launcher. It can cause a three meter wide crater if you fire it at a stone wall. It is considered as an A rank attack and a direct hit on a human is lethal. Arm or Leg add-on. It's normally large and visible.
Advanced Functions Rank: A Required: Master Description: Mechanist skill The mechanist has reached a point in their career where they know how to make things better, faster, and stronger. This skill allows them to learn/build at a faster rate (2 Posts), and make all their parts better (Check “Advanced” List). This means upgraded versions of their equipment come into play, thus continuing the trade of being a One (Wo)Man army. Here’s a list of the skill description, what it is based off of, and the rank.
Laser sword Rank: B Upgrades from: Hidden Blade In short, instead of a hidden blade, you have a laser, similar to a light saber. You can remove this weapon from the limb or part you choose and use it as a melee weapon, but it can be slowed by metals, causing them to become hot, or completely stopped by prisms, as they will refract the light. It is counted as a D rank attack, and as so requires E rank energy to use each post.
Chain Sword Rank: B Upgrades from: Prop Shredder Basically, an upgraded prop shredder. It’s longer, and not much more powerful. It provides B rank damage like its cousin, but has in increased damage rate because of the length, and the increased size. It provides 2 hits of B rank damage, or 10 of C rank value. It can be disconnected and used as a melee weapon. It can also be handed to another person, possibly one who has Swords training making the weapon twice as bad.
Water Proofing Rank: B Mainly for your machines, but if you have parts that will be short circuited by water, this will protect them. Although it is a simple upgrade, it blocks several ports for upgrades, taking up 3 slots on any part. Passive once installed.
Torch Gun Rank: A Upgrades From: Flamer III Unlike its counterpart the Flamer, this shoots a severely concentrated blast of heat. In all basics, it’s a giant blow torch capable of making metals red hot, and reaching 5,000 degrees Fahrenheit. It can burn at different settings. It can reach 10 feet for just 2 liters per post. It takes liquid gasoline, and atomizes it 3 times, forming gas which it put off. Arms Only
Super Restraints Rank: A Upgrades from: Restraints It upgrades the capabilities of the Restraints. now, instead of just placing metal restraints that require 8 strength to break out of, it also sends pulses of electricity through the wearer, disabling their skills and making it easier for transport. [Cuts off both bloodline, and Class skills]
Armor Plating Rank: A Armor plating covers the whole body, providing a surface to take the heat for a character. It counts as a slot in every area, or can be chosen to protect just a single point, such as the head, or the torso. It can cover any body part, and slows you down 2 ranks. With 5 strength, you can reduce it to 1 rank. If you have 2 layers of armor plating, then it requires 10 strength, reducing speed by 2 ranks.
Boosters Rank: S Upgrades from: Jet Unlike its counterpart, this increases speed by 2 (For every set of 2) for each post active. Activating it requires only D rank energy per post. It can be used to increase flight speed by 3, but only while in air. Legs and Back only.
Human Techniques
• Beneath the Skin B Requires: Adept This ability is the foundation of creating powerful custom weapons and technology. Using your augmentation, you can learn to synchronize with tech and minimize the negative effects of high voltage and even radiation against your body. This ability can be activated in order to synchronize with a weapon of yours that would otherwise be physically harmful to wield.
• Vengeance S Requires: Expert A human's final stand. Activating all of their augmentations to their fullest extent, and completely sapping their body of energy, they enter a graceful transformation: like a dying star, they go out with a bang. Your stats are increased by 3/3, your skills are all empowered by one rank. Using this will definitely result in your death, even with a sage-rank cleric healing you. There is simply no getting out of this train once you've boarded. This lasts for ten posts before you die.
• Everything Is A Weapon SS Requires: Master This is the ultimate power of all humans, and one that is not genetic, but rather technological. Fifty years ago, the scientists of Fraxen devised the ultimate machine: a colossal monster known as a 'satellite'. Through much stress on the potential of this piece of technological weaponry, they have discovered a way to connect this satellite's control into the brain of chosen individuals. Humans of great power and prestige can direct the attack of this machine, which requires one post of waiting time. Since technically, the satellite is charging this and not you, you don't have to pause or maintain concentration. When the satellite unleashes the attack, a blue beam from the skies will descend upon the targeted location, and completely annihilate everything within 200 feet. The attack is not completely incognito; the human's head will glow blue as it begins to charge, and the sky above them will also start to light up. A human cannot use this attack on a different thread to where they are. The attack is extremely quick, and is undeniably one of the most destructive abilities in the world.
Darkness Element Attacks:
1. Mortal Equinox Rank: B Description: The user channels his dark element energy throughout his melee weapon, and can make several slashes in midair. Once he disturbs the energy in the air, then it charges forward. This means that the slicing power of his cuts will stay in midair for a bit, and then launch forward when he commands them to. Up to 5 slices can be done.
2. Shadow Shots Rank: C Description: The user concentrates his energy on 10 shots of the bullet, and engulfs them in complete darkness. Not only are they even less visible now than a normal bullet, but when the shadow gets close to the enemy it attaches "tentacles" to the enemy. Once it grabs the enemy with it's tentacles, it will pull the opponent down to the ground, and eventually stick to teh ground. it takes at least 4 of these attaching to the opponent to stick both legs down to the ground though. The stickyness lasts 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked because they do no actual damage.
4. Shadow Teleportation Rank: C Skill description: It allows the user that is inside shadows to transport elsewhere that's with shadows as well.
5. Eyes of Abyss Rank: C (Passive) Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
6. Immortal Solstice Rank: A Skill description: This technique is most effective onle when used in an enclosed area like a cave, building, or any area that's enclosed. If it's an unenclosed area, it can cover up to 50 feet in width, length, and height of an area around the user himself. This technique allows the user to consume an entire area with pitch black darkness as the darkness element energy consumes every bit of light around it. It can turn the area completely pitch black with no one able to see. It even consumes the light of a flashlight, or anything that shines in the dark from how powerful it is, but it's only good until the user moves his legs. Any leg movement that is made while this technique is active, will automatically disrupt the technique. If he is moved by any means from where he stands, the technique will break. He can cover up to a quarter mile of pitch black darkness in an enclosed area.
7. Life through Death Rank: D Skill description: This technique is not really for attacking at all. You need a seed or various seeds, and can plant them on the ground, then accelerate the pace of their growth and make actual large trees with your own energy. More than 5 seeds cost the energy of a C-rank, and you cannot accelerate the growth of more then 10 seeds. It can be used simply to "create life" or make even a wall of nature itself if used with the proper plants. The beauty of this technique is up to the user.
8. Master of Nature Rank: SS Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
9. Nightmare Rank: A Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.
10. Summon Anubis Soldiers Rank A - S Skill description: This technique allows you to summon 7 feet tall Anubis soldier that look like half dog half human. They are in full black and the ancient clothing of the Egyptians. Their are equal to C-ranked attacks with their spears, and carry shields that are immune to up to C-ranked attacks. That's why they cost so much energy to summon. They have the average speed and strength of a human, but they look stronger, faster, and more ferocious.
