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Posted: Thu Sep 01, 2005 10:24 am
heavyflamer ubergeist ubergeist Army list. Hive tyrant:acid maw adrenal glands ( both kinds) enhanced senses, extended carapace, flesh hooks, toxin sacs venom cannon and scything talons. 6 tyranid warriors: adrenal glands x 2, enhanced senses, extended carapace, flesh hooks, toxin sacs , death spitters ans scything talons. Arranged in two squads of three. lictor 34 Genestealers! cool extended carapace, fleshhooks,scuttlersand toxin sacs. 26 "Shredguants" adrenal glands x 2, extended carapace toxin sacs and fleshborers 1 squad of 14, one of 12 16 Hormagaunts: adrenal glands x 2, extended carapace, flesh hooks, leaping 5 ripper swarms : adrenal glands x 2, extended carapace, flesh hooks, leaping 3 raveners: scything talons,rending claws, devourers. biovore: all mine types Snerg the fangorious carnifex: adrenal glands x 2, bonded exoskeleton, enhanced senses, extended carapace, regenerate, reinforced chitin, spine banks, toxin sacs, tusked, barbed strangler, crushing claws. please evaluate and advise me one what to buy next. EDIT: roughly 2500 pointsAnyone? Please? can''y have enhanced senses and toxin sacs, it "frys the delicate sensory" in their heads seriously? That blows.
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Posted: Thu Sep 01, 2005 10:26 am
ubergeist heavyflamer ubergeist ubergeist Army list. Hive tyrant:acid maw adrenal glands ( both kinds) enhanced senses, extended carapace, flesh hooks, toxin sacs venom cannon and scything talons. 6 tyranid warriors: adrenal glands x 2, enhanced senses, extended carapace, flesh hooks, toxin sacs , death spitters ans scything talons. Arranged in two squads of three. lictor 34 Genestealers! cool extended carapace, fleshhooks,scuttlersand toxin sacs. 26 "Shredguants" adrenal glands x 2, extended carapace toxin sacs and fleshborers 1 squad of 14, one of 12 16 Hormagaunts: adrenal glands x 2, extended carapace, flesh hooks, leaping 5 ripper swarms : adrenal glands x 2, extended carapace, flesh hooks, leaping 3 raveners: scything talons,rending claws, devourers. biovore: all mine types Snerg the fangorious carnifex: adrenal glands x 2, bonded exoskeleton, enhanced senses, extended carapace, regenerate, reinforced chitin, spine banks, toxin sacs, tusked, barbed strangler, crushing claws. please evaluate and advise me one what to buy next. EDIT: roughly 2500 pointsAnyone? Please? can''y have enhanced senses and toxin sacs, it "frys the delicate sensory" in their heads seriously? That blows. I checked the codex and it didn't say anything. Some of their "example" bugs even had both.
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Posted: Thu Sep 01, 2005 1:34 pm
Were you looking in the new codex Ubergeist?
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Posted: Thu Sep 01, 2005 2:02 pm
Yahiko_Meogine Were you looking in the new codex Ubergeist? Yeah. On page 46 the thornback carnifex varient has both upgrades and I couldn't find anything that said both weren't allowed.
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Posted: Thu Sep 01, 2005 2:20 pm
ubergeist Yahiko_Meogine Were you looking in the new codex Ubergeist? Yeah. On page 46 the thornback carnifex varient has both upgrades and I couldn't find anything that said both weren't allowed. Hmm...Odd.
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Posted: Thu Sep 01, 2005 7:34 pm
could have sworn i saw it, and my friend, who for some odd reason knows all the bug rules but not many 40k rules lol, says that too, ill ask him where it says that
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Posted: Thu Sep 01, 2005 7:48 pm
I beleive the "frying delicate sensory bits" is a bit of fluff that specifically applies only to the Zoanthropes, which are essentially big floating brains with some teeth and tails. I'm fairly certain that you can't give them enhanced senses, which kind of sucks for you, because Warp Blast is probably the best shooting attack the Tyranids have, and you only get a 50/50 chance at connecting with it after making the psychic test.
