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DarthAlucard
Captain

PostPosted: Sat Oct 06, 2007 3:12 am


Model Number/Ship Designation: Sith Planetary control Base

Name: Midnight Castle

Circumference: 1521 m

Height: 8122 m

Weight (dry, loaded): unknown

Crew Capacity: 10,000

Accomodation: 3,250,000

Powerplant: Dyson Singularity Reactor

Propulsion: gravitic Field Drive, Force Slip

Armament: Fusion Cannons x 30; Microfusion cannons x 85; Microfusion Beam Cannons x 72; Plasma Tricannons: 200; CiWS

Defensive Capabilities: Albion Armor, Ectoplasm shell. Magnashield

Special Features: Ectoplasm computer network and sensor grid. Attack Ship Hangar Bay;

History/Description: The Midnight Castle is a Sith base that enters atmo over a planet's capital to remind citizens who controls this world. Its massive construction and floating both work to intimidate anyone who would try and fight against it. It also works to keep Sith personnel safe from insurgents.

The tower has Albion armor infused with Ectoplasm to keep all exteriorForce assault negated. The entire castle appears to be smooth because there are no openings in normal mode. The nature of the castle and its armor systems allows doors to be opened in the allow like a liquid. It is also the first Sith vessel to employ the Magnashield, which uses the Sith understanding of Temporal sciences to keep the ship safe from assaults by 'stopping them dead'. It holds the assaults in a temporal lock, keeping them in place where they can be destroyed by the CiWS. The only downside is the field is double sided, so there are pores to allow the castle to fire, these are the only breaks in the shield.

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PostPosted: Mon Oct 08, 2007 6:53 pm


Hyper Inhibitor:
A device developed to stop Mirai attacks via Hyperspace. The Inhibitor works by increasing the power of Subspace barriers around Normal Space through a Temporal stasis.

DarthAlucard
Captain


DarthAlucard
Captain

PostPosted: Mon Oct 15, 2007 11:14 pm


Time Bomb:
A devices that uses temporal stasis to literally freeze the flow of time in an area. It uses high-powered gravitational fields to stop the flow of gravitons in a given area. The stasis field transcends dimension, and will affect Hyperspace, and Void traffic lanes.The effect lasts for as long as the bomb is present.

The Time Bomb's field is spherical, not conical, and is thus saves from attacks. It, however, is kept safe from its own affects and will shut down after its timer expires (If no time is set, then it will stay on indefinately, or deactivated via special code sent from Force Slip.
PostPosted: Wed Nov 14, 2007 3:33 am


Soul Gem:
After the initial Templar attack, Oblivion deduced that their weapons are vampiric in nature- their prey being Souls. Using his own vast knowledge on Soul Capturing, he was able to create a device which would protect the souls of his men from the adverse affects of Templar weaponry- the Soul Gem. The Soul Gem uses a magic energy to protect the Soul Sleep- the housing area of a Soul. It surrounds the soul, and protects it from external elements. The Soul Gem is in turn protected by an Albion Dragon on its cover. Should it be destroyed, however, the warrior wearing it will immediately be harvested by Darth Oblivion to either become a member of the Soul Army, or add to the Nosferatu's power.

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The Soul Gem glows a mystic green when activated.

DarthAlucard
Captain


DarthNocturne
Crew

PostPosted: Wed Nov 21, 2007 11:56 pm


"Handheld Dimensional Aperture Device" aka "Portal Gun":

This unit that can create an inter-spatial portal between flat planes; however, not all surfaces are able to accommodate a portal, and moving surfaces will automatically close any portal existing on them. The portal gun creates portal ends; although two colors of portal ends, orange and blue, can be created, neither is specifically an entrance or exit. Only two portal ends, one of each color, can be created at any time, and if subsequent portal ends are created, the previously created portal of the same color is closed. The portal gun is also used to pick up objects, though it can only throw objects a short distance (affected by the user's momentum).

The portals create a visual and physical connection between two different locations in 3D space. Portal ends are restricted to planar surfaces, but if the portal ends are on nonparallel planes, bizarre twists in geometry and gravity can occur as the user is immediately reoriented to be upright with respect to gravity after leaving a portal end. An important aspect of the gun's physics is "momentum redirection". Objects retain the magnitude of their momentum as they pass through the portals but in a direction relative to the surface the exit portal is on. This allows the user to launch objects, or even herself, over great distances, both vertically and horizontally, a maneuver referred to as "flinging". There is also a button to cancel both portals.

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A Demo of something you can do with a Portal Gun
PostPosted: Tue Nov 27, 2007 11:11 am


Model Number/Ship Designation: SR-SIPA

Manufacturer: Sith Robotics

Purpose: Special Infantry Powered Armor

Name: Singularity

Weight (dry, loaded): 20 Kg

Powerplant: Dimensionally transcendent ultra-compact exotic particle drive

Propulsion: Back Thrusters, Mini-thrusters on bottom of boots for quick starts and cushioned landings

Armament: P90 with sniper conversion kit, Portal Gun, and 2 SCP7

Special Features: sensor absorbing finish, Gundanium Armor, sensors, variable HUD

Optional Features: A utility belt with a variety of grenades or explosives can be attached

History/Description: This armor is designed for speed and infiltration by Sith Special Commandos. Special Commandos are commandos who are issued sensitive solo missions. Aside from having completed the three year accelerated training program to become a commandos, Special Commandos have served for seven years as a commando with exemplary service and usually was a squad leader for most of those.

