|
|
|
|
|
|
Posted: Tue Nov 19, 2013 9:36 pm
|
|
|
|
Full Name: Demacus Noctis Azio Nicknames: Sin, True Demon of Insanity Age: 26 years of age Birthdate: 5/23 Gender: Male
Nation: Nocturne Rank: Trainee Title: Worthless
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Diabolus Class: Weaponmaster
Sub-Class: unlocked at expert rank Strength: 12 Speed: 6 Demon/Implant:
Energy Color: Pitch Black Energy Meter: 350 Element: Fire and Earth Battle Strength: Close range combat Battle Weakness: Bitter Rage and long range combat
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: &RPC's special ability if they have one&
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons: Armor:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Elemental
• TEXT HERE • TEXT HERE • TEXT HERE
Bloodline
• TEXT HERE • TEXT HERE • TEXT HERE
Class
• TEXT HERE • TEXT HERE • TEXT HERE
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
• TEXT HERE • TEXT HERE • TEXT HERE
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: Insane to the extent of the word. This being does not care for the rules of the world around him and acts on his own impulses. Always having a bitter taste in his mouth it would seem and a uncontrollable fury this being would much rather be feared and hated. Demacus being stuck in his brother's body for so long does not understand what the world is like without the filter or the barricade his brother threw up when he went on, this leading to a rather blunt way of thinking and speaking. Lastly, he is bloodthirsty to the point many would think he had vampire in his veins much rather than the demonic side of his brother. Sexuality: Hetero, but he will still skull ******** anyone Quote: "I am not like the others...." Height: 6'6 Weight: 250 lbs Eye Color: Snow white Favorites:
• Crimson • Man Flesh • Wolf • Nocturne • Bitches
Theme Song: The Night by Disturbed Battle Theme:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxxNo one could truly understand the history of Demacus, because no being alive has lived inside another being for a good part of their life. All of Axiom knows the being by the name of Sin Noctis Azio, the demonic brother of Srin Dominic Azio and the soul that has tormented souls for years. His history his brother's history, Demacus has been with his brother forever and it would have seemed that it would have stayed like that if it weren't for the Goddesses Nocturnal herself. By staying by his brother's side for so many years and have assisted in rebuilding nocturne, Nocturnal had gifted the being a body of his own, the one that had been robed from him so many years ago. This soul transfer unknown to the world and forcing his brother into a coma like state, the new being arrives in nocturne, to start his life...Because every story needs a true agent of chaos.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2013 10:18 pm
|
|
|
|
Kirin Benoit
Full Name: Demacus Noctis Azio Nicknames: Sin, True Demon of Insanity Age: 26 years of age Birthdate: 5/23 Gender: Male
Nation: Nocturne Rank: Trainee Title: Worthless
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Diabolus Class: Weaponmaster
Sub-Class: unlocked at expert rank Strength: 12 Speed: 6 Demon/Implant:
Energy Color: Pitch Black Energy Meter: 350 Element: Fire and Earth Battle Strength: Close range combat Battle Weakness: Bitter Rage and long range combat
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: &RPC's special ability if they have one&
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons: Armor:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Elemental
• TEXT HERE • TEXT HERE • TEXT HERE
Bloodline
• TEXT HERE • TEXT HERE • TEXT HERE
Class
• TEXT HERE • TEXT HERE • TEXT HERE
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
• TEXT HERE • TEXT HERE • TEXT HERE
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: Insane to the extent of the word. This being does not care for the rules of the world around him and acts on his own impulses. Always having a bitter taste in his mouth it would seem and a uncontrollable fury this being would much rather be feared and hated. Demacus being stuck in his brother's body for so long does not understand what the world is like without the filter or the barricade his brother threw up when he went on, this leading to a rather blunt way of thinking and speaking. Lastly, he is bloodthirsty to the point many would think he had vampire in his veins much rather than the demonic side of his brother. Sexuality: Hetero, but he will still skull ******** anyone Quote: "I am not like the others...." Height: 6'6 Weight: 250 lbs Eye Color: Snow white Favorites:
• Crimson • Man Flesh • Wolf • Nocturne • Bitches
Theme Song: The Night by Disturbed Battle Theme:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxxNo one could truly understand the history of Demacus, because no being alive has lived inside another being for a good part of their life. All of Axiom knows the being by the name of Sin Noctis Azio, the demonic brother of Srin Dominic Azio and the soul that has tormented souls for years. His history his brother's history, Demacus has been with his brother forever and it would have seemed that it would have stayed like that if it weren't for the Goddesses Nocturnal herself. By staying by his brother's side for so many years and have assisted in rebuilding nocturne, Nocturnal had gifted the being a body of his own, the one that had been robed from him so many years ago. This soul transfer unknown to the world and forcing his brother into a coma like state, the new being arrives in nocturne, to start his life...Because every story needs a true agent of chaos.
Approved.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 20, 2013 9:07 am
|
|
|
|
XSK Ambrosia Makyo Nagareboshi ----------------------------------------------------------------------------------------- ╫Main Information╫ Full Name: Makyo Nagareboshi Nicknames: Spawn Age: 19 Birthdate: 19/7/94 Gender: Male Nation: Kusana Rank: Master Title: Gentle Captain of Kranila Bloodline: Dreadnaught Class: Shadowknight Strength: 8, and 11 in Carapace Mode Speed: 3, and 2 in Carapace Mode ----------------------------------------------------------------------------------------- ╫Major Information╫
Demon/Implant: Gene Modifications: - N/A - N/A - N/A Energy Color: Dark Energy Meter: 2000 Element: Darkness Battle Strength: Defense, and Close Combat Battle Weakness: Speed
Summon: Kukru
Fights Won: 9 Fights Lost: 0
Talent: Entish Chant
The shadowknight can manipulae his dark energy to small trees, and make them come alive. The trees can talk and move on their own with the user's manipulation. They have a total speed of 2, and strength of 8. The skeletons the user revive alsocome out with wodden shields, instead of rusty ones. Large trees have 11 strength, and 1 speed.
Talent Weakness:
1. Bringing a tree to life (any tree) takes 100 energy points. If it's a large tree, it costs 250 energy points.
2. Since they're made of wood, they are extremely weak to fire, and only survive for 2 posts under fire or less depending on the rank of the fire. A simple fire will burn it in two posts, but a large one will basically fry it in 1 post.
How did the character get this talent?: Practicing under the protection of forest, and awakening his memories of before he was thrown as an outcast, he knows old Entish language, and can manipulate trees to ents but at an insane cost of energy.
Summons:
-Completed Quests- S Rank: 6 A Rank: B Rank: C Rank: D Rank: 2 E Rank: 2
----------------------------------------------------------------------------------------- ╫Equipment Information:╫
Weapons: Large Sword
AK-47
Kora's Silver Knife
Kora's necklace
Prevents any succubus/incubus effects, or psycological effects.
