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The Wild Hunt

Shirtless Giver

9,625 Points
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PostPosted: Tue May 27, 2014 10:18 am
Cherry Lovette



Approved!

By the way, you might want to put your skills/summons section of your profiles into spoilers. That way it looks more clean and organized.

To do that you type [ spoiler] [/ spoiler] (like you would with any BBcode; no spaces).  
PostPosted: Tue May 27, 2014 10:22 am
A Stray Sheep
Cherry Lovette



Approved!

By the way, you might want to put your skills/summons section of your profiles into spoilers. That way it looks more clean and organized.

To do that you type [ spoiler] [/ spoiler] (like you would with any BBcode; no spaces).
Will do. Thanks Shane :3  

Cherry Lovette

Dangerous Werewolf

7,200 Points
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izeromus

Married Gekko

PostPosted: Tue May 27, 2014 4:26 pm
            User Image


                                              MAIN INFORMATION


                                          Full Name: Abel Augustus
                                          Nicknames:
                                          Age: 21
                                          Birthdate: 21/09
                                          Gender: Male

                                          Culture: Lumirian
                                          Languages: Vaet Nocturnum

                                          De Facto - Commom
                                          Fluent - Demonica
                                          Basic - Elvish

                                          Nation: Nocturne
                                          Rank: Novice
                                          Title: Citizen


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                                              MAJOR INFORMATION


                                          Bloodline: Diabolus
                                          Class: Weapon Master
                                            Sub-Class: unlocked at expert rank

                                          Strength: 12
                                          Speed: 6
                                          Sin: None
                                          Gene Mods: None

                                          Energy Color: Dark Red
                                          Energy Meter: 550
                                          Element: Main: Fire - Secondary: Wind
                                          Battle Strength: Close Combat
                                          Battle Weakness: Ranged Combat, hand to hand

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:


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                                              EQUIPMENT INFORMATION


                                          Weapons:
                                          • Claws/Talons (Trait)

                                          • Horns (Trait)
                                          Armor:



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                                              SKILL INFORMATION


                                          Elemental
                                            • Fireball E
                                            A basic ability; jabs and punches produce miniature fireballs and missiles of flame.

                                            • Flame Deflection E
                                            This spell uses energy equivalent to the power of the deflected fire-based attack.




                                          Bloodline
                                            • The Sight
                                            Just like their counterpart the Diabolus can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                                            • The Mark of the Devil
                                            Each of the Diabolus bloodline maintains the "Mark of the Devil" which signifies their resemblance to their Satanic bloodline. These things are something which cannot simply be ignore and each little trait grants the Diabolus a little gift of a sort. It is a shame that they are born within no more or no less than two traits.
                                            Claws/Talons - They fingernails maintain a fixed length of two inches. They are more like hardened, black, obsidian claws than fingernails and can tear through flesh like paper.
                                            Horns - To put it simply the horns are a strong asset and maintain an entire move set for their soul capabilities. The strength of the horns, upon birth, are equivalent to strength of a C-Ranked material. With each rank they grow til they cannot. (ex. Trainee=C, Novice=B, Adept=A, Expert=S, Master=SS, Sage=SSS)

                                            • Deception E
                                            Though they have physical abnormalities the Diabolus take use of this very basic technique to mask both their spiritual signature and physical presence. This is to make them seem as ordinary as a human to all others.


                                          Weapon Master
                                            • Dulled Edge E
                                            Instead of sharpening the blade, it becomes as dull as a butter knife, allowing the user to train against an ally with their favored weapon, or capture a target without killing them. This can be canceled out at anytime after the first post.

                                            • Sharpen E
                                            A basic ability all weapons masters are capable of learning. By channeling a small fraction of their energy into any kind of blade they can increase that blade’s ability to cut, to the point that they’d be capable of cutting through most kinds of wood with even the dullest of edges. It costs 5 energy for every additional post.



                                          Sub-Class




                                          Hand-to-Hand/Weapon




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                                              CHARACTER INFORMATION


                                          Personality: Abel might look calm and quiet but that is only when he is drinking, unlike most from the Vaet Nocturnum Religion Abel does not care about Race or anything of the sort, from that Religion he only takes the lust, and gambling part, the rest is bullshit for him, Abel will gladly watch the world burn as long as he is not the one to be blamed but do not be quick to judge, he would also gladly help and do nice things if he "gains" for it.
                                          Sexuality: Straight
                                          Quote: "Power is always dangerous. Power attracts the worst and corrupts the best."
                                          Height: 6'0
                                          Weight: 176 lbs
                                          Eye Color: Violet

                                          Favorites:
                                            • Dark Red
                                            • Steak
                                            • Ferret


                                          Theme Song: Sweet Dreams
                                          Battle Theme: Warrior Concerto


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                                              BACKGROUND INFORMATION


                                          xxxxx


 
PostPosted: Tue May 27, 2014 5:07 pm
izeromus


- Your Strength/Speed would be 12/6
- List the passive bloodline skills as well.  

