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Rei Seshiro
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PostPosted: Thu Mar 22, 2018 3:58 am


Name: Anima Del Fuocco
Description: Lost Caster Magic. Using the Soul as fuel for powerful and unique magics, or to reinforce and empower pre-existing types of magic. This magic has many abilities that are uniquely suited to interacting with one's own soul, and connecting with the souls of other living beings.
Magic Rules & Abilities:
The user's Soul becomes an additional source of Magic power.
The spells reinforced or produced by this magic essentially become pieces of the caster's soul.
The user cannot use this magic if they no longer have a soul.
Taboo: Careful monitoring of the self is required, as this magic parcels out the very essence of the caster, and can destroy them if they do not carefully mind their use.
Requirements: User must have a soul. User must undergo a Soulgaze to impart the basics of the magic into their soul, and then be taught how to unlock it.
Open to Everyone: Yes, but must be taught by a pre-existing user.



Name: Knight of the Cross Magic
Description: Lost Holder Magic. The Sacred Relics known as the Nails imbue their wielder with a massive advantage against "evil" beings. This ranges from offensive abilities, to defensive ones, to sheer, unadulterated divine intervention.
Magic Rules & Abilities:
Offensive and Defensive advantages against "evil" beings.
The User must strive to uphold what is "Good", or the Nails will cease to work with their holder, cutting off the flow of Divine Magics.
Taboo: A user of this magic is prohibited from harming the innocent, the helpless, or a foe who has surrendered. Any other "evil" act will also damage and weaken the link between the source of the magic and the caster.
Requirements: Be of good heart and soul, and strive to do what is truly right in the world.
Possess either Amoracchius, Fidelacchius, or Esperacchius.
Open to Everyone: No. Only if one holds a Nail, and is pure of heart and intentions. Those with Etherious, demonic, or devilish ancestry will have severely limited use of these magics, and must have a good heart and soul to use them at all.



Name: Extra Sensory Amplification Magic
Description: Caster Magic. A type of magic meant to direct and control the user's extra sensory perceptions.
Magic Rules & Abilities:
This form of magic allows the user to adapt what would be a specific form of esp into something far more ordered, direct, and manageable.
The specific effects vary greatly from wielder to wielder, and sense to sense.
Taboo: Varies on user. Generally, using the magic to cut off one's own extra sensory perception is not possible.
Requirements: Have some form of esp (e.g., Empathy, Telepath, Precognition.)
Open to Everyone: Yes, if they have some form of esp.



Name: Celestial Body: Black Hole
Description: Caster Magic. The user is capable of creating and controlling gravitational fields.
Magic Rules & Abilities:
The user is capable of creating and controlling gravitational fields.
The rules of physics still apply, so the gravitational effect cannot exceed what the caster's body, or the rules of physics can account for.
Taboo: The creation of sustained, steady black holes could prove catastrophic to all life on the planet. As such, the user is forbidden from creating a black hole they cannot control.
Requirements: Be born of a user or descendant of the magic.
Open to Everyone: No.
PostPosted: Fri Mar 23, 2018 2:36 pm


Name: Soul of the Pumpkin King

Description: A combination of subordination and soul magic, Soul of the Pumpkin King allows the user to steal the soul from an inanimate object or living being. They do so by conjuring a symbol on the palm of their dominant hand and then touching- flesh to flesh or flesh to material- the chosen target. The user rips the soul out and seals it inside a pumpkin which can be summoned for use in battle whenever required. Pumpkins are cursed with dark magic so that they never rot or fade and can only be destroyed by beings more powerful than the magic under which they are placed. Sizes vary according to the strength of the soul stolen. Lesser objects and beings possess smaller souls while greater beings possess larger ones. Souls can be kept sealed away for eternity if the user so wishes, nor do they age or waste away. When called upon, the souls take on an ephemeral form that allows for a wide range of techniques in battle. It also gives the user the ability to tap into any natural and latent abilities of the soul, be they magical or otherwise, to utilize for their own purposes.

As for the bodies the soul is taken from, the user can keep and seal that away into a separate pumpkin as well, should they deem it suitable for later use. Such instances are rare due to the fact the user would only need the body if they intended to return the soul to its rightful physical form. In this case, the user can release the chosen soul and restore it to its original form…for a price. The price is set by the user and can be as simple as losing a particular skill or ability (i.e. no longer being able to dance) or even a single drop of blood to as complex as losing inherent traits (i.e. no longer being able to feel happiness or love). It should be noted that the user must pay a price as well. The entirety of their magic is drained during the process of returning a soul to its original state, which can ultimately lead to death if not properly prepared for ahead of time.