Hand-to-Hand/Weapon Style(s)
Hand-to-hand style - Muay Thai stage 4:
1. Clench Rank: E Description: The clench is a grabing move used in close quarters where the user wraps his arms around his opponent's neck and brings them in close. Much like the saying "leading the bull by the horns" the user can force his opponent into whichever direction he wants by pulling on their neck and head. Once an opponent is captured in it there is little they can do to escape since most retaliations will be quieted from the opponent being pushed off balance, or they will be too weak to stop the tough muay-thai fighter. It is from this position that the user can deliver multiple incredibly deadly knee strikes, which with their training can be performed easily in the close distance while delivering their full power.
2. Knight's Shield Rank: D Description: This is a defensive stance the fighter can use to both strengthen their footing and ease damage from incoming blows. This is done by raising one leg off the ground and bringing the elbow and forearm of the same side down to the raised knee to create something that looks similar to a shield in front of the user (see pic). By using the strongest bones in the body that they've been training, this defense can completely block D-rank and below attacks while also lowering the damage dealt from higher attacks by one rank. The user can't move while in the stance, and it only prevents damage from the user's front side, leaving the back and sides vulnerable.
3. Elephant Kick Rank: D Description: This kick is, simply enough, a strong roundhouse-like kick used from the back leg to fully extend and strike the head or torso of an opponent. There are two things that set this off from most kicks of its kind though, and the first is the part of the leg the kick uses to strike an opponent. Rather than using their foot, this kick strikes with the lower part of the user's shin. The hard bone creates more force and generates a more damaging impact. Also, unlike other kicks this one fully unloads the user's power. This is good for if it lands, as it will go through most defenses and even possibly break an arm that tries to stop it, but if it flat out misses then the force will follow the kick and spin the user completely around, making them turn their back to their opponent. Even if it is blocked this kick will send most people flying through a tree fifteen feet away, but missing often gives the opponent a split-second to strike at your back.
4. Hanuman visits Lanka Rank: C Description: A powerful and fast attack where the user takes a high jump forward and strikes an opponent's head with the sharp tip of their knee. The crushing damage is tremendous and even if blocked the power can still send their opponent to the ground or stun them. This attack can also be used to attack opponents in mid-air, in which case the strike hits them in the solarplex.
5. Shin Stomping Rank: E Description: An easy way to block attempted kicks from opponents in close range. While the enemy attempts to bring their leg forward or up to kick, the user delivers a fast and painful strike down on the opponent's shins, stopping their attack before it can even begin.
6. Double Takedown Rank: C Description: The user charges forward at an enemy and then kicks off their feet to slam into an opponent with both of their knees. This can either send two opponents to the ground (one for each knee), or it can take out one large opponent, dealing massive damage along the way.
7. Tombstone Slam Rank: C Description: Once airborn over an enemy the user can flip and pull their legs back tightly against their lower back. They then take a swift dive down on an enemy, using their two knees to slam down on an enemy like a tombstone. The strength can break through defenses and solid rock.
8. Spinning Elbow Rank: D Description: Used in close range when an enemy is trying to maneuver around the fighter, the user spins around and strikes the opponent's chest of face with their elbow. This deals a painful blow but more importantly it forces the opponent back in front of the user. This is especially handy when the user has an opponent in a corner.
9. Falling Dagger Rank: C Description: The user falls down on an opponent (by either jumping over them or through other means), and brings their over their head and down onto an opponent's skull. By hitting them with the sharp tip of their elbow all of their force becomes concentrated on a single spot. This power makes it easy to break through metal, let alone someone's skull, making it a very potent killing technique.
10. Flashing Dagger Rank: B Description: User focuses power onto their elbows, generating a foot long invisible energy blade out of their elbows. It can be sustained for a maximum of five posts, ten if the user is a berzerker class. Its nature of being unseen is the technique's greatest power, as even simple elbow strikes can cleave an opponent's head in two, and cut those who do not dodge it properly.
11. Lunging Blackout Rank: A Description: User uses massive power from his legs to blast himself through the air at bullet speed towards an opponent. Then he brings his elbow over his head and down onto an opponent's face or skull. Unlike the knee attacks, this lunge will not blast an opponent backwards, but it does generate power equal to or greater than the Falling Dagger technique as it generates all of the force onto the sharp point of the elbow. It is called the blackout because upon impact the force is said to cause anybody hit with it to lose consciousness for at least a moment, sending all opponents straight to the ground.
Swordmaster Skills - Swift Judgement Style:
1. Imprint Rank: D Description: A simple attack that is pretty basic. Start off by making sure your stab hits, instead of pulling out the sword you slash to the left or right while its still inside then ram them with the shield.
2. Go Down Rank: D Description: A fairly simple combination off attacks that is easy to insert in any situation. First start off with the basic downward slash and then upward slash attack and quickly follow up with a jab from that shield of yours.
3. Twisting Talon Rank: C Description: A move thats usually used for the kill its actually pretty quick and silent. Approach the enemy from the side or behind and ram the sword downward into their neck. Make it at an angle so it goes through their wind pipe and then jump onto them and ram them into the ground.
4. Comet Rank: C Description: A pretty basic attack combination best utilized when the enemy is off guard. Crouch down as you take a step to the left of your enemy. Once there preform a spinning upward slash and then point the sword directly down onto your enemy as you land.
5. No Holding Back Rank:B Description: A quick combination off attacks that will easily catch the enemy off guard. Start of with a diagonal slash downward while stepping forward. Step back with the same foot as you slash horizontally and then quickly step forward with a slash. As soon as you have stepped forward turn your entire body to make a spin before slamming your shield into them
6. No Quarter. Rank:B Description: A power combo that can devastate the unprepared. Starting off in the stance you take a step forward as you spin to swing the shield at the enemy and bring down your sword onto the enemy as soon as this is finished. Swing it upwards quickly and spin again but in place and keep the sword extended as to chop at the enemy.
Personality: Since Kora changed him, he's been calm. Quote: "Are you strong, or ?" Height: 5'6" Weight: 150 pounds Eye Color: Green Favorite Band: Avenged Sevenfold Theme Song:Animal I Have Become Battle Theme:Critical Acclaim Favorite Anime: DragonBall Z Favorite Color: Black, and White -----------------------------------------------------------------------------------------
╫Background Information╫
Makyo's past had been long troubled by his accursed Dreadnaught abilities, and his specific duty to defeat Fenrir as his sole duty. He was sent bck by Death out of his painful misery of being a Dreadnaught and back as a human. His purpose of being alive is unknown, and so is his purpose of anything whatsoever now that he has very random memory of his past.
I'm reapplying for all my s**t with all downgrades I want. If you're gonna downgrade me, it better be a goddamn CHANGE, not just downgrade. I changed the bloodline to being humanized, didn't change my element, took down troublesome weapons and other variables, AND re-shaped other things.
The user can manipulae his dark energy to small trees, and make them come alive. The trees can talk and move on their own with the user's manipulation. They have a total speed of 2, and strength of 8. The skeletons the user revive alsocome out with wodden shields, instead of rusty ones. Large trees have 11 strength, and 1 speed.
Talent Weakness:
1. Bringing a tree to life (any tree) takes 100 energy points. If it's a large tree, it costs 250 energy points.
2. Since they're made of wood, they are extremely weak to fire, and only survive for 2 posts under fire or less depending on the rank of the fire. A simple fire will burn it in two posts, but a large one will basically fry it in 1 post.
