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Posted: Sun Jun 23, 2019 12:51 pm
Evil Toaster Yokai King of Relms Evil Toaster Yokai King of Relms Evil Toaster Yokai Just for general curiosity, how active are people in this guild? eh it was active but now it seems people are busy so its sorta slow and few in People RPing, right now it seems like three of use Crew members are only active people, with a few members popping a post every so often, honestly we just need some more active people kinda main thing Ah, okay. Then who do I get ahold of in order to get my character approved? well usually we have the different races assigned to specific crew members IE me: kitsunes,Alternates, but if its not those it'll prob be Sabrewolf Hmm, okay, thank you! no problem,
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Posted: Sun Jun 23, 2019 5:55 pm
Oookay, one last question. If I were to make a kitsune character, what is the maximum number of tails they can start with, and if I choose to have them be an elemental type Kitsune, do all of their abilities have to be based around that element?
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Posted: Sun Jun 23, 2019 6:05 pm
Evil Toaster Yokai Oookay, one last question. If I were to make a kitsune character, what is the maximum number of tails they can start with, and if I choose to have them be an elemental type Kitsune, do all of their abilities have to be based around that element? i do appreciate you asking because...no one ever does and i created the lore and stuff T.T Max number of tails, currently we aren't doing 9 tails because that is the strongest point, and note the number of tails indicate their magical abilities, so every tail they have is the number multiplied to their magical abilities it doesn't increase Speed/strength/ anything physical at all, So keep that in mind. but if i was gonna suggest a number of tails...prob go ith max 5-6 for now its recommended they stick to what they can do, and most often when a kitsune has an element they often tend to work on that element more than anything, of course if they train their body they could have physical abilities to replace elemental ones but for most part they often stick around the element, you can have more than one element but they wont as strong as a character that uses one as they have less practice with a single element than the one that uses only one so keep that in mind too hopefully this does help
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Posted: Sun Jun 23, 2019 6:16 pm
King of Relms Evil Toaster Yokai Oookay, one last question. If I were to make a kitsune character, what is the maximum number of tails they can start with, and if I choose to have them be an elemental type Kitsune, do all of their abilities have to be based around that element? i do appreciate you asking because...no one ever does and i created the lore and stuff T.T Max number of tails, currently we aren't doing 9 tails because that is the strongest point, and note the number of tails indicate their magical abilities, so every tail they have is the number multiplied to their magical abilities it doesn't increase Speed/strength/ anything physical at all, So keep that in mind. but if i was gonna suggest a number of tails...prob go ith max 5-6 for now its recommended they stick to what they can do, and most often when a kitsune has an element they often tend to work on that element more than anything, of course if they train their body they could have physical abilities to replace elemental ones but for most part they often stick around the element, you can have more than one element but they wont as strong as a character that uses one as they have less practice with a single element than the one that uses only one so keep that in mind too hopefully this does help Hmm interesting. Okay, so if I could find a way to help explain how abilities that seem like they aren't particularly related to said element, are in fact a direct result of that element, would that work? For example, I'm designing a water-based Kitsune character; if I were to have an ability that lets him/her change their appearance (mostly in order to hide their tails), but explain that it is done by shifting the water molecules in the air around them to manipulate light into refracting in a way that creates the illusion, would that still count as a water based ability or..?
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Posted: Sun Jun 23, 2019 6:21 pm
Evil Toaster Yokai King of Relms Evil Toaster Yokai Oookay, one last question. If I were to make a kitsune character, what is the maximum number of tails they can start with, and if I choose to have them be an elemental type Kitsune, do all of their abilities have to be based around that element? i do appreciate you asking because...no one ever does and i created the lore and stuff T.T Max number of tails, currently we aren't doing 9 tails because that is the strongest point, and note the number of tails indicate their magical abilities, so every tail they have is the number multiplied to their magical abilities it doesn't increase Speed/strength/ anything physical at all, So keep that in mind. but if i was gonna suggest a number of tails...prob go ith max 5-6 for now its recommended they stick to what they can do, and most often when a kitsune has an element they often tend to work on that element more than anything, of course if they train their body they could have physical abilities to replace elemental ones but for most part they often stick around the element, you can have more than one element but they wont as strong as a character that uses one as they have less practice with a single element than the one that uses only one so keep that in mind too hopefully this does help Hmm interesting. Okay, so if I could find a way to help explain how abilities that seem like they aren't particularly related to said element, are in fact a direct result of that element, would that work? For example, I'm designing a water-based Kitsune character; if I were to have an ability that lets him/her change their appearance (mostly in order to hide their tails), but explain that it is done by shifting the water molecules in the air around them to manipulate light into refracting in a way that creates the illusion, would that still count as a water based ability or..? Typically Kitsunes can...do the whole humaoid form thing normally as kinda a given ability (given being dont have to mention it, same with sense of smell and hearing)but based on how your explaining YES that is allowed and would work in that way ^^
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Posted: Sun Jun 23, 2019 9:15 pm
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Posted: Tue Jun 25, 2019 12:15 pm
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Posted: Tue Jun 25, 2019 1:32 pm
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Posted: Tue Jun 25, 2019 2:01 pm
It's goin lol. What about you?
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Posted: Tue Jun 25, 2019 4:35 pm
No complaints here. Probably need to get started on my character soon. Can't just hang out in the ooc forever, right?
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Posted: Tue Jun 25, 2019 4:37 pm
Stumpleton No complaints here. Probably need to get started on my character soon. Can't just hang out in the ooc forever, right? Yeah fair enough, I'd recommend going with either a weapon or a Kitsune or other form of unnatural type of character for now
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Posted: Tue Jun 25, 2019 4:52 pm
Yeah? Is the guild at a high capacity of meisters at the moment? Haven't had a chance to look into many of the profiles to see whether meisters or weapons are in high abundance.
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Posted: Wed Jul 10, 2019 2:51 pm
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Posted: Thu Jul 11, 2019 6:08 am
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Posted: Thu Jul 11, 2019 2:10 pm
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