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DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:14 pm


Model Number/Ship Designation: Type II Marine Armor

Name: Tempest

Length: 9 m

Beam: 23 m

Height: 45 m

Crew Capacity: 1

Accomodation: 1 Pilot

Powerplant: Ultra-dense Crystal Power Core

Propulsion: 16x Hawking Drive Pod

Armament: 1x High Yield Beam Caster, hand pod; 1x Missile Pod, mounted on right shoulder; 1x Heavy Particle Cannon, mounted on left shoulder; 2x Double-barrel Pulse Cannon, shoulder mounted; 1x Variable Beam Array, can emit blade or shield

Defensive Features: Ultracompact Hawking Anti-particle Armor Plating with Ablative Layer

History/Description: Developed in response to the Sith mecha, the new Mirai Marine Armor is equipped with ship grade weapons and armor systems as well as a high output power core. Noting the success of the valkyries when in guardian mode, the Marine Armor systems make use of numerous powerful drive pod to give the suits high manueverability and airborne capabilities in heavy gravity, atmospheric environments.

The Type II is a high perfomance special forces model.

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PostPosted: Fri Jul 06, 2007 9:15 pm


Model Number/Ship Designation: Type II Command Marine Armor

Name: Judgement

Length: 9 m

Beam: 23 m

Height: 45 m

Crew Capacity: 1

Accomodation: 1 Pilot

Powerplant: Ultra-dense Crystal Power Core

Propulsion: 16x Hawking Drive Pod

Armament: 1x High Yield Beam Caster, hand pod; 1x Missile Pod, mounted on right shoulder; 1x Heavy Particle Cannon, mounted on left shoulder; 2x Double-barrel Pulse Cannon, shoulder mounted 1x Variable Beam Array; can emit blade or shield

Defensive Features: Ultracompact Hawking Anti-particle Armor Plating with Ablative Layer

History/Description: Developed in response to the Sith mecha, the new Mirai Marine Armor is equipped with ship grade weapons and armor systems as well as a high output power core. Noting the success of the valkyries when in guardian mode, the Marine Armor systems make use of numerous powerful drive pod to give the suits high manueverability and airborne capabilities in heavy gravity, atmospheric environments.

The Type II Command is issued to Marine Commanders, but is otherwise largely identical to the Tempest model. The Command model does have more advanced sensors and communications equipment as well as a more powerful adaptive computer network.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:16 pm


Model Number/Ship Designation: DVAS - Heavy

Name: Hammer

Length: 300 m

Beam: 300 m

Height: 150 m

Crew Capacity: 180 persons

Accomodation: 20 ship's crew; 10 officers; 80 Armor Pilots; 70 mechanics

Company: 80 Marine Armor Units or Zoid Units

Powerplant: Dual Crystal Power Core

Propulsion: 10x Hawking Stardrive

Armament: 4x dorsal Mirai Beam-Projectile Turret

Special Features:

History/Description: The Hammer landing craft is a dedicated Armor transport designed specifically for the transport and maintenence of Marine Armor. Its dual power core and ten drive plants give it the ability to land, deploy Armor, and launch in a very small window and one of its standard missions is covert armor deployment.

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PostPosted: Fri Jul 06, 2007 9:16 pm


Model Number/Ship Designation: DV-30X

Name: Stealthviper

Length: 14 m

Beam: 7 m

Height: 1 m

Crew Capacity: 1 person

Accomodation: 1x Pilot

Company: Semi-sentient Picocyte colony, allows the fighter to self-repair

Powerplant: Microcrystalline Tricore Powerplant


Propulsion: 1x Hyperdrive; 3x Particle Drive; 4x Maneuvering Particle Drives, at right angles to main drives; 1x Slipdrive; Maneuvering Warp Coils in 'wings'

Armament: 2x Missile bay, capable of supporting Arbiter or Pegasus Missiles; 2x Mirai Beam-Projectile Pulse Cannons

Special Features: Mirai Cloak; Anti-emission Inner plating; Hawking Anti-Particle Armor Plating with ablative layer

History/Description: The Stealthviper, while it does bear a slight structural resemblence to the Deathviper, is actually largely unrelated. The only major similarity, both ship classes have been designed to fill the same role of stealth combat fighter. However, the Stealthviper has more than two centuries of scientific research and discovery on the venerable Deathviper. The Stealthviper utilizes an exotic particle-based power system. These particles quickly break down into nothing, leaving our spacial reality, when they pass outside the fighter's skin. Through the use of exotic particles and an anti-graviton emitter, the fighter has virtually no particle emissions. In fact, the only particle emissions are reflected visible light, the craft is even radar transparent. Coupled with the dark coloration of the ship's skin, these components make the ship almost indetectable even without the cloak engaged. This allows the ship to run with shields active and weapons hot, but still draw extremely close to its target (easily within a kilometer).

