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What project should I start after Shin's Zaku/G-Fighter? |
HGUC Qubeley |
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6% |
[ 1 ] |
Ginn High Mobility Type |
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6% |
[ 1 ] |
FA Gundam |
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18% |
[ 3 ] |
Red Astray |
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31% |
[ 5 ] |
Strike Rogue + all four Striker packs |
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31% |
[ 5 ] |
Raider Gundam |
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6% |
[ 1 ] |
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Total Votes : 16 |
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Posted: Fri Sep 17, 2004 11:52 am
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Posted: Sat Sep 18, 2004 6:06 pm
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Posted: Tue Nov 23, 2004 11:02 pm
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This is a repeat post, but the other is in the Federal Forces, so, you know...
I have finished my latest creation, necessitated by me mutilating one of the zaku's original legs. Note that this is Char's zaku II, not the MP...
I cristen it the MS-06f/trop Zaku Tropen, for obvious reason. I figure when a Domtropen was heavily damaged after the war, the Zeon, running out of spare parts and instituting the united maintenence plan, this custom unit was built from the torso of the common Zaku II and the legs of a high-performance and ireplaceable Domtropen. The reactor output of the two units varies by approximately 251kw(or rather 248, considering that it was an officer's model zaku), much of which is used for the powerful heat sabre and beam weaponry of the more complicated Domtropen. Comprably weakly armored and a bit underpowered, the Zaku Tropen is still -far- more powerful on the ground than it's revered zaku bretheren. Discarding the 880mm bazooka of the Domtropen, the Zaku Tropen opts for a 90mm(using a longer cartridge, but able to use the standard 90mm rounds in a pinch) support machine gun, loaded with armor piercing rounds, offering far more firepower than the standard MMP80. It carries a heathawk for close combat, but hopefully it will never come to that, as the hoverjets should allow it to swiftly escape from any danger.
The decals on the groin and heels read "CAUTION avoid excessiv use of controls" and are actually better english than the early MG kits... The rear skirt decal, quite aptly states "MOUNT RATCH" and some unreadable to the naked eye microprint. the backpack one is also unreadable. There is a misc waring label underneath the shell ejector on the left side of the gun, and the iron cross on the arm shield is from a 1/60th patlabor brocken, as is the gun itself. I also have a zaku II bazooka for it(the foldout latch on the rear skirt, for those familiar with the kit, can hold it), but it wasn't finished when I took the pictures. There is no weathering on this kit because I was going for the near factory fresh look.
At the moment, I'm working on a zaku I/cannon from a HG(08th) Zaku II and a MSV zakucannon kit, so it will be a bit hybridized.
EDIT: the left shoulder is from a Gouf, actually, with the spikes hacked off and misc round pieces(actually, I believe they were parts from Tallgeese verniers) used for covers. The yellow round decals say "88". Also the knee things are orange reflective safety triangles. sweatdrop
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Posted: Mon Nov 29, 2004 7:03 am
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Xeon Sempai This is a repeat post, but the other is in the Federal Forces, so, you know... I have finished my latest creation, necessitated by me mutilating one of the zaku's original legs. Note that this is Char's zaku II, not the MP... I cristen it the MS-06f/trop Zaku Tropen, for obvious reason. I figure when a Domtropen was heavily damaged after the war, the Zeon, running out of spare parts and instituting the united maintenence plan, this custom unit was built from the torso of the common Zaku II and the legs of a high-performance and ireplaceable Domtropen. The reactor output of the two units varies by approximately 251kw(or rather 248, considering that it was an officer's model zaku), much of which is used for the powerful heat sabre and beam weaponry of the more complicated Domtropen. Comprably weakly armored and a bit underpowered, the Zaku Tropen is still -far- more powerful on the ground than it's revered zaku bretheren. Discarding the 880mm bazooka of the Domtropen, the Zaku Tropen opts for a 90mm(using a longer cartridge, but able to use the standard 90mm rounds in a pinch) support machine gun, loaded with armor piercing rounds, offering far more firepower than the standard MMP80. It carries a heathawk for close combat, but hopefully it will never come to that, as the hoverjets should allow it to swiftly escape from any danger. The decals on the groin and heels read "CAUTION avoid excessiv use of controls" and are actually better english than the early MG kits... The rear skirt decal, quite aptly states "MOUNT RATCH" and some unreadable to the naked eye microprint. the backpack one is also unreadable. There is a misc waring label underneath the shell ejector on the left side of the gun, and the iron cross on the arm shield is from a 1/60th patlabor brocken, as is the gun itself. I also have a zaku II bazooka for it(the foldout latch on the rear skirt, for those familiar with the kit, can hold it), but it wasn't finished when I took the pictures. There is no weathering on this kit because I was going for the near factory fresh look. At the moment, I'm working on a zaku I/cannon from a HG(08th) Zaku II and a MSV zakucannon kit, so it will be a bit hybridized. EDIT: the left shoulder is from a Gouf, actually, with the spikes hacked off and misc round pieces(actually, I believe they were parts from Tallgeese verniers) used for covers. The yellow round decals say "88". Also the knee things are orange reflective safety triangles. sweatdrop
I'm very interested in how you modified the arms, especially the shoulder joints. Are those wave option parts? I picked up some ball-joints myself so I can update my old ZZ kits when I get around to building them.
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Posted: Sat Jan 01, 2005 9:15 pm
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Posted: Sat Jan 01, 2005 11:36 pm
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Posted: Sun Jan 02, 2005 1:01 am
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Posted: Sat Jan 08, 2005 5:06 pm
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Posted: Thu Aug 04, 2005 7:35 pm
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Posted: Fri Aug 05, 2005 5:25 pm
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Posted: Tue Aug 23, 2005 11:18 pm
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Posted: Fri Aug 26, 2005 10:43 am
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Posted: Sun Aug 28, 2005 6:36 am
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