Sean_Nero_Desmond

Demonic Knight

3,950 Points
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A faint smile

Dedicated Friend

PostPosted: Tue May 27, 2014 5:09 pm
izeromus


Your stats would be 12 str and 6 sp. The diabolus start out as 9/5 but with the weapon master bonus grants you a +3 and +1 to speed and strength respectively. On another note, you may want to reconsider going to Yuran. There's a lot of beings there that would end up wanting to hunt you in the long run.
 
PostPosted: Tue May 27, 2014 8:13 pm
izeromus


Good to go!
 

A faint smile

Dedicated Friend


Dopy Grimes

Aged Millionaire

4,700 Points
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PostPosted: Sat May 31, 2014 9:39 pm
            User Image


                                              MAIN INFORMATION


                                          Full Name: Gabriel DSM
                                          Nicknames: Gabe
                                          Age: 28
                                          Birthdate: 01/01
                                          Gender: Male

                                          Culture: Elvhanan
                                          Religion: Justoastrianism
                                          Languages:

                                          De Facto - Elvish
                                          Fluent - Common
                                          Basic - Angelica

                                          Nation: Yuran
                                          Rank: Novice
                                          Title: Citizen


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                                              MAJOR INFORMATION


                                          Bloodline: Waktu
                                          Class: Berzerker
                                            Sub-Class: nothin'

                                          Strength: 9
                                          Speed: 7
                                          Sin:
                                          Gene Mods:

                                          Energy Color: Grayish white
                                          Energy Meter: 550
                                          Element: Water
                                          Battle Strength: Waktu and Berzerker strengths
                                          Battle Weakness: Waktu and Berzerker weaknesses

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:


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                                              EQUIPMENT INFORMATION


                                          Weapons:
                                          Armor:


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                                              SKILL INFORMATION


                                          Water
                                            • Streaming Water
                                            • TEXT HERE
                                            • TEXT HERE


                                          Waktu
                                            • TEXT HERE
                                            • TEXT HERE
                                            • TEXT HERE


                                          Berzerker
                                            • TEXT
                                            • TEXT HERE
                                            • TEXT HERE


                                          Sub-Class
                                            • TEXT HERE
                                            • TEXT HERE
                                            • TEXT HERE


                                          Hand-to-Hand/Weapon
                                            • TEXT HERE
                                            • TEXT HERE
                                            • TEXT HERE


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                                              CHARACTER INFORMATION


                                          Personality: Cocky and reckless basically sum up Gabe, but when pressure really gets put down on him he can be quite reliable to have in a team. Loves to mock his enemies and allies. Lacks focus most of the time and isn't very bright.
                                          Sexuality: Hetero
                                          Quote: "They call me El Queso Grande!, that means Brave Warrior or somethin'!"
                                          Height: 6'11''
                                          Weight: 190 lbs
                                          Eye Color: Brown

                                          Favorites:
                                            • No favorite color
                                            • Carr...Strawberries
                                            • RABBITS!!!


                                          Theme Song: BeforU - BREAKDOWN!
                                          Battle Theme: Asheru - Judo Flip


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                                              BACKGROUND INFORMATION

                                          xxxxx


 
PostPosted: Sat May 31, 2014 9:50 pm
malavaes


You can learn all the E rank skills for your class, bloodline, and element.

Checked, you could only learn that 1 skill


Approved  

Sean_Nero_Desmond

Demonic Knight

3,950 Points
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Sorgaren
Crew

Enduring Receiver

9,700 Points
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PostPosted: Mon Jun 02, 2014 7:12 pm
            User Image - Blocked by "Display Image" Settings. Click to show.


                                              MAIN INFORMATION


                                          Full Name: Amias Nicht
                                          Nicknames: "Neverywhere"
                                          Age: 816
                                          Birthdate: The Beginning
                                          Gender: Male

                                          Culture: Volana (Less militaristic, more about the 'not caring about social norms, society, etc'.)
                                          Religion: Vangelist/Vaetian. Believes that neither power is truly superior to the other, and all of creation will be squabbling for all eternity as a result.
                                          Languages:

                                          De Facto - Demonica
                                          Fluent - Common
                                          Basic - Meritian

                                          Nation: Nocturne
                                          Rank: Novice
                                          Title: Citizen


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                                              MAJOR INFORMATION


                                          Bloodline: Pagan - God of Nothingness
                                          Class: Gunslinger
                                            Sub-Class: unlocked at expert rank

                                          Strength: 6
                                          Speed: 9
                                          Sin: --
                                          Gene Mods: --

                                          Energy Color: Grey
                                          Energy Meter: 550
                                          Element: N/A
                                          Battle Strength: Defense
                                          Battle Weakness: Offense

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent: Not yet


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                                              EQUIPMENT INFORMATION


                                          Weapons: For now, basic firearms. We'll get to making special ones later.
                                          Armor:


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                                              SKILL INFORMATION




                                          Bloodline - Pagan God - Nothingness
                                            • Lyr (E-C-rank)
                                            • Distance Closing (E-B-rank)
                                            • Cutting Edge (E-C-rank)
                                            • The Absence (E-C-rank)
                                            • The Return
                                            • The Wall (B-rank)