How did the character get this talent?: Practicing under the protection of forest, and awakening his memories of before he was thrown as an outcast, he knows old Entish language, and can manipulate trees to ents but at an insane cost of energy.
Summons:
-Completed Quests- S Rank: 6 A Rank: B Rank: C Rank: D Rank: 2 E Rank: 2
Prevents any succubus/incubus effects, plsu any other psychological effects from other beings. Was given to him by Kora Summer, Queen of Kranila for protection from all tempations and evil.
Glancing Rank: E Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.
Glancing Shot Rank: E Requires: Glancing Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.
Soften Rank: E Limits: Must be Novice or above to use. Skill description: By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.
Gun toss Rank: D Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.
Energy Bullet Rank: D, E-S Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.
Blade Bullet Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be adept or above. Requires Soften. Skill description: By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.
Spear Bullet Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be adept or above to use. Requires Soften. Skill description: By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.
Perfect Timing Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be novice or above to learn. Must be adept or above to use in battle. Skill description: Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.
Disarm Rank: C Description: Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all, this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow and you break it.
Coin Toss Rank: C Requires: Glancing, Adept Rank Description: Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.
Ricochet Shot (bullet-bullet) Rank: C If it uses ammo how much: 1 or 2 Must be adept or above to learn. Skill description: An advanced version of the Ricochet Shot, instead of bouncing a bullet off of a stationary object like a wall, this version bounces the bullet off of another bullet that was shot a split second earlier. The two bullets are timed perfectly and set at just the right speed with energy so that they bounce off of each other and shoot at a perpendicular angle from their angle of collision. This skill can also be used with only one bullet if there is already a projectile (ex: arrow, shuriken) to bounce the bullet off of. However, this method is riskier and not as accurate due to the fact that the first projectile was not aimed for the purpose of the skill.
Adjustment Rank: B Requires: Glancing Description: This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills. Adjustment lasts one post meaning you have to use it again for the next post if you want though the memory is retained even after battle.
Duel Rank: S Requires: Master rank adjustment and Glancing Shot Description: This attack was never used by Zeran because he never had an opponent that used a gun, to be more accurate no opponent that actually can use the gun on his level. This was the mythical "I shoot you attack out of the air" ability. Though this should be used wisely, you can only knock off the attack if its from a ranged attack and it always costs S rank even if that attack is only a E rank skill, it is because you slow things in your mind so much so you can react to the attack by shooting it. Keep in mind that if the enemy has more bullets shot than you can shoot back then you will loose and get hit.
Sub-Mechanist skills:
Magnetize Rank: D Description: The basic skill for the Mechanist. They would first need to come into contact with the metal object they desire to magnetize. They release some energy into it and then they can move it around as desired. They can only move the object, or stop it from moving they cannot manipulate it in any other way.
Magnetic Field Rank: C Requires: Magnetize Description: It's quite simple. You emit a magnetic field around you to sense metal objects that are moving around nearby. Every creature has a small magnetic field because of the iron in their blood. At Master rank you are able to detect that tiny field. Lasts two posts.
Add-on Creation Rank C Description: The basic skill of the mechanist class this is where their true power lies. They can easily make tiny things to add onto their usual equipment making them more powerful. This skill allows the Mechanist to actually craft their Add-Ons. The next post contains the add-ons that can be created.
Metal Shield Rank: E Description: It's a very basic thing really. It allows you to create a durable, circular shield with a radius of twelve inches. The shield is as durable as the metal it is made of. (i.e. If made with C Ranked materials [see list in customs forum in the Custom Weapons topic], then the shield can take as much damage as C Ranked attacks.)
Heads Up Display (HUD) Rank: E Description: Once installed into your scope, it functions passively, telling you information about parts and how their function at that moment in time , as well as allowing you to utilize sight modifying add-ons, such as Night Vision, or Infrared . Alternatively this can also just be put on the inside of your helmet. It will show you how much energy you have and the damage sustained by your mechanical parts if you have any.
Zoom Scope Rank: E Description: This is limited to the head or scope tool. This allows you to spot far away objects and identify what they are. This can also be used the take pictures and videos.
Ammunition hold Rank: E Description: Usually attached to the torso or the arms it adds 300 bullets to your total count. Alternatively it can store 100 rockets or 150 grenades. You can only have two Holds attached to the torso.
Gas/Water Hold Rank: E Description: This can store three gallons of liquids (12 Liters), it is compressed, thus it's not too bulky. You can only have two Holds attached to the torso.
Projector Rank: E Description: Well it can be used simply to project images for fun. This may also aid when a team is organizing their attacks or hunting down a particular target. Though it does not always work, you can project an image of yourself beside you, this only fools sight and objects pass through it.
Hidden Blades Rank: E Description: Usually placed in the arms and legs area, it can also be placed in the torso. The hidden blades are simply hidden from sight and may pop out to swing at the enemy at any given time. Not incredibly sharp, they're just as sharp as your regular sword. They do have the element of surprise however.
Night Vision Scanner Rank: D Description: A basic Add-on that allows you to see clearly in dark areas. Though this has a possible side effect. If the enemy notices that you are using night-vision and they create a bright light, this will cause your screen to be consumed in white light disabling the Night-Vision Scanner temporarily.
Infrared Scanner Rank: C Description: May be attached anywhere except for the legs but if it is not as a scope it would require a HUD display add-on so that you can see what you actually scanned. This will allow you to spot the heat signatures of your opponents, not all that useful if the entire area is on fire.
Striker XIV Rank: C Description: This particular enhancement is comparable to a machine gun. This does not consume energy but bullets. It fires in bursts of 10 bullets at a time. Arm or leg add-on
Hydro-Pump Rank: C Description: Pump water from the point it is installed on, and imports it to a tank, or the GL-224 directly, allowing it to spray as much water as it can pump. At most, it imports 3 liters of water every post.
Prop Shredder Rank: C Description: It's a rotating saw blade that can be attached at the torso, arms or legs. It is as sharp as steel and can easily cut through a shield as long as significant force is being applied. It is actually considered a B rank attack for the blades spin and do repeated strikes. If you want you can also consider it 5 C rank attacks.
Flamer III Rank: C Description: It consumes 2 liters of gasoline but it can fire a steady stream of fire at the target. This fires just a regular flamethrower, but when used correctly, it can be lethal. Alternatively, it can spray out 2 liters of gasoline without igniting it, making the ground slippery, killing plants, and soaking things in gasoline.
Octo-Frame Rank C Description: This can only be attached to the torso. It's eight arms can easily crush granite and each swing from the arms is a B rank attack. The bonus, is you can disconnect it and let it attack on its own.
The Grappling Hand Rank: B Limits: Tool Tinkering: Arm/Mechanist Skill description: A modification for your arm. It allows you to create a mechanism that in some form, way or shape latches onto the enemy. If it makes contact, you can reel them in like fish. If you miss, you can manipulate your arm/hand to grab on, or just reel it in. It can also be used to grab things, such as the tops of buildings, cliffs, or other things you can grab onto. (Length is 20 feet/Mid-Range)
Boom Cannon Rank B Requires: A Bard with an Electric Weapon Description: This comes in many shapes and sizes. Some make it into a literal guns for direct affect, and others make them into larger models to make the sounds louder. Although the physics remain the same. You amplify the Bards talent through this. If they play an song with an offensive affect, it makes the affect more potent (Increase bard offense by 1 ranks). If they play a buffing spell, it causes it to last twice as long, same for debuffing spells. If they have a guitar and link it directly to the Boom Cannon, it causes it to increase the rank by 1 (Stacks with offense songs)
Magic Scanner Rank: B It tracks the energy of creatures and people around you. The vision looks something like a grey scale world, where everything is dark, almost pitch black. High energy containing creatures and people however will become a bright White beacon to the user. Although, the less energy a creature has, the dimmer their light. Thus, a knight would almost blend in with the world around, and a mage would become a shining beacon. Although it only works for a short distance, using the Zoom Scope will increase the range greatly.