This magic is typically weak against its holy counterpart. However, the user can steal the soul of a holy magic wielder in order to combat this weakness. These souls are more demanding and complex than other souls, thus requiring more magic and concentration to utilize effectively. Users can have no more than two holy magic souls sealed at a time due to this. Likewise, stealing a holy magic soul is far more difficult to do. The holy mage cannot actively be using their magic, their guard must be down for the dark magic to work, and they must be weaker than the user in terms of magical power.

Requirements: Must possess heritage of Lux Brumalis and be bestowed the magic by the previous user.
Open to Everyone: No, there can only be one wielder of this magic at a time.

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PostPosted: Sat Apr 14, 2018 9:33 pm


Name: Suhu Baah (Size Book)

Description: This book only contains two spells, one to change the size of the target and the other to reverse the spell placed. The book comes from a country far to the north east of Fiore. A rare book that has been missing for many years. The language is as mysterious and old as the ancient books floating around Fiore's ruins.

Requirements: The ability to speak the language, understadning of how spell books work, at least an A rank
Open to Everyone: No
PostPosted: Sat May 05, 2018 9:08 am


Name: Demon Blood Book

Description: Once far back in time a demon rampaged through the world long before Zerif and his etheriouses were even thought into existance. The powerful demon devoured people for their blood to maintain its emense power. Because of the problem it caused a woman stepped up to fight the demon and stop it's ramage. Poorly equiped for the battle the woman was killed, however, before taking her last breath she cast one last spell. This spell took the now bloodless demon on sealed it into the book she had with her. The curses the demon used became spells inside the book, written in a language forgotten by this time. Once the demon was sealed into the book the villagers of a nearby town took the book and placed it in a stone vault deep underground so that no one may ever use the spells inside the book. The demon book retains it's abilities to hold and consume blood and bodies. The words written on the pages act as a type of absorber. These words hold the blood inside the book so that whoever makes a deal with the demon can use the blood from the book instead of their own blood. The seal on the demon will become broken once it consumes enough blood to restore it to it's full power.

Requirements: Caster has to make a packed to the demon to help kill and feed people to it, the caster has to be strong or have the potential to be strong.
Open to Everyone: No

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PostPosted: Fri Jun 15, 2018 11:28 am


Name: Crimson Dragon/God/Devil Slayer Magic

Description: Unbeknownst to all, fire wasn't just fire, even flames were unique in their own ways. An ancient pact was once made by the gods of darkness and fire - it was a pact of destruction, made to end the lives of the lesser people who wrecked havoc amongst their creation. The Crimson was both fire and darkness,The Crimson grows more powerful when the wielder gets himself in a near-death experience. It thrives from emotions - negative emotions more accurately.

Requirements: Must be born from a lineage of dark mages
Open to Everyone: sure~



Name: Crystal Magic

Description: Strong, nearly unbreakable and beautiful. A rare form of creation magic. Crystal Magic was rumored to create the heavenly castles and was a form of a gift to the humans. The first wielder of the Crystal Magic trapped the magic of others within the glass shards of his power and brought those down to men in the form of Lacrymas. It is a powerful form of creation magic both defensively and offensively.

Requirements: Years of training and the will to do good.
Open to Everyone: sure smile
PostPosted: Wed Jun 20, 2018 7:11 pm


Name: Polarity Magic

Description: A magic that involves manipulation of magnetic fields and indirectly through them control anything that is affected/connected/by/to them. When activating the magic, the caster focuses their magical energy outwards; this is signified by violet sparks being emitted from the user's body as their projected magical energy convert into magnetic waves which can be utilized to manipulate the magnetic fields of various objects and targets, which the user can use to attract and repel objects; effectively, the user is capable of generating, controlling and manipulating magnetism in all its forms, effectively allowing the user of this magic to become an electromagnet in order to achieve countless varieties of effects which can wreak havoc on the fields of battle. Since the user can induce magnetism onto nonmagnetic targets, they can attract and repel them simultaneously and accelerate them to high velocities.The magic itself works on as a current, only allowing for the magic magnetize a target when they and the user are mutually touching something, such as standing on the same ground. This can also affect the target if they are touching something that is touching what the target is. Through some strain however the user can utilize the air to magnetize a target as it to is something both the user and target are touching at the same time. The user can also magnetize themselves, thus allowing them attract and repel themselves away from magnetized targets and vice versa; the user can as well partially magnetize a target or their entirety. Just like with actual magnets, once something has been given a magnetic charge it can and will lose it. This can be achieved through a variety of methods such as hot temperatures and multiple hard impacts being applied to the target that has been given a magnetic charge, a target can also simply wait for five or more posts, depending on how much they’ve been magnetically charged. There is also the method of gaining 5 or more meters away from the user as the user themselves can continuously supply a target’s magnetization if they are able to focus on the target, however doing so costs magic. There are of course ways for the the magnetic charge to be recharged or even strengthened, such ways involve rubbing against another magnet, being near a stronger magnet, or cold temperatures.

