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Posted: Sat Jul 18, 2009 12:40 pm
Harperking It definitely has potential. I can see both pros and cons to it - and a scavanger manager would be a must simply to keep folks from deleting & re-rolling over and over. Would there be a set # of attempts in each "hunt" for example? I like the "hidden" combos. Esp. if we mix it up a bit so that what works for one won't work for another (say, a Gen 1 unicorn would get a bracelet from item 1 + item 2 while a Gen 3 uni would need item 2 and item 4). That would keep folks from sharing the secret! XD As for the trading post not being open, now that things have settled in RL for me I am coming off my hiatus with mine and hope to be open regularly again! (in fact, there are a few open now!) That's good to hear that you are back in action! heart I like that idea about the Gens working with it but could get confuzzling. Everything would need to be written down in the recipe section so no one is unclear about it. I'd like secret unpublished recipes to be around too so someone who "found it" could possibly share their knowledge to friends or charge for it. lol! I remember on Neopets it was fun collecting items for the pot like the Ambrosia salad to make all kinds of gold. Once those sites like Pinkpoogletoy.com told everyone the recipes I lost millions because the salad went from 99,999 to 5k in a week. surprised
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Posted: Sat Jul 18, 2009 12:41 pm
I find the idea of a scavenger hunt interesting. It sounds like great fun, but time consuming. Also, I think that soquili should be able to hunt/find/collect the items for the accessory they want. It's great if a soquili has a person they can convince to get the items for them, but some soquili are not nearly as friendly with humans. Just because their not friends doesn't mean they wont want accessories too. I do like the idea of indian people trading with extra accessories they make. That way if they make something you wanted and you make something they wanted your both not stuck with something you didnt want. Again I think the soquili should be allowed to trade among themselves too. If they dont have a person, find they dont like the accessory as nearly much as they though perhaps they could find another soquili willing to trade for that accessory. I mainly like this idea because(hopefully) it will be a way to get great accessories without having to get gold on gaia. Personally for me its so very hard to collect gold. I know perhaps my soquili will want accessories, I could see a couple wanting tattoos or such.
D
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Posted: Sat Jul 18, 2009 12:44 pm
Dementia Requiem Asumi it is a great idea, but there are some issues such as trading or giving the items for those Soquili that are bonded with humans. Getting the items doesn't mean you have to keep it for your Soquili, and there could even be trade shops that are user run to do all the work for other users and they could exchange things such as gold and other materials to make some of the rarer items.
That would be very complicated to keep track of, but I can see how it would be done.
Of course there are also some Soquili that aren't bonded to humans, or will never bond to a human. What happens to them? No items/accessories? Perhaps the RP should take place as a Soq so that way they can get the needed ingredients for the items they may want. I could see people who do not own a soquili as just having an indian persona who does all the work and then charges people for the ingredients collected. It could get this person into the shop's circle and earn them some gold in which to purchase a soquili. Of course, everyone likes helpful people so I could see this person being given a breeding by a greatful owner. Making gold on Gaia without buying with cash is getting harder so I'd like to help out.