Clear Barrier Rank: B Requires: Adept Rank Description: This is a B rank barrier. It can be attached at any Tinkered tool. Upon activation it will create a B rank barrier that is a personal color. This will stop anything less than a B rank attack and two B rank attacks will shatter it. Must stand still while using.
Destructo Drill Rank: B Description: A literal drill that is either placed, or formed by the hand of the user. It can tunnel through earth propelling the user underground, walls, and people with relative ease. It's powered by the same motor the Prop Shredders are, making it give either 1 B rank attack, or 5 C rank. Unless the user doesn't need to breath, if they stay below ground for 4 posts, they will suffocate. GL-224 Rank: B Description: This has two firing modes. One consumes 3 liters of water, but creates a steady stream of water that can cut clean through steel. In the other, it consumes 1 liter of liquid nitrogen which can freeze the target in place.
Laser Rank: B Requires: Adept Rank Description: Basically the basic weapon you would think of when it comes to a mechanical being. This counts as a B rank attack but it can be charged for one entire post to turn into an S rank attack. The fun thing is you don't have to be stationary to charge it. It can be attached onto any limb.
Jets Rank: A Description: This mechanical marvel is limited to being attached to the torso, arms, or legs. This is a focusing of energy, air and a rapid release. Using D ranked energy it has two functions. The usual function is to propel the user at a higher speed (+1 for every two equipped, +2 in the air for every two) and the other is to launch small items at enemies at high speeds and velocities.
Fist Pump! Rank: A Description: Although it only costs D rank energy to use, this move registers as a B rank move. It takes a Pneumatic Piston placed in your arm, and pressured until the point of breaking. The piston will be released, letting off a great amount of power. This can be used to augment some one's strength for the moment it's done, increasing the damage of the strike. Requires Tool Tinkering: Arm
Tesla Rank: A Requires: Adept rank Description: The tesla fires bolts of electricity at the enemy. This has two ways of firing. One is the regular method, and the other is the charged method. The regular is when you fire up to three bolts of electricity, each one a B rank attack but costing A rank energy. The charged method is an S rank attack and costs S rank energy. The difference in the regular method is the three bolts are non lethal but can paralyze the target and actually detonate gunpowder. The Charged method takes one post to charge, but you can move freely. It's lethal.
Nuker LXIX Rank: A Description: It's a rocket launcher. It can cause a three meter wide crater if you fire it at a stone wall. It is considered as an A rank attack and a direct hit on a human is lethal. Arm or Leg add-on. It's normally large and visible.
Advanced Functions Rank: A Required: Master Description: Mechanist skill The mechanist has reached a point in their career where they know how to make things better, faster, and stronger. This skill allows them to learn/build at a faster rate (2 Posts), and make all their parts better (Check “Advanced” List). This means upgraded versions of their equipment come into play, thus continuing the trade of being a One (Wo)Man army. Here’s a list of the skill description, what it is based off of, and the rank.
Laser sword Rank: B Upgrades from: Hidden Blade In short, instead of a hidden blade, you have a laser, similar to a light saber. You can remove this weapon from the limb or part you choose and use it as a melee weapon, but it can be slowed by metals, causing them to become hot, or completely stopped by prisms, as they will refract the light. It is counted as a D rank attack, and as so requires E rank energy to use each post.
Chain Sword Rank: B Upgrades from: Prop Shredder Basically, an upgraded prop shredder. It’s longer, and not much more powerful. It provides B rank damage like its cousin, but has in increased damage rate because of the length, and the increased size. It provides 2 hits of B rank damage, or 10 of C rank value. It can be disconnected and used as a melee weapon. It can also be handed to another person, possibly one who has Swords training making the weapon twice as bad.
Water Proofing Rank: B Mainly for your machines, but if you have parts that will be short circuited by water, this will protect them. Although it is a simple upgrade, it blocks several ports for upgrades, taking up 3 slots on any part. Passive once installed.
Torch Gun Rank: A Upgrades From: Flamer III Unlike its counterpart the Flamer, this shoots a severely concentrated blast of heat. In all basics, it’s a giant blow torch capable of making metals red hot, and reaching 5,000 degrees Fahrenheit. It can burn at different settings. It can reach 10 feet for just 2 liters per post. It takes liquid gasoline, and atomizes it 3 times, forming gas which it put off. Arms Only
Super Restraints Rank: A Upgrades from: Restraints It upgrades the capabilities of the Restraints. now, instead of just placing metal restraints that require 8 strength to break out of, it also sends pulses of electricity through the wearer, disabling their skills and making it easier for transport. [Cuts off both bloodline, and Class skills]
Armor Plating Rank: A Armor plating covers the whole body, providing a surface to take the heat for a character. It counts as a slot in every area, or can be chosen to protect just a single point, such as the head, or the torso. It can cover any body part, and slows you down 2 ranks. With 5 strength, you can reduce it to 1 rank. If you have 2 layers of armor plating, then it requires 10 strength, reducing speed by 2 ranks.
Boosters Rank: S Upgrades from: Jet Unlike its counterpart, this increases speed by 2 (For every set of 2) for each post active. Activating it requires only D rank energy per post. It can be used to increase flight speed by 3, but only while in air. Legs and Back only.
Human Techniques
• Beneath the Skin B Requires: Adept This ability is the foundation of creating powerful custom weapons and technology. Using your augmentation, you can learn to synchronize with tech and minimize the negative effects of high voltage and even radiation against your body. This ability can be activated in order to synchronize with a weapon of yours that would otherwise be physically harmful to wield.
• Vengeance S Requires: Expert A human's final stand. Activating all of their augmentations to their fullest extent, and completely sapping their body of energy, they enter a graceful transformation: like a dying star, they go out with a bang. Your stats are increased by 3/3, your skills are all empowered by one rank. Using this will definitely result in your death, even with a sage-rank cleric healing you. There is simply no getting out of this train once you've boarded. This lasts for ten posts before you die.
• Everything Is A Weapon SS Requires: Master This is the ultimate power of all humans, and one that is not genetic, but rather technological. Fifty years ago, the scientists of Fraxen devised the ultimate machine: a colossal monster known as a 'satellite'. Through much stress on the potential of this piece of technological weaponry, they have discovered a way to connect this satellite's control into the brain of chosen individuals. Humans of great power and prestige can direct the attack of this machine, which requires one post of waiting time. Since technically, the satellite is charging this and not you, you don't have to pause or maintain concentration. When the satellite unleashes the attack, a blue beam from the skies will descend upon the targeted location, and completely annihilate everything within 200 feet. The attack is not completely incognito; the human's head will glow blue as it begins to charge, and the sky above them will also start to light up. A human cannot use this attack on a different thread to where they are. The attack is extremely quick, and is undeniably one of the most destructive abilities in the world.