----------------------------------------------------------------------------------------- ╫Skill List╫ Shadow Knight Skills
1. Summon Skeleton Rank: D-SSS Description: This is the basic ability that nearly all Shadowknights will use in combat. It is also needed for several of the later techniques, and is thus an integral part of the Shadowknight’s arsenal and should be learned as early as possible. For each rank of energy put into the technique, the Shadowknight summons and controls a skeletal warrior. (D=1,C=2,B=3,A=4,S=5,SS=6,SSS=7) Notes: Necessary for multiple skills. Each skeleton is equal to a basic warrior (Speed 5 Strength 5), but are easy kills for Holy Light. Clerical and Paladin Techniques obliterate the skeletons with ease. (E rank deals C rank damage, D rank deals B rank damage, C deals A, etc.)
2. Skeletal Shield Rank: D Requires: Summon Skeleton Description: The Shadowknight summons a single skeleton and then uses this technique. The bones of the skeleton warrior fall apart and reform into a shield. This shield is quite strong not only because bone is strong but because it floats and you can move it around. You may also manipulate it when it is struck by a sword to try and trap that sword but it would cost a C rank to do that. It lasts 10 posts or until destroyed. This item is vulnerable to Holy Light infused weapons unless protected by the Unholy Shroud.
3. Unholy Shroud Rank: D Description: Truly one of the most basic of all Shadowknight abilities. This is the Darkness to the Light of the Paladin’s Holy Light technique. The Shadowknight infuses his/her weapons with dark energy, creating a sickly black shroud around it that makes ‘good’ characters (Paladins, Clerics) feel sick to look at. This deals additional damage to those classes, but only normal damage to all other classes. Used by Shadowknights to make their weapons and armor more resistant to the Holy Light ability. For combative purposes, this is treated like the Holy Light ability – you slash at an opponent, and the dark energy will rush outwards to attack identical to the Paladin’s ability. Note: This technique can be used on any one item at a time, such as the Skeletal Shield or the Skeletal Greatsword, but not on Skeletons that are moving on their own.
4. Skeletal Greatsword Rank: D Requires: Summon Skeleton Description: The Shadowknight summons a single skeleton and uses the technique. The skeleton breaks apart and reforms into a large sword – the spine if the main blade, with the ribs forming spikes at random interval, the arms forming the crossguard, and the legs forming the hilt. The skull is the pommel of the sword, making for a terrifying appearance. This weapon is treated as a normal greatsword for purposes of weapon techniques, but will only last for ten posts or until destroyed. This weapon is vulnerable to Holy Light infused weapons unless protected by the Unholy Shroud.
5. Death Bomb Rank: E Description: A fairly weak skill of the necromancer it shoots a direct bolt of negative life energy. Call this the opposite of heal it creates random shallow wounds on the enemy. The bolt of energy is light green and will seem to sink into the target then explode creating the shallow wounds. Note: This is one of the skills that will heal a Shadowknight of their wounds.
6. Aura of Despair: Rank: Passive Requires: Rank equivalent Description: This is a passive ability and does not drain energy as it is simply a part of the Shadowknight’s very existence. In the area around them it feels as if the life has been sucked away, leaving everything washed out and bleak. Characters of equal rank to the Shadowknight feel very uncomfortable in this area, with a few exceptions. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair. Limitations: Holy classes (Paladin and Cleric) can counter this aura of despair by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential). Succubi, Dreadnoughts, and Vampires are unaffected by the Aura of Despair, and occasionally take amusement from the reactions of other species to it. The Shadowknight CAN suppress the Aura of Despair – they do this to hide what they are if they are trying to be discreet.
7. Shadow Weapon: Rank: C Requires: Novice Rank Description: This technique creates a tremendous copy of the Shadowknight’s specialized weapon. The Shadowknight swings their specialized weapon back, with the Shadow Weapon copying the movement. They then attack with their physical weapon, again with the Shadow Weapon following the movement. (Basically creates a phantom copy of the weapon with the Shadowknight as the end of the weapon's grip. The created weapon is approximately eighteen feet large, giving it massive attack range.)
Sub-Berzerker skills:
1. Ki Barrage Rank: D Skill description: A weaker version of the Ki Assault skill. However, what it lacks for the same power makes up for the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and is ranged. At Expert rank, they can send double the amount. Each blow feels like a punch
2. Ki Assault Rank: C Description: You throw a punch that is purely energy. This punch can easily break C rank things out of the way and is ranged.
Dreadnaught Bloodline Skills
1. Revert Rank: E This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)
2. Shed Rank: E Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)
3. Dagger Claws Rank: D The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.
4. Carapace Shield Rank: C By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.
5. Harden Spikes Rank: B The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.
6. Ultimate Carapace Mode Rank: S Skill description: Truly the ultimate form of Carapace Mode on Dreadnaughts. This carapace takes whatever form the user likes, but is extra heavier, so it decreases the speed of the user -1 more than normal, and increases the strength +1 more than the normal Carapace. This carapace lasts 12 posts, and can block any attacks up to A-rank. In total it only consumes 100 energy with the Cape included.
Darkness Element Attacks:
1. Mortal Equinox Rank: B Description: The user channels his dark element energy throughout his melee weapon, and can make several slashes in midair. Once he disturbs the energy in the air, then it charges forward. This means that the slicing power of his cuts will stay in midair for a bit, and then launch forward when he commands them to. Up to 5 slices can be done.
2. Natural Cape Rank: C Description: It only consumes 10 energy added to the energy it takes to put on your carapace. Once the carapace grows, a cape-like carapace will also grow. It is strong but it can only block up to D-rank attacks.
3. Shadow Shots Rank: C Description: The user concentrates his energy on 10 shots of the bullet, and engulfs them in complete darkness. Not only are they even less visible now than a normal bullet, but when the shadow gets close to the enemy it attaches "tentacles" to the enemy. Once it grabs the enemy with it's tentacles, it will pull the opponent down to the ground, and eventually stick to teh ground. it takes at least 4 of these attaching to the opponent to stick both legs down to the ground though. The stickyness lasts 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked because they do no actual damage.
4. Shadow Teleportation Rank: C Skill description: It allows the user that is inside shadows to transport elsewhere that's with shadows as well.
5. Shadow Cape Coffin Rank: B Skill description: With the same Natural Cape that grows around a Dreadnaught who has learned such a skill, he can literally use the long cape, as it extends with the small layer of carapace, and cover around the enemy, using it as a sort of coffin all around his body, and crush him to bits. Basically, you can use the cape as tentacles of sorts and then cover the enemy like a coffin. The Cape is as strong as the Carapace of the user, and is very fast when used for wrapping. Must be within 15 feet of the user for this technique to work. It can also be used for just wrapping the opponent, or taunting him by poking. You can bend the cape to your will for 5 posts, but not more than that.
6. Eyes of Abyss Rank: C (Passive) Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
7. Immortal Solstice Rank: A Skill description: This technique is most effective onle when used in an enclosed area like a cave, building, or any area that's enclosed. If it's an unenclosed area, it can cover up to 50 feet in width, length, and height of an area around the user himself. This technique allows the user to consume an entire area with pitch black darkness as the darkness element energy consumes every bit of light around it. It can turn the area completely pitch black with no one able to see. It even consumes the light of a flashlight, or anything that shines in the dark from how powerful it is, but it's only good until the user moves his legs. Any leg movement that is made while this technique is active, will automatically disrupt the technique. If he is moved by any means from where he stands, the technique will break. He can cover up to a quarter mile of pitch black darkness in an enclosed area.