Requirements: Understanding of how magnetic polarity works
Open to Everyone: Must be taught by Urago


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PostPosted: Fri Sep 28, 2018 1:02 pm


Name: Yìzhì (Willpower)

Description: An old and powerful Magic that turns the user's willpower into raw tangible energy. Through their will the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, pushing themselves past their own limitations. Such limitations include incredible strength that rivals even the mightiest of monsters. Speed and reflexes become so fast that they can contest sound. Durability like diamond that allows the caster to touch the untouchable. It takes the form of a fiery aura around them when in use as well as giving their eyes a shimmer. Although this energy seems limitless, it takes a considerable amount of time to build up. Willpower is built up every time the user lands a hit or takes damage while cloaked in their resolve. The build up has a maximum of fifteen, at which point the user becomes super powered; entering a state brimming with energy. There are a total of five levels, each being triggers once the user gains a multiple of three in charges. After using a charge, the user will remain in the last state they were in for three post unless they regain the needed energy.

Requirements:
- Must have had a near death experience.
- Must have strong desire to live.
- Takes up two Magic Slots.
Open to Everyone:
- Must be an Independent Wizard
- Must be taught by Riho


Name: Blossom

Description: Magic that gifts the user the ability to manipulate various flower petals. The petals are expelled through the user's exposed skin, either bursting off or fluttering slowly. Both light and delicate, the petals can float effortlessly through the air, making for quick and easy maneuverability. But unlike natural petals, they can become razor sharp to slice through hard and dense materials. This magic also allows the caster to harness photogenic energy; absorbing sunlight through the petals and transforming that energy into a viable source of power.

Requirements:
- None
Open to Everyone:
- Yes
PostPosted: Mon Oct 08, 2018 10:47 pm


► Name: Couturier Magic

► Description: [Caster] Couturier Magic is just as the name suggests it is a magic that a wizard uses to empower fabrications of clothing and other wearable items. By using magical thread from their bodies Couturier wizards can physical sew their magic into objects and fabric, creating a type of "nest egg" of magic within the clothing/object that can be used uniquely by the wearer when they channel their abilities together. If enough magic is given through the threads the wizard can create a pseudo-life clothing puppet. It is not the most offensive type of magic but is considered great in support. Including clothing puppets Couturier wizards are well known to "sync" with their creations to give then unique abilities based on what the object/clothing's pent up magic has matured into. Couturier Wizards of incredibly high power have been known to create magical armors.

► Magic Rules & Abilities:
- The thread can be used like normal sewing thread by the caster
- Clothing/objects sewn and worn by a Couturier wizard gains certain resistances to physical harm, not as good as actually armor, but better resistance than normal clothing (fire, water, scratch/rip resistances etc...) and can channel magic as a conduit.
- The wizard cannot use any other magic while this is in use.
- Sewing with the threads can include sewing living things to other things to bind them. However; things that are stronger than the couturier wizard’s magic cannot be bound together by the thread.
- Can imbue stitched items with magical power and used by the caster, but threads must be constantly fed into the object to continue being used.
- Caster can separate it from their body, but is the only one that can handle it separately (cannot hand a strand to someone or risk it bursting into nothing)
- Threading into a object creates a type of "seal" which makes it free to move away separately from the caster. The source of the seal is a knot somewhere on the thread. Like with a normally sewn object untying the knot will release the thread and break the spell, but those skilled in this magic can make it practically unseen.

► Taboo:
- Couturier magicians allow their magic to flow between their creation and themselves, but forcibly cutting ties or magic onto an object can cause severe mental distress.
- There is a limit to the amount of thread the wizard can produce, and if they reach that limit and push it to the point of severity then the wizard may in fact LOSE their ability to form their magic into threads.

► Requirements:
- Must have a basic ability with Thread Magic
- Must have a clear state of mental being
- Can take between one to two magic slots

► Open to Everyone: - Must be trained by an accomplished Couturier wizard

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PostPosted: Wed Feb 27, 2019 11:41 pm


Name: Requip: The Hero

Description: A requip that allows a human or humanoid mage transform from a natural human into a superhuman form clad in what is known as a Brave Suit, their wearers better known as Brave Warriors. Although classified as an requip, the magic itself also changes many aspects of the user's biological system whenever they activate the magic; instead, any Brave Suit the user requips can be considered a biological suit over their body. A Justice Suit itself is semi-sentient and can act on its own to a limited extent if it's wearer is unable to direct it. In this mode, it will usually take no action except to defend itself from what it perceives to be a threat. It is also this semi-sentience that prevents the host from disengaging any suit if they have sustained injuries that would prove fatal without the suit's protection and ability to rapidly heal from damage. When wearing a Brave Suit, the user is granted a truly phenomenal boost in speed and strength, capable of distorting the air through simple movements, along with easily forming craters in the earth. They also have the ability to further transform in order to adapt to various situations, enabling abilities such as flight. A Brave Suit is an advanced, high performance armor, constructed to be much more powerful than any standard production armor. They are generally equipped with experimental technology from ages past- making each of them one-of-a-kind, with the exception of duplicates (which are rare).

After the user activates the magic with a mental command, they transform into a Brave Warrior by slamming their fists together and shouting the phrase "Brave On."; causing a glyph of energy to be produced from their fists that covers the user, enshrouding them in Brave Fibers. Once on the user, the Brave Fiber forms the Persona, materializes the Brave Warrior bodysuit, and the Brave Fibers disassembles to form the Armour Parts, along with the Arms Weapon once the transformation is complete. Upon transforming, an explosion is released from behind the Brave Warrior—the reason for which is that it's simply a residual energy runoff that's necessary to clear the suit's bio-channels during the transformation.

The Brave Suit, along with being formed from Brave Fibers, are composed of microscopic thought receptors that allow the user to control the suit, and thus their own body as if they were in a lucid dream—essentially rendering them limitless, bypassing their body's natural limits, pretty much leaving their imagination the only restraint to their actions. Much like most requips, each Brave Suit has its own magic or special ability imbued into it, allowing the user to a wide array of magics depending on what Brave Suit they have equipped. It should be noted, that if the suit has a magic the user already owns, that very same magic's abilities will be bolstered. Further more a Brave Suit is capable of producing weapons known as Brave Armaments that act as the personalized weapon of a Brave Suit, the wielder can manifest them by simply calling out their names and reaching out their hands, causing the Brave Fibers within the armor to shift their power into materializing that very weapon from a magical seal produced from whichever hand the user chooses to wield the weapon. The Brave Armaments can have a variety of effects and powers along with serving as impressive weapons; such as elemental powers, power-boosters, and perhaps even healing. However each suit has its own set weapons, only able to have a maximum of four.

Requirements: Knowledge in Requip Magic, a Brave Suit
Open to Everyone: Yes
PostPosted: Thu Oct 10, 2019 2:03 pm


Name: Artificial Dragon Slayer Magic

Description: Artificial Dragon Slaying is a one of a kind method of slayer magic which involves the injection of dragonic cells and a dragon lacrima containing a dragon’s soul into a human’s body. Out of all the methods to become a Dragon Slayer, this has the lowest success rate due to the chances of the body rejecting the cells, or the dragon’s soul taking possession of the host body, in most cases it is both. This method is made even harder considering the fact that a dragon corpse and soul is required, both of which being very rare and hard to find, even more so together in one place. The cells of an Artificial Dragon Slayer contain abilities and powers that bestow monsters with a genetic prowess for hunting and evolving that is said to surpass most creatures in Earth Land. These cells evolve as they consumes the cellular and magic energy that suit the cells' 'tastes'. Going even further by saying that the physical limits of an Artificial Dragon Slayer is drastically enhanced each time their cells 'level up'. With the aid of these distinct genetic traits, an Artificial Dragon Slayer's cells and body tissue are more powerful than human beings, with their cells and tissues being increased at supernatural levels which gives them access to their entire bodies abilities and functions and just about anything connected to cells, this ultimately affects their entire body to the point where they are modified and enhanced at the cellular or genetic levels, granting them their superhuman capabilities, powers and absolute full control of them. Normally, there are approximately over 75 trillion cells in the human body and are more than 200 different types of cells and body tissues that each work on a particular functions, that form the human body, including brain cells and tissues, muscle tissue, blood cells, stem cells, nerve cells, hormones, etc, are at their most powerful capacity. However, an Artificial Dragon Slayer possesses nearly 10x's that amount in their body, and thanks to their unique cells, they possesses a supernaturally adaptive metabolism, which allows them to withstand most toxins/pathogens and survive incredibly harsh conditions
.
Unlike other Dragon Slaying magics and generations, this one lacks the ability to utilize elemental magic in tandem with physical combat, rather, like Iron Dragon Slaying or even Take Over magic, the Slayer’s body is altered into more dragonic forms, their skin changing into scales, their teeth turning into fangs, their nails into claws, along with horns, wings, and a tail protruding from their body. The transformation itself goes down to the cellular level, the transformation happening in real time and in rapid succession as though the user’s body was going through an evolution, rather than a flashy transformation. Interestingly enough, despite what many would assume, the user is able to cause these changes to occur anywhere on their body, no matter what the proper placing of the dragonic part may be. This means the user could alter any body part into any part of a dragon, no matter how absurd chances of such a thing may be. Not only this, but so long as they have the magical and cellular energy to put to use, they are capable of creating multiple dragonic body parts from their being rather than simply altering one of their own. The user is also able to control the size of the dragon part in section allowing it to be just as big as any human body part, or make it as big as an actual dragon’s, matching the race’s large body size and proportions. Many of their attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting an area of effect limited to their human form. Indeed, with these transformations being on the cellular level, the user is freely able to alter any and all dragonized body parts, not just simply enlarging them. The user is capable of creating more natural weaponry on their body even if it is not where it is supposed to be, razor sharp talons along their arms, dragonic fangs along the inside of their fingers, an entire forearm being turned into a spiked tail, a hand turning into a dragonic head to bite or release breath attacks, horns on their chest, so long as the user has the imagination, along with cellular and magical energy to spare, they can use the parts and natural weaponry of a dragon in any where and anywhere on their body as they please. As stated before, a 6th Generation Dragon Slayer is incapable of utilizing pure magic in tandem with physical combat, they cannot attack with fists lit ablaze, nor can they release bolts of lightning from their mouth, the most they are capable being a standard magic breath attack. Unlike other Slayer Magics, the Sixth Generation has an additional method of utilizing the enemy’s own energy to reinvigorate themselves. Indeed, through physical contact, biting being most preferred seemingly, the user is capable of absorbing a target’s cellular energy and nutrients, absorbing their physical strength in order to replenish their own and to refuel their transformative abilities, making a Artificial Dragon Slayer almost vampire-like. For a quick and desperate recovery, a Dragon Slayer of this generation is even able to induce Autophagy, the process of internal organs and extremities to rapidly waste away to nothing, being consumed by their cells in order to gain a massive increase of power and a second breath, though is is largely considered a suicide move thanks to the reprecussions.

Of course, Artificial Dragon Slayers do have the typical motion sickness of a Dragon Slayer once they reach a certain level of strength, in most cases it seems this generation has it even worse considering the fact their bodies are the most dragon-like compared to past generations. Additionally, the magic requires plenty of cellular activity, giving the user a heavy metabolism that requires heavy eating and sleeping. In times out of combat, it isn’t unusual to see an Artificial Dragon Slayer be fairly low energy, or suddenly fall asleep, or even empty the food storage of a whole restaurant. In order to maintain themselves, or rather use their magic, they seem to require even more rest and sustenance than most other magic users or races. However, when it’s time to fight, their instincts and cells seem to “wake up” their host, the cells readying to utilize their energy in order to ensure their host lives. Thanks to the alterations made to their bodies, an Artificial Dragon Slayer is incapable of utilizing any other magic than their own, their magic origins and bodies expelling other magics and even forcing out any magic an Artificial Dragon Slayer may have had before becoming a Sixth Gen. Dragon Slayer, effectively creating a situation where an Artificial Dragon Slayer has to solely rely on this magic at any given moment. In regards to the dragonic soul that resides within their bodies, in most instances, this soul runs the high risk of overtaking the human body they inhabit, this of course can result in a fight for dominance over who controls the body, usually leading to an Artificial Dragon Slayer going berserker, or destroying the body from within thanks to the clash of wills. It is very rare for an Artificial Dragon Slayer and the dragon soul within them to actually agree to coexist in the same body, such Artificial Dragon Slayers are considered to be extremely dangerous as the dragon soul becomes more than just a means of maintaining extreme power, but rather become a partner to the Artificial Dragon Slayer, granting them knowledge on how to utilize their dragonic abilities to their highest potential, the typical sign of an Artificial Dragon Slayer having such a symbiotic relationship are dragonic features already present somewhere on their body despite their magic not being in use, the most common being horns or partial scales. Thanks to mental and physical limits, an Artificial Dragon Slayer will never be able to fully become a dragon as well, thanks to the complicated composition of their cells and bodies, at the most being able to achieve something that could be referred to as a “Dragonoid,” or a Humanoid Dragon.

Requirements: The user is incapable of having any other magic
Open to Everyone: Yes


Name: Vendetta Dragon Slayer Magic

Description: This Artificial Dragon Slaying magic in particular is named “Vendetta Dragon Slaying Magic,” though the proper naming would be “Balance Dragon Slaying.” Though either are particular in naming, the main ability of this Dragon Slaying Art is that it allows Astarr’s body to adapt and evolve against opposing magics, especially those of a Dragonic origin. When faced against fire magic his body will obtain a raise in heat resistance, when against metal related magics his own body will become sturdier along with gaining fangs and claws that can render even iron, and so on. The evolving properties of this Slayer Art is not to surpass Astarr’s opponent, but rather to make things balanced through adaptive transformations. Indeed, through this, Astarr will always be able to level the playing field in a magical fight, and turning it into a physical fight. With this, it can indeed be said that Astarr is the worst opponent for someone with a heavy reliance on their magic. Unlike most Slayer Magics, Astarr is capable of eating most magics, but there are two catches. The first being he can only eat an opponent’s magical attack once and only once per battle, forcing him to play it smart in terms of utilizing the recovery aspects of devouring elemental magic. The other catch is that Astarr can only eat the magics that are other Slayer Magics, Dragon Slaying being far more easier compared to the others. The limitation brought about from this does have a benefit however; befitting the adaptive abilities of Vendetta Dragon Slaying magic, eating another Slayer’s magic allows Astarr to momentarily mimic the more physical aspects of their attacks, such as their fists heating up to the point of matching a fire dragon slayer’s own attacks.

Requirements: No other magics
Open to Everyone: No


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PostPosted: Fri Jan 17, 2020 12:17 pm


Name: Lost Slayer of Magic

Description: This is one of the few types of Slayer Magic that can truely be considered Lost. There has been only one comfirmed user of this Slayer Magic, and that being the Dragon Slayer Acnologia. It has no actual Element, instead being derived from Magic in itself. Slayers of this Magic will find them capable of absorbing almost any type of Magic and nigh immune to them. However, their is a nasty side effect that causes the Slayer to undergo a Transformation if the right steps havent been taken. Dragon Slayers will start to undergo Dragonifaction,God Slayers will start to turn into Godly beings losing portions of their Sanity and may even become incorporal, and Devil Slayers turn into the very Devils they were supposed to kill. This can be hastened with the Additional power that this Slayer Magic has, making them capable of Devouring the Magicial Souls of their Slayer type merging with them and taking their Powers for their own.

Does not have access to the Usual Slayer Abilities but does have the Ability to Undergo the Transformation into their type of Magic such as Dragon Slayer turning into a Dragon.

Magic Rules and Limitations/Clarifications:
* Magic can only be absorbed up to the Slayers Rank and cannot absorb Physical Forms of Magic such as Re:Equip, Other Slayer Magic(They are resistant but not like other types, ) Iron Slayer specifically cannot be absorbed, and magic that influences the Physical Body. (It also cannot absorb the Magic of other Slayers,can absorb their Mana through physical contact but not their Spells)The Slayer can only Absorb up to Two Different Types of Magic at the same time and their Resistance to Magic types are based on the ones currently Absorbed. Absorbed Magics can only be Retained for up to 20 Posts or 3 in RP Days. Overwriting these two Resistances for Other types of Magic is done by Releasing the Mana absorbed into the air or through a attack.

*Due to the Extreme Abilities of this type of Magic, Slayers of this are only capable of Learning One other type of Magic unless gained through the Devouring of a Dragon/God/Devil.(Cannot be a Lost Magic)

*Can not gain a magic that pertains to a Specific Element unless gained from Above Methods. (The Devouring Souls/Being Method)

Requirements:
*Must either be a Human or a being capable of Undergoing a Transformation into Another Race. (Cannot be a Etherious or a Half Dragon)

Open to Everyone: Talk to Kio No Tenshi and Ethan Kirito Soul if Interested.
PostPosted: Fri Feb 28, 2020 7:12 pm


( THIS MAGIC WAS CREATED BY BOTH MIDORA SENPAI AND FIRESHADOW0908 )


Name: Take Over: Angel Soul

Description: A sister magic to Satan Soul, Angel Soul is a variant of Take Over which enables the caster to, essentially, "take over" the power of an angel and use it to assist them in the heat of combat. While some may assume that their appearance resembles a more humanoid form, they actually have a variety of appearances just like demons tend to have. This can range from a human like being with wings to something that represents organic/mechanical beings. Each angel tends to have unique or a variety of abilities, and are not all the same. One could have control over ice, another fire, etc. That being said their tend to be two categories of angels, which both regular and fallen variants. Fallen angels do have access to more darkness based magic compared to their normal counterparts who have access to more light based magics. There are a few ways to acquire this magic, but some are more natural then others and all pose some sort of risk.

Since angels are considered guardians or guides for people that that at one point in time were more willing to work with humans? Now that those times are long gone some need to be convinced through different test for each to allows themselves to be used as a takeover, others need to be forced into submission to acquire their powers. The test can range from demonstrating a certain wisdom to a physical confrontation to prove ones strength/resolve. That it just depends on on the angel. There's also a risk if a forced submission is attempted that a possibility of a hex or the angels wrestling for control before complete assimilation is possible. When unleashing the power of an angel soul, the user takes on a similar if not exact appearance to the angel they're using, usually have access to flight, their abilities, increased strength/durability, among other things.

Like with Satan Soul users, whom have the demon genes, one must posses the angel genes. This an be through through a natural trait that one acquires from their parents through genetics. This poses the least risk to the user with the only threat is from the angel itself. Another more risky form of getting it, which is through certain rituals. One must trade a part of their soul to acquire the gene, but in turn they lose a portion of their natural life span of at least 10 years or more depending on the compatibility. The higher the compatibility the less lifespan required albeit with 10 still being the minimum loss up to 18 years. A ritual user needs at least 10% compatibility to even attempt the ritual otherwise it won't work. If one has 100% then they lose 10 years and if they only have 10% they lose 18. Compatibility only works in increments of 10% and always rounds down to the lower percentage. This only applies for one that uses a ritual to acquire the gene. Natural born gene holders don't have this issue, albeit they are rare. The natural gene can skip generations or just disappear from a bloodline altogether.

Requirements: -Must possess the angel gene.
-Has to assimilate an angel through a forced processed or a more cooperative one (if one proves themselves to an angel)

Open to Everyone: No, one must posses the angel gene to even attempt acquiring angel soul.

InariZenko

Generous Hunter


Kaya Wolf Moon
Vice Captain

Mystical Wolf

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PostPosted: Wed Jul 08, 2020 8:15 pm


Name: Demon Keys

Description: Demon Keys are magical keys that can be used to summon demons, beings from the home dimension or another that can be used to fight their contractor’s/summoner’s opponents. There are two different types of Demon Keys: Onyx Keys and Obsidian Keys. The Onyx Keys summon low level demons that do not require a lot of magical energy or concentration to call forth. Obsidian Keys summon high level demons which syphon off larger pools of magical energy and need greater concentration to control. Both types of keys come with the inherent risk of the wielder’s soul being corrupted and devoured. Obsidian Keys are capable of corrupting a user more readily than the Onyx Keys. However, if the user is already corrupt, the demon cannot gain power over them or devour them as they can only do so to those they manipulate themselves. It should be noted that Demon Keys are not easily located or obtained. They cannot be purchased in any store, unless it is one dealing specifically in dark magic which is in itself a rarity, and are typically found in ruins or old archives or ancient temples or the like. Additionally, in extremely rare cases, the user can call forth a demon/Etherious with no sealed Key. In these instances, the wielder employs a sealing circle to attach the demon to a “blank” key. This is an incredibly taxing feat to perform, requiring an individual of at least Guild Master status to be successful.

Requirements: It’s possible for a Demon Key wielder to summon the King of the Underworld, but only under certain conditions. The first condition is the ability to summon three high level demons at once. The second is that an Obsidian Key must be sacrificed. Whichever Key is sacrificed to summon the King will crumble to pieces, and the demon will henceforth be unable to return to the mortal realm for all eternity.

When a Demon Key user receives a Key and summons the demon for the first time, they must set up a contract with the demon. Unlike Celestial Spirit contracts, demon contracts are a battle of wits and wills to begin with. The user must demonstrate their ability to control and manipulate a demon. Should the user win, the demon is at their beck and call whenever desired. But should they lose, the demon is given the option to devour their soul, manipulate and corrupt them, or abide by their wishes regardless but at times of the demon’s own choosing. However, under certain circumstances such as the heat of battle, the particulars of such a contract can be put off to a later time. Once a contract is made with a demon, it cannot be broken unless the wielder passes the Key to another through agreement with the demon or if the user dies.

Demons must abide by certain rules. The main rule set forth being that the demon cannot devour their summoner’s soul unless they did the initial corrupting or have been able to manipulate them. As such, they cannot directly or indirectly kill the user under any circumstances. The wielder can close the portal to the underworld at any time, without requiring agreement from the demon. Likewise, a demon cannot summon themselves to the mortal realm without their Key holder’s permission, no matter how strong the demon is.
Who can use this magic type? Anyone, but it's best used by those who already have corrupt souls. Binding a demon to a key can only be accomplished by those ranked Guild Master or above.
Open to Everyone: Talk to Kaya Wolf Moon if interested.
PostPosted: Sat Jul 11, 2020 1:11 pm


Name: Looking Glass

Description: A variation of Mirror Magic created to surpass it through more combat applications and carry more variation in use, Looking Glass is a magic which allows Zyuhan to create a hardened and incredibly reflective mirror coating over a selected target, whether solid, gas, or liquid. The material itself seems to be akin to iron in terms of hardness and durmagic, but this is hardly what makes it so astounding, as one would expect, it is in fact how reflective it is. The reflectivity it has is a perfect 100%, while even mirrors can only reach 99%, though the difference is not much, these “mirrors” Zyuhan creates can in fact be considered to be perfect. The level of detail the reflective surfaces reflect is startling as well, as though a live copy of the reflected subject was created; it isn’t uncommon for even a person with notable perception to mistake their reflection as a physical clone of themselves that suddenly materialized out of nowhere. It would be as though the person in particular had never seen their own reflection before in their life, like a wild animal or a highly primitive species. Though this doesn’t last long, usually, as anyone with intelligence can deduce that what they’re looking at is simply a super reflective surface. He is able to select what kind of mirror the mirror coating will be, allowing light and reflections to be affected in different ways; additionally, it should also be known that Zyuhan is even able to make any mirror one-way, allowing him to see through it from one side, while making it 100% reflective on the other. Through the use of mirror placement, Zyuhan is also capable of creating optical illusions as well. Surprisingly, the mirror coating doesn’t appear to add any weight or stiffness to the chosen target, as though nothing was added to their body at all. If he applies a mirror coating to a patch of air, it will simply float in place as there is no weight to bring it down. This prevents any adage of weight or loss in mobility, however he can only control an object given a mirror coating through physical contact, he does not receive a telekinetic control over it’s placement. However this is only for the case for coated targets that have weight; in the case of coated objects such as air, Zyuhan is capable of remotely controlling their as one would with telekinesis, but he is only able to move them in simple and straight trajectories, as well as rotate them.

There are many supplementary applications with Looking Glass, for combat however, the mirror coating also shows to be effective. Thanks to the iron-like hardness of the mirror coating, Zyuhan’s physical attacks are enhanced, hitting his targets with stronger impacts thanks to the solidity and hardness of his attacks increasing exponentially, this of course can include physical melee and throwing weapons. Additionally, the hardness of these mirror coatings allows them to reflect most solid projectiles; if the trajectory they are reflected into is taken into account, Zyuhan can even reflect bullets right back at their shooter. While the striking enhancement is certainly something, in terms of combat, where Looking Glass really shines is how it interacts with reflections. Essentially, any form of light that a Looking Glass mirror reflects can be utilized in various ways by Zyuhan, the reflection being taken and changed into hard light, allowing the mirror to project it in some way shape or form, or even cast the reflection from one mirror onto another, creating something akin to a visual live feed of whatever is being reflected. Whatever appears on the transmitting mirror, will be cast on the receiving mirror, whether it be one or multiple receiving mirrors. This can allow Zyuhan to remotely view a target from a different location, transmit his reflection to one or multiple mirrors to either communicate with or otherwise trick any viewers, or his most preferred use, being the creation of a super effective camouflage by covering himself in multiple small mirrors or a single layer, made even more effective by simply reflecting light off his mirror coated body. Utilizing hard light, Zyuhan is even capable of creating solid copies of reflected objects and individuals, creating something akin to a solid hologram that can interact with the physical. When it comes to making solid reflections of individuals, they are only able to move in a way that reflects who they are reflecting, if the individual attacks, so will the reflection, if the individual runs, so will the reflection, however these actions will always be mirrored, and this is something Zyuhan cannot control. By utilizing the hard light, Zyuhan can even change one’s appearance by casting the reflection over them, however they must be smaller or as large as the reflection for this to work.

Of course there are limitations to such magic, the most prominent being that it can only be reduced to simple reinforcement if there is no light for the mirror coatings to reflect. This greatly halves the effectiveness of the magic, thus making it more applicable in environments that have some light. There is a limit to how many mirrors Zyuhan can create at any given moment, as well as how much he can apply a single mirror coating to a single object, only being able to create up to 15 mirror coatings at once, this number being raised by 5 with each rank, a larger target reducing this number depending on just how large it is. It should also be known that while the mirror coatings certainly are durable, they can be broken and shattered if enough force is applied; the instant they are broken the mirror coating will dissipate, reducing to the smallest particles before ceasing to exist. He is however able to reduce the number of mirrors he has out through simple mental commands. Additionally, Zyuhan seems to only be able to apply mirror coatings with physical contact, the only exception being applying a mirror coating to his own body. But, if a target has mutual physical contact with what Zyuhan is touching, whether it’s the target on the same ground, or as simple as using the air itself to create a floating mirror in a different spot nearby. In such instances, the maximum distance is 5 meters in diameter.


Requirements: Understanding of Mirror Magic and Light Magic
Open to Everyone: No


Hirio of the Hoh

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