Darkness Element Attacks:
1. Mortal Equinox Rank: B Description: The user channels his dark element energy throughout his melee weapon, and can make several slashes in midair. Once he disturbs the energy in the air, then it charges forward. This means that the slicing power of his cuts will stay in midair for a bit, and then launch forward when he commands them to. Up to 5 slices can be done.
2. Shadow Shots Rank: C Description: The user concentrates his energy on 10 shots of the bullet, and engulfs them in complete darkness. Not only are they even less visible now than a normal bullet, but when the shadow gets close to the enemy it attaches "tentacles" to the enemy. Once it grabs the enemy with it's tentacles, it will pull the opponent down to the ground, and eventually stick to teh ground. it takes at least 4 of these attaching to the opponent to stick both legs down to the ground though. The stickyness lasts 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked because they do no actual damage.
4. Shadow Teleportation Rank: C Skill description: It allows the user that is inside shadows to transport elsewhere that's with shadows as well.
5. Eyes of Abyss Rank: C (Passive) Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
6. Immortal Solstice Rank: A Skill description: This technique is most effective onle when used in an enclosed area like a cave, building, or any area that's enclosed. If it's an unenclosed area, it can cover up to 50 feet in width, length, and height of an area around the user himself. This technique allows the user to consume an entire area with pitch black darkness as the darkness element energy consumes every bit of light around it. It can turn the area completely pitch black with no one able to see. It even consumes the light of a flashlight, or anything that shines in the dark from how powerful it is, but it's only good until the user moves his legs. Any leg movement that is made while this technique is active, will automatically disrupt the technique. If he is moved by any means from where he stands, the technique will break. He can cover up to a quarter mile of pitch black darkness in an enclosed area.
7. Life through Death Rank: D Skill description: This technique is not really for attacking at all. You need a seed or various seeds, and can plant them on the ground, then accelerate the pace of their growth and make actual large trees with your own energy. More than 5 seeds cost the energy of a C-rank, and you cannot accelerate the growth of more then 10 seeds. It can be used simply to "create life" or make even a wall of nature itself if used with the proper plants. The beauty of this technique is up to the user.
8. Master of Nature Rank: SS Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
9. Nightmare Rank: A Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.
10. Summon Anubis Soldiers Rank A - S Skill description: This technique allows you to summon 7 feet tall Anubis soldier that look like half dog half human. They are in full black and the ancient clothing of the Egyptians. Their are equal to C-ranked attacks with their spears, and carry shields that are immune to up to C-ranked attacks. That's why they cost so much energy to summon. They have the average speed and strength of a human, but they look stronger, faster, and more ferocious.
Hand-to-Hand/Weapon Style(s)
Hand-to-hand style - Muay Thai stage 4:
1. Clench Rank: E Description: The clench is a grabing move used in close quarters where the user wraps his arms around his opponent's neck and brings them in close. Much like the saying "leading the bull by the horns" the user can force his opponent into whichever direction he wants by pulling on their neck and head. Once an opponent is captured in it there is little they can do to escape since most retaliations will be quieted from the opponent being pushed off balance, or they will be too weak to stop the tough muay-thai fighter. It is from this position that the user can deliver multiple incredibly deadly knee strikes, which with their training can be performed easily in the close distance while delivering their full power.
2. Knight's Shield Rank: D Description: This is a defensive stance the fighter can use to both strengthen their footing and ease damage from incoming blows. This is done by raising one leg off the ground and bringing the elbow and forearm of the same side down to the raised knee to create something that looks similar to a shield in front of the user (see pic). By using the strongest bones in the body that they've been training, this defense can completely block D-rank and below attacks while also lowering the damage dealt from higher attacks by one rank. The user can't move while in the stance, and it only prevents damage from the user's front side, leaving the back and sides vulnerable.
3. Elephant Kick Rank: D Description: This kick is, simply enough, a strong roundhouse-like kick used from the back leg to fully extend and strike the head or torso of an opponent. There are two things that set this off from most kicks of its kind though, and the first is the part of the leg the kick uses to strike an opponent. Rather than using their foot, this kick strikes with the lower part of the user's shin. The hard bone creates more force and generates a more damaging impact. Also, unlike other kicks this one fully unloads the user's power. This is good for if it lands, as it will go through most defenses and even possibly break an arm that tries to stop it, but if it flat out misses then the force will follow the kick and spin the user completely around, making them turn their back to their opponent. Even if it is blocked this kick will send most people flying through a tree fifteen feet away, but missing often gives the opponent a split-second to strike at your back.
4. Hanuman visits Lanka Rank: C Description: A powerful and fast attack where the user takes a high jump forward and strikes an opponent's head with the sharp tip of their knee. The crushing damage is tremendous and even if blocked the power can still send their opponent to the ground or stun them. This attack can also be used to attack opponents in mid-air, in which case the strike hits them in the solarplex.
5. Shin Stomping Rank: E Description: An easy way to block attempted kicks from opponents in close range. While the enemy attempts to bring their leg forward or up to kick, the user delivers a fast and painful strike down on the opponent's shins, stopping their attack before it can even begin.
6. Double Takedown Rank: C Description: The user charges forward at an enemy and then kicks off their feet to slam into an opponent with both of their knees. This can either send two opponents to the ground (one for each knee), or it can take out one large opponent, dealing massive damage along the way.
7. Tombstone Slam Rank: C Description: Once airborn over an enemy the user can flip and pull their legs back tightly against their lower back. They then take a swift dive down on an enemy, using their two knees to slam down on an enemy like a tombstone. The strength can break through defenses and solid rock.
8. Spinning Elbow Rank: D Description: Used in close range when an enemy is trying to maneuver around the fighter, the user spins around and strikes the opponent's chest of face with their elbow. This deals a painful blow but more importantly it forces the opponent back in front of the user. This is especially handy when the user has an opponent in a corner.
9. Falling Dagger Rank: C Description: The user falls down on an opponent (by either jumping over them or through other means), and brings their over their head and down onto an opponent's skull. By hitting them with the sharp tip of their elbow all of their force becomes concentrated on a single spot. This power makes it easy to break through metal, let alone someone's skull, making it a very potent killing technique.
10. Flashing Dagger Rank: B Description: User focuses power onto their elbows, generating a foot long invisible energy blade out of their elbows. It can be sustained for a maximum of five posts, ten if the user is a berzerker class. Its nature of being unseen is the technique's greatest power, as even simple elbow strikes can cleave an opponent's head in two, and cut those who do not dodge it properly.
11. Lunging Blackout Rank: A Description: User uses massive power from his legs to blast himself through the air at bullet speed towards an opponent. Then he brings his elbow over his head and down onto an opponent's face or skull. Unlike the knee attacks, this lunge will not blast an opponent backwards, but it does generate power equal to or greater than the Falling Dagger technique as it generates all of the force onto the sharp point of the elbow. It is called the blackout because upon impact the force is said to cause anybody hit with it to lose consciousness for at least a moment, sending all opponents straight to the ground.
Swordmaster Skills - Swift Judgement Style:
1. Imprint Rank: D Description: A simple attack that is pretty basic. Start off by making sure your stab hits, instead of pulling out the sword you slash to the left or right while its still inside then ram them with the shield.
