Personality: A Lumirian through and through, she undertook the noble art of healing in order to quite literally get her hands on people. After all people were always willing to let a healer touch them. Sexuality: Bisexual Quote: "The art of medicine consists in amusing the patient while nature cures the disease." -Voltaire [But I really like that one =w=] Height: Five Feet Seven Inches Weight: One Hundred and Thirty-Two pounds Eye Color: Red
xxxxxBorn in the manner of all the other Succubi Njada was raised in an orphanage presided over by a church, however once she blossomed into a young women her powers became an issue when she brought the entire population of the church under her whims. However there were Paladins who recognized what she was and chased her off from the place. Young and alone she heard tell of Nocturne and Luimira City... a place where her kind would only fit in too well. And armed with the knowledge of healing from the church she began to peddle her powers using the reason of healing to attract partners and hone her powers on her way to Luimiria. However her travels took her several years and she has only Been in Luimira for a handful of years.
Posted: Mon Feb 24, 2014 3:49 pm
Hareonca
"A Lumirian through and through, she undertook the noble art of healing in order to quite literally get her hands on people. After all people were always willing to let a healer touch them."
Energy Color: Gray Energy Meter: 350 Element: Water Battle Strength: • Immunity to pure physical attacks. Attacks that simple involve a strong punch with no energy around the fist literally go through the user. • Massive boosts when in shadowy or Darkened areas. • Thrive as Necromancers and Shadowknights (+1 Rank in strength for all skills of these classes) • You do not age; you do not breath; you do not sleep. Battle Weakness: • Fire and Intense Light are toxic to you, exposure to either weakens your body, and directly contact with fire or a light attack launched at you can deal massive damage to your body. • As a creature of shadow, the light, or holy skills used by a paladin or cleric can hurt you, rather than heal you.
Personality: Quiet, yet always ready to crack a joke. He is apathetic to every person he meets unless for whatever reason he is stuck with them for long periods of time . He is always looking for the opportunity of combat or activity, but is loyal to certain people if he feels them worth the effort. Gets bored really easily, which either lead to deep thought, or thinking up some kind of prank in the meantime. Though he is quiet, it is only to the extent that he will not unecessarily initiate conversation himself. Sexuality:Heterosexual Quote:"Life is only a prelude to death." Height:6'0" Weightconfused? Eye Color:Blue
xxxxxWhat is life, to a creature that if found between it and death? Given the immensity of time available to Strife, his thoughts are constantly shifting on what he should be doing, and assaulting him with never ending questions. Life, to him, is in the pursuit of something to do. Though he has plenty of time to do as he desires, Strife lacks the ability to do nothing when outside of a task or in anticipation of a coming fight. Because of this, Strife has adopted to a lifestyle of vagrancy and mercenary work to fill his time with something to do. His past is mostly forgotten to him, as he knows he will outlive most others naturally, if he isn't killed first. He also finds no point in the past, always looking for the thrill of something in the future, though his memory is suprisingly accurate..
Posted: Tue Feb 25, 2014 11:46 pm
Ghost254
MAIN INFORMATION
Full Name: Strife Nicknames: Ghost Age: ?? Birthdate: Unknown Gender: Male
Culture: Volana Religion:?? Languages:
De Facto - Common Fluent - Elvish Basic - Angelica
Energy Color: Gray Energy Meter: 350 Element: Water Battle Strength: • Immunity to pure physical attacks. Attacks that simple involve a strong punch with no energy around the fist literally go through the user. • Massive boosts when in shadowy or Darkened areas. • Thrive as Necromancers and Shadowknights (+1 Rank in strength for all skills of these classes) • You do not age; you do not breath; you do not sleep. Battle Weakness: • Fire and Intense Light are toxic to you, exposure to either weakens your body, and directly contact with fire or a light attack launched at you can deal massive damage to your body. • As a creature of shadow, the light, or holy skills used by a paladin or cleric can hurt you, rather than heal you.