                                          Class - Gunslinger

                                          Universal:
                                            • Glancing
                                            • Glancing Shot
                                            • Soften
                                            • Gun Toss
                                            • Energy Bullet
                                            • Perfect Timing
                                            • Disarm


                                          Semi-Auto:
                                            • Pistol Whupping
                                            • Snap Shot
                                            • Trick Shot
                                            • Dual Dance
                                            • Rapid Chain


                                          Revolver:
                                            • Pistol Whupping
                                            • Snap Shot
                                            • Trick Shot
                                            • Dual Dance
                                            • Rapid Chain


                                          Shotgun:
                                            • One Arm c**k
                                            • Bullet Rain
                                            • Blowback


                                          Cannon:
                                            • Frag Shot



                                          Sub-Class
                                            • TEXT HERE
                                            • TEXT HERE
                                            • TEXT HERE


                                          Hand-to-Hand/Weapon
                                            • Gun Kata
                                            -- Assassin Stance
                                            -- Slanted Stance
                                            -- Linear Stance
                                            -- Transition One

                                            • Jiujitsu


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                                              CHARACTER INFORMATION


                                          Personality: The easiest way to describe Amias would be in three words; Wise, Berating, and Mobile. He is almost always traveling--as he has for hundreds of years--influencing the world only when he deems it absolutely necessary. Those who know of Amias consider him a great voice of wisdom and influence; like all Pagan Gods, he's been around through the thick and thin of it.
                                          Sexuality: Cares not for sex.
                                          Quote: "I would have given you the same answer eight hundred years ago."
                                          Height: 6'0"
                                          Weight: Weightless
                                          Eye Color: Grey

                                          Favorites:
                                            • Grey
                                            • Doesn't eat
                                            • Turtles
                                            • None


                                          Theme Song:
                                          Battle Theme:


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                                              BACKGROUND INFORMATION


                                          xxxxxTo be perfectly honest, there isn't much about Amias that modern day citizens of Axiom would even find remotely interesting. He's lived since the beginning of the Pagans, witnessed the changes in kings and power, even seen Angels descend from the heavens, and demons rise from hell. Nowadays, he simply uses the knowledge and wisdom he's gained to criticize those he encounters. Battle isn't really his thing, but when necessary...he's quite formidable.


 
PostPosted: Mon Jun 02, 2014 8:19 pm
            User Image


                                              MAIN INFORMATION


                                          Full Name: Lusacan
                                          Nicknames: Dragon of the Night, Azrael,
                                          Pre-Vampire Age: 20
                                          True Age: 60
                                          Birthdate: Unknown/Unimportant
                                          Gender: Male

                                          Culture: South Fraxonite
                                          Religion: Athiest
                                          Languages:
                                          De Facto - Common
                                          Fluent - Demonica
                                          Basic - Angelica

                                          Nation: Nocturne
                                          Rank: Adept
                                          Title: Citizen Royal Guard


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                                              MAJOR INFORMATION


                                          Bloodline: Vampirism
                                          Class: Gunslinger

                                          Strength: 6
                                          Speed: 9
                                          Sin:
                                          God Mark:
                                          Gene Mods:

                                          Energy Color:
                                          Energy Meter: 1000
                                          Element: Wind
                                          Battle Strength: Ranged Combat
                                          Battle Weakness: Melee Combat

                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:


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                                              EQUIPMENT INFORMATION


                                          Weapons:

                                            Armor:


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                                                  SKILL INFORMATION


                                              Air/Wind

                                                • Air Suction [ E ]
                                                A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull.
                                                • Air Punch/Kick [ E ]
                                                Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession.
                                                • Air Funnel [ D ]
                                                An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people.
                                                • Air Shield [ D | E-SSS ]
                                                The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects. This uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.
                                                • Gliding [ D ]
                                                They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air below you.
                                                • Air Spout [ D | +10 beyond 2 posts ]
                                                Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.
                                                • Break Wind [ D ]
                                                The user giving out a large amount of air out from their behind. This is best used whenever someone decides to attack from behind. It can give out a large odor out of if wanted, to distract the enemy and probably make them cover there nose.
                                                • Great Breath [ D-A ]
                                                By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.
                                                • Air weapons [ C ]
                                                The user may now create blades out of the wind. These blades are no sharper than a sword. If the stream of air is broken the sword breaks. Any other weapon works under the same principle except staff. The staff is not unbreakable but it won’t break if you cut the air stream instead it will die out after seven posts.
                                                • Enhanced Speed/Jump [ C ]
                                                The user pushes wind around their bodies to make them move faster by 2 ranks. This skill will also allow them to jump as high as two stories. This lasts 2 posts.
                                                • Air Blast [ C | C-S ]
                                                A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the user's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. This is an advance version of the Air Punch/Kick because it is a constant stream of Air. This is blunt force.

                                                C= A tackle
                                                B= Kick of horse
                                                A= Car
                                                S= BUS!