8. Life through Death Rank: D Skill description: This technique is not really for attacking at all. You need a seed or various seeds, and can plant them on the ground, then accelerate the pace of their growth and make actual large trees with your own energy. More than 5 seeds cost the energy of a C-rank, and you cannot accelerate the growth of more then 10 seeds. It can be used simply to "create life" or make even a wall of nature itself if used with the proper plants. The beauty of this technique is up to the user.
9. Master of Nature Rank: SS Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
10. Nightmare Rank: A Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.
11. Summon Anubis Soldiers Rank A - S Skill description: This technique allows you to summon 7 feet tall Anubis soldier that look like half dog half human. They are in full black and the ancient clothing of the Egyptians. Their are equal to C-ranked attacks with their spears, and carry shields that are immune to up to C-ranked attacks. That's why they cost so much energy to summon. They have the average speed and strength of a human, but they look stronger, faster, and more ferocious.
Hand-to-Hand/Weapon Style(s)
Hand-to-hand style - Muay Thai stage 4:
1. Clench Rank: E Description: The clench is a grabing move used in close quarters where the user wraps his arms around his opponent's neck and brings them in close. Much like the saying "leading the bull by the horns" the user can force his opponent into whichever direction he wants by pulling on their neck and head. Once an opponent is captured in it there is little they can do to escape since most retaliations will be quieted from the opponent being pushed off balance, or they will be too weak to stop the tough muay-thai fighter. It is from this position that the user can deliver multiple incredibly deadly knee strikes, which with their training can be performed easily in the close distance while delivering their full power.
2. Knight's Shield Rank: D Description: This is a defensive stance the fighter can use to both strengthen their footing and ease damage from incoming blows. This is done by raising one leg off the ground and bringing the elbow and forearm of the same side down to the raised knee to create something that looks similar to a shield in front of the user (see pic). By using the strongest bones in the body that they've been training, this defense can completely block D-rank and below attacks while also lowering the damage dealt from higher attacks by one rank. The user can't move while in the stance, and it only prevents damage from the user's front side, leaving the back and sides vulnerable.
3. Elephant Kick Rank: D Description: This kick is, simply enough, a strong roundhouse-like kick used from the back leg to fully extend and strike the head or torso of an opponent. There are two things that set this off from most kicks of its kind though, and the first is the part of the leg the kick uses to strike an opponent. Rather than using their foot, this kick strikes with the lower part of the user's shin. The hard bone creates more force and generates a more damaging impact. Also, unlike other kicks this one fully unloads the user's power. This is good for if it lands, as it will go through most defenses and even possibly break an arm that tries to stop it, but if it flat out misses then the force will follow the kick and spin the user completely around, making them turn their back to their opponent. Even if it is blocked this kick will send most people flying through a tree fifteen feet away, but missing often gives the opponent a split-second to strike at your back.
4. Hanuman visits Lanka Rank: C Description: A powerful and fast attack where the user takes a high jump forward and strikes an opponent's head with the sharp tip of their knee. The crushing damage is tremendous and even if blocked the power can still send their opponent to the ground or stun them. This attack can also be used to attack opponents in mid-air, in which case the strike hits them in the solarplex.
5. Shin Stomping Rank: E Description: An easy way to block attempted kicks from opponents in close range. While the enemy attempts to bring their leg forward or up to kick, the user delivers a fast and painful strike down on the opponent's shins, stopping their attack before it can even begin.
6. Double Takedown Rank: C Description: The user charges forward at an enemy and then kicks off their feet to slam into an opponent with both of their knees. This can either send two opponents to the ground (one for each knee), or it can take out one large opponent, dealing massive damage along the way.
7. Tombstone Slam Rank: C Description: Once airborn over an enemy the user can flip and pull their legs back tightly against their lower back. They then take a swift dive down on an enemy, using their two knees to slam down on an enemy like a tombstone. The strength can break through defenses and solid rock.
8. Spinning Elbow Rank: D Description: Used in close range when an enemy is trying to maneuver around the fighter, the user spins around and strikes the opponent's chest of face with their elbow. This deals a painful blow but more importantly it forces the opponent back in front of the user. This is especially handy when the user has an opponent in a corner.
9. Falling Dagger Rank: C Description: The user falls down on an opponent (by either jumping over them or through other means), and brings their over their head and down onto an opponent's skull. By hitting them with the sharp tip of their elbow all of their force becomes concentrated on a single spot. This power makes it easy to break through metal, let alone someone's skull, making it a very potent killing technique.
10. Flashing Dagger Rank: B Description: User focuses power onto their elbows, generating a foot long invisible energy blade out of their elbows. It can be sustained for a maximum of five posts, ten if the user is a berzerker class. Its nature of being unseen is the technique's greatest power, as even simple elbow strikes can cleave an opponent's head in two, and cut those who do not dodge it properly.
11. Lunging Blackout Rank: A Description: User uses massive power from his legs to blast himself through the air at bullet speed towards an opponent. Then he brings his elbow over his head and down onto an opponent's face or skull. Unlike the knee attacks, this lunge will not blast an opponent backwards, but it does generate power equal to or greater than the Falling Dagger technique as it generates all of the force onto the sharp point of the elbow. It is called the blackout because upon impact the force is said to cause anybody hit with it to lose consciousness for at least a moment, sending all opponents straight to the ground.
Swordmaster Skills - Swift Judgement Style:
1. Imprint Rank: D Description: A simple attack that is pretty basic. Start off by making sure your stab hits, instead of pulling out the sword you slash to the left or right while its still inside then ram them with the shield.
2. Go Down Rank: D Description: A fairly simple combination off attacks that is easy to insert in any situation. First start off with the basic downward slash and then upward slash attack and quickly follow up with a jab from that shield of yours.
3. Twisting Talon Rank: C Description: A move thats usually used for the kill its actually pretty quick and silent. Approach the enemy from the side or behind and ram the sword downward into their neck. Make it at an angle so it goes through their wind pipe and then jump onto them and ram them into the ground.
4. Comet Rank: C Description: A pretty basic attack combination best utilized when the enemy is off guard. Crouch down as you take a step to the left of your enemy. Once there preform a spinning upward slash and then point the sword directly down onto your enemy as you land.
5. No Holding Back Rank:B Description: A quick combination off attacks that will easily catch the enemy off guard. Start of with a diagonal slash downward while stepping forward. Step back with the same foot as you slash horizontally and then quickly step forward with a slash. As soon as you have stepped forward turn your entire body to make a spin before slamming your shield into them
6. No Quarter. Rank:B Description: A power combo that can devastate the unprepared. Starting off in the stance you take a step forward as you spin to swing the shield at the enemy and bring down your sword onto the enemy as soon as this is finished. Swing it upwards quickly and spin again but in place and keep the sword extended as to chop at the enemy.