2. Go Down Rank: D Description: A fairly simple combination off attacks that is easy to insert in any situation. First start off with the basic downward slash and then upward slash attack and quickly follow up with a jab from that shield of yours.
3. Twisting Talon Rank: C Description: A move thats usually used for the kill its actually pretty quick and silent. Approach the enemy from the side or behind and ram the sword downward into their neck. Make it at an angle so it goes through their wind pipe and then jump onto them and ram them into the ground.
4. Comet Rank: C Description: A pretty basic attack combination best utilized when the enemy is off guard. Crouch down as you take a step to the left of your enemy. Once there preform a spinning upward slash and then point the sword directly down onto your enemy as you land.
5. No Holding Back Rank:B Description: A quick combination off attacks that will easily catch the enemy off guard. Start of with a diagonal slash downward while stepping forward. Step back with the same foot as you slash horizontally and then quickly step forward with a slash. As soon as you have stepped forward turn your entire body to make a spin before slamming your shield into them
6. No Quarter. Rank:B Description: A power combo that can devastate the unprepared. Starting off in the stance you take a step forward as you spin to swing the shield at the enemy and bring down your sword onto the enemy as soon as this is finished. Swing it upwards quickly and spin again but in place and keep the sword extended as to chop at the enemy.
Personality: Since Kora changed him, he's been calm. Quote: "Are you strong, or ?" Height: 5'6" Weight: 150 pounds Eye Color: Green Favorite Band: Avenged Sevenfold Theme Song:Animal I Have Become Battle Theme:Critical Acclaim Favorite Anime: DragonBall Z Favorite Color: Black, and White -----------------------------------------------------------------------------------------
╫Background Information╫
Makyo's past had been long troubled by his accursed Dreadnaught abilities, and his specific duty to defeat Fenrir as his sole duty. He was sent bck by Death out of his painful misery of being a Dreadnaught and back as a human. His purpose of being alive is unknown, and so is his purpose of anything whatsoever now that he has very random memory of his past.
Full Name: Makyo Nagareboshi Nicknames: Spawn Age: 19 Birthdate: 19/7/94 Gender: Male Nation: Kusana Rank: Master Title: Citizen Bloodline: Dreadnaught Class: Shadowknight Strength: 8, and 11 in Carapace Mode Speed: 3, and 2 in Carapace Mode -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: Gene Modifications: - N/A - N/A - N/A Energy Color: Dark Energy Meter: 2650 Element: Darkness Battle Strength: Defense, and Close Combat Battle Weakness: Speed
Summon:
Fights Won: 9 Fights Lost: 0
Talent:Entish Chant
The shadowknight can manipulae his dark energy to small trees, and make them come alive. The trees can talk and move on their own with the user's manipulation. They have a total speed of 2, and strength of 8. The skeletons the user revive alsocome out with wodden shields, instead of rusty ones. Large trees have 11 strength, and 1 speed.
Talent Weakness:
1. Bringing a tree to life (any tree) takes 100 energy points. If it's a large tree, it costs 250 energy points.
2. Since they're made of wood, they are extremely weak to fire, and only survive for 2 posts under fire or less depending on the rank of the fire. A simple fire will burn it in two posts, but a large one will basically fry it in 1 post.
How did the character get this talent?: Practicing under the protection of forest, and awakening his memories of before he was thrown as an outcast, he knows old Entish language, and can manipulate trees to ents but at an insane cost of energy.
Summons:
-Completed Quests- S Rank: 6 A Rank: B Rank: C Rank: D Rank: 2 E Rank: 2
1. Summon Skeleton Rank: D-SSS Description: This is the basic ability that nearly all Shadowknights will use in combat. It is also needed for several of the later techniques, and is thus an integral part of the Shadowknight’s arsenal and should be learned as early as possible. For each rank of energy put into the technique, the Shadowknight summons and controls a skeletal warrior. (D=1,C=2,B=3,A=4,S=5,SS=6,SSS=7) Notes: Necessary for multiple skills. Each skeleton is equal to a basic warrior (Speed 5 Strength 5), but are easy kills for Holy Light. Clerical and Paladin Techniques obliterate the skeletons with ease. (E rank deals C rank damage, D rank deals B rank damage, C deals A, etc.)
2. Skeletal Shield Rank: D Requires: Summon Skeleton Description: The Shadowknight summons a single skeleton and then uses this technique. The bones of the skeleton warrior fall apart and reform into a shield. This shield is quite strong not only because bone is strong but because it floats and you can move it around. You may also manipulate it when it is struck by a sword to try and trap that sword but it would cost a C rank to do that. It lasts 10 posts or until destroyed. This item is vulnerable to Holy Light infused weapons unless protected by the Unholy Shroud.
3. Unholy Shroud Rank: D Description: Truly one of the most basic of all Shadowknight abilities. This is the Darkness to the Light of the Paladin’s Holy Light technique. The Shadowknight infuses his/her weapons with dark energy, creating a sickly black shroud around it that makes ‘good’ characters (Paladins, Clerics) feel sick to look at. This deals additional damage to those classes, but only normal damage to all other classes. Used by Shadowknights to make their weapons and armor more resistant to the Holy Light ability. For combative purposes, this is treated like the Holy Light ability – you slash at an opponent, and the dark energy will rush outwards to attack identical to the Paladin’s ability. Note: This technique can be used on any one item at a time, such as the Skeletal Shield or the Skeletal Greatsword, but not on Skeletons that are moving on their own.
4. Skeletal Greatsword Rank: D Requires: Summon Skeleton Description: The Shadowknight summons a single skeleton and uses the technique. The skeleton breaks apart and reforms into a large sword – the spine if the main blade, with the ribs forming spikes at random interval, the arms forming the crossguard, and the legs forming the hilt. The skull is the pommel of the sword, making for a terrifying appearance. This weapon is treated as a normal greatsword for purposes of weapon techniques, but will only last for ten posts or until destroyed. This weapon is vulnerable to Holy Light infused weapons unless protected by the Unholy Shroud.
5. Death Bomb Rank: E Description: A fairly weak skill of the necromancer it shoots a direct bolt of negative life energy. Call this the opposite of heal it creates random shallow wounds on the enemy. The bolt of energy is light green and will seem to sink into the target then explode creating the shallow wounds. Note: This is one of the skills that will heal a Shadowknight of their wounds.
6. Aura of Despair: Rank: Passive Requires: Rank equivalent Description: This is a passive ability and does not drain energy as it is simply a part of the Shadowknight’s very existence. In the area around them it feels as if the life has been sucked away, leaving everything washed out and bleak. Characters of equal rank to the Shadowknight feel very uncomfortable in this area, with a few exceptions. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair. Limitations: Holy classes (Paladin and Cleric) can counter this aura of despair by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential). Succubi, Dreadnoughts, and Vampires are unaffected by the Aura of Despair, and occasionally take amusement from the reactions of other species to it. The Shadowknight CAN suppress the Aura of Despair – they do this to hide what they are if they are trying to be discreet.