                                              Vampirism - Passives

                                                • Regeneration
                                                This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through a non vital organ and by Sage you can deal with a removed arm or leg, as well as internal damage to the organs. [ D=trainee C= novice B= adept A = Master S= sage ]
                                                • Telepathy
                                                A skill that simply allows vampires to communicate with other vampires only, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same city or country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.
                                                • The Rite of Blood [ Requires Master Rank ]
                                                Upon obtaining master rank, you may use this ability only once in your lifespan, so choose wisely. If you have personally killed someone, usually by draining them, you may bring them back as a vampire hybrid. If they're human, they'll simply become fully vampire, but any other race will be mixed in. The ritual is simple; shove a liter of blood down their throat, and then bring them somewhere with no light. Not even moonlight. If this is done within 24 hours of their death, after a few minutes they'll rise up, as your progeny. Being a progeny has benefits and losses. The one who turned you into a vampire will always feel the desire to protect you, and will not do harm onto you. Similarly, you will feel the same protective instinct, preventing you from harming them as well. The one who turned you can get you used to being a vampire; to the life of bloodlust, avoiding the sun, whatnot. However, you will always be connected to them in a way some may not like. Their words will influence you, and greatly. While they cannot simply 'command' you, they can make you want to do things that you wouldn't ordinarily do, and could almost certainly make you do things that you would ordinarily do. You want to impress them. They're like your rolemodel, and your mind can fall under the mercy of their will. This is the benefit of owning a progeny.


                                              Vampirism - Skills

                                                • Nightshade [ D ]
                                                Though usually just for aesthetics this is actually a skill used in confusing the enemy. During the time of the dodge you leave a dark mist there. You still dodge it the regular way but you just block out their sense of sight.
                                                • The First Shadow [ D ]
                                                This spell can be done in darkness or in light, like all shadow techniques. Obviously, in darkness, it's much more difficult to detect, although never to the point of fully camouflaging with the environment. The vampire casts a shadow up to fifteen feet outwards, either in front of you or behind you (or to the side). When the shadow gets close enough to a victim, they will rise out of the ground and grab at the enemy's legs, preventing them from moving until the shadow has been destroyed. The shadow will take a few seconds to melt away even if completely annihilated, so you can't just instantly break free if you manage to destroy it. During this period of time, the vampire can easily close the distance and attempt at your murder.
                                                • Dreadmist [ D ]
                                                A skill that comes with most vampires, upon using this skill a thick fog rolls in. The fog is normally around to help hide the vampire, making it more difficult to fight them. From being created from the supernatural, this tampers with the senses of sight and smell, making it nearly impossible to see beyond 5ft. The sense of smell becomes confused, rendering it useless as everything around the target now has the same smell. This fog affects the entire area for 5 posts.
                                                • The Shadow of Pain [ C ]
                                                The second shadow. This shadow can be manipulated to take the form of whatever you like. It can break into a blade and shield, very sturdy and very capable of variating through forms. It can turn into a bow, an axe, anything. More importantly, the shadow can crawl onto the enemy once they've made impact with whatever it is that you have molded it into. If, for example, the enemy were to strike your shadowed blade, it would crawl along the length of their weapon (and quickly), making it to their neck in an attempt to strangle them. Or their ears to poke out their ear-drums. Or their eyes to... well, you get the idea. The shadow lasts for six posts, and is slightly sturdier and sharper than steel. The shadow can also coat itself around spells, increasing their strength by one rank, although this completely absorbs the shadow.
                                                • Feeling Batty? [ C ]
                                                A common ability used in traveling, even if the vampire is fast turning into a bat swarm is much more preferred if the distance is far. Though this is limited to within the city it does its job well. It cant be used if you were attacked in the previous post.


                                              Gunslinger - Skills

                                                • Glancing [ E ]
                                                This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.
                                                • Glancing Shot [ E ]
                                                Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.
                                                • Soften [ E | Novice+ ]
                                                By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.
                                                • Gun Toss [ D ]
                                                A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.
                                                • Energy Bullet [ D | E-S ]
                                                This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.
                                                • Blade Bullet [ D ]
                                                By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.
                                                • Spear Bullet [ D ]
                                                By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.
                                                • Perfect Timing [ D ]
                                                Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.
                                                • Disarm [ D ]
                                                Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all, this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow and you break it.
                                                • Coin Toss [ C ]
                                                Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.
                                                • Ricochet Shot (bullet-bullet) [ C ]
                                                An advanced version of the Ricochet Shot, instead of bouncing a bullet off of a stationary object like a wall, this version bounces the bullet off of another bullet that was shot a split second earlier. The two bullets are timed perfectly and set at just the right speed with energy so that they bounce off of each other and shoot at a perpendicular angle from their angle of collision. This skill can also be used with only one bullet if there is already a projectile (ex: arrow, shuriken) to bounce the bullet off of. However, this method is riskier and not as accurate due to the fact that the first projectile was not aimed for the purpose of the skill.