----------------------------------------------------------------------------------------- ╫Character Description╫ Personality: Since Kora changed him, he's been calm. Quote: "Are you strong, or ?" Height: 5'6" Weight: 150 pounds Eye Color: Green Favorite Band: Avenged Sevenfold Theme Song: Animal I Have Become Battle Theme: Critical Acclaim Favorite Anime: DragonBall Z Favorite Color: Black, and White ----------------------------------------------------------------------------------------- ╫Background Information╫
Never knew his parents, never had anyone to love, never reasoned with anyone, and never could have a normal conversation with anyone. He's always been alone, and barely surviving. He doesn't like anyone preaching to him about what he needs to do, or what he must do. He only remembers faintly about anyone throwing food for him to eat. He never remembers anyone showing any type of love or remorse toward him. Only remembers pity,misery, and pain. His psychotic behavious has been developed, due to his past.
But Kora helped him out a lot ever since he met her in Kusana City, and became his first friend. He know nothing of her, but he longs to have a purpose in this world.
Later in the story he found purpose, and is now one of the strongest in all of Axiom. His defense is unsurpassable by anyone, but he is still a pacifist, and only defends himself through violence when he's pushed to do so. ----------------------------------------------------------------------------------------- Okay....
You need to remove the captain title, he died and that position as long since been filled. He is just a citizen. You also need to remove the summon and have it reapplied for. Upon death, his body was pillaged and he does not have any of his items, so no rings or necklaces, you can reapply for those also so he can 'find' them again. How did he get an AK-47? Why does he have an AK-47?
Normally you need to also reapply for your talent but you can keep it though, maybe that was the bond that brought him back?
You also need to check if any of your skills have been nerfed.
Once you fix these, quote me again so I can see and check over it, until then, he is not approved.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 20, 2013 4:44 pm
|
|
|
|
XSK Ambrosia Makyo Nagareboshi ----------------------------------------------------------------------------------------- ╫Main Information╫ Full Name: Makyo Nagareboshi Nicknames: Spawn Age: 19 Birthdate: 19/7/94 Gender: Male Nation: Kusana Rank: Master Title: Citizen Bloodline: Dreadnaught Class: Shadowknight Strength: 8, and 11 in Carapace Mode Speed: 3, and 2 in Carapace Mode ----------------------------------------------------------------------------------------- ╫Major Information╫
Demon/Implant: Gene Modifications: - N/A - N/A - N/A Energy Color: Dark Energy Meter: 2650 Element: Darkness Battle Strength: Defense, and Close Combat Battle Weakness: Speed
Summon:
Fights Won: 9 Fights Lost: 0
Talent: Entish Chant
The shadowknight can manipulae his dark energy to small trees, and make them come alive. The trees can talk and move on their own with the user's manipulation. They have a total speed of 2, and strength of 8. The skeletons the user revive alsocome out with wodden shields, instead of rusty ones. Large trees have 11 strength, and 1 speed.
Talent Weakness:
1. Bringing a tree to life (any tree) takes 100 energy points. If it's a large tree, it costs 250 energy points.
2. Since they're made of wood, they are extremely weak to fire, and only survive for 2 posts under fire or less depending on the rank of the fire. A simple fire will burn it in two posts, but a large one will basically fry it in 1 post.
How did the character get this talent?: Practicing under the protection of forest, and awakening his memories of before he was thrown as an outcast, he knows old Entish language, and can manipulate trees to ents but at an insane cost of energy.
Summons:
-Completed Quests- S Rank: 6 A Rank: B Rank: C Rank: D Rank: 2 E Rank: 2
----------------------------------------------------------------------------------------- ╫Equipment Information:╫ None ----------------------------------------------------------------------------------------- ╫Skill List╫ Shadow Knight Skills
1. Summon Skeleton Rank: D-SSS Description: This is the basic ability that nearly all Shadowknights will use in combat. It is also needed for several of the later techniques, and is thus an integral part of the Shadowknight’s arsenal and should be learned as early as possible. For each rank of energy put into the technique, the Shadowknight summons and controls a skeletal warrior. (D=1,C=2,B=3,A=4,S=5,SS=6,SSS=7) Notes: Necessary for multiple skills. Each skeleton is equal to a basic warrior (Speed 5 Strength 5), but are easy kills for Holy Light. Clerical and Paladin Techniques obliterate the skeletons with ease. (E rank deals C rank damage, D rank deals B rank damage, C deals A, etc.)
2. Skeletal Shield Rank: D Requires: Summon Skeleton Description: The Shadowknight summons a single skeleton and then uses this technique. The bones of the skeleton warrior fall apart and reform into a shield. This shield is quite strong not only because bone is strong but because it floats and you can move it around. You may also manipulate it when it is struck by a sword to try and trap that sword but it would cost a C rank to do that. It lasts 10 posts or until destroyed. This item is vulnerable to Holy Light infused weapons unless protected by the Unholy Shroud.
3. Unholy Shroud Rank: D Description: Truly one of the most basic of all Shadowknight abilities. This is the Darkness to the Light of the Paladin’s Holy Light technique. The Shadowknight infuses his/her weapons with dark energy, creating a sickly black shroud around it that makes ‘good’ characters (Paladins, Clerics) feel sick to look at. This deals additional damage to those classes, but only normal damage to all other classes. Used by Shadowknights to make their weapons and armor more resistant to the Holy Light ability. For combative purposes, this is treated like the Holy Light ability – you slash at an opponent, and the dark energy will rush outwards to attack identical to the Paladin’s ability. Note: This technique can be used on any one item at a time, such as the Skeletal Shield or the Skeletal Greatsword, but not on Skeletons that are moving on their own.
4. Skeletal Greatsword Rank: D Requires: Summon Skeleton Description: The Shadowknight summons a single skeleton and uses the technique. The skeleton breaks apart and reforms into a large sword – the spine if the main blade, with the ribs forming spikes at random interval, the arms forming the crossguard, and the legs forming the hilt. The skull is the pommel of the sword, making for a terrifying appearance. This weapon is treated as a normal greatsword for purposes of weapon techniques, but will only last for ten posts or until destroyed. This weapon is vulnerable to Holy Light infused weapons unless protected by the Unholy Shroud.
5. Death Bomb Rank: E Description: A fairly weak skill of the necromancer it shoots a direct bolt of negative life energy. Call this the opposite of heal it creates random shallow wounds on the enemy. The bolt of energy is light green and will seem to sink into the target then explode creating the shallow wounds. Note: This is one of the skills that will heal a Shadowknight of their wounds.
6. Aura of Despair: Rank: Passive Requires: Rank equivalent Description: This is a passive ability and does not drain energy as it is simply a part of the Shadowknight’s very existence. In the area around them it feels as if the life has been sucked away, leaving everything washed out and bleak. Characters of equal rank to the Shadowknight feel very uncomfortable in this area, with a few exceptions. Characters of lesser rank than the Shadowknight suffer various effects – when one rank below, they feel ill and off balance. Two ranks below, they feel like they are standing on the edge of a massive pillar and all around them is darkness and must fight the urge to run away in terror. Three or more ranks below and the character is rendered near comatose from despair. Limitations: Holy classes (Paladin and Cleric) can counter this aura of despair by using Holy Techniques. If they don’t, they feel it intensely (+1rank differential). Succubi, Dreadnoughts, and Vampires are unaffected by the Aura of Despair, and occasionally take amusement from the reactions of other species to it. The Shadowknight CAN suppress the Aura of Despair – they do this to hide what they are if they are trying to be discreet.