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Posted: Sat Sep 03, 2005 8:54 am
Oryn I beleive the "frying delicate sensory bits" is a bit of fluff that specifically applies only to the Zoanthropes, which are essentially big floating brains with some teeth and tails. I'm fairly certain that you can't give them enhanced senses, which kind of sucks for you, because Warp Blast is probably the best shooting attack the Tyranids have, and you only get a 50/50 chance at connecting with it after making the psychic test. bingo thats it no enhanced sesnse wit the warp blast
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Posted: Sat Sep 03, 2005 9:56 am
heavyflamer Oryn I beleive the "frying delicate sensory bits" is a bit of fluff that specifically applies only to the Zoanthropes, which are essentially big floating brains with some teeth and tails. I''m fairly certain that you can''t give them enhanced senses, which kind of sucks for you, because Warp Blast is probably the best shooting attack the Tyranids have, and you only get a 50/50 chance at connecting with it after making the psychic test. bingo thats it no enhanced sesnse wit the warp blast Only the powered up Warp Blast though I reckon....*checks Codex*...yep, that''s it.
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Posted: Sat Sep 03, 2005 5:25 pm
ViolentMoodSwings heavyflamer Oryn I beleive the "frying delicate sensory bits" is a bit of fluff that specifically applies only to the Zoanthropes, which are essentially big floating brains with some teeth and tails. I''m fairly certain that you can''t give them enhanced senses, which kind of sucks for you, because Warp Blast is probably the best shooting attack the Tyranids have, and you only get a 50/50 chance at connecting with it after making the psychic test. bingo thats it no enhanced sesnse wit the warp blast Only the powered up Warp Blast though I reckon....*checks Codex*...yep, that''s it. ok thats it, but i still gotta yell at my friend, that terd
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Posted: Mon Sep 05, 2005 2:53 pm
I collect tyranids... i have an army that's too big to count, and enough guys that will never be deployed - ever. I painted them with a nice white undercoat, and went the easy-aint route and use ink washes for colouring their skin (green). Btw.. what the hell is up with no GREEn ink, there's only dark green now?? Anyway... i like them ^_^ .....tru story <_< >_>
but the Zoanthropes (if i understood wht you're talking about) are fixed, so you can't modify them at all...
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Posted: Mon Sep 05, 2005 3:09 pm
Sure you can modify them. It's just that all or most of thier customisability comes from what psychic powers you give them, rather than biomorphs.
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Dirk Daring Bramblethrush
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Posted: Tue Sep 06, 2005 7:28 am
So this thread WAS here! Anyhoo, my opinion is that I love the green stuff and have used it before, it's very easily sculpted and I plan to use it heavily once I've got my first 'nid. Also, what's a better idea, starting out with my beasty carnifex, the 'nid army boxed set, or a brood of gaunts?
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Posted: Tue Sep 06, 2005 12:55 pm
heavyflamer ViolentMoodSwings heavyflamer Oryn I beleive the "frying delicate sensory bits" is a bit of fluff that specifically applies only to the Zoanthropes, which are essentially big floating brains with some teeth and tails. I''m fairly certain that you can''t give them enhanced senses, which kind of sucks for you, because Warp Blast is probably the best shooting attack the Tyranids have, and you only get a 50/50 chance at connecting with it after making the psychic test. bingo thats it no enhanced sesnse wit the warp blast Only the powered up Warp Blast though I reckon....*checks Codex*...yep, that''s it. ok thats it, but i still gotta yell at my friend, that terd That makes some sense, thanks. On a different note, I played a game of 40k this weekend My army:6 warriors, 26 gaunts, 16 hormagaunts carnifex, hive tyrant His army:10 thousand sons, 2 aspiring champion sorcerers, sorcerer lord, 10 flamers, defiler, predator. Almost all my units were massacred at range, the warriors and carnifex dying before they reached combat. The few remaining gaunts nailed the flamers at the middle of the bord and were also slain afterwards. The true champion was my tyrant, who reached one unit of thousand sons, killed the hero and the remaining sorcerer, tghe defiler charged and I killed that too, and followed up to the other unit of thousand sons. I killed them and then destroyed the predator with a hit from the tyrant' venom cannon.
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Dirk Daring Bramblethrush
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Posted: Wed Sep 07, 2005 12:11 pm
I just got my first Carnifex today, and I plan to mod it something fierce. I think I'll make my melle 'nid's torso first, coz I'll need another set of crushing claws. Anyhoo, I plan to add using the modeling apoxy putty(Green stuff) bonded exoskeleton, extended carapace, reinforced chitin, tusks and whatever'll make the other guys bleed. I'm going to use the extended carapace from a gaunt sprue for my 'fex. I'm just assembling it right now. I'm starting with bio-plasma and mace tail. Anyone have any good ideas for other 'nid biomorphs that make other guys bleed?
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