7. Shadow Weapon: Rank: C Requires: Novice Rank Description: This technique creates a tremendous copy of the Shadowknight’s specialized weapon. The Shadowknight swings their specialized weapon back, with the Shadow Weapon copying the movement. They then attack with their physical weapon, again with the Shadow Weapon following the movement. (Basically creates a phantom copy of the weapon with the Shadowknight as the end of the weapon's grip. The created weapon is approximately eighteen feet large, giving it massive attack range.)
Sub-Berzerker skills:
1. Ki Barrage Rank: D Skill description: A weaker version of the Ki Assault skill. However, what it lacks for the same power makes up for the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and is ranged. At Expert rank, they can send double the amount. Each blow feels like a punch
2. Ki Assault Rank: C Description: You throw a punch that is purely energy. This punch can easily break C rank things out of the way and is ranged.
Dreadnaught Bloodline Skills
1. Revert Rank: E This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)
2. Shed Rank: E Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)
3. Dagger Claws Rank: D The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.
4. Carapace Shield Rank: C By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.
5. Harden Spikes Rank: B The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.
6. Ultimate Carapace Mode Rank: S Skill description: Truly the ultimate form of Carapace Mode on Dreadnaughts. This carapace takes whatever form the user likes, but is extra heavier, so it decreases the speed of the user -1 more than normal, and increases the strength +1 more than the normal Carapace. This carapace lasts 12 posts, and can block any attacks up to A-rank. In total it only consumes 100 energy with the Cape included.
Darkness Element Attacks:
1. Mortal Equinox Rank: B Description: The user channels his dark element energy throughout his melee weapon, and can make several slashes in midair. Once he disturbs the energy in the air, then it charges forward. This means that the slicing power of his cuts will stay in midair for a bit, and then launch forward when he commands them to. Up to 5 slices can be done.
2. Natural Cape Rank: C Description: It only consumes 10 energy added to the energy it takes to put on your carapace. Once the carapace grows, a cape-like carapace will also grow. It is strong but it can only block up to D-rank attacks.
3. Shadow Shots Rank: C Description: The user concentrates his energy on 10 shots of the bullet, and engulfs them in complete darkness. Not only are they even less visible now than a normal bullet, but when the shadow gets close to the enemy it attaches "tentacles" to the enemy. Once it grabs the enemy with it's tentacles, it will pull the opponent down to the ground, and eventually stick to teh ground. it takes at least 4 of these attaching to the opponent to stick both legs down to the ground though. The stickyness lasts 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked because they do no actual damage.
4. Shadow Teleportation Rank: C Skill description: It allows the user that is inside shadows to transport elsewhere that's with shadows as well.
5. Shadow Cape Coffin Rank: B Skill description: With the same Natural Cape that grows around a Dreadnaught who has learned such a skill, he can literally use the long cape, as it extends with the small layer of carapace, and cover around the enemy, using it as a sort of coffin all around his body, and crush him to bits. Basically, you can use the cape as tentacles of sorts and then cover the enemy like a coffin. The Cape is as strong as the Carapace of the user, and is very fast when used for wrapping. Must be within 15 feet of the user for this technique to work. It can also be used for just wrapping the opponent, or taunting him by poking. You can bend the cape to your will for 5 posts, but not more than that.
6. Eyes of Abyss Rank: C (Passive) Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
7. Immortal Solstice Rank: A Skill description: This technique is most effective onle when used in an enclosed area like a cave, building, or any area that's enclosed. If it's an unenclosed area, it can cover up to 50 feet in width, length, and height of an area around the user himself. This technique allows the user to consume an entire area with pitch black darkness as the darkness element energy consumes every bit of light around it. It can turn the area completely pitch black with no one able to see. It even consumes the light of a flashlight, or anything that shines in the dark from how powerful it is, but it's only good until the user moves his legs. Any leg movement that is made while this technique is active, will automatically disrupt the technique. If he is moved by any means from where he stands, the technique will break. He can cover up to a quarter mile of pitch black darkness in an enclosed area.
8. Life through Death Rank: D Skill description: This technique is not really for attacking at all. You need a seed or various seeds, and can plant them on the ground, then accelerate the pace of their growth and make actual large trees with your own energy. More than 5 seeds cost the energy of a C-rank, and you cannot accelerate the growth of more then 10 seeds. It can be used simply to "create life" or make even a wall of nature itself if used with the proper plants. The beauty of this technique is up to the user.
9. Master of Nature Rank: SS Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
10. Nightmare Rank: A Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.
11. Summon Anubis Soldiers Rank A - S Skill description: This technique allows you to summon 7 feet tall Anubis soldier that look like half dog half human. They are in full black and the ancient clothing of the Egyptians. Their are equal to C-ranked attacks with their spears, and carry shields that are immune to up to C-ranked attacks. That's why they cost so much energy to summon. They have the average speed and strength of a human, but they look stronger, faster, and more ferocious.
Hand-to-Hand/Weapon Style(s)
Hand-to-hand style - Muay Thai stage 4:
1. Clench Rank: E Description: The clench is a grabing move used in close quarters where the user wraps his arms around his opponent's neck and brings them in close. Much like the saying "leading the bull by the horns" the user can force his opponent into whichever direction he wants by pulling on their neck and head. Once an opponent is captured in it there is little they can do to escape since most retaliations will be quieted from the opponent being pushed off balance, or they will be too weak to stop the tough muay-thai fighter. It is from this position that the user can deliver multiple incredibly deadly knee strikes, which with their training can be performed easily in the close distance while delivering their full power.
2. Knight's Shield Rank: D Description: This is a defensive stance the fighter can use to both strengthen their footing and ease damage from incoming blows. This is done by raising one leg off the ground and bringing the elbow and forearm of the same side down to the raised knee to create something that looks similar to a shield in front of the user (see pic). By using the strongest bones in the body that they've been training, this defense can completely block D-rank and below attacks while also lowering the damage dealt from higher attacks by one rank. The user can't move while in the stance, and it only prevents damage from the user's front side, leaving the back and sides vulnerable.
3. Elephant Kick Rank: D Description: This kick is, simply enough, a strong roundhouse-like kick used from the back leg to fully extend and strike the head or torso of an opponent. There are two things that set this off from most kicks of its kind though, and the first is the part of the leg the kick uses to strike an opponent. Rather than using their foot, this kick strikes with the lower part of the user's shin. The hard bone creates more force and generates a more damaging impact. Also, unlike other kicks this one fully unloads the user's power. This is good for if it lands, as it will go through most defenses and even possibly break an arm that tries to stop it, but if it flat out misses then the force will follow the kick and spin the user completely around, making them turn their back to their opponent. Even if it is blocked this kick will send most people flying through a tree fifteen feet away, but missing often gives the opponent a split-second to strike at your back.
4. Hanuman visits Lanka Rank: C Description: A powerful and fast attack where the user takes a high jump forward and strikes an opponent's head with the sharp tip of their knee. The crushing damage is tremendous and even if blocked the power can still send their opponent to the ground or stun them. This attack can also be used to attack opponents in mid-air, in which case the strike hits them in the solarplex.
5. Shin Stomping Rank: E Description: An easy way to block attempted kicks from opponents in close range. While the enemy attempts to bring their leg forward or up to kick, the user delivers a fast and painful strike down on the opponent's shins, stopping their attack before it can even begin.