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Posted: Sat Jul 18, 2009 12:46 pm
I guess Soquili could also look for things but it could get confusing. Only kalonas and SW actually kill animals. An innocent and sweet uni wouldn't want to hunt. Maybe while hunting a uni could RP that they are just "stealing" items off the animal instead of killing them for it. I don't know! Would a sweet lil uni want to steal from animals? XD Perhaps only humans, kalona and SW are allowed to hunt because that is their nature. All others could steal from the animals, which would be a separate category with different results. mindsend So far, I really like the idea. However, it may need a way for a soquili to gain items without having an actual Native persona involved, since not all Soquili are 'bonded' or even trustful of the two leggers. Which is where I think being allowed to trade or give items one collects would be of value: For example, 'Soquili A' has a soquili that collects and gathers things of value, and perhaps has a way to get things from natives. They get the ingredients for a feathery sundisk or a medicine pouch, and they can then enact a trade with 'Soquili B' for food of a specific type, things they may gather, or for services such as being a guide through an unfamiliar area. Or perhaps even just give to friends. It would allow for more cross-player interactions, and the transaction of trading item from soquili to soquili should preferably be RPed, with how the soquili got said item to trade explained within it. However, I also feel there should still be item stores: not everyone RPs or has time to RP. It should be made that those who RP and collect said items are able to get them much easier/cheaper then in item stores. Whether you want the stores 'stock' to be filled by those who collect but do not keep and can sell back to the store for a small amount of gold or for store credits (Like, say, if someone collects _____ amount of stuff, they get _____ points they could spend towards getting an extra points in their statistics, or perhaps if they save up enough they can use it to get an extra spot in a breeding raffle) Or it could just be a defined stock in a regular shop handled fully by the colorist in charge, and not have that extra bit of store+Rper interaction. But it can also be a combination, such as there is more in stock if people trade it in.
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Posted: Sat Jul 18, 2009 12:52 pm
Nuclearity I love this idea, first of all. It'll make Soquili more interactive and maybe get people active.
I think the "trade shops" should be few-several in numbers and stickied in the subforum. These trade shops will be run by a select number of users who can apply in another stickied thread in the subforum or such to get certification for such a shop. This way, the trading will be more controlled and can be supervised so no mistakes happen and transactions will be easier to keep track of. But these "traders" should be willing to buy items from users who are willing to sell as well and be responsible about the task so that everyone can sell their goods. Perhaps the shop owners will set their own prices to meet supply & demand rates. Yes that could work but they'd need to also show the links of the item they have. Just like on Gaia, each item has a linked image. I don't have the knowledge to assign images with a unique picture id through code so until I figure it out, you'd just use the links of your posts that generated or were awarded the items.
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Posted: Sat Jul 18, 2009 12:54 pm
I could hire 2 more trading post helpers and they could share different time zones to cater to the masses. I'm unsure how to do an RP-able version other than using dice to generate the items. Only if the person was RPing whilst rolling do I see it working. Apotropaics I absolutely love this idea! <3
My only concern would be opportunities to gather such items. I assume the store threads would be open at all times? <3 (This would allow for users from all timezones to participate. Simply switching days and times of the "window of opportunity" (perhaps an hour or so in which unlimited rolling would be allowed) would work as well, and would make managing the thread easier.) It may be a good idea to instate "cool-down-times"... after attempting to gain a certain item and failing, a user/Indian Persona has to wait a certain amount of time before being allowed to try again.
If there is also a RP-able option to obtain such items, I believe that that should be offered in addition to the store-roll variety. Just to ensure that everyone has the opportunity to collect items/gems/etc. for their pets.
... this would be so amazingly fun to be a part of. whee heart If you ever need any help, whether keeping track of collected items or just general list-keeping or thread setup, please feel free to shoot me a PM! ^-^
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Posted: Sat Jul 18, 2009 2:34 pm
Sisi, I have a question about this and I don't think it's been brought up yet. Will the helpers need to have any artistic skills or will these be pre-made items done by others that they'd dole out?
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Posted: Sat Jul 18, 2009 2:51 pm
Sirenz I could hire 2 more trading post helpers and they could share different time zones to cater to the masses. I'm unsure how to do an RP-able version other than using dice to generate the items. Only if the person was RPing whilst rolling do I see it working. That is an acceptable solution. 3nodding
Ah, I believe I misunderstood then. ^-^; I had assumed that "RP only items" would be given away in a RP event, similar to those staffers had held in the past- where a storyline event is held, and those deemed worthy are granted items. However, rewarding those who RP a lot does seem to be a more feasible option!
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Posted: Sat Jul 18, 2009 9:05 pm
I like the idea but I do agree with those who are apposed due to human interaction...Mine dont generally interact with humans...but then again I see why a human is needed. Lol either way I likes it ^^
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Posted: Sun Jul 19, 2009 2:32 am
Warning: Lengthy post! More to be added in a new post if I think of any. xD I love making up systems like this!