                                              Gunslinger - Revolver

                                                • Pistol Whupping [ E ]
                                                The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy.
                                                • Snap Shot [ D ]
                                                Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.
                                                • Trick Shot [ D ]
                                                This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard.
                                                • Dual Dance [ C ]
                                                One of the many skills for the revolver that can also be done with the handgun and with the sawed off shotgun. This is a chain of Glancing shots till you run out of ammo but there is something special to it. With each shot you take you move by spinning and taking a step towards any direction, ducking is opt
                                                • Ricochet Shot [ C ]
                                                From the name itself you literally bounce the shot off of an object to hit the enemy. Using coin toss with this is quite effective. Best used when the enemy is hiding behind an object, using the coin toss to see the opponent(if possible) or remembering where they went you estimate where you shoot so that it is possible to make the bullet bounce off another object to hit them. Alternative it may be fired towards an object to hit the enemy from any angle even if you have a clear shot.
                                                • Rapid Chain [ C ]
                                                Quite simply this: In a matter of three seconds you fire out all of the bullets in the current Revolver, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a STRAIGHT line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.
                                                • Bullet Shower [ C ]
                                                This is a semi-dangerous move for the gunslinger when used with the revolver. You preform a somersault and make sure you pass over the enemy, during the time your head is pointed to the ground right above your enemy you shoot ALL of your bullets in a rapid attack. You cannot reload during this post.


                                              Gunslinger - Shotgun

                                                • One arm c**k [ E | Passive ]
                                                A ability for the pump action shotgun. It takes a certain degree of skill to be able to do this with two pump action shotguns this skill is a gunslinger only skill though other people may still do the one arm pump with one shotgun. This means you may use two pump/lever action shotguns at a time.
                                                • Bullet Rain [ D ]
                                                Shotguns are unique in that each round fired is, in actuality, a number of balls (Shot) that spread out. Bullet Rain uses this unique feature of shotguns by shooting it into the air rather than directly at the target. As the balls flies up into the air, they disperse, and continue dispersing, until they fall back to the ground at the same speed that they were shot but with a much wider range. This rain of bullets is the skill, Bullet Rain, and it will cover a large area around the user (5 meters of dense coverage and several more meters of increasingly sparse coverage as the range increases). The user himself/herself is not harmed thanks to a shield of energy that repels the bullets from him/her.
                                                • Blowback [ C ]
                                                Simply an insane move you jump onto the enemy's weapon or shield and fire at the arm/arms holding it. This is the alternative of the disarm for the shotgun though this is not meant to simply disarm them but to dismember them.


                                              Gunslinger - Semiautomatic Pistol

                                                • Pistol Whupping [ E ]
                                                The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy.
                                                • Snap Shot [ D ]
                                                Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.
                                                • Rapid Reload [ D | Passive ]
                                                Using this skill not only can you Attack, reload and then attack again and then reload again in the same post but you also show off. It depends on you how you show off to reload though.
                                                • Trick Shot [ D ]
                                                This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard.
                                                • Dual Dance [ C ]
                                                One of the many skills for the revolver that can also be done with the handgun and with the sawed off shotgun. This is a chain of Glancing shots till you run out of ammo but there is something special to it. With each shot you take you move by spinning and taking a step towards any direction, ducking is opt
                                                • Rapid Chain [ C ]
                                                Quite simply this: In a matter of three seconds you fire out all of the bullets in the current Revolver, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a STRAIGHT line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.
                                                • Bullet Shower [ C ]
                                                This is a semi-dangerous move for the gunslinger when used with the revolver. You preform a somersault and make sure you pass over the enemy, during the time your head is pointed to the ground right above your enemy you shoot ALL of your bullets in a rapid attack. You cannot reload during this post.


                                              Gunslinger - Canon

                                                • Frag Shot [ E ]
                                                Standard attack for the cannon. The gunner uses a fragmentation round and fires it. Upon impact, the round explodes and sends shrapnel flying in all directions.
                                                • Grape Shot [ C ]
                                                Fire a canister of grape shot at your enemy. Like a shotgun, the grapeshot fires out around twelve to fifteen small iron balls at your opponent(s) within the blast radius.
                                                • Breath of the Dragon [ C ]
                                                sing a glass canister of flammable liquid, the cannon will turn into a massive flamethrower, shooting a stream of flames at a distance of 10 meters. The drawback of this skill is that it takes two posts to reload (one post for the weapon to cool down and one weapon to reload.)