6. Double Takedown Rank: C Description: The user charges forward at an enemy and then kicks off their feet to slam into an opponent with both of their knees. This can either send two opponents to the ground (one for each knee), or it can take out one large opponent, dealing massive damage along the way.
7. Tombstone Slam Rank: C Description: Once airborn over an enemy the user can flip and pull their legs back tightly against their lower back. They then take a swift dive down on an enemy, using their two knees to slam down on an enemy like a tombstone. The strength can break through defenses and solid rock.
8. Spinning Elbow Rank: D Description: Used in close range when an enemy is trying to maneuver around the fighter, the user spins around and strikes the opponent's chest of face with their elbow. This deals a painful blow but more importantly it forces the opponent back in front of the user. This is especially handy when the user has an opponent in a corner.
9. Falling Dagger Rank: C Description: The user falls down on an opponent (by either jumping over them or through other means), and brings their over their head and down onto an opponent's skull. By hitting them with the sharp tip of their elbow all of their force becomes concentrated on a single spot. This power makes it easy to break through metal, let alone someone's skull, making it a very potent killing technique.
10. Flashing Dagger Rank: B Description: User focuses power onto their elbows, generating a foot long invisible energy blade out of their elbows. It can be sustained for a maximum of five posts, ten if the user is a berzerker class. Its nature of being unseen is the technique's greatest power, as even simple elbow strikes can cleave an opponent's head in two, and cut those who do not dodge it properly.
11. Lunging Blackout Rank: A Description: User uses massive power from his legs to blast himself through the air at bullet speed towards an opponent. Then he brings his elbow over his head and down onto an opponent's face or skull. Unlike the knee attacks, this lunge will not blast an opponent backwards, but it does generate power equal to or greater than the Falling Dagger technique as it generates all of the force onto the sharp point of the elbow. It is called the blackout because upon impact the force is said to cause anybody hit with it to lose consciousness for at least a moment, sending all opponents straight to the ground.
Swordmaster Skills - Swift Judgement Style:
1. Imprint Rank: D Description: A simple attack that is pretty basic. Start off by making sure your stab hits, instead of pulling out the sword you slash to the left or right while its still inside then ram them with the shield.
2. Go Down Rank: D Description: A fairly simple combination off attacks that is easy to insert in any situation. First start off with the basic downward slash and then upward slash attack and quickly follow up with a jab from that shield of yours.
3. Twisting Talon Rank: C Description: A move thats usually used for the kill its actually pretty quick and silent. Approach the enemy from the side or behind and ram the sword downward into their neck. Make it at an angle so it goes through their wind pipe and then jump onto them and ram them into the ground.
4. Comet Rank: C Description: A pretty basic attack combination best utilized when the enemy is off guard. Crouch down as you take a step to the left of your enemy. Once there preform a spinning upward slash and then point the sword directly down onto your enemy as you land.
5. No Holding Back Rank:B Description: A quick combination off attacks that will easily catch the enemy off guard. Start of with a diagonal slash downward while stepping forward. Step back with the same foot as you slash horizontally and then quickly step forward with a slash. As soon as you have stepped forward turn your entire body to make a spin before slamming your shield into them
6. No Quarter. Rank:B Description: A power combo that can devastate the unprepared. Starting off in the stance you take a step forward as you spin to swing the shield at the enemy and bring down your sword onto the enemy as soon as this is finished. Swing it upwards quickly and spin again but in place and keep the sword extended as to chop at the enemy.
Personality: Since Kora changed him, he's been calm. Quote: "Are you strong, or ?" Height: 5'6" Weight: 150 pounds Eye Color: Green Favorite Band: Avenged Sevenfold Theme Song:Animal I Have Become Battle Theme:Critical Acclaim Favorite Anime: DragonBall Z Favorite Color: Black, and White -----------------------------------------------------------------------------------------
╫Background Information╫
Never knew his parents, never had anyone to love, never reasoned with anyone, and never could have a normal conversation with anyone. He's always been alone, and barely surviving. He doesn't like anyone preaching to him about what he needs to do, or what he must do. He only remembers faintly about anyone throwing food for him to eat. He never remembers anyone showing any type of love or remorse toward him. Only remembers pity,misery, and pain. His psychotic behavious has been developed, due to his past.
But Kora helped him out a lot ever since he met her in Kusana City, and became his first friend. He know nothing of her, but he longs to have a purpose in this world.
Later in the story he found purpose, and is now one of the strongest in all of Axiom. His defense is unsurpassable by anyone, but he is still a pacifist, and only defends himself through violence when he's pushed to do so. -----------------------------------------------------------------------------------------
Full Name: Bro Olaf Nicknames: God of Jocks Age: 20 Birthdate: N/A Gender: Male Nation: Nocturne Rank: Trainee Title: Citizen Bloodline: Pagan (pending) Class: Weapons Master Strength: 9 Speed: 7 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: Gene Modifications: - N/A - N/A - N/A Energy Color: Blue Energy Meter: 350 Element: N/A Battle Strength: Combat in general Battle Weakness: Any psychological attacks
Fights Won: 0 Fights Lost: 0
1st Talent: Pagan God of Dumbasses/Idiots/Stupidity (pending)
2nd Talent: No brainer (pending)
Summons:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Personality: Probably the most deuchbag character in all of Axiom. He's also dumb as ********> "I'm kind of a big deal, dude" Height: 6'5" Weight: 230 pounds Eye Color: Brown Favorite Band: One Direction Theme Song:Ima jinx u up Battle Theme:Jinxed Favorite Anime: Hentai? I don't watch that, nerd. Favorite Color: Black, and White -----------------------------------------------------------------------------------------
╫Background Information╫
The most self-serving dumbass you may know in all of your life. He's been a deuchbag for all of his life and always will be. He's dumb as ********, no wait, DUMBER than ********. He's been around for quite a long time, but he's been too busy drinking beer, being stoned, and laughing at stupid s**t. Now he's down to humanity to hang and party. -----------------------------------------------------------------------------------------
Full Name: Bro Olaf Nicknames: God of Jocks Age: 20 Birthdate: N/A Gender: Male Nation: Nocturne Rank: Trainee Title: Citizen Bloodline: Pagan (pending) Class: Weapons Master Strength: 9 Speed: 7 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: Gene Modifications: - N/A - N/A - N/A Energy Color: Blue Energy Meter: 350 Element: N/A Battle Strength: Combat in general Battle Weakness: Any psychological attacks
Fights Won: 0 Fights Lost: 0
1st Talent: Pagan God of Dumbasses/Idiots/Stupidity (pending)
2nd Talent: No brainer (pending)
Summons:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Personality: Probably the most deuchbag character in all of Axiom. He's also dumb as ********> "I'm kind of a big deal, dude" Height: 6'5" Weight: 230 pounds Eye Color: Brown Favorite Band: One Direction Theme Song:Ima jinx u up Battle Theme:Jinxed Favorite Anime: Hentai? I don't watch that, nerd. Favorite Color: Black, and White -----------------------------------------------------------------------------------------
╫Background Information╫
The most self-serving dumbass you may know in all of your life. He's been a deuchbag for all of his life and always will be. He's dumb as ********, no wait, DUMBER than ********. He's been around for quite a long time, but he's been too busy drinking beer, being stoned, and laughing at stupid s**t. Now he's down to humanity to hang and party. -----------------------------------------------------------------------------------------