Personality: Aliata is a shy woman tending to walk around with her head down and her eyes looking everywhere but at you. A cunning being of power she chooses to hide powers from people until the time is needed for them to know about it. Ruthless and powerful she quickly takes in her surroundings and knows where to place herself for anything she needs. When she has to use her powers you can guarantee if you walk away to tell other people about it, it's only because she lets you. Sexuality: Straight Quote: "Oh, I was supposed to be listening?" Height: 5'9 Weight: 145 Eye Color: Amber
xxxxxPagans. Here when this world was created and if we have it our way we will be here when it burns. That was how we grew up. Thinking that this place is our playground and everybody in it are our toys. At least that's how Aliata chose to look at it. Being the pagan god of Dreams she was always somebody who was respected, not just because she can cause sleepless nights and tossing and turning. Oh no her power was more significant than that. She could make you see and believe anything she chose to with her power over illusions and her grasp of the arcane arts. A force to be reckoned with, until people started realizing that she wasn't a god. Just a person with power and they quickly struck her down. Aliata had to retreat quickly and hide so that she would survive where her brethren did not. Staying away from the populace she decided to stay in a cabin far from anybody and everything. Choosing to survive by herself then be drawn back into the power hungry person she use to be. She lived a life of reclusion for so long that she began to be afraid of other people. No matter who or what they were. She chose to stay away from them and never draw attention to herself. Until one day she returned home from a hunt and saw her cabin burnt to the ground and two men standing next to it. Her power came back to her so naturally that it astonished her. She "convinced" them that their family was inside the burning building and had them run back in. Standing there listening to their howls of pain and the smell of searing flesh she decided not to stay away any more. She wanted to walk with people again to see if she was truly forgotten.
wip
DavrosTigersoul
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No Waifu
Fashionable Genius
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Posted: Fri Aug 14, 2015 8:07 pm
MAIN INFORMATION
Full Name: Ciethrasi. Nicknames: Cieth. Age: 568. Birthdate: 17th of December. Gender: Female.
Strength: 6 + 0 = 6. Speed: 6 + 3 = 9. Sin: No Sin. Gene Mods: None.
Energy Color: Crimson. Energy Meter: 550 // 550. Element: Wind. Battle Strength: ▪ Agility. ▪ Regeneration. ▪ Ranged Abilities.
Battle Weakness: ▪ Light/Holy Attacks. ▪ Excessive amounts of blood. - This will cause her thirst to become almost uncontrollable. ▪ Her shoot first ask questions later nature.
Personality: Sexuality: Bi-sexual. Quote: "Don't make me hurt you." Height: Five ft. [5'0"]. Weight: One Hundred pounds [100 lbs]. Eye Color: Forest green with a tinge of crimson.
Favorites:
• Color //: Royal Blue. • Food //: Blood.. she kinda drinks blood.. soo.. • Animal //: Wolves. • City //: Luimira. • Flowers //: Osiria Roses.
Energy Color: Silver Energy Meter: 1,125 Element: Water/Ice Battle Strength: Survival/Rockin' out Battle Weakness: Lightning
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 5,000 Talent: TBA
EQUIPMENT INFORMATION
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Weapons: Her voice, violin (non-electrical), bow and quiver filled with arrows. Armor: Normal garb with extra satchels.