                                              Gunslinger - Gun Kata

                                                Stage One

                                                • Assassin Stance [ E ]
                                                The most basic of all firing stances, the user stays in a natural shoulder width stance with his two weapons outstretched directly in front of him. This stance maximizes two handed firing power, as well as balances accuracy in both hands. It covers only one direction, but when is very effective facing a single opponent directly in front of them. The weakness is that any other approachable enemy can flank the user on any unarmed side.
                                                • Slanted Stance [ E ]
                                                The user goes from standing at an even footed balanced stance to an elongated side lung stance with both pistols out in front in a standard firing position. This stance is often used to create a zig-zag motion of stepping, working on an arch style movement to avoid up incoming gun fire from one direction. Although effective, this movement can be quickly overcome when used against more than 2 opponents shooting, or 2 opponents shooting from different angles.
                                                • Linear stance [ E ]
                                                This stance is similar to the slanted stance, but differs in the application, situation, and firing position. Still entering the side lunge stance, the user extends the same arm as the extended leg out to his side and hangs the other weapon over his head pointing in the same direction. This stance is used when facing two attackers, or two attackers on opposing sides of his body. Positioning themselves in a bladed, more narrow positioning, the enemies have a greater chance of missing him, as well as hitting their friends on the other side of the now narrowed user. The user is very easily able to transition from side to side in this stance, keeping both his sides covered with fire. There are easily overcome if an enemy fires from his broadened side, as he poses a bigger, more open target from that angle.
                                                • Transition one [ E ]
                                                A simple technique that allows the user to transition from one stance to another while keeping themselves cleared of return fire. User essentially stays in one central spot as they transition. [ Only transition to 2 other stances ]
                                                Stage Two

                                                • Perpendicular Stance [ D ]
                                                Even in stage 2, the basic footing and positioning of the stance doesn't change. Moving his feet into the slanted stance, the user points the weapon on the side of his back leg in-front of him, and points the weapon on his other side straight out on a 90 degree angle. This way can cover 2 separate directions while still avoiding return fire. The obvious weakness is a flank to the unguarded side and from behind.
                                                • Reload dance [ D ]
                                                The user is more accustomed to their weapon of choice, and is thus able to more properly reload his weapon when the energy is low or running out. The user simple drops the power cell, flips the pistol to a hammer grip to free up some fingers, and is able to flick a new power cell into his weapon. The weapon cannot be discharged in the turn that it is reloaded.
                                                • Over-under Shot [ D ]
                                                Used while in the perpendicular stance, this simple shot allows the extended side weapon to move under the weapon outstretched to the front, allowing the user to cover the opposite side as well, easily covering one of the weaknesses this stance has.
                                                • Quick Draw 1 [ D ]
                                                The User is now adept enough to draw one of his pistols and immediately fire it at the hip with a fair amount of accuracy (aiming for center of mass on the enemy). Although quick, it is rather obvious what the user is trying to do.
                                                Stage Three

                                                • Over the shoulder [ C ]
                                                Instead of making a stance transition, the user is now able to move on outstretched weapon behind him, aiming to cover his back in a quick and brutal motion. The obvious weakness of this style is that one would need to have a way of seeing behind him to make this absolutely effective, but it can also serve as a wonderful suppression technique to deter people from coming up the users flank. [ Only usable in Slanted stance, assassin’s stance, perpendicular stance, and circle stance. ]
                                                • The Cross Stance [ C ]
                                                The user stands in a natural, shoulder width stance with both weapons stretched out to his sides. The weapons form a line of fire power that is easily usable in a hallway (to cover both sides) as well as minimizes the target size and space for return fire to hit.
                                                • Double trigger [ C ]
                                                The user is now adept enough with their choice weapons that they can pull the trigger twice in the time it takes someone else to pull the trigger once. This allows them to add even more fire power to their monstrous all out gun assault. [ Essentially allows the user to have 2 bullets per attack. These bullets do count against ammo count. ]
                                                • Transition 2 [ C ]
                                                The user is now comfortable enough, as well as studied their fire fights, to comfortably transition with higher level, more advanced stances and movements while still able to carefully avoid return fire. This rendition adds in spins and other small movements to move across the battle field. [ Allows for the transition to 3 other stances [exiting the one you were in] ]
                                                Stage Four




                                                Stage Five




                                                Stage Six






                                              Dark Slayer Style

                                                • Alas [ D ]
                                                This combination of moves is quick not powerful and may easily be underestimated because of its rank. Step forward and swing the katana while still in its saya (Scabbard) at the enemy's side with your left hand. Being blunt it would feel like a quick punch. Quickly bringing the sword back to your waist, use the other hand to grip the katana and unsheathe the blade, striking at the opponent.
                                                • Sleeves [ D ]
                                                A quick double slash attack that will leave your opponent surprised on what happened. As soon as the opponent is within range unsheathe the sword slashing horizontally its held in a reversed grip. as soon as that is done forcefully sheath it cutting into the target a second time. A good way to do this is to jump towards the target or step forward.
                                                • Lighter [ C ]
                                                A quick and devastating two slash attack its primary objective is to slice through the target. Step towards the enemy and unsheathe the sword quickly upwards making sure you unsheathe it holding it in the regular grip. This will serve as your slash. The trick to its power is you make sure that even before half of your sword is unsheathed the bladed edge already makes contact making it that as you unsheathe they get cut. Once you slash upward as high as you can you may choose either of the following. The first one is to push upward as the slash ends to send the enemy a few feet up the second is to turn the blade rapidly to slash downwards then calmly sheath the sword again.
                                                • Blind Side [ C ]
                                                A counter attack from an attack from behind. As soon as you notice they are attacking from behind unsheathe sword while turning to face them making sure you step back, utilize your turning and unsheathing to create a slash across their waist. Jump then towards the enemy holding the katana with both hands as you slash downwards.
                                                • Dual Trap [ C ]
                                                In case you are attacked from both behind and from the front its best to use this. Step back and thrust the bottom of the sheathed sword into the gut of your opponent from behind. Then unsheathe the blade from this point and step forward, slashing through the opponent attacking from the front. In the same fluid motion, the user will spin their body, their blade up high from the first slash. Spinning the body, the user will slash downwards at the enemy behind them, who is still recovering from the first strike.
                                                • Ashes [ C ]
                                                Unsheathe the blade slashing diagonally upwards and allow the momentum of this slash to flow and spin you. Quickly hold the sword with both hands and as you are about to complete the spin swing the weapon into the waist of your target by chopping diagonally downwards. End by pushing the weapon in then out of the enemy before sheathing it.
                                                • Erase [ C ]
                                                Unsheathe the sword as you somersault over the target remember that you twist yourself causing you to spin as you somersault. You land behind the enemy as you chop down with the weapon then sheath it. You may slash or block as you spin in the air.