Personality: Quiet, yet always ready to crack a joke. He is apathetic to every person he meets unless for whatever reason he is stuck with them for long periods of time . He is always looking for the opportunity of combat or activity, but is loyal to certain people if he feels them worth the effort. Gets bored really easily, which either lead to deep thought, or thinking up some kind of prank in the meantime. Though he is quiet, it is only to the extent that he will not unecessarily initiate conversation himself. Sexuality:Heterosexual Quote:"Life is only a prelude to death." Height:6'0" Weightconfused? Eye Color:Blue
xxxxxWhat is life, to a creature that if found between it and death? Given the immensity of time available to Strife, his thoughts are constantly shifting on what he should be doing, and assaulting him with never ending questions. Life, to him, is in the pursuit of something to do. Though he has plenty of time to do as he desires, Strife lacks the ability to do nothing when outside of a task or in anticipation of a coming fight. Because of this, Strife has adopted to a lifestyle of vagrancy and mercenary work to fill his time with something to do. His past is mostly forgotten to him, as he knows he will outlive most others naturally, if he isn't killed first. He also finds no point in the past, always looking for the thrill of something in the future, though his memory is suprisingly accurate..
Love how you have him going to Kranila instead of Noc where a Shade Shadowknight also resides. XD
Strength: 9 Speed: 7 Sin: N/A Gene Mods: - Physical Revolt: Adds +1/+1 to your speed and strength. Also allows the learning of one additional weapon/hand-to-hand style, and berserkers can learn inner storm at novice.
Energy Color: royal purple Energy Meter: 500 Element: Fire Battle Strength: Bloodline: - Superior technology to all other races. Your custom weapons are something out of sci-fi; your guns can shoot laser rounds, gauntlets can send magnetic or electric shockwaves, etc. Humans of the mechanist class will have highly advanced machines, often capable of force-fields and similar technological feats. These technological advancements can be applied to any class, not just mechanists; weapon users have almost science fiction level weaponry, necromancers and biochemists can implant tech into their soldiers, and bards can have supersonic weaponry. Some humans can even use their tech to amplify their magic. - Humans, being great leaders, both wise and cunning, apply a boost of +1 strength to all of their allies (not including themselves). This applies to summons, machines, necromantic minions, tamed animals, and RPCs
Class: -Can master all weaponry to their maximum potential. -Takes 2 posts less to learn any weapon based skill. -Unlocks weaponry skills unique only to the weapons master class -Their energy flows through their weapon thus making them sharper. - They have mastered it that they may use even a great sword with one hand. -Blocking and parrying attacks are easy.
Battle Weakness: Bloodline: - Humans have weak immune systems compared to the other humanoid races. They're susceptible to illness, disease, and poison. - They have average bodies, making them physically inferior to most of the supernatural races. Humans are more prone to injury than other races; a good reason why they tend to rely on machinery. It doesn't take much to fracture their bones and do internal damage to them, so they should always be careful with how they go about combating the enemy. - Machines (including advanced custom weapons) are often prone to explosion when hit with enough fire. Fire of the same rank as your machine/weapon will instantly explode it, if it makes direct impact.
Class: - Can only learn melee weaponry skills guns and bows are not allowed for them. - Same speed as a knight - Separate him from his weapon he is useless. - Though a master of weapons can only bring at most six. If they come in pairs it is counted as one - one hand to hand style.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
Personality: Shura is calm, yet really shy. But also a really friendly person once you get to know her. She also has been described as a "bad-a** swordswoman" when weilding her blade, but she denies this. Sexuality: Straight Quote: 'If i could speak, and if your being really annoying, I'd tell you to shut up.. Alas I cannot do so..' Height: 5'6" Weight: 130lbs Eye Color: (See pic)
Favorites:
• color: purple • food: Pasta of any kind • animal: Cats! • city: Judai
Theme Song: [Searching for one] Battle Theme: [searching for one]
xxxxx Shura was left in a box by the Colothin canon in the city of Judai at a young age of eight. She sat inside a box by the great canon for days till someone founder her, starving and alone, with only torn clothes and a long sword that seemed to come from royalty. When the man who found her tried to get her to speak Shura motioned to him with her hands. Of course the man got frustrated when the young girl wouldn't speak so he was a little forceful, this of course caused a commotion and guards soon arrived saving the young girl from him.