SKILL INFORMATION
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Elemental
• Streaming Water [ E Rank ] • Water Spout [ D Rank ] • Water Whips [ D Rank ] • Water shields [ C Rank ] • Water Jet [ C Rank ] • Wave [ C Rank ] • Bubble [ C Rank ] • Water cloak [ C Rank ] • Mist [ C Rank ] • Ice Barrage [ D Rank ] • Ice Spikes [ C Rank ] • Ice Floor [ C Rank ] • Freezing Shot [ D Rank ] • Frozen Presence (Basic) [ E Rank ]
Bloodline
• Soul Song [ Passive ] • Nature's Harmony [ Passive ] • Silence [ Passive ] • Storm [ E - A Rank ] • Feather Arrows [ E Rank ] • Twister [ D Rank ] • Healing Melody [ D - S Rank ] • Feather Storm [ D - S Rank ] • Mimic [ C Rank ] • Feather Twister [ C Rank ] • Feather Armor [ C Rank ]
Class
• Advanced Brewing [ Passive ] • Summoning Mastery [ Passive ] • Spawn Root Trap [ D Rank ] • Golem Creation: Minions [ D Rank ] • Chemical Coat Bond [ D Rank ] • Chemical Attraction [ C Rank ] • Weapon Summon [ C Rank ] • Acid Bomb [ C Rank ] • Spawn Feeder [ C Rank ] • Golem Maxima [ B Rank ] • Blasting Immolation [ B Rank ] • Genetic Modification [ B Rank ]
Sub-Class
• Soundwave [ E Rank ] • Power Chord [ E Rank ] • Alarm [ E Rank ] • Metronome [ E or D Rank ] • Echo Sensing [ D Rank ] • Improvised Spirit [ D Rank ] • Improvised Fear [ D Rank ] • Energy Release [ D Rank ] • Sonic Annoyance [ D Rank ] • Sonic Disruption [ C Rank ] • Battle Cry [ C Rank ] • Warning Song [ C Rank ] • War Song [ C Rank ] • Relaxing Respite [ C Rank ] • Melodic Chains [ C Rank ] • Frantic Fury [ C Rank ] • Demonic Deviltry [ C or A Rank ] • Holy Hymn [ C or A Rank ] • Taming Tune [ C or A Rank ] • Frenzied Rouse [ B Rank ] • Lullaby [ B Rank ] • Accelerando [ B Rank ] • Ritard [ B Rank ]
Bow
• Spiraling Shot [ D Rank ] • Slow Shot [ D Rank ] • Dead Stop Shot [ C Rank ] • Speed Shot [ C Rank ] • Split Shot [ C Rank ] • Power Shot [ C Rank ] • Corkscrew Shot [ C Rank ] • Stop Shot [ C-B Rank ]
Personality: Everyone always talks about that magical childhood curiosity, the one that slowly degrades over time. It’s a wonderful time in which everything deserves investigation, even the scary things. Nym never quite grew out of this stage, and while she has narrowed her focus to her specializations of the most particular nature, she still retains a healthy curiosity. This also extends into her personal life. It’s hard to get her down, and even more difficult to keep her there if you have. No matter what the situation, one can expect Nym to see the lightest side of it, and exudes joy wherever she goes. Sexuality: Pansexual Quote: "C'mon c'mon c'mon! It's always a good time for nude dancing! All you need is a lil music and a whole lotta booty shakin! Shake what ya mama gave ya! Shake it like a Polaroid pic-chaaa - wait, what's a Polaroid?" -therealistogevah Appearance: 5' / Slender Theme Song:Give Me Love Battle Theme:Pretty Buildings
BACKGROUND INFORMATION
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xxxxx Some stories have yet to be written. This is one of them.
U SO MAD BRO
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Sleepy Paci
Tipsy Cultist
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Posted: Sat Aug 15, 2015 7:59 pm
MAIN INFORMATION
Full Name: Ruh Nicknames: Ruah Age: Appearance varies, predominantly early twenties. Birth Date: Unknown Gender: Male
Culture: South Fraxonite | Elvhanan | Volana Religion: None Languages: De Facto - Elvish Fluent - Common Basic - Demonica
Nation: The Absolute Kingdom of Nocturne Rank: Adept Title: None as of yet.
Personality: Ruh is a rather collective individual, only bothering to show interests within certain aspects of life. Nature being one, power being the other of the top main things. He is quick to get bored of someone have they not satisfy his amusement or interests in their strength alone. Often growing bored in fights if the opponent is on their last leg, while he still stands on two. He is a calm person until stirred wrong, often being the calm before the true storm arrives. A temper that rages like a volcano, with a quick aim to destroy whatever it is that has started the problem. His personality among other things however varies, whether he is around adoring company or bothersome. Those who are powerful and strong tend to have his deepest respects no matter what the sides are. Those who are weak, hardly ever get acknowledge by him if not ever so often.
Sexuality:Powterosexual: A sexuality that consists in the attraction to the power of an individual of the opposite sex. Seeing one that is dominant and stronger than themselves, if not on their own level is considerably a attraction alone.