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                                              CHARACTER INFORMATION


                                          Personality: Lusacan appears to be a normal person. He hides his Vampiric side fairly well, able to control his desire for blood, but that doesn't mean he doesn't kill, in fact he enjoys killing people. He loves the feeling as he's drenched in blood, hearing the screams of his victims as he's slowly letting them bleed out, drinking his blood, it invigorates him, makes him feel alive. But he hides that side of him, he keeps it under wraps, making sure no one lives to see the true side of him.
                                          Sexuality: Bisexual
                                          Quote:
                                          Height: 72 inches
                                          Weight: 180 lbs
                                          Eye Color: Blood red

                                          Favorites:
                                            •Food/Drink: Blood


                                          Theme Song:
                                          Battle Theme:


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                                              BACKGROUND INFORMATION


      xxxxx Lusacan doesn't remember anything before the first time he feasted on his first Human. All he remembers is the blood...all the blood...all the tasty blood. For the first twenty years of his life...his new life I should say, he was uncontrollable. He fed nightly, he didn't care if he was caught or not, he just fed. But he was smart, he didn't stay in the same place for long, he was moving constantly, but over time he learned to control the urges, but he still loved the thrill of giving in to them. It wasn't until he met a boy, no a beast, that was running did he find a purpose. He watched over Brydent, killing the humans that were after him at times, up until he reached Nocturne, then Lusacan disappeared for two years, now he's returned.


       

      Sean_Nero_Desmond

      Demonic Knight

      3,950 Points
      • Battle: Knight 100
      • Demonic Associate 100

      The Wild Hunt

      Shirtless Giver

      9,625 Points
      • Beta Citizen 0
      • Beta Explorer 0
      • Beta Critic 0
      PostPosted: Mon Jun 02, 2014 8:52 pm
      Enzio Kageryuu


      Approved!  
      PostPosted: Tue Jun 03, 2014 8:36 pm
                User Image


                                                  MAIN INFORMATION


                                              Full Name: Akiba Jäger
                                              Nicknames: N/A
                                              Age: 19
                                              Birthdate: November 1st
                                              Gender: Male

                                              Culture: Volana
                                              Religion: Atheist
                                              Languages:

                                              De Facto - Common
                                              Fluent - Angelica
                                              Basic - Elvish

                                              Nation: Yuran
                                              Rank: Novice
                                              Title: Citizen


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                                                  MAJOR INFORMATION


                                              Bloodline: Human
                                              Class: Weapon Master
                                                Sub-Class:

                                              Strength: 9
                                              Speed: 7
                                              Gene Mods: N/A

                                              Energy Color: Red
                                              Energy Meter: 850
                                              Element: Air
                                              Battle Strength: Controlling the flow of combat
                                              Battle Weakness: Can't deal with lots of magic and explosions

                                              Fights Won: 0
                                              Fights Lost: 0

                                              Completed Quests
                                                S Rank: 0
                                                A Rank: 0
                                                B Rank: 0
                                                C Rank: 0
                                                D Rank: 0
                                                E Rank: 0


                                              Talent:


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                                                  EQUIPMENT INFORMATION


                                              Weapons:
                                              Armor:

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                                                  SKILL INFORMATION


                                              Elemental
                                                Air Suction E
                                                A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull.


                                                Air Punch/Kick E
                                                Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession.