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:17 pm


Model Number/Ship Designation: MXD-01 <>

Name: Hummingbird

Length: 50 cm

Beam: 50 cm

Height: 10 cm

Crew Capacity: N/A

Accomodation: N/A

Company: Small picocyte colony

Powerplant: Micro-crystalline Quantum Network

Propulsion: 3x Exotic Particle Drive

Armament: 2x Mini Particle Gun

Special Features: Mirai Cloak, Micro-hyperdrive

History/Description: When Victorus first encountered the Sith Observer, he was unsure of its purpose. But after consideration of the device, Victorus was inspired to design a Mirai counterpart. In something of a reversal of roles, it is the Mirai design that bears arms, at the cost of an increased size. However, this is because an addition role of the Hummingbird is advanced patrol with the possibility of anti-personal functions.

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PostPosted: Fri Jul 06, 2007 9:18 pm


Model Number/Ship Designation: Olympus-class

Name: Alliance

Length: 250 m

Beam: 175 m

Height: 80 m

Crew Capacity: skeleton crew - 30 persons

Accomodation: 350 persons

Company: 20x fightercraft; 6x Jumper shuttle

Powerplant: Tri-core Crystal Powerplant

Propulsion: 2x Heavy Drive Pods; 4x Moderate Drive Pods; 4x Manuevering Pods; 4x Retro-thruster Pods; Hyperdrive

Armament: Pegasus Missile Batteries; Mirai Beam-Projectile Cannons

Special Features: Onboard Stargate; Hypernet Comm - allows direct communication with the Mirai, even across great distances; Resident Picocyte Colonies - gives the ship self-reparative capabilities.

History/Description: Alliance is a new Mirai vessel of a unique ship class that was designed for joint operations with the other most powerful nations of the galaxy in the hope of opposing the Sith under command of Darth Oblivion. This ship was formed around the last stargate in the chain that comprises the Intergalactic Bridge built by the Mirai via the Hyperbeacons projecting multiple matter-streams through the stargate. The ship has two primary hangar bays each capable of holding and servicing up to ten fightercraft and also two dedicated Jumper launch tubes linked to a central Jumper Hangar which holds six shuttles of that class. The ship also has an onboard Stargate which allows it to access the gate network when in orbit around a planet. It also has a Templar-designed Ring Transport Device integrated into its systems which has been found on many planets within the gate network.

Key Locations: Main Hold - A large open space in the center of the ship. This is the location of the Stargate and the Ring Transporter.

Tertiary Hold/Transporter Room - The location of the ship's Quantum Transporter, installed by Thoth, that links to an identical transporter on the Star Forge.

Jumper Bay - A small Hangar Bay that stores and maintains the ship's six Jumper Shuttles, but can hold little else.

Starboard Hangar Bay - A large open bay with 10 births.

Port Hangar Bay - A large open bay with 10 births.

Captain's Ready Room - Directly aft of the Bridge, the Captain's Ready Room is the antechamber to his cabin and serves as his private office.

Bridge - The primary control center of the ship. Aft of the Bridge is the Captain's Ready Room and a dedicated lift to the Operations Deck.

Operations Deck - The chamber directly below the Bridge. This deck houses the controls for the Sord Device, the Stargate, the Ring Transporter, and the Hypernet Comm. Adjacent to the Captain's Ready Room is a lift that leads directly from the Bridge to this room.

Mess Hall - A large hall area central to the ship, provides food by order to all crewmen on the ship. Food here is replicated on demand using several dedicated NAMAS systems and the neural impressions of the person ordering the food or a library of previously replicated foods. Additionally, trays of various foods are left out for crewmen to grab without waiting for specially ordered food.

Briefing Room - A large auditorium with fifteen rows of eight seats each divided by a single center aisle. At the fore of the auditorium is a modest stage area with a podium on the left and a large display surface behind it.