Quote:'' Demons do not ask the Gods of Favors.. ''
Appearance: Ruh holds a unique build in stature. Being that he is quite robust, and nigh burly. Roughly he stands tall at a solid 7' 0'' with a natural blue pigment due to the nature of his heritage. Normally he will parade within a light brownish tone, hiding away his true form within this. A body that is extremely well toned, with hidden tattoo like marks that decorate his flesh. Despite the natural build, it does fluctuate depending on his own status or mood. He can cut height and weight, or slim and slink with total freedom. He is very pliable. Transparent and only visible when he is angered. Evoking their black color and inscriptions scattered across his sides and collar as well as his back. Nails are initially black and sharp, edged, and point with their own curve. However, when hidden they maintain the appearance of the norm. Baring prominent canines when cloaked, but only are they fangs when revealed. Hair the color of the night sky, with its own dark bluish tint that layers the outskirts of it. Usually it is sported splayed about, like a clean mess with its silk like texture. One fine line draws down from the bottom of his lower lip, casting off onto his chin where it trails to the edge. Eyes as dark as the abyss itself, having black replace white, scleras. Only two cerulean rings that glow live within them, with their voided center. When disguised, only the cerulean color is retained.
Clothing: Ruh's outfit consists of a jacket that is adorn open, fur edges from hood to tail, wrists as well. Black plants that hold fit to his figure, with shin high boots that are of the matching color. The pants tucked away within. From time to time he will sport black finger-less gloves, however this is only in the humanly appearance.
Likes:
• Power (People alike that fit this category) • Dominance • Worthy Opponents • Spiritual Growth • Ascension • Animals
xxxxx A story that shall write itself once it begins for him.
Posted: Sat Aug 15, 2015 8:04 pm
MAIN INFORMATION
Full Name: Tiranus Nicknames: Ty, Rex Age: Ty is a god, and has been around for so long his actual age is unknown. When asked he will merely reply, "I was there for the beginning, and so I shall be come the end." Birthdate: He celebrates it on Christmas, but whether or not this is his actual birthday is unknown Gender: Male
Culture: Volana Religion: You worship something other than yourself? How... pitiful. I worship myself. Why would I worship a being inferior to me? Languages:
De Facto - Common Fluent - Elvish Basic - Demonica
Energy Color: vermilion Energy Meter: 1300 Element: Locked Battle Strength: As the Pagan God of War, Tiranus has never met his match in close ranged combat. Flawless in the art of polearm combat, though nearly anything possessing a sharp edge is typically deadly in these hands. Battles against him within this domain are usually quick and decisive, oftentimes coming to a merciless ending. Battle Weakness: Tiranus's physical prowess comes at a cost. He bears no form of control over elemental manipulation like the rest of Axiom's populace, and is very limited in his options should a ranged altercation arise. He also has no sub-classing potential.
Fights Won: 2 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 7,000
Talent:Talent Description:
Pagan God ability: the Pantheon of War description: This ability is Tiranus's pantheon, and as such is only the first of his two talents. Like all Pagans, this ability makes the god extremely powerful, and would probably be denied fast as hell if it wasn't the main perk of his bloodline. The first boost to the pagan is the fact of how fast he is. with a +3 to his speed, this pagan is rather fast. He is also given a +1 to his strength. The second boost granted is his cutting capabilities. As a master of weapons, this Pagan is extremely skilled with any weapon put into his hand. So much in fact, that the cutting capabilities of any weapon put into his hand are tremendous, regardless of the material it's made out of. His sword shears through magical barriers like butter, and even dragon scales and steel are cleaved straight through. On the battlefield, he is a war machine, and resembles a whirlwind of flurrying blades and spattering blood across the board. This ability starts when he reaches a novice rank, and gives all of his cutting attacks a D rank in power, equivalent to his novice rank. This boost scales with him, the cutting power of his attacks equal to the rank he is at. along with all of this, he has specific skills that he can utilize within this pantheon.
I have come for thee Passive Description: Tiranus has a certain... vibe about him. This ominous aura is not anything or viewable in any form, much like the pagan's glory to me passive. It makes the thought of fighting him scary, and almost unbearable. This aura makes people fighting him take one rank higher in damage from him. so an E ranked attack would feel like a D rank, and so on.
Materialize weapon Rank: D description: Allows the Pagan to materialize weapons out of thin air with the use of energy. These weapons can be launched at a target, or used by the caster.
Recall Rank: E description: Allows him to recall his weapon to his hand instantly, making the weapon fly or teleport towards/ into his hands.
Regeneration Rank: D-S description: allows Tiranus to regenerate. For D rank energy, he deals with moderate cuts. C rank amounts will heal deep cuts. B rank will heal broken bones, A rank can heal minor organs, and an S rank amount of energy spent can heal major organs and regenerate limbs.
