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Posted: Wed Sep 01, 2010 5:20 am
Good. Well that sounds like a deal, good to see that everyone's alright. Remember, if anyone needs help finding original based pics for characters, feel free to p.m me.
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Posted: Wed Sep 01, 2010 7:38 am
Hiya Kazei!! xd
Ok so just to get a good idea, where is everyone planning to start off, I'm plan go jump right into the action.
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Posted: Thu Sep 02, 2010 7:28 am
Most likely depends on where my characters. Chances are I'll be starting out in Nermolica or Sairok.
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Posted: Thu Sep 02, 2010 4:01 pm
Its incompete But I have a monster by the name of Musaborikuu Namami that I am gonna finish off for the guilds rebirth, Would someone like own him? the character is desighed to be owned by someone, however if your incredibly powerful you don't need something like Namami to be with you.
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Posted: Fri Sep 03, 2010 6:09 pm
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Posted: Fri Sep 03, 2010 6:26 pm
Prince! my old friend!.... Any way. Well I have my plans for my characters. Is every one just starting their own thing or do the admins have said "plan"????? What happened to the chief? lol it dosen't look like any one posted while I was gone..... cry <- sad face. Well any way I have my little side adventure that I am planning with Varak. I am more than sure you can gues what my plans are. I think I even told the guild of them when I left. lol. so any way, if any one has any input let me know iiiight I would like to know before I start posting.
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Posted: Fri Sep 03, 2010 6:31 pm
i would love to help people, but sadly, my person has yet to be approved. i wonder what they will think of mine.
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Posted: Fri Sep 03, 2010 7:30 pm
Give it sometime, I'm sure reon will find sometime to handle your profile. From what I read it's pretty okay, but I'm wondering about how you perceive summoning. So far a lot of characters have varied access to "summoning" types of magic. I myself use familiars, and they both can be summoned from an ulterior plain. What I'm saying is you should be more elaborate than saying it's just summoning magic. Leaving it so general makes it seem like the rule for the magic type.
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Posted: Fri Sep 03, 2010 7:36 pm
how would i make that more specific. that's what he dose. my guy picks out a card and channels energy threw it to establish the bridge to let the creature travel into our world. the card is the medium. so, what could i do
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Posted: Fri Sep 03, 2010 7:38 pm
I didn't mean change the process, it's really the general sense of the name that raise a few questions in my head. Also what constitutes the summoner race, and what makes them exactly different outside just thier powers or is that the end of their physiological differences?
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Posted: Fri Sep 03, 2010 7:41 pm
i was just explaining the process. yes summoning can be vague, but still. that what he dose. unless you have an idea on what else i could call it
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Posted: Fri Sep 03, 2010 7:53 pm
Well lets see~... Your a summoner and your focus of summoning isn't based on a magic seal that appears independently on the surface of air or on some other surface, but rather is affixed to cards. Really this nature is what makes your summoning specifically different and potentially far greater in mass(as in the number of creatures summoned) than other summoning magics around the guild. by changing the name you don't conflict with the logic of their being the varied summoning magics as seen about the guild in other pro's now. I think your magics name should play off the cards, but i'm really muddeling things around right now. 1. being that I'm doing this off the top of my head... 2. I don't know a lot of ways to reffer to cards and tye it in with summoning. Maybe~ " shuffle summons", or "summoning decks", or somthing along those lines. Also your summoner race could use some distinction, it's really simply a human group with a special magic inclination, and a separate culture. It's more of a private group than a race or a proper culture. Usually cultures are built around several things such as, arts, philosophy, religion...etc. You know where I'm going with this.
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Posted: Fri Sep 03, 2010 8:09 pm
Reaper Elyse Well lets see~... Your a summoner and your focus of summoning isn't based on a magic seal that appears independently on the surface of air or on some other surface, but rather is affixed to cards. Really this nature is what makes your summoning specifically different and potentially far greater in mass(as in the number of creatures summoned) than other summoning magics around the guild. by changing the name you don't conflict with the logic of their being the varied summoning magics as seen about the guild in other pro's now. I think your magics name should play off the cards, but i'm really muddeling things around right now. 1. being that I'm doing this off the top of my head... 2. I don't know a lot of ways to reffer to cards and tye it in with summoning. Maybe~ " shuffle summons", or "summoning decks", or somthing along those lines. Also your summoner race could use some distinction, it's really simply a human group with a special magic inclination, and a separate culture. It's more of a private group than a race or a proper culture. Usually cultures are built around several things such as, arts, philosophy, religion...etc. You know where I'm going with this. ill work on the concept of the cards, but i do see where you are coming fro with the group. ill liberate on the reason they separated themselves from the world
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Posted: Fri Sep 03, 2010 8:19 pm
i did a little update on it, but now i don't feel too sure about it anymore. (not your fault) i can see multiple holes in the story, and then the issue with summoning....this will take some time
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Posted: Fri Sep 03, 2010 8:28 pm
Reaper Elyse Well lets see~... Your a summoner and your focus of summoning isn't based on a magic seal that appears independently on the surface of air or on some other surface, but rather is affixed to cards. Really this nature is what makes your summoning specifically different and potentially far greater in mass(as in the number of creatures summoned) than other summoning magics around the guild. by changing the name you don't conflict with the logic of their being the varied summoning magics as seen about the guild in other pro's now. I think your magics name should play off the cards, but i'm really muddeling things around right now. 1. being that I'm doing this off the top of my head... 2. I don't know a lot of ways to reffer to cards and tye it in with summoning. Maybe~ " shuffle summons", or "summoning decks", or somthing along those lines. Also your summoner race could use some distinction, it's really simply a human group with a special magic inclination, and a separate culture. It's more of a private group than a race or a proper culture. Usually cultures are built around several things such as, arts, philosophy, religion...etc. You know where I'm going with this. To be quite honest.... you just lost me with that hahaha. My sugestion/preception is this. Thies cards that you use as the "medium" each need to have a definition. Yes we all want a sense of mystery to our characters however for the most part every one is quite descriptive with what exactly are their true powers/ weakness. And in turn we don't use the knowlede against each other in the role play. not unless our characters are; 1- afiliated with each other, or 2- have interacted with each other long enough to know what they are capable of. So far number two has not happened yet. the guild has just simply not been active enough for this to happen. Yes you do have varied explanations of each area and you have put a limit as to how far you can take your character with said power. that is good. the admins like to see that. by all means it is your character. I hope that we get to interact in the future! I like the way you are going with it. infact I wouldn't do any thing with it. I was just giving you an idea of what the admins may look at.
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