First off, I'll like to say that I love the idea of "rewarding" RP, especially since even Gaians without any Soquili could participate in this as a human. Kudos to you, Sirenz! Its a really unique idea. However, there are quite a few things I'm concerned about and since this is just an idea yet to be refined, I'll like to bring them up. <3 Some of these might had been brought up several times already, but just to clarify:
There are some Soquilis who do not get along with humans (or other Soquili for that matter), either due to their breed's nature such as Skinwalkers, Kalonas (who are deemed as 'evil' by most humans) or maybe "unstable" half-breeds such as Unikalona. Other Soquili might just not trust humans (or most of other Soquili) due to their past. As an RPer, I do not believe in compromising my Soquili's personality or history just to get them an accessory.
I saw Mindsend's post (and was chatting on AIM with her a few days ago xD) and I know that getting a human to exchange items with a Soquili who trusts humans, before that same Soquili gift/trade the items to a fellow Soquili might be a good way to counter the "anti-humans" Soquili problem. However, there are Skinwalkers and Kalonas who might view the 'go-between' Soquili to be a tasty snack, and the humans as a dessert. Thus, what is the other solution to this problem?
Also, if a Soquili is to gather items instead of a human, won't there be restrictions? I know they can look for feathers and stones, or even the occasional fallen tooth of a wolf. However, they can't mine for ores/minerals! Only humans with pickaxes can do so.
Another problem I wish to bring up, is the selling of items used in the making of accessories. Wouldn't that cause a sort of mini-inflation in Soquili? I know I might be thinking too much, but just wondering... Wouldn't it be better to have "store credits" instead of Gaia gold being circulated around? This way, people won't RP just for the sake of getting gold or items. They'll RP for the sake of RP and being involved in the shop.
However, I agree its hard to earn gold without buying cash. Thus, how about this: - Users cannot sell their items to each other, only to the store. Anyone found selling their items to each other will be given a warning? - There is a cap of ____g that can be earned per month with this system. - There is no cap as to how many items you wish to trade with others or the store. "Multi-trading" is also possible, for example, trading two 100g items for an item worth 200g. - However, for trading with the store, only items of equal or lesser value can be picked for trading from the store. For example, you can't take a 100g item and trade it for something worth 200g. You can only trade the 100g item for something that is equal or below 100g. This is to stop people from getting an item that is worth more and then reselling it. - On the other hand, trading between users have no restrictions, as one user might desperately need the item that is worth less. - There is no cap as to how much you wish to spend on the shops to buy items. The gold "earned" by the shop will be used to buy more supplies from other users. - The price of each item in the store is determined by the rarity/supply and demand.