Mind wield Rank: C description: Allows Tiranus to wield weapons with his mind. He is just as dextrous and strong wielding a weapon with his mind as he is with his body.
Sound of mind, sound of Body Passive description: Tiranus has an extremely strong mental barrier. This makes him immune to fears, stuns, auras and seduction techniques up to his rank.
God Beam Rank:C-A description: Tiranus fires an incredibly thin but fast beam from the palm of his hand. This beam is powerful based on it's rank, and will break through barriers of it's rank. can knock an opponent backwards and more than likely onto their a** if they have strong enough defenses to block it.
Explosion beam rank: A description: Sticking his sword deep into the ground, Tiranus charges energy into the ground. Th energy will travel underground and explode upwards into a blazing pillar at the enemy's feet. This will more than likely incinerate somebody caught in the blast.
Land splitter Rank: A descrption: Tiranus will create a greatsword manifested from energy of rediculously impossible proportions, possessing the height of a giraffe. the sword can then be thrust into the ground, creating a large fissure. He can close this fissure as well, crushing anything that falls within. he can also control the sword telepathically, slicing or even crushing people with it's sheer weight.
Brand of Ares Rank: A description: Upon learning this skill the pagan will naturally develop Several tattoos, tribal like in appearance will cover the man's torso, neck, and back. When activated, the tattoos will become a bright red, the energy powerful enough to be visible even through his armor. His eyes will glow a ruby red as well, with no whites or pupils being visible. This technique was named 'the brand of Ares' for good reason, as only somebody as powerful as Ares himself would have been powerful to grant such a blessing upon Tiranus. Once the marks and his eyes begin to glow, energy will build up inside of Tiranus for one post. After this one post of activation, the tendrils will rise off of his body. They remain connected to his figure, but now snake about him dangerously like a bunch of tentacles. These tendrils are all very sharp, and are as strong as an A ranked attack, or however strong Tiranus's passive attacks currently are. There are a total of four tendrils, each seven feet long. This skill only costs B ranked energy to initially activate, however it only lasts a short five posts, though it can be maintained... for an S ranked energy after every five posts you wish to renew. Once the Brand of Ares is deactivated, it can't be re activated for the rest of the battle. Tiranus will rarely use this in a team fight however, as the tendrils tend to be a bit... unpredictable. There have been instances where the pagan has simply grown too enraged in this form and simply killed his team members as well. It doesn't always happen like this, but still... he must be careful, lest his primeval nature get the best of him in this form.
In the name of Tiranus Rank: S-SSS description: Tiranus supercharges his blade and limbs with energy. A flurry of one hundred slashes and stabs are then immediately delivered in a matter of ten seconds. If he misses a slash, the slash comes out as energy from his blade and will hit something with the same strength as the rest of the attack. At sage rank this is considered a SSS rank technique.
Personality: Many consider the god of war rather difficult to be around. He thinks himself to be superior to his peers, and is rather arrogant and opinionated. He possesses a 'my way or the highway' kind of attitude, and is known to be extremely stubborn in his ways. He has literally no value for anybody's life aside from his own, and is very selfish and hard to control as a result. Trying to stop him from doing as he pleases is nothing short of foolish, and will earn you a can of some grade A flash pasteurized a** kicking. Viewing himself as a blessing to humanity and just overall 'glorious', He is often seen committing many actions to gain followers. These actions vary from kissing the foreheads of newborn babes within the town square, to even performing miracles when the chance is provided. His will is fickle, and his goals are ever changing as a result. One minute he might want to take over Fronta, and in the next 30 seconds he may have a change of heart; and decide it sounds much funner to go dance and make merry with the king's court. He switches between being formal and serious to lighthearted and joking on a dime, and is as capricious as a storm's winds. When angered he will almost always resort to violence; in his mind, it is the simplest way to solve problems, and cease the cause of his vexation. Luckily for the world, he cares little for domination or proving his omnipotence nowadays; instead preferring to spend his days adventuring with Vexion, traveling and taking on various tests of strength. Sexuality: Many believe him to be asexual. This is untrue. In reality Tiranus has urges for the late night company of a woman like any man, but will almost never act upon the urges that arise; which are rare enough as it is. Who has time to chase a** around the city, when there are enemies to be slain? Quote: 'They prayed for a savior, and this was asked of me. So now all must bow... to a god of catastrophe.' Appearance: Tiranus was born with the physical prowess to take on an army, and his body certainly shows it. Muscles are hard and fat is virtually nonexistent from his godly status; and though there is no need for upkeep as an immortal, a strict training regimen is upheld to constantly improve it. Skin is darkly tanned from these very sessions as well as the many days spent atop the back of a flying beast whilst traveling and adventuring. the violet of his eyes are heliotropic in tone, baring an extremely light violet pigment. Height: 6'0" Weight: 237 pounds Eye Color: violet