xxxxxOnce taken into custody the officer who spoke to her came to find that Shura was what most people call a mute. She could not speak even if she wanted to, and instead "talked" using hand motions or sign language. Although the easiest form of communication was writing, which Shura was good enough in to write fluently in two languages and at least basic in a third. This was how Shura became a citizen (orphan) of the city Judai in the great country of Aramil.
xxxxxSince that day Shura was raised in a local orphanage. While in the orphanage Shura was known as a trouble maker of sorts, mostly from getting into fights due to people trying to get her to speak or trying to steal the one thing she had other than her name, her sword. Her sword has for a long time been a topic that the caretakers of the orphanage never get tired asking about, this is due to it being really similar to that of a blade used by royals. Finally one day when she was thriteen, Shura decided to take the blade to a smith shop. Once she did the blacksmith told her that it in fact was a royal blade, but he couldn't remember which country he had seen it from.
xxxxxThis one fact alone led Shura to train outside of the orphanage secretly in using the blade for three years. Now at the age of sixteen, without a idea as to where to even start, Shura wishes to venture out into the world so that she can find out where she came from and why she had been left alone with only her sword as a clue to who she could really be...
Posted: Thu Feb 27, 2014 5:51 pm
MAIN INFORMATION
Full Name: Nicknames: Age: Birthdate: Gender: RPC Gender
Strength: Speed: Sin: Gene Mods: (if you have any)
Energy Color: Energy Meter: Element: (Only one unless otherwise stated. The choices are water, wind, earth, or fire.) Battle Strength: Battle Weakness:
xxxxxInsert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here.
Strength: 6 Speed: 7 Sin: Gene Mods: 1. Antimage Revolt: All magical (whether holy, class, elemental, etc) magic does one rank of reduced damage to you. Your machines/summons/etc will receive about half of this bonus, taking fairly reduced damage from all magic. 2. 3.
Energy Color: Energy Meter: Element: (Only one unless otherwise stated. The choices are water, wind, earth, or fire.)
Race Strengths: • Superior technology to all other races. Your custom weapons are something out of sci-fi; your guns can shoot laser rounds, gauntlets can send magnetic or electric shockwaves, etc. Humans of the mechanist class will have highly advanced machines, often capable of force-fields and similar technological feats. These technological advancements can be applied to any class, not just mechanists; weapon users have almost science fiction level weaponry, necromancers and biochemists can implant tech into their soldiers, and bards can have supersonic weaponry. Some humans can even use their tech to amplify their magic. • Humans, being great leaders, both wise and cunning, apply a boost of +1 strength to all of their allies (not including themselves). This applies to summons, machines, necromantic minions, tamed animals, and RPCs Class Strengths: Battle Strength:
Race Weaknesses: • Humans have weak immune systems compared to the other humanoid races. They're susceptible to illness, disease, and poison. • They have average bodies, making them physically inferior to most of the supernatural races. Humans are more prone to injury than other races; a good reason why they tend to rely on machinery. It doesn't take much to fracture their bones and do internal damage to them, so they should always be careful with how they go about combating the enemy. • Machines (including advanced custom weapons) are often prone to explosion when hit with enough fire. Fire of the same rank as your machine/weapon will instantly explode it, if it makes direct impact. Class Weaknesses: Battle Weaknesses:
