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A faint smile

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PostPosted: Sat Feb 22, 2014 6:21 pm


S H I N I N G A C E
RPC Name: Nox Natas
Rank: Trainee
Class: Bezerker
Element:: Fire
Weapon/Armor name: Daemonis Irams
Type & Material: Iron
Description: The Daemonis Irams take the form of pair of Gauntlets and Greaves
Abilities: Other than scaling up your entire arm, the Daemonis Irams possess another power. Activating the Gauntlets and Greaves makes the various light bulbs scattered across the steampunk armour spark, springing into life. While the lights are on, the 'push' of your punches is greatly enhanced, able to propel objects equal to you in size a significant amount. The push itself doesn't inflict any damage upon the opponent, but the impact against objects opponents are pushed to can cause severe damage. The downside to using the Gauntlets and Greaves is the cost. While on, every connecting punch costs you 15 energy.

Strength VS Strength
Four Ranks Higher: Person flies back 30 Yards
Three Ranks Higher: Person Flies back 20 Yards
Two Ranks Higher: Person flies back 15 Yards
One Rank Higher: Person flies back 10 Yards
Same Rank: Person flies back 5 Yards
One Rank Lower: Person flies back 3 Yards
Two Ranks Lower or More: Person does not move


-Making it a custom to please the masses. I'm adding stuff to justify making it a custom.


Approved.
PostPosted: Sun Feb 23, 2014 3:01 pm


((Redone version, since defense bonuses are a no no.>.>))
RPC Name: Greed
Rank: Expert
Class: Berserker
Element: Fire and Lightning
Item Name:
The Crown of The Damned

User Image

Type & Material: it is a crown made of thorns and permanently lit on fire

Description: The crown of the damned is a crown made entirely of thistle thorns and the hottest flames possible retrieved from the deepest recesses of hell. It may seem like a simple enough object to attain, but it is the one true symbol of Greed's steadily growing prowess. It floats above the wearers head at all times while equipped. However, due to very obvious reasons it can only be equipped by a diabolus, as it was made for the strict intents and purposes of being used by a diabolus. When anybody else wears the crown, the flames will die out, and the crown will simply be a normal crown of thorns with no special properties. On the contrary, it will actually be painful to wear the crown to any wearer not of Diabolus blood. The flame doesn't ever snuff out when it is worn by a diabolus, even underwater oddly enough. The Crown of The Damned actually extends the wearer's horns. If the wearer doesn't have horns, they will grow a pair. For a wearer already possessing horns, they will increase in size substantially. Lastly, the wearer of this crown can use the Diabolus skill 'Hell's Ramparts' without waiting for the charge time.

Abilities:

I Will Inflict Wrath Upon Them
Rank: A
description: This is the only actual skill Greed inherited from the thorn crown, though it is not to be underestimated. Upon activation of this skill, Greed literally spontaneously combusts into flames. There is not a single part of him not on fire at this point. These flames are incredibly hot, and a strike from him would be more than enough to melt through any metal, magic, barriers, etc. of the skill's rank with ease. The demon can literally punch through his targets in this form.This skill lasts for the duration of the entire post it was activated in.

Daddy Raz


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PostPosted: Mon Feb 24, 2014 2:46 pm


Great Lord Wulvengar


Rank boosts to things from weapons aren't allowed, so denied on those grounds. On top of that it says a number of times that you use dark energy to get the weapon to do things, but there are no costs to those functions save for the regeneration factor.
PostPosted: Mon Feb 24, 2014 3:15 pm


razieltheprince


Okay, now what's the weakness of it? lol

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PostPosted: Mon Feb 24, 2014 3:24 pm


No one and nothing
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RPC Name: Lilith Odam
Rank: Trainee
Class: Necromancer
Element: Fire
Weapon/Armor name: Rift Walker
Type & Material: Iron
Description: Rift Walker is a scythe stands taller than Lilith at 5 feet and eight inches. The entirety of the scythe is made out of iron but the handle portion is wrapped for better grip. There is a curved and bladed portion at the end of it for stabbing. The blade is connected to the handle via a circular and spiked portion. At the back end of the blade there are three protrusions connected to another spiked circle. The blade is hooked and jagged; all the better for tearing and ripping.
Abilities: The scythe is able to produce rifts with a slash. This opens up two openings, one directly attached to the blade and one wherever Lilith pleases within a range of 30 feet. For every slice done through one side of the rift the same slice appears in the other side of the rift. To produce these rifts Lilith must pay D-rank energy. She can produce up to five rifts at a time.


Approved, mein nikkah.
PostPosted: Mon Feb 24, 2014 3:36 pm


DEMON WEAPON


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RPC Name: West
Rank: Sage
Class: Berzerker
Element: Lightning

Weapon/Armor 'Name': Omnipotence II

Obtained by: It was recovered from the thousand blades of my enemies, forged by the fiery breath of Balerion the Dreadflame.