                                              Bloodline
                                                • Unleashed Power

                                                Humans do not have supernatural energy. Indeed, they were not originally capable of magic, like the other races. It took hundreds of years of conformity, training, and even technological help to develop the ability to learn magic. However, when the goal was finally accomplished and settled, their physical augmentation turned out to be quite impressive. Their bodies gained the ability to contain and control magic, and also a unique other ability, gained through this augmentation: the power to pull magical energy from other sources. Just as humans often resort to solar power for electricity and whatnot, they can devise similar tactics when it comes to energy. Humans can pull solar power, whether gradual (meaning even if you're out of the sunlight, you can still do this) or present. This adds a scaling number to their energy pool:
                                                Novice - 300 energy
                                                Adept - 500 energy
                                                Expert - 650 energy
                                                Master - 750 energy
                                                Sage - 1000 energy


                                                • Human Revolution

                                                All humans have augmentations. They are installed when you're born. Most of them are unnoticeable, as they're inside of your body. Some of them are very small, but that doesn't mean they're not powerful. All humans have the ability to choose one gene mod at the start of their creation, from this list:

                                                Human Revolt: All human bloodline abilities and passives (except for human revolution) are increased by one rank. Unleashed power, if beyond sage, will give you 1500 energy.

                                                Machine Revolt: All technological upgrades, and their abilities, are increased in power, sturdiness and reliance. This essentially allows you to create super-machines, especially
                                                at a high rank, that are capable of things other machines are not.

                                                Physical Revolt: Adds +1/+1 to your speed and strength. Also allows the learning of one additional weapon/hand-to-hand style, and berserkers can learn inner storm at novice.

                                                Magical Revolt: Allows the complete learning of a second element. If you're a mage, it allows the complete learning of three elements. All elemental magical abilities are reduced in energy cost by 25%.

                                                Antimage Revolt: All magical (whether holy, class, elemental, etc) magic does one rank of reduced damage to you. Your machines/summons/etc will receive about half of this bonus, taking fairly reduced damage from all magic.

                                                Undead Revolt: Undead minions stats are increased by +1/+1, and their class abilities are increased by one rank.



                                                • Lose Yourself

                                                A bit of cunning. A survival tactic. Humans know psychology very well, and are constantly looking for ways to gain an edge on someone. They're much less straightforward than other races, as they battle for psychological dominance, always. They can use this to their advantage. While speaking to people, you can use the assistance of your augmentations to discover their mental weaknesses, potentially even physical ones. You can put two and two together to discover their traits, even recognizing signs of a different type of troubled background. These can be used to work your way out of many situations, as well as potentially assassinate or indoctrinate people.



                                              Class
                                                Zenith Passive
                                                It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.


                                                Altered Edge E
                                                A simple technique that becomes passive once learned. The user alters the energy surrounding the edge of the blade, so that in effectively makes it blunt. This allows the user to train against an ally with their favored weapon, or capture a target without killing them.


                                              Sub-Class




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                                                  CHARACTER INFORMATION


                                              Personality: Frank and a little aggressive, Akiba is powered by a mix of caffeine, solar radiation and sheer determination to never give in. He'd prefer to not be the focus of attention, but his likelihood to not take s**t from anyone gets in the way of that. He enjoys fighting, but never loses himself to the heat of it, preferring to keep as calm and collected as he possibly can.
                                              Sexuality: Pansexual
                                              Quote: "If you fall down seven times, stand up eight. It's not a matter of life or death, but what breaks first. Your will or the barriers that stand in your path."
                                              Height: 6'4"
                                              Weight: 146Lbs.
                                              Eye Color: Red

                                              Favorites:
                                                • Orange
                                                • Coffee
                                                • Bats
                                                • Pronta


                                              Theme Song: Daughter - "Smoke"
                                              Battle Theme:Infected Mushroom - "Heavyweight"


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                                                  BACKGROUND INFORMATION

                                              Not much can be said about Akiba Jäger. He used to be a vagrant street rat until the military picked him up off the streets and drafted him into the army. Though he wasn't particularly liked by his superiors because of his flippant attitude, Akiba started to make a name for himself as someone who'd always make it out alive, regardless of the situation.
                                              xxxxx


       

      Ro Mayvine

      Pesky Ghost


      Sean_Nero_Desmond

      Demonic Knight

      3,950 Points
      • Battle: Knight 100
      • Demonic Associate 100
      PostPosted: Tue Jun 03, 2014 9:05 pm
      Ro Mayvine


      Strength and speed should be 9/7

      Human is 5/5.
      Weapon Master gives 3/1
      Human Revolt gives 1/1  
      PostPosted: Tue Jun 03, 2014 9:14 pm
      Enzio Kageryuu
      Ro Mayvine


      Strength and speed should be 9/7

      Human is 5/5.
      Weapon Master gives 3/1
      Human Revolt gives 1/1
      xD I don't remember why I didn't change that ever when I was working on it, and it's physical revolt, not human xp  

      Ro Mayvine

      Pesky Ghost


      Sean_Nero_Desmond

      Demonic Knight

      3,950 Points
      • Battle: Knight 100
      • Demonic Associate 100
      PostPosted: Tue Jun 03, 2014 9:50 pm
      Ro Mayvine
      Enzio Kageryuu
      Ro Mayvine


      Strength and speed should be 9/7

      Human is 5/5.
      Weapon Master gives 3/1
      Human Revolt gives 1/1
      xD I don't remember why I didn't change that ever when I was working on it, and it's physical revolt, not human xp


      Whatever. XD

      Approved. Have fun dying.  
      Reply
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