7. Shadow Weapon: Rank: C Requires: Novice Rank Description: This technique creates a tremendous copy of the Shadowknight’s specialized weapon. The Shadowknight swings their specialized weapon back, with the Shadow Weapon copying the movement. They then attack with their physical weapon, again with the Shadow Weapon following the movement. (Basically creates a phantom copy of the weapon with the Shadowknight as the end of the weapon's grip. The created weapon is approximately eighteen feet large, giving it massive attack range.)
Sub-Berzerker skills:
1. Ki Barrage Rank: D Skill description: A weaker version of the Ki Assault skill. However, what it lacks for the same power makes up for the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and is ranged. At Expert rank, they can send double the amount. Each blow feels like a punch
2. Ki Assault Rank: C Description: You throw a punch that is purely energy. This punch can easily break C rank things out of the way and is ranged.
Dreadnaught Bloodline Skills
1. Revert Rank: E This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)
2. Shed Rank: E Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)
3. Dagger Claws Rank: D The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.
4. Carapace Shield Rank: C By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.
5. Harden Spikes Rank: B The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.
6. Ultimate Carapace Mode Rank: S Skill description: Truly the ultimate form of Carapace Mode on Dreadnaughts. This carapace takes whatever form the user likes, but is extra heavier, so it decreases the speed of the user -1 more than normal, and increases the strength +1 more than the normal Carapace. This carapace lasts 12 posts, and can block any attacks up to A-rank. In total it only consumes 100 energy with the Cape included.
Darkness Element Attacks:
1. Mortal Equinox Rank: B Description: The user channels his dark element energy throughout his melee weapon, and can make several slashes in midair. Once he disturbs the energy in the air, then it charges forward. This means that the slicing power of his cuts will stay in midair for a bit, and then launch forward when he commands them to. Up to 5 slices can be done.
2. Natural Cape Rank: C Description: It only consumes 10 energy added to the energy it takes to put on your carapace. Once the carapace grows, a cape-like carapace will also grow. It is strong but it can only block up to D-rank attacks.
3. Shadow Shots Rank: C Description: The user concentrates his energy on 10 shots of the bullet, and engulfs them in complete darkness. Not only are they even less visible now than a normal bullet, but when the shadow gets close to the enemy it attaches "tentacles" to the enemy. Once it grabs the enemy with it's tentacles, it will pull the opponent down to the ground, and eventually stick to teh ground. it takes at least 4 of these attaching to the opponent to stick both legs down to the ground though. The stickyness lasts 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked because they do no actual damage.
4. Shadow Teleportation Rank: C Skill description: It allows the user that is inside shadows to transport elsewhere that's with shadows as well.
5. Shadow Cape Coffin Rank: B Skill description: With the same Natural Cape that grows around a Dreadnaught who has learned such a skill, he can literally use the long cape, as it extends with the small layer of carapace, and cover around the enemy, using it as a sort of coffin all around his body, and crush him to bits. Basically, you can use the cape as tentacles of sorts and then cover the enemy like a coffin. The Cape is as strong as the Carapace of the user, and is very fast when used for wrapping. Must be within 15 feet of the user for this technique to work. It can also be used for just wrapping the opponent, or taunting him by poking. You can bend the cape to your will for 5 posts, but not more than that.
6. Eyes of Abyss Rank: C (Passive) Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
7. Immortal Solstice Rank: A Skill description: This technique is most effective onle when used in an enclosed area like a cave, building, or any area that's enclosed. If it's an unenclosed area, it can cover up to 50 feet in width, length, and height of an area around the user himself. This technique allows the user to consume an entire area with pitch black darkness as the darkness element energy consumes every bit of light around it. It can turn the area completely pitch black with no one able to see. It even consumes the light of a flashlight, or anything that shines in the dark from how powerful it is, but it's only good until the user moves his legs. Any leg movement that is made while this technique is active, will automatically disrupt the technique. If he is moved by any means from where he stands, the technique will break. He can cover up to a quarter mile of pitch black darkness in an enclosed area.
8. Life through Death Rank: D Skill description: This technique is not really for attacking at all. You need a seed or various seeds, and can plant them on the ground, then accelerate the pace of their growth and make actual large trees with your own energy. More than 5 seeds cost the energy of a C-rank, and you cannot accelerate the growth of more then 10 seeds. It can be used simply to "create life" or make even a wall of nature itself if used with the proper plants. The beauty of this technique is up to the user.
9. Master of Nature Rank: SS Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
10. Nightmare Rank: A Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.
11. Summon Anubis Soldiers Rank A - S Skill description: This technique allows you to summon 7 feet tall Anubis soldier that look like half dog half human. They are in full black and the ancient clothing of the Egyptians. Their are equal to C-ranked attacks with their spears, and carry shields that are immune to up to C-ranked attacks. That's why they cost so much energy to summon. They have the average speed and strength of a human, but they look stronger, faster, and more ferocious.
Hand-to-Hand/Weapon Style(s)
Hand-to-hand style - Muay Thai stage 4:
1. Clench Rank: E Description: The clench is a grabing move used in close quarters where the user wraps his arms around his opponent's neck and brings them in close. Much like the saying "leading the bull by the horns" the user can force his opponent into whichever direction he wants by pulling on their neck and head. Once an opponent is captured in it there is little they can do to escape since most retaliations will be quieted from the opponent being pushed off balance, or they will be too weak to stop the tough muay-thai fighter. It is from this position that the user can deliver multiple incredibly deadly knee strikes, which with their training can be performed easily in the close distance while delivering their full power.
2. Knight's Shield Rank: D Description: This is a defensive stance the fighter can use to both strengthen their footing and ease damage from incoming blows. This is done by raising one leg off the ground and bringing the elbow and forearm of the same side down to the raised knee to create something that looks similar to a shield in front of the user (see pic). By using the strongest bones in the body that they've been training, this defense can completely block D-rank and below attacks while also lowering the damage dealt from higher attacks by one rank. The user can't move while in the stance, and it only prevents damage from the user's front side, leaving the back and sides vulnerable.
3. Elephant Kick Rank: D Description: This kick is, simply enough, a strong roundhouse-like kick used from the back leg to fully extend and strike the head or torso of an opponent. There are two things that set this off from most kicks of its kind though, and the first is the part of the leg the kick uses to strike an opponent. Rather than using their foot, this kick strikes with the lower part of the user's shin. The hard bone creates more force and generates a more damaging impact. Also, unlike other kicks this one fully unloads the user's power. This is good for if it lands, as it will go through most defenses and even possibly break an arm that tries to stop it, but if it flat out misses then the force will follow the kick and spin the user completely around, making them turn their back to their opponent. Even if it is blocked this kick will send most people flying through a tree fifteen feet away, but missing often gives the opponent a split-second to strike at your back.