Additional feedback: - To counter "anti-human" Soquilis, how about putting in a "mystical" trading post? The setting will be something like a tree where Soquilis/humans can place their items in a small bag/container of sorts that they mark so that its unique to them, together with the payment of the accessory. The NPC (item maker) can then collect these items (with the payment), and make them into accessories before putting the completed accessories into the bag they came in? - For trading, there are several boxes with a painted picture of every item. As with getting accessories, Soquilis/humans can put the item they want to trade into containers and put the containers into the box they wish to trade it for. - For both of the suggestions above, the Soquili/human in question must RP the scene out (just a short post), putting the items/accessories they want to trade for in a quote as well as the certed/uncerted image of the Soquili so that the accessory can be placed on him/her. Image is not needed for trading. There is no need to RP out a collection post as that would only confuse the poor store owner. xD - When the store owner is done with the accessory, he/she will edit the post and place the finished Soquili with accessories in a link within a new quote at the bottom. For item trades, she/he can just strike out the post and say "Confirmed".Example Brioso frowned as she arrived at the tree, the dirty and dull gray cloth she had wrapped her items in clutched tightly between her teeth. Her nose went wild as she could smell other Soquilis as well as... The two-legged creatures she had avoided her whole life. Making sure there was nobody else around, she quickly trotted over to the tree and laid her bag beside someone else's. Giving a proud grin to herself, the young mare turned and headed back to the mountains, making a mental note to come back in a few day's time to check if her request had been filled. - For trading, the RP will be similar, but shows the Soquili/human putting the bag into a box with a picture of the item they want to trade for. The quote after the RP part of the post will then show what they have and what they want.Example The mare trotted over to where some boxes laid by her feet, and placed the bag in her mouth into one of them. It had the picture of a beautiful peacock feather on it... Something she had wanted for a long time - Brioso knew that her trade would be accepted. Trading for those weird sticks hadn't been easy! She had heard it came from the herd of two-legged creatures.Bag Example 26 Chopsticks for 1 Peacock tail feather -If doing both at the same time, just combine the two posts!Example Brioso frowned as she arrived at the tree, the dirty and dull gray cloth she had wrapped her items in clutched tightly between her teeth. Her nose went wild as she could smell other Soquilis as well as... The two-legged creatures she had avoided her whole life. Making sure there was nobody else around, she quickly trotted over to the tree and laid her bag beside someone else's.
The mare then trotted over to where some boxes laid by her feet, and placed the bag in her mouth into one of them. It had the picture of a beautiful peacock feather on it... Something Brioso had wanted for a long time - she knew that her trade would be accepted. Trading for those weird sticks hadn't been easy! She had heard it came from the herd of two-legged creatures.
Giving a proud grin to herself, the young mare turned and headed back to the mountains, making a mental note to come back in a few day's time to check if her request had been filled. Other stuff: - I support the idea of having more "store owners". I don't think the current two is enough to cope! - I love your idea of having perks such as stat points, extra raffle tickets, etc. However, I think these should be made rare since the focus here are on items and accessories making! For Gaians with no Soquili, they can cash in items for store credits or wait for next month if they've already capped their "gold earned"? Or maybe newbie-only perks? - I think, as others had suggested, an option should be given to those who do not have time to RP/roll... Maybe stock up a limited number of accessories in the stores for these people? These change every month, and harder to obtain accessories will be both pricey and rare. For example, X Accessory which requires 10 different ingredients to make will cost 1k and appear only three times per year, with 3 in stock while Y item which requires only 2 items to make will cost 200g and appear almost without fail, with 5 in stock. - I think there should also be a limit on how many items you can find per day/week/month. If no limit is set, the new staff will probably have too much to handle! - I was thinking of a sort of "teepee" for items. The first post is a staff post like the RP teepees - the list of items the Gaians had collected will be listed. When buying/trading/selling items from the store(s), they must always link their item-teepee so that the store owner can add/subtract the items from the item-teepee. When a trade with others is completed, the thread/post where the trade had taken place needs to be linked in the teepee for it to be considered valid. It'll then be updated in the first post, much like stats. - For the above idea, you'll need to hire some people to update the teepees with the new info. Therefore, the duties of the new staff will be as follows (hopefully I didn't leave anything out): 1. Store keeper: Recolor and place accessories on Soqs, edit item-teepee after an order is completed, update store inventory as often as needed, update item prices as often as needed. 2. Item-teepees updater: Update the front post of the teepee at least once every month. More when the system first starts so everything can get started. Strike out posts that had already been updated so that they won't be repeated, and post a "Updated till here on *Date*" post so that nobody can cheat. 3. Scavenger Manager: Oversees the sub-forum and make sure that nobody is cheating/abusing the system.
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Posted: Mon Jul 20, 2009 7:15 am
To keep it really simple to gather the items, you could have a set of threads in the guild where folks could roll random numbers for the items. Those who wanted to rp the activity could do so and those who just wanted to roll could as well. The rp-ers would have a chance to be randomly rewarded by the SH manager (via raffle or somesuch) at the end of each month with a rarer item that would only be available by rp participation. To keep folks from just posting "Borias looked for a rock" the rp rolls would have a min. number of lines to be eligible.