With this armor and a portal gun, SSC are able to infiltrate facilities at an alarming rate and move about at distances and angles that are normally impossible traverse.

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DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Tue Nov 27, 2007 11:18 am


Name: Sith Arms Semi-Automatic Commando Plasma Pulse Pistol

Nickname: SCP7

Type: Semi-Automatic Pistol

Length: 160.5 mm

Place of Origin: Shakuras

Used by: Sith Commandos

Weight: 549 g (unloaded)

Rate of fire: 60 RPM

Cartridge: 60, 70, or 80 Pulses

History/Description: This is the latest pistol designed for Sith Commandos. It's varying cartridge size assist in the concealment of the pistol, depending on the wielders size.

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PostPosted: Sun Dec 02, 2007 12:39 am


Model Number/Ship Designation: Scion of Oppression class Mobile Starbase

Name:

Width: 116.8 Km

Length: 165.1 Km

Height: 52.6 Km

Weight (dry, loaded): unknown

Crew Capacity: 1,000

Accomodation: 3,000,000,000

Company: Zero Life Emperor x 10; Bahamut x 50; Shiva x 50; Ifrit x 30; Ixion x 100

Powerplant: Dyson Singularity Reactor x 4

Propulsion: gravitic Field Drive, Force Slip

Armament: Fusion Cannons x 200; Microfusion Cannons x 500; Microfusion Beam Cannons x 500; torpedo tubes x 500; Plasma Tricannons x 500; Phased Polaron Emitters x 500

Defensive Capabilities: Albion Armor, Ectoplasm shell, Omnishield

Special Features: Dimensional Transcendence; Force Slip Emergence System; Ectoplasm computer network and sensor grid

History/Description: The Scions of Oppression are the new Mobile Space station of the Sith Empire. Replacing the obsolete Shogun, the Scions also serve another purpose- the migration of the Sith into Forceslip. As it is, there are two Sith strongholds within the Plane: the Fortress of Las Noches (arrancar), and the City of Seretei (Shinigami). However, normal Sith cannot occupy these locations as the prerequisites for organic life do not exist. That is where the Scions, and the Planetary emergence system come into play.

Force Slip Emergence System: A complex Soul AI dedicated solely to the maintaining of a Force Harmonic Song, keeping the station, and surrounding ships within Forceslip.

Ectoplasm Computer Network: an organic, Ethereal network of Ectoplasmic energy that works to maintain, control, and organize a object. Essentially, an artificial soul AI.

Ectoplasm sesnor Grid: replacement for mechanical sensors; Ectoplasm charged with Chronotons, and energy from the Paradox Machine is gifted with visions of how the universe in its general area is supposed to be ordered- any obstacle in temporal order- a errant ship is logged in the Computer network, and made aware of. This works on all cloaks aside from cloaks with anti-Force elements added to them.

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Observation Tower

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Docking Center

DarthAlucard
Captain


DarthAlucard
Captain

PostPosted: Sun Dec 09, 2007 8:13 pm


Legion


When faced with the Hand of Light's ability to shut down communication with their dampening fields, a new system for command and control was needed. Through the creation of Unicron, it was revealed that the number and potency of the souls used to sacrifce into a Soul AI made it that much stronger. So, for the creation of a new tactical/logistical interface, it was decided that one thousand Sith would be merged into a single being- Legion. Legion runs and maintains the Sith Battle.net along with information distribution. It is also hooked into the Observer network, replacing, and absorbing Soundwave.

Legion's primary location is a planet called 'The Citadel.' This planet is hidden from the galaxy by Legion itself. It created its own pocket dimension in order to hide the planet- all that's left of what was Normal Space is a black hole.

Legion is comprised of several parts, each able to reconstruct the other.

Upon the hidden planet, Citadel, There is the Temple of Legion. This is the housing unit for Legion. It is heavily guarded by both Shinigami and Arrancar.
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Within the Temple is the Sanctum of the Oracle, home of the Primary Legion Interface. Here, Legion can directly interface with The User.
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Deep within the Temple, past its many guards and death traps, there is a room near the planet's core, this room is the Heart of Legion. Here, the one thousand souls are contained, and fused. In turn, this is where sacrifices are made to Legion in order to increase its power.
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Lastly, Legion has several 'shrines' located throughout the Sith Empire, allowing it to transmit and receive data. The Shrines are composed of a black obelisk-tower and a single room. The center of the room has a large circle known as the Summoning Pyre. This is Legion's interface for the Shrine, and in turn powers several Holographic displays along the walls of the Shrine.