4. Hanuman visits Lanka Rank: C Description: A powerful and fast attack where the user takes a high jump forward and strikes an opponent's head with the sharp tip of their knee. The crushing damage is tremendous and even if blocked the power can still send their opponent to the ground or stun them. This attack can also be used to attack opponents in mid-air, in which case the strike hits them in the solarplex.
5. Shin Stomping Rank: E Description: An easy way to block attempted kicks from opponents in close range. While the enemy attempts to bring their leg forward or up to kick, the user delivers a fast and painful strike down on the opponent's shins, stopping their attack before it can even begin.
6. Double Takedown Rank: C Description: The user charges forward at an enemy and then kicks off their feet to slam into an opponent with both of their knees. This can either send two opponents to the ground (one for each knee), or it can take out one large opponent, dealing massive damage along the way.
7. Tombstone Slam Rank: C Description: Once airborn over an enemy the user can flip and pull their legs back tightly against their lower back. They then take a swift dive down on an enemy, using their two knees to slam down on an enemy like a tombstone. The strength can break through defenses and solid rock.
8. Spinning Elbow Rank: D Description: Used in close range when an enemy is trying to maneuver around the fighter, the user spins around and strikes the opponent's chest of face with their elbow. This deals a painful blow but more importantly it forces the opponent back in front of the user. This is especially handy when the user has an opponent in a corner.
9. Falling Dagger Rank: C Description: The user falls down on an opponent (by either jumping over them or through other means), and brings their over their head and down onto an opponent's skull. By hitting them with the sharp tip of their elbow all of their force becomes concentrated on a single spot. This power makes it easy to break through metal, let alone someone's skull, making it a very potent killing technique.
10. Flashing Dagger Rank: B Description: User focuses power onto their elbows, generating a foot long invisible energy blade out of their elbows. It can be sustained for a maximum of five posts, ten if the user is a berzerker class. Its nature of being unseen is the technique's greatest power, as even simple elbow strikes can cleave an opponent's head in two, and cut those who do not dodge it properly.
11. Lunging Blackout Rank: A Description: User uses massive power from his legs to blast himself through the air at bullet speed towards an opponent. Then he brings his elbow over his head and down onto an opponent's face or skull. Unlike the knee attacks, this lunge will not blast an opponent backwards, but it does generate power equal to or greater than the Falling Dagger technique as it generates all of the force onto the sharp point of the elbow. It is called the blackout because upon impact the force is said to cause anybody hit with it to lose consciousness for at least a moment, sending all opponents straight to the ground.
Longsword Skills - Swift Judgement Style:
1. Imprint Rank: D Description: A simple attack that is pretty basic. Start off by making sure your stab hits, instead of pulling out the sword you slash to the left or right while its still inside then ram them with the shield.
2. Go Down Rank: D Description: A fairly simple combination off attacks that is easy to insert in any situation. First start off with the basic downward slash and then upward slash attack and quickly follow up with a jab from that shield of yours.
3. Twisting Talon Rank: C Description: A move thats usually used for the kill its actually pretty quick and silent. Approach the enemy from the side or behind and ram the sword downward into their neck. Make it at an angle so it goes through their wind pipe and then jump onto them and ram them into the ground.
4. Comet Rank: C Description: A pretty basic attack combination best utilized when the enemy is off guard. Crouch down as you take a step to the left of your enemy. Once there preform a spinning upward slash and then point the sword directly down onto your enemy as you land.
5. No Holding Back Rank:B Description: A quick combination off attacks that will easily catch the enemy off guard. Start of with a diagonal slash downward while stepping forward. Step back with the same foot as you slash horizontally and then quickly step forward with a slash. As soon as you have stepped forward turn your entire body to make a spin before slamming your shield into them
6. No Quarter. Rank:B Description: A power combo that can devastate the unprepared. Starting off in the stance you take a step forward as you spin to swing the shield at the enemy and bring down your sword onto the enemy as soon as this is finished. Swing it upwards quickly and spin again but in place and keep the sword extended as to chop at the enemy.
----------------------------------------------------------------------------------------- ╫Character Description╫ Personality: Since Kora changed him, he's been calm. Quote: "Are you strong, or ?" Height: 5'6" Weight: 150 pounds Eye Color: Green Favorite Band: Avenged Sevenfold Theme Song: Animal I Have Become Battle Theme: Critical Acclaim Favorite Anime: DragonBall Z Favorite Color: Black, and White ----------------------------------------------------------------------------------------- ╫Background Information╫
Never knew his parents, never had anyone to love, never reasoned with anyone, and never could have a normal conversation with anyone. He's always been alone, and barely surviving. He doesn't like anyone preaching to him about what he needs to do, or what he must do. He only remembers faintly about anyone throwing food for him to eat. He never remembers anyone showing any type of love or remorse toward him. Only remembers pity,misery, and pain. His psychotic behavior has been developed, due to his past.
But Kora helped him out a lot ever since he met her in Kusana City, and became his first friend. He know nothing of her, but he longs to have a purpose in this world.
Later in the story he found purpose, and is now one of the strongest in all of Axiom. His defense is unsurpassable by anyone, but he is still a pacifist, and only defends himself through violence when he's pushed to do so. ----------------------------------------------------------------------------------------- Approved.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Nov 30, 2013 12:37 pm
|
|
|
|
Full Name: Radek Nekerat Nicknames: Lord of Dark Weaponry Age: 134 Birthdate: 03/17 Gender: Male
Nation: Nocturne Rank: Trainee Title: Citizen
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Vampire Class: Weapon Master
Sub-Class: unlocked at expert rank Strength: 9 Speed: 7 Demon/Implant: &RPC's Demon if they have one&
Energy Color: Faint White Energy Meter: 350 Element: Water Battle Strength:
Bloodline STRENGTHS • Regeneration: You're constantly regenerating, and this regeneration is quite amazing at high ranks • Reaction: You reaction is faster than a normal humans. You can easily anticipate attacks. • Energy Gain: When you drink blood you gain energy. Depending on amount if its less than a tea spoon its a D less than a cup C around two cups B half a liter A a liter S. • Shadow Magic: Whether you're a magic-user or not, this type of magic is very useful in a variety of situations. Despite the fact that it's shadows, it can be used without a light source and without the sun more specifically.
Class: Strengths -Can master all weaponry to their maximum potential. -Takes 2 posts less to learn any weapon based skill. -Unlocks weaponry skills unique only to the weapons master class -Their energy flows through their weapon thus making them sharper. - They have mastered it that they may use even a great sword with one hand. -Blocking and parrying attacks are easy.
Battle Weakness: Bloodline: WEAKNESS • Light: Paladins or clerics who hit you with light/holy attacks will burn you. • THE SUN: no you wont sparkle no, you won't burn (at least not immediately), but you're weakened and it hurts to be in the light. Trainee/Novice- stats down by half, in 7 posts you catch on fire Adept- stats down to 2/3rds, produce dark smoke off from body Expert- stats down to 3/4, you're still steaming and people can tell that it's painful for you to be in the sun Master/Sage- No stat decrease, though it still stings (not quite as much, however enough to hurt your concentration) • You cannot regenerate a missing head. An arm yes but only at Sage rank. • Feeding off animals: Only helpful at low ranks beyond Adept rank it has to be a person/ human/ werewolf (if you're crazy a dragon) etc
Class Weaknesses - Can only learn melee weaponry skills guns and bows are not allowed for them. - Same speed as a knight - Separate him from his weapon he is useless. - Though a master of weapons can only bring at most six. If they come in pairs it is counted as one - one hand to hand style.
Fights Won: 0&How many you've won& Fights Lost: 0&how Many you've lost&
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: &RPC's special ability if they have one&
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons:& Homemade Bronze Staff Armor:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Water
• Streaming Water • TEXT HERE • TEXT HERE
Bloodline
• TEXT HERE • TEXT HERE • TEXT HERE
Weapon Master
• Dulled Edge • TEXT HERE • TEXT HERE
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Jiujitsu
• Stage one Mastered • TEXT HERE • TEXT HERE
Staff
• Staff Spin • TEXT HERE • TEXT HERE
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: Sexuality: Heterosexual Quote: "...I will not be defeated." Height: 6'3" Weight: 265 lbs Eye Color: Dark Red
Favorites:
• Blue • Blood Beaters(Props to anyone who gets this.) • Boars • Anywhere in Nocturne • The Red Harvest Moon
Theme Song: Engel Battle Theme: Empty Walls
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxx Judai is more of a blacksmith for Nocturne than a fighter, being trained in the ways of the hammer and metal for 50 years. He's taken it into heart and has forged many weapons for the soldiers for past fights involving the place. His remaining years till now had involved practicing in smithing armor and various items for everyday living. He isn't well-versed in the ways of technology, but has taken up his bronze staff to training. He has practice day in and day out with the weapon till he was tired out. He has been seen practicing the art of painful reversals of Jiujitsu from time to time until he got the basics all down.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Nov 30, 2013 1:47 pm
|
|
|
|
KnightsRoyal
Full Name: Radek Nekerat Nicknames: Lord of Dark Weaponry Age: 134 Birthdate: 03/17 Gender: Male
Nation: Nocturne Rank: Trainee Title: Citizen
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Vampire Class: Weapon Master
Sub-Class: unlocked at expert rank Strength: 9 Speed: 7 Demon/Implant: &RPC's Demon if they have one&
Energy Color: Faint White Energy Meter: 350 Element: Water Battle Strength:
Bloodline STRENGTHS • Regeneration: You're constantly regenerating, and this regeneration is quite amazing at high ranks • Reaction: You reaction is faster than a normal humans. You can easily anticipate attacks. • Energy Gain: When you drink blood you gain energy. Depending on amount if its less than a tea spoon its a D less than a cup C around two cups B half a liter A a liter S. • Shadow Magic: Whether you're a magic-user or not, this type of magic is very useful in a variety of situations. Despite the fact that it's shadows, it can be used without a light source and without the sun more specifically.
Class: Strengths -Can master all weaponry to their maximum potential. -Takes 2 posts less to learn any weapon based skill. -Unlocks weaponry skills unique only to the weapons master class -Their energy flows through their weapon thus making them sharper. - They have mastered it that they may use even a great sword with one hand. -Blocking and parrying attacks are easy.
Battle Weakness: Bloodline: WEAKNESS • Light: Paladins or clerics who hit you with light/holy attacks will burn you. • THE SUN: no you wont sparkle no, you won't burn (at least not immediately), but you're weakened and it hurts to be in the light. Trainee/Novice- stats down by half, in 7 posts you catch on fire Adept- stats down to 2/3rds, produce dark smoke off from body Expert- stats down to 3/4, you're still steaming and people can tell that it's painful for you to be in the sun Master/Sage- No stat decrease, though it still stings (not quite as much, however enough to hurt your concentration) • You cannot regenerate a missing head. An arm yes but only at Sage rank. • Feeding off animals: Only helpful at low ranks beyond Adept rank it has to be a person/ human/ werewolf (if you're crazy a dragon) etc
Class Weaknesses - Can only learn melee weaponry skills guns and bows are not allowed for them. - Same speed as a knight - Separate him from his weapon he is useless. - Though a master of weapons can only bring at most six. If they come in pairs it is counted as one - one hand to hand style.
Fights Won: 0&How many you've won& Fights Lost: 0&how Many you've lost&
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: &RPC's special ability if they have one&
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons:& Homemade Bronze Staff Armor:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Water
• Streaming Water • TEXT HERE • TEXT HERE
Bloodline
• TEXT HERE • TEXT HERE • TEXT HERE
Weapon Master
• Dulled Edge • TEXT HERE • TEXT HERE
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Jiujitsu
• Stage one Mastered • TEXT HERE • TEXT HERE
Staff
• Staff Spin • TEXT HERE • TEXT HERE
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: Sexuality: Heterosexual Quote: "...I will not be defeated." Height: 6'3" Weight: 265 lbs Eye Color: Dark Red
Favorites:
• Blue • Blood Beaters(Props to anyone who gets this.) • Boars • Anywhere in Nocturne • The Red Harvest Moon
Theme Song: Engel Battle Theme: Empty Walls
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxx Judai is more of a blacksmith for Nocturne than a fighter, being trained in the ways of the hammer and metal for 50 years. He's taken it into heart and has forged many weapons for the soldiers for past fights involving the place. His remaining years till now had involved practicing in smithing armor and various items for everyday living. He isn't well-versed in the ways of technology, but has taken up his bronze staff to training. He has practice day in and day out with the weapon till he was tired out. He has been seen practicing the art of painful reversals of Jiujitsu from time to time until he got the basics all down.
Approved.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Dec 03, 2013 1:07 am
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 07, 2013 8:53 am
|
|
|
|
|
|
|
Posted: Sun Dec 15, 2013 8:21 am
|
|
|
|
Django Galiardos
Full Name: Django Galiardos Nicknames: The Uncaring Age: 150 Birthdate: July 19 Gender: Male
Nation: Nocturne Rank: Trainee Title: Citizen
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Djinn Class: Berzerker Strength: 10 Speed: 9 Demon/Implant: None
Energy Color: Sky Blue Energy Meter: 350 Element: Force Battle Strengths: • Your mind and body work together. In a way, your mind can 'wish' for something and it will go through, the force around you making way for it to happen. This doesn't even require concentration, it's an instinct. Because of this natural perception and ability to augment your surroundings, it's easy enough to say that you are extremely perceptive. • You are physically stronger and faster than other bloodlines. A werewolf can close to compete with your body, but you will be superior to them by a small margin. • The perfect berserkers, the djinn are capable of using all berserker skills without charging times (such as steel form). They also have a one rank increase in potency in all physical abilities (and one rank in bloodline abilities; these rank boosters do not stack, so you won't get +2 on a BL abilities because it's physical). Finally, their dark ascent to madness is something that is practically natural for them; they require no tamer, and can exit it at will.
Battle Weakness: • 'Force' is your only element. You may not have another element. However, you may still learn inner storm to its fullest upon reaching adept. • As you focus entirely on fist-fighting, you lack the ability to have a sub-class. You also cannot be anything other than berserker. • Unlike other physical bloodlines, you cannot regenerate. You also don't have much to fight against ranged attacks with, other than simply dodging. It's not very hard to beat down on a djinn, with their lack of defense. You also have very high energy consumption, especially for a berserker. • Holy and unholy magic is empowered against you by one rank.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: Because I can (pending)
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Force
• TEXT HERE • TEXT HERE • TEXT HERE
Djinn Abilities
• TEXT HERE • TEXT HERE • TEXT HERE
Berzerker Class Abilities
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand Styles
• TEXT HERE • TEXT HERE • TEXT HERE
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: Emotionless, blunt, serious, silent
Sexuality: Asexual
Quote: "Is there no world for tomorrow?"
Height: 7'0"
Weight: 240 pounds
Eye Color: Yellow
Favorites:
• Blue • Mofongo • Crocodiles • Lumira • Running
Theme Song: Tear Away Battle Theme: Granulated Oblivion
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Django is truly one of a kind. He was set free by his previous master which he has no memory of. There's not much that even exists about him because he was only found recently. The Djinn seems to have some months of actual freedom. Silence is his most favorite interaction because he has had almost no human interaction whatsoever. Unlike other Djinn's, he doesn't really care for mating, love, nor anything for that matter. The only thing Django carries is a remnant of what little he has of his active past: his golden lamp. He's actually 150 years of age in the lamp. xxxxx
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 15, 2013 9:06 am
|
|
|
|
XSK Ambrosia Jfar Galiardos Full Name: Django Galiardos Nicknames: The Uncaring Age: 1000 Birthdate: July 19 Gender: Male
Nation: Nocturne Rank: Trainee Title: Citizen ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Bloodline: Djinn Class: Berzerker Strength: 10 Speed: 9 Demon/Implant: None
Energy Color: Sky Blue Energy Meter: 350 Element: Force Battle Strengths: • Your mind and body work together. In a way, your mind can 'wish' for something and it will go through, the force around you making way for it to happen. This doesn't even require concentration, it's an instinct. Because of this natural perception and ability to augment your surroundings, it's easy enough to say that you are extremely perceptive. • You are physically stronger and faster than other bloodlines. A werewolf can close to compete with your body, but you will be superior to them by a small margin. • The perfect berserkers, the djinn are capable of using all berserker skills without charging times (such as steel form). They also have a one rank increase in potency in all physical abilities (and one rank in bloodline abilities; these rank boosters do not stack, so you won't get +2 on a BL abilities because it's physical). Finally, their dark ascent to madness is something that is practically natural for them; they require no tamer, and can exit it at will.
Battle Weakness: • 'Force' is your only element. You may not have another element. However, you may still learn inner storm to its fullest upon reaching adept. • As you focus entirely on fist-fighting, you lack the ability to have a sub-class. You also cannot be anything other than berserker. • Unlike other physical bloodlines, you cannot regenerate. You also don't have much to fight against ranged attacks with, other than simply dodging. It's not very hard to beat down on a djinn, with their lack of defense. You also have very high energy consumption, especially for a berserker. • Holy and unholy magic is empowered against you by one rank.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: Because I can (pending) ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Force
• TEXT HERE • TEXT HERE • TEXT HERE
Djinn Abilities
• TEXT HERE • TEXT HERE • TEXT HERE
Berzerker Class Abilities
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand Styles
• TEXT HERE • TEXT HERE • TEXT HERE ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Personality: Emotionless, blunt, serious, silent
Sexuality: Asexual
Quote: "Is there no world for tomorrow?"
Height: 7'0"
Weight: 240 pounds
Eye Color: Yellow
Favorites:
• Blue • Mofongo • Crocodiles • Lumira • Running
Theme Song: Tear Away Battle Theme: Granulated Oblivion▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Django is truly one of a kind. He was set free by his previous master which he has no memory of. There's not much that even exists about him because he was only found recently. The Djinn seems to have some months of actual freedom. Silence is his most favorite interaction because he has had almost no human interaction whatsoever. Unlike other Djinn's, he doesn't really care for mating, love, nor anything for that matter. The only thing Django carries is a remnant of what little he has of his active past: his golden lamp. He's actually 1000 years of age in the lamp. xxxxx
Lower the age by at least 600 years. After that, approved.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 15, 2013 9:19 am
|
|
|
|
XSK Ambrosia Django Galiardos Full Name: Django Galiardos Nicknames: The Uncaring Age: 400 Birthdate: July 19 Gender: Male
Nation: Nocturne Rank: Trainee Title: Citizen ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Bloodline: Djinn Class: Berzerker Strength: 10 Speed: 9 Demon/Implant: None
Energy Color: Sky Blue Energy Meter: 350 Element: Force Battle Strengths: • Your mind and body work together. In a way, your mind can 'wish' for something and it will go through, the force around you making way for it to happen. This doesn't even require concentration, it's an instinct. Because of this natural perception and ability to augment your surroundings, it's easy enough to say that you are extremely perceptive. • You are physically stronger and faster than other bloodlines. A werewolf can close to compete with your body, but you will be superior to them by a small margin. • The perfect berserkers, the djinn are capable of using all berserker skills without charging times (such as steel form). They also have a one rank increase in potency in all physical abilities (and one rank in bloodline abilities; these rank boosters do not stack, so you won't get +2 on a BL abilities because it's physical). Finally, their dark ascent to madness is something that is practically natural for them; they require no tamer, and can exit it at will.
Battle Weakness: • 'Force' is your only element. You may not have another element. However, you may still learn inner storm to its fullest upon reaching adept. • As you focus entirely on fist-fighting, you lack the ability to have a sub-class. You also cannot be anything other than berserker. • Unlike other physical bloodlines, you cannot regenerate. You also don't have much to fight against ranged attacks with, other than simply dodging. It's not very hard to beat down on a djinn, with their lack of defense. You also have very high energy consumption, especially for a berserker. • Holy and unholy magic is empowered against you by one rank.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: Because I can (pending) ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Force
• TEXT HERE • TEXT HERE • TEXT HERE
Djinn Abilities
• TEXT HERE • TEXT HERE • TEXT HERE
Berzerker Class Abilities
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand Styles
• TEXT HERE • TEXT HERE • TEXT HERE ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Personality: Emotionless, blunt, serious, silent
Sexuality: Asexual
Quote: "Is there no world for tomorrow?"
Height: 7'0"
Weight: 240 pounds
Eye Color: Yellow
Favorites:
• Blue • Mofongo • Crocodiles • Lumira • Running
Theme Song: Tear Away Battle Theme: Granulated Oblivion▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Django is truly one of a kind. He was set free by his previous master which he has no memory of. There's not much that even exists about him because he was only found recently. The Djinn seems to have some months of actual freedom. Silence is his most favorite interaction because he has had almost no human interaction whatsoever. Unlike other Djinn's, he doesn't really care for mating, love, nor anything for that matter. The only thing Django carries is a remnant of what little he has of his active past: his golden lamp. He's actually 400 years of age in the lamp. xxxxx
He looks too cartoony. Djinn look just like regular men but with weird skin and pointy ears. Theydon't have weird glowing eyes and whatnot, lol.
The only other issue is that he's too old. Djinn only live to 300 before they die of old age.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|