Type & Material: Indestructible; formed from Pride's essence, and empowered by West's demon soul.

Description: By simple appearance, it is still the same omnipotence. It is a chain that is always held by West, one that can extend to any degree and that has a mind of its own. All of omnipotence's abilities remain in tact. However, it also seems to emerge from West's body, rather than linger around him. It crawls out, quickly, from his skin. This process takes only an instant, but longer if he desires so. When it emerges, it is covered in what is apparently skin, flesh and blood, though that appearance fades in a few seconds. The chain itself has become a black shade, one of the few changes to its natural appearance.


Abilities:

It has gained a new ability; it is for this ability that it seems to live inside of West. The chain may cover him like armor, chainmail quite obviously. In the parts effected by this armor, he may almost turn his limbs into a noodle-like state that can be manipulated, and if destroyed, he can regenerate them via Omnipotence. While this is active, it cannot be used as a weapon. In order to be active, it requires Omnipotence being merged with his body, like its usual state. It can quickly move through him and cover him, and it continues to act with a mind of its own. It does not have "eyes", so it cannot see, it simply acts based on energy, what West sees, and what West feels. It can only cover about as much of one's body as a full, adult male torso. The armor is extremely thick, obviously, in the hopes that it must not resort to regeneration via the chain.

Finally, while Omnipotence is used offensively, he may choose a particular skillset of the enemy's, rather than the one they take the most pride in. It also vibrates against his skin, sending waves into his veins that warn of approaching energy masses and dangers.


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Daddy Raz

PostPosted: Mon Feb 24, 2014 4:17 pm


A Stray Sheep
razieltheprince


Okay, now what's the weakness of it? lol

Hm... double cooldowns? Like if something had a five post cooldown, it would have a 10 post cooldown instead.
PostPosted: Mon Feb 24, 2014 4:33 pm


razieltheprince
A Stray Sheep
razieltheprince


Okay, now what's the weakness of it? lol

Hm... double cooldowns? Like if something had a five post cooldown, it would have a 10 post cooldown instead.


Mehhhhhhh.

I think the ability that comes with the crown is fine, and I'd approve it.

The thing that is iffy is the removal of the charge time for the hellwhatever.

Maybe you should just add more skills (possibly with thorns, more fire stuff) and forget about any passive bonus?

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PostPosted: Tue Feb 25, 2014 5:53 am


No one and nothing
Great Lord Wulvengar

=11]
Rank boosts to things from weapons aren't allowed, so denied on those grounds. On top of that it says a number of times that you use dark energy to get the weapon to do things, but there are no costs to those functions save for the regeneration factor.

Very well that will work
But these others are rather passice much like othwr weapon skills. These can ne looked over again but I think the dark energy you speak about is ghe deception factor over the whole weapon which is passive for diablouses
Thou I am removing ranks on that my logic behind it was the moment and the weapon it self being fimilar to the diablous tial
PostPosted: Sun Mar 02, 2014 8:22 pm


RPC Name: Strife
Rank: Trainee
Class: Shadow Knight
Element: Water
Weapon/Armor name: Declaration of Kala - Sjach
Type & Material: Scythe; Bronze(starts off as)
Description: The pinnacle of a shadow knight's weaponry is the one feared by the world in terms of myths and stories. The harvester of souls and taker of lives, it would be the scythe. This particular weapon is one crafted not from metal or enchantment but from the very spirit and darkness of a shade known as Strife. It is made from his very soul and its power is linked to his physical and magical well being, its power growing as he grows as it is apart of him as he is apart of it. It's aesthetic design is a clear lush crystalline weapon head of an unknown mineral, possibly not in existence as the weapon is a product of his very soul. The mineral is keen to its edge and grows stronger, durable and more keen in its edge as Strife grows in power. The handle is a metal blackened by the influenced off darkness as it is only condensed energy along with the entire weapon itself as one downside of it can leave the user vulnerable to being detected by mages and other magical sensing techniques. When the weapon is summoned, Strife merely wills it to be with an exchange of physical energy to make the weapon manifest into existence, however one drawback is that the weapon takes a whole second to appear and cannot be done within two feet of someone else or their energy due to interference. When the scythe is either broken or dismissed, it vanishes into a black particle mist of dark blues and blacks and reabsorbs into Strife's being and soul.
Abilities:
Summoning - E

As stated in the description of the weapon itself, this weapon is not a free of cost as it takes physical energy for it to manifest into existence. By exchanging a set amount of power, the scythe is summoned with a four foot shaft and a two and a half foot long blade. When the scythe is broken in combat and not dismissed by the user, it will shatter and become unusable for three posts. Summoning and desummoning takes one second.

Soul Reinforcement- Passive

The scythe grows and becomes one with Strife's being as it is apart of him. As he is of a low power level, the scythe itself is not of full potential and lacks the power to stand up in battle. But as time passes, it becomes stronger, more vibrant and much stronger than any conventional weapon that one may use. Eventually it will rival even the toughest of metals.
Trainee - Bronze
Novice - Iron
Adept - Steel
Expert - Platinum
Master - Tamahagane (Folded Steel)
Sage - Adamantium

Soul Stealer - Adept Rank

An ability that lays dormant within the Declaration of Kala, its sole ability locked away without the power to harness it. But once Strife becomes strong enough, it becomes ready for use. When dealing a death blow (has to be a mortal wound) to a target, creature or humanoid, they will not only die but their soul will be ripped away from their mortal bodies. This move is a passive ability and will prevent reincarnation of the undead, and revival of any who are slain by the Scythe, even to another shade or with a vampire if it is a killing blow. The soul stolen from the body is temporarily stored within the scythe until true death is upon the victim and it is then released. This ability was made to combat necromancers as a whole and to permanently kill ferals, ghost cars, and other similar opponents.

Soul Slash E-C

While all attacks made normally with the scythe are all but physical, this skill takes it to a whole new level. By channeling energy into the scythe, a black aura forms around the weapon itself and coats it depending on how much energy is therefore used. This enchantment of energy is the shadow knight's own corrosive energy and can be used to hit magical foes such as opposing shades and combat magical attacks. With each swing it produces, crackling energy lashes out with the sound very much like flowing lightning and extends the reach of the scythe by half a foot. In addition to the normal cutting power, the energy that follows burns and numbs the area of affliction with magical burns and corrosion that very briefly erodes away flesh but doesn't harm inorganic material. Lasts for three posts, power ranges from E -> C, B Ranked and up attacks will always defend against this. Holy skills C Rank and up will defend against this as well. It will cut true should it connect even if a foe, such as shade or ghost car, turns into an incorpreal form.

Soul Bomb- D

Mirroring the technique Death Bomb of any other Shadow Knight, this skill is a simple manifestation of the darkness residing within the scythe and used by the scythe. When Strife wills it as so, a collection of black energy will begin to form a globule with orbiting wisps of darkness converging around the growing sphere at the tip of the scythe. With a thrust like a mage's staff, it can then be shot like a bullet or with a swing it can be sent out in an energy wave to cut foes from afar. Targets hit and struck by this spell are burned by the magical energy like normal and will disperse immediately after dealing damage. Multiple shots/slashes can be done at once with a half second interval inbetween.

Soul recall- C

The Declaration of Kala is a scythe that is bound to Strife's being so to speak. In any case should it be stolen from his grasp or deflected out of his hands, his connection can manifest at an exchange of energy. An invisible tether of energy that goes through solid objects connects itself to the scythe and recalls it in a sense if Strife wishes not to disperse the weapon and keep it in its physical form. The weapon is pulled back to the user's arm as it spins through the air with the potential hazard to maim anyone foolish enough to be caught in its wake. This can also be used to throw the scythe and attack foes from afar. The maximum reach of this is ten meters -- any further and the scythe will simply disperse and reform into Strife's body.

Soul Extinction B -Requires Adept-

A simple skill but one with deadly execution should it catch the wrong foe unaware. When the scythe is ready to be dispersed or taken from his hands, Strife can choose to retrieve it or something more devious. Upon desummoning the scythe to recollect into his being, the scythe will erupt into a darkness explosion of three feet to burn everyone in its radius with magical energy. The scythe will then dissipate into its mist form and become apart of Strife's body once again but will become unable to reform for three posts. Can also be thrown and used as such.

A faint smile

*EDITED Soul Slash*

Ghost254

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A faint smile

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PostPosted: Sat Mar 29, 2014 9:55 am


Ghost254


Sorry this took so long sweatdrop

- The wording on soul slash 'Will always hit shades and other ethereal forms of other races and classes' should be changed. That makes it sound like an auto hit.

- Also give me a bit to ask another mod about the soul steal, not quite sure about that.
PostPosted: Sat Apr 05, 2014 10:42 pm


Ghost254


Approved, sorry for the long wait sweatdrop

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Ghost254

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PostPosted: Sun Apr 06, 2014 7:11 am


A faint smile
Ghost254


Approved, sorry for the long wait sweatdrop

Totally fine. Thank you. Could've been here for a while otherwise xD.
PostPosted: Mon May 19, 2014 11:45 pm


RPC Name: Koko
Rank: Adept
Class: Dragoon
Element: Im thinking fire.
Weapon/Armor name: Armor of the Dragon Queen
Type & Material: Dragonbone set of heavy armor.
Description:It lookes like most sets of armor, except that it is indeed made of dragon bone and as strong as such.
Abilities: The armor itself simply makes her less succeptible to magic damage, reducing it's damage to her by a rank while she has it on.

___youwillknownihilism
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