Exercise Chamber - A large, circular metal walled chamber, picocytes can fill the chamber, forming everything down to a gaseous layer that creates the appearance of a blue sky and a sun that gives off real light. This chamber is used for training and practice.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:19 pm


Model Number/Ship Designation: MZX-001 Anti-Mecha Zoid

Name: Wing Liger

Length: 75 m

Beam: 20 m

Height: 30 m

Crew Capacity: 1 person

Accomodation: 1 pilot

Powerplant: Crystal Power Core

Propulsion: 4x Leg; Booster Thrusters

Armament: 2x Heat Claws; 1x Heat Maw; Double-Barrel Mirai Beam-Projectile Cannon, mounted on undercarriage; Heat Blades

Special Features:

History/Description: In the face of the new generation of Sith Mobile Suits, Mirai R & D conceived of the zoid, a ground assault mecha whose structure is based on an animal form. These mechs can be extremely mobile and are very well armed. This particular model is the first production prototype, meant specifically for ground assault against Sith Mobile Suits.

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PostPosted: Fri Jul 06, 2007 9:20 pm


Model Number/Ship Designation: MBS - 001

Name: Battle Sphere

Equatorial Diameter: 150 km

Crew Capacity: skeleton crew: 1

Accomodation: 100 million people

Company: Can house anything up to Forerunner-class sized vessels in its docking bays

Powerplant: Self-Contained Zero-Point Energy Well

Propulsion: Hyperdrive; Discontinuum Drive; Slipstream

Armament: Mirai Beam-Projectile Cannons; Arbiter and Pegasus Missiles; Hypertorpedoes; Variable Energy Field Projectors

Special Features: Planetary Defense Shield

History/Description: This station may at first be mistaken for a Death Star, which is of a similar size, but is not such because it lacks the superlaser that the Death Star possessed. In other respects, though, it is similar. The Mirai Battle Sphere is a moon-sized mobile space station meant to be used where War Stations cannot be used. A Battle Sphere is much more mobile than its larger cousin, but has only one tenth the crew capacity. However, Battle Spheres possess equivalent fleet support capabilities and have stronger powerplants. The stronger powerplant allows Battle Spheres to employ planet-grade defensive shields that can only be overcome by a massive barrage from an entire fleet of capital ships.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:21 pm


Name: Hellgate Cannon

Height: 5,000 km

Diameter of Sphere: 1,000 km

Height of a pylon from the surface of the sphere: 500 km

Description: The Hellforge has the same exterior design as the Starforge on which it was based. However, the entire exterior has a matte black coating, making it much harder to see as it reflects little light.

The Hellforge is comprised of a central sphere that contains the main powerplant and serves as a large space station capable of accomodating a sizeable human military force. Extending from the sphere are three evenly distributed flange-like pylons.

A Gateship:
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PostPosted: Fri Jul 06, 2007 9:22 pm


Model Number/Ship Designation: Advanced EXNAMAS

Name: Citicyte

Length: 25 km

Beam: 5.75 m

Height: 5.75 m

Crew Capacity: none

Accomodation: none

Powerplant: Unknown

Propulsion: Unknown

Armament: Unknown, Hyper-Medusa Cannon

Special Features:

History/Description: This "vessel" is actually formed of a sentient colony of picocytes acting in unison. Initially born through Dorian's experimentation with picocytes, these vessels are seen as an advanced type of EXNAMAS.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:23 pm


Name: Hypernet

Description: A network of stationary bodies permanently located in hyperspace. They have been placed there by the Mirai and are based primarily on technology garnered from Centerpoint Station. Their main purpose is to act as a communications network for the Mirai. However, they also act as hyperspace beacons that allow Mirai ships to 'submerge' themselves in hyperspace, in a manner somewhat parallelling earth submarines. Furthermore, the beacons are outfitted with unique matter-energy transporters that enable Mirai operatives to teleport across the galaxy nearly instantaneously.

Accessing this network is impossible to all but the beacons because of the nature of the communication medium (it isn't radio or subspace, but something like that). And if the integrity of the outer skin is breached by anything, even phased, or the beacon is moved, it self-destructs by forming a subspatial rift.