For Example, there could be a Forest thread. You have to roll 1-100. A 100 would get you a rare item, 1-10 a flower, 11-20 a bit of vine, 21-30 a branch and so on. You could break the numbers down so there were varying degrees of rarity. Each person would only get X number of rolls a day in each area (or only X number total each day in the Hunt sub-forum). There could be areas like the river, mountains, beach (bits of shipwreked stuff?), etc. Does that make sense?
As for rp-ing the trading of items/recieving of them - that has generally been something the soquili owners have done on their own. I think keeping the Trading Posts simple may be the best - just have two different groups of items: those you can buy with gold and those you can trade for.
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Posted: Mon Jul 20, 2009 12:48 pm
I like Harper's idea of 1-10=item a, 11-20= item b, etc.
What about having hunt days? Like, on Tuesday and Thursdays for example, allowing players to hunt/gather/etc for 24 hours then the updater can officially award players their items within the next day or two? Like...
Each soquili can try 3 (or however many) times in each area, per activity day: Hunting, gathering, etc.
Or, we could break it up into days so no one gets overwhelmed.
Monday=Hunting Tuesday= Gathering Wednesday= Beaches
Once the 24 hours for that activity has ended, the updaters can officially update everyone's amount in their scavenger teepee with their new amounts.
Then on the weekends (or whatever day the shop owners could) they could open up for trade/sales.
I also like the idea of having a tree or somewhere for soquili without humans to be able to drop off their items to have 'changed' into the special items.
*eta*
I forgot, on the mining parts, if there are soquili with no humans, they could 'stumble upon' a deserted mine. They could find the minerals/gems/whatever in a loose pile, in a forgotten bag, in an open barrel. This eliminates having to have humans mine.
*eta again*
I thought of something else while taking a nap with little one. *laugh* For 'ultra rare items', every once in a while, the Scavenger Mule could accidently drop items. The 'drop' post could be a riddle telling the player where to find the rare item. Once they find the item, they have to be the first to PM the muleh with the location information to claim it as theirs. (Basically, the first person to solve the riddle, finding the image of the said item, and to PM it to the muleh gets the item. Keeping them ultra rare!)
"Scavenger Muleh was traveling through the forest collecting items for his next batch of products to sell and trade. Unknown to him, a hole in his sack allowed a small gem to escape. The gem reminds you of the hairpiece that The Desert Sage wears."
("The Desert Sage" is the title Ivory Feld has for her Nabooru, so the player would want to go to Ivory's Teepee/Plot Thread/etc to find out where the gem is hidden. If they found a picture of a ruby in her teepee then they need to be the first to send a PM to muleh saying they found a ruby in Ivory's teepee! Using clues from sigs/storylines/etc would encourage players to visit the thread and other places around the shop. Perhaps every once in a while a rare could be placed in an owners sig, RP, rule thread, etc.)
If we wanted to use someone's personal teepee or thread, then we would of course need to ask permission as some owners might not want to participate...or items could be found only in shop posted threads. If an owner let you use their thread, perhaps you could reward them with a not so rare, but still rare, item since they wouldn't be able to 'find' that particular super rare.
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Posted: Mon Jul 20, 2009 3:47 pm
I have like no time to type this, but OH WELL.
I think this is actually a very good idea. I'd totally be up for it, though like everyone else who's brought it up, there is the problem of the Soquili who aren't bonded to a human, and/or would kill them if one tried. I kinda skimmed over Dragain's post, and I like what she suggested.
My question is that would the items be limited to just the templated items, or, after a time, would you be able to create just about anything (with in reason) kinda like SoA does with their items? Like unique items and such? Becaue I think that would be cool as well.
Just my two cents. ^^ If this has already been asked, just direct me to the post where you answered it. ^^ -flits off to class-
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