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PostPosted: Mon Dec 10, 2007 9:42 pm


Model Number/Ship Designation: Shrine of Legion

Name:

Width: 63.7m

Length: 198.7m

Height: 237.1m

Weight (dry, loaded): N/A, Void construction

Crew Capacity: N/A, controlled by Legion

Accomodation: 500

Company: N/A

Powerplant: Dyson Singularity Reactor x 4

Propulsion: Void Breaker

Armament: N/A

Defensive Capabilities: Albion Armor, Ectoplasm shell

Special Features: Ectoplasm computer network and sensor grid; Void Breaker Technologies; permanantly opened Void Well- allows direct interface to Legion.

History/Description: Legion has several 'shrines' located throughout the Sith Empire, allowing it to transmit and receive data. The Shrines are composed of a black obelisk-tower and a single room. The center of the room has a large circle known as the Summoning Pyre. This is Legion's interface for the Shrine, and in turn powers several Holographic displays along the walls of the Shrine.

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DarthAlucard
Captain


DarthAlucard
Captain

PostPosted: Sun Dec 23, 2007 12:30 pm


Name: Sith Arms Hyper Ballistic platform

Nickname: Hyper Bazooka

Type: Variable Heavy Assault weapon

Place of Origin: Shakuras

Used by: Soldiers of the Legion d'Oblivion. Given to all powered units.

Weight: 5 kg.

Length: 142.24 cm
------ 172.2 cm (with Bayonet)

Barrel Length: 66.04 cm

Rate of fire: 120 rounds per minute (Automatic)

Magazine: N/A Powered by Dimensionally Transcendent Dark Vortex.

Ammunition: Variable set. Proton missile, Polaron Orb, Antimatter Missile, Thrall Missile/Energy Orb, Plasma Torpedo, Albion Axe, Tachyon Orb, Fusion energy, Terra Cannon, Warp Cannon

Special Features: Omniscope, Gravlift pods, Bayonet, Ambidexterity, AI, Isometric controls/security

History/Description: The Hyper Bazooka is a standard Issue Sith heavy Weapon. It is versatile, light weight, and collapses to the size of a human palm for storage. It is capable of sustained rapid fire indefinitely. It's unlimited ammo comes from a dimensionally transcendant Dark Vortex powering an Albion Mother. Because of the Albion Mother, it can instantaneously change fire based on the operator's preference.

New Technologies:
Bayonet: The Hyper Bazooka is equipped with a 15" Bayonet. The blade itself is only a few atoms thick, and is force- enhanced. The result is a blade that can cut through anything. It is constructed of Albion (as is the rest of the gun) and can repair itself using tissue from its victim. In fact, in stead of using pressure to cut, it actually disseminates from the victim, adding it to itself, strengthen itself. When the blade becomes two thick (3nm), it can be edjected as a projectile, and set to explode, spreading Albion molecules everywhere, creating new Albion Mothers.

Dark Vortex: an experimental power system based on bringing exotic particles from the Void, and using them to create a seemingly natural, and infinitely strengthened Dark Portal. That energy is then used to power the gun, and anything the gun is hooked up to. The Dark Portal allows the gun to create a massive, safe, undetectable energy source with enough power to light up a Sith Supercapital ship.

Omniscope: The scope of the Hyper Bazooka can read signatures on all frequencies, wavelengths, dimensions, and Timelines. Even though new cloaking technology essentially creates new timelines to hide within, the Omniscope can pennetrate it through Chronotonic devastation- literally tearing apart local time through gravitic distortions and piecing it back together afterwards. There are rumors that the scope even gets all the channels on the Holonet. The scope will adjust to weather conditions, and has a 1 x 10,000 magnification

Gravlift pods: In place of standard bipod, the Hyper Bazooka uses gravlifts to keep the weapon steady in sniper positions. The gravpods can also be used to put the Bazooka on sentry mode, where it will seek out an enemy like a drone. Similarly, it can be attached to a backpack, and used as propulsion.

Isometric Controls: The Hyper Bazooka bonds to its user, and cannot be used by any other, unless confirmed by the owner.

Albion Mother: A cluster of Albion Alloy particles that are programmed to break down local matter, and convert it into more Albion, that will then be harvested via warp

New Weapons' technology

Albion Axe: A solid projectile that enters an organic target's circulatory system. From there, it converts blood cells into Albion, causing a heart attack. It then kills the victim by rapidly expanding the Albion into spikes in all directions.

Warp Cannon: The Warp Cannon uses a spatial fold generator to isolate matter in a beam, and warp it away from it's host.

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Iso
PostPosted: Sat Jan 05, 2008 7:25 pm


GLaDos
(Genetic Lifeform and Disk Operating System)


GLaDOS was one of the first Soul AI. She was comprised of several spheres, each holding a brain, and one aspect of her personality. Her primary function was the management of the Sith Temple. Later on, she was moved to Faux Shakuras, and put in charge of maintaining the illusion.

DarthAlucard
Captain

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OLD GUILD: Mechanics (Locked)

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