The Enterprise-D on the brink of a Subspace Rift (that threatened the entire Alpha Quadrant)
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PostPosted: Fri Jul 06, 2007 9:24 pm


Name: Mirai War Station

Height: 500 km

Beam: 500 km

Powerplant: Crystal Power Core

Accomodation: 1 billion persons

Company: 5 million fightercraft

Armament: 5x High-Yield Antineutron Beam Turret; 1,000,000,000+ Mirai Beam-Projectile Turrets; 50,000 Ventral Missile Launchers

Defensive Technology: Ultra-Heavy Hawking Anti-particle Armor Plating with Ablative layer; Anti-energy Wave-Casters; Quantum Matrix Shield Generator

Purpose: The Mirai War Station is a highly defensible Normal-Space Station that can provide refuge, refit, and resupply for any ship of the Mirai fleet. At any given time, one War Station may have up to ten Moreval-class cruisers that operate from the station.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:25 pm


Name: The Sword of Damocles

Length: 9 km

Height: 750 m

Beam: 750 m

Powerplant: Multi-Crystalline Power Net

Accomodation: Dorian, can be remodulated to accomodate a limited number of other individuals

Armament: The Sword of Damocles - The main weapon of the ship is a powerful beam, based on the Hellgate Cannon, but one which also delivers a stream of picocytes travelling at nearly the speed of light. The end result is a beam that penetrates all things and instantaneously converts all matter caught within the beam into picocytes, which are directly under the control of Dorian.
Spyder Missiles - Also comprised of clusters of picocytes, these missiles are high speed and highly maneuverable. Once they ake contact with their targets, these missiles beginning to break down the target to produce more picocytes, which in turn break down more of the target matter until the target has been completely eliminated.

A Spyder Missile using its legs for locomotion inside a ship:
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Description: This is the personal vessel of Dorian, no longer an EXNAMAS. This ship is comprised entirely of picocytes, molecular crystalline formations that possess limited intelligence and can manipulate their immediate surrounds through locomotion. These picocytes are directly controlled by Dorian and capable of emitting two types of monopolar quantum field, one that attracts, another that repels. When clustered together, picocytes are replicant and thus can reproduce to massive numbers through direct matter conversion.

The ships recieves its name for the fact that Dorian is creating primitive life, a force which he considers to be the most potent and dangerous in the universe. The picocytes even have tiny, life-like fields of the Force, though too small for any organic being to manipulate individually.

A view of the front of the ship:
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The ship viewed from the rear and slightly to the side:
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PostPosted: Fri Jul 06, 2007 9:26 pm


Model Number/Ship Designation: DVAS - Light

Name: Ghost-class

Length: 75 m

Beam: 50 m

Height: 30 m

Crew Capacity: skeleton crew - 1; standard crew - 5

Accomodation: 50 persons

Powerplant: Crystal Power Core

Propulsion: Discontinuum Drive; Hyperdrive

Armament: Antineutron Beam Array - 2x Dorsal, 2x Ventral;4x Mirai Beam-Projectile Turrets, at each end of the two pylons; 4x Forward Firing Arbiter Missile Launchers, at each end of the two pylons

Special Features: Mirai Cloak

History/Description: One of the newest Mirai vessels, this ship is relatively lightly armed as it is meant to act as a stealthed scout which would operate under cloak most of the time. This ship is also used, in a limited capacity, for carrying sensitive cargo because it is quick and agile.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Fri Jul 06, 2007 9:27 pm


Model Number/Ship Designation: DVA-01

Name: Lantis-class Long Range Carrier Station

Length: 21 km

Beam: 21 km

Height: 7 km

Crew Capacity: Skeleton crew - 25 persons

Accomodation: 7 million persons

Powerplant: 3x Microcystal Power Core

Propulsion: Discontinuum Drive; Hyperdrive

Armament: 500,000x Mirai Beam-Projectile Turrets; Pegasus Missile
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Company: capacity for up to five thousand fighter craft; 300x "Jumper" shuttles
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Special Features: Stargate, equipped with Iris and barrier shield; Overshield

History/Description: Based on ancient designs for Miraluka colony ships, this new ship class is meant to bridge the divide between war stations and Harbinger carriers. These ships also carry built in "Stargate" devices which allow instantaneous transportation between ships of this class across the galaxy as well as potential use of the Sith Supergates.
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OLD GUILD: Mechanics (Locked)

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