Humans do not have supernatural energy. Indeed, they were not originally capable of magic, like the other races. It took hundreds of years of conformity, training, and even technological help to develop the ability to learn magic. However, when the goal was finally accomplished and settled, their physical augmentation turned out to be quite impressive. Their bodies gained the ability to contain and control magic, and also a unique other ability, gained through this augmentation: the power to pull magical energy from other sources. Just as humans often resort to solar power for electricity and whatnot, they can devise similar tactics when it comes to energy. Humans can pull solar power, whether gradual (meaning even if you're out of the sunlight, you can still do this) or present. This adds a scaling number to their energy pool: Trainee - 150 energy Novice - 300 energy Adept - 500 energy Expert - 650 energy Master - 750 energy Sage - 1000 energy
• Human Revolution [ Passive; Chosen Gene Modification listed under Gene Mods Section ]
All humans have augmentations. They are installed when you're born. Most of them are unnoticeable, as they're inside of your body. Some of them are very small, but that doesn't mean they're not powerful. All humans have the ability to choose one gene mod at the start of their creation, from this list:
- Human Revolt: All human bloodline abilities and passives (except for human revolution) are increased by one rank. Unleashed power, if beyond sage, will give you 1500 energy. - Machine Revolt: All technological upgrades, and their abilities, are increased in power, sturdiness and reliance. This essentially allows you to create super-machines, especially at a high rank, that are capable of things other machines are not. - Physical Revolt: Adds +1/+1 to your speed and strength. Also allows the learning of one additional weapon/hand-to-hand style, and berserkers can learn inner storm at novice. - Magical Revolt: Allows the complete learning of a second element. If you're a mage, it allows the complete learning of three elements. All elemental magical abilities are reduced in energy cost by 25%. - Antimage Revolt: All magical (whether holy, class, elemental, etc) magic does one rank of reduced damage to you. Your machines/summons/etc will receive about half of this bonus, taking fairly reduced damage from all magic. - Undead Revolt: Undead minions stats are increased by +1/+1, and their class abilities are increased by one rank.
• Lose Yourself [ Passive ]
A bit of cunning. A survival tactic. Humans know psychology very well, and are constantly looking for ways to gain an edge on someone. They're much less straightforward than other races, as they battle for psychological dominance, always. They can use this to their advantage. While speaking to people, you can use the assistance of your augmentations to discover their mental weaknesses, potentially even physical ones. You can put two and two together to discover their traits, even recognizing signs of a different type of troubled background. These can be used to work your way out of many situations, as well as potentially assassinate or indoctrinate people.
xxxxxInsert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here.
Energy Color: Pure Black with Red electricity Energy Meter: 700 Element: Fire Battle Strength: Extreme Adaptivity Battle Weakness: Appearal holding, once spotted, he'll be quite the target.
Personality: Deadpan humor, it even affects his voice and his expressions. Sexuality: Bisexual Quote: "...sure..." Height: 6'1" Weight: 201 lbs Eye Color: Smoldering Red
Favorites:
• Red • Body Parts • Dragons • Pronta • Parental Smiles
xxxxxCreated from pure parts thanks to Kumori and Red before Red mysteriously vanished. Kumori has left him in the care of the Nocturne soldier forces to ensure he would become stronger.
Posted: Fri Mar 21, 2014 3:07 pm
KnightsRoyal
MAIN INFORMATION
Full Name: Din Ramu Nicknames: A freak ; Fetch Age: 25 Birthdate: 3/1 Gender: Male
Culture: Luimirian Religion: Valghanst Languages:
De Facto - Common Fluent - Elvish Basic - Meritia
Nation: Nocturne Rank: Trainee Title: Son of Kumori
Energy Color: Pure Black with Red electricity Energy Meter: 700 Element: Fire Battle Strength: Extreme Adaptivity Battle Weakness: Appearal holding, once spotted, he'll be quite the target.
Personality: Deadpan humor, it even affects his voice and his expressions. Sexuality: Bisexual Quote: "...sure..." Height: 6'1" Weight: 201 lbs Eye Color: Smoldering Red
Favorites:
• Red • Body Parts • Dragons • Pronta • Parental Smiles
xxxxxCreated from pure parts thanks to Kumori and Red before Red mysteriously vanished. Kumori has left him in the care of the Nocturne soldier forces to ensure he would become stronger.