Favorites:
• color - Red • food - Fried Fish • animal - he finds any manner of predator to be fascinating, but dragons in particular catch this god's attention • city - Kranila • Weapon - Spear
xxxxx"Tell me Vexion, were we not put upon this pitiful planet as the apex?" - Tiranus's to Vexion after a particularly satisfying victory
Ashes. Blood and Ashes. And then... the resounding wails of men dying, the dead and downtrodden crumpling beneath his very feet. Nobody knows what Tiranus is, or how it even came into being. The origins of this awe inspiring anomaly is completely unknown. All that is known is this: When the first battle cry was sounded, he was there to hear it... When the first skirmish was fought, he was there to turn the tides... and when the first war was won he was still there; sitting atop a throne comprised of gold, gems, and the metaphorical skulls and crushed dreams of his enemies. Over the time of his existence he has played countless roles. From a gladiator, to a benevolent keeper of the peace and even the part of an irrational tyrant for a time; there are very little positions left for Tiranus to try out. This man has fed off of war and conflict the majority of his life, savoring these concepts more than he ever had enjoyed a great feast in one of the many grand halls. There was never a greater power than himself, and thus it was decided that the universe would be graced by his rule. In the beginning, he even managed to pronounce himself as the one true god to many a populace around the world... that is, before other Pagans and actual gods began to become noticed by the common people. They then branched their worship from him to these other Pagans and gods. This fact angered Tiranus, who sought out to destroy the other pagans. He slew several of them, sending them each to an early and oftentimes undeserved grave. He could not manage to kill them all however. This fact was accepted bitterly, and caused the God of War to isolate himself from the world for a long time. He had remained in hiding for a very long time... until now, that is. He has returned to regain his former strength, but not to rule. Instead, he simply aims to prove what he has been and always will be; the best of them all.
((I was told if my previously approved stuff was still around I can keep it, just resubmitting the profile to make sure i'm good to go. Also, Hiro told me I am allowed to start expert. Other than that, i'm sure this profile is pretty standard))
Energy Color: Purple Energy Meter: 550 Element: Air/Wind Battle Strength:Bloodline: • Very agile and fast. • All skills take half the time to learn. • Their senses are as sharp as any animal, making them deadly predators • Can see in the dark. • Cat-like grace, Kiranu can get around very easily. They have incredible balance and always seem to land on their feet, even if from high heights. They also have incredible regenration, rivaling their mortal enemies the fairhairs.
Class: • Can master all weaponry to their maximum potential. • Takes 2 posts less to learn any weapon based skill. • Unlocks weaponry skills unique only to the weapons master class • Their energy flows through their weapon thus making them sharper. • They have mastered it that they may use even a great sword with one hand. • Blocking and parrying attacks are easy.
Battle Weakness:Bloodline: • Sharp senses can be a drawback. Sense-affecting abilities will hit you hard. • They are restricted to berserker, weapon master, ranger, ninja, and assassin classes. • While in human form they are pretty weak. All they have going for them is their agility. It isn't until transformation that they can actually do serious damage.
Class: • Can only learn melee weaponry skills guns and bows are not allowed for them. • Same speed as a knight • Separate him from his weapon he is useless. • Though a master of weapons can only bring at most six. If they come in pairs it is counted as one • One hand to hand style.
A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull.
• Air Punch/Kick E
Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession.
• Air Funnel D
Requires: Air Suction An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people.
• Air Shield D (Energy usage is equivalent to the rank of your enemy's attack)
The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
This uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.
• Gliding D
They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air below you.
• Air Spout D (lasts two posts, costs 10 energy per post beyond the first two)
Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.
• Gust D
The user will release a gust of air rapidly from their body, which knocks away weak enough enemies. Anything with a strength rating of over 6 can withstand the blast.
• Drift D Requires: Featherweight
A simple technique used for mobility, the user creates a cushion of air between them and what ever surface they happen to be standing on, allowing them to glide on top of it with with ease. Drift only lasts for three posts, has a 2 post cool-down and while Featherweight is active, the user gains a +1 speed boost.
• Great Breath D-A
By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that is not rooted or firmly planted on the ground. The amount increases with each rank.
Bloodline
• The Beast Inside
Kiranu each have a form that they can freely transform into. This can be a partial transformation or a full on morph depending on their preference. They have only one feline form to turn in to. Transformation as a 2 cool down post, meaning they cannot transform in and out of this state rapidly. Partial transformations have a 1 post cool down.
• Thrill of the Hunt
At the start of every battle the Kiranu can select a person they intend to kill. This will initiate a hunt. It is a ritual of sorts, a rite that every one of this kind claims they have. If the Kiranu is successful in killing the target they selected at the start of the battle, they receive a permanent +1/+1 to their stats. This cannot exceed the cap.
• Tracking
Once a Kiranu gets the scent of someone it is almost impossible for them to not be able to find them. So long as that person is in the thread and if the Kiranu's sense of smell has not been disrupted they will always know. They can only track one person, though the Kiranu can freely choose which target they want to hunt.
• Licking My Wounds
Like their polar opposites, the Kiranu have powerful regenerative abilities granted to them by their magic. At lower ranks, they can regenerate up to a lost limb for around 25 energy. Starting at B rank, you would have to destroy every bit of their body, or they would simply recover from any wounds, even those fatal to another creature, for no cost instantly.
• Stalking Prey
A predator knows how to stalk their prey and understands the art of strategic hiding. The Kiranu will cloak itself in its energy and became virtually invisible. They will make no sound and are not visible to the naked eye. Each movement is deliberate and precise. Anything that can detect magic will still be able to locate them though, however, unless they pay 50 energy per post. Otherwise, until they make an AGGRESSIVE action such as a direct attack, they are virtually undetectable.
• Eye of the Tiger D
Opening their feline eyes the user can cause the opponent to stop moving for one post if they gaze into their eyes. The Kiranu cannot kill their opponent when using Cat's eye.
• Claw/Tooth Enhancement D-A
By adding energy to the user’s claws and teeth, they are able to strengthen them significantly. The claws gain in strength according to how much power is put into them. The enhancement lasts until the end of the battle. Enhancements can only be done at or below your rank, meaning a C rank user cannot use B rank enhancements, but can use C and D rank.
D: Can cut through bone. Can block bronze. C: Can cut through bronze. Can block iron. B: Can cut through iron. Can block steel. A: Can cut through steel. S: Can cut through anything without higher energy paid to defend.
• Claw Extension D
By adding energy to the claws, the user is able to force them to extend much longer than normal, to a maximum of two feet. Using this skill without the claw enhancement active is possible, but not recommended as they could be easily broken without it. Lasts until the end of the battle, or the user wishes to end it.
• Battle Roar D-S
A Kiranu's battle roar is made to debilitate others and strike fear into the hearts of their prey. Anyone else who hears it and is specifically the Kiranu's prey will be affected by a certain effect. Use the chart below. Considered aggressive.
- D: -1 Strength, lasts two posts - C: -1 Speed, lasts two posts - B: -2 Strength, lasts three posts - A: -2 Speed, lasts three posts - S: -2 Strength, -2 Speed, lasts four posts
Class
• Zenith Passive
It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.
• Empower D
A simple skill that allows the user to unleash a burst of concussive force from their weapon. The blast has enough force to blow the target away 5 feet, or can be used to knock them up or smash them onto their knees.
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
Long Sword: Double Slash D
The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack.
Hilt Hit D
A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin.
Dual Edged Defense D
As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise.
Thruster D
A simple stab taken a bit more seriously. You take three steps forward and thrust the sword with full force using one hand. This attack is quick and can knock someone over even if they block it with a shield.
O'l one Two D
The basic of basics really. It starts off with an upward swing and then take a step forward for a stab.
Claw Gauntlets: Phantom Knee D
From a crouch, you rise, bringing your knee into the opponent's stomach. If your opponent is taller, you can charge the move to jump when you do it, causing more damage, and reaching whatever height the target is at. This is a perfect countering move, quick and effective.
Jade Strike D
Taking a step forward and lunging at your enemy, the user will thrust their claw gauntlet forward in order to stab through flesh with its piercing metal.
Double Death Fist D
With their claw gauntlet, the user will create a fist in order to strike at the opponent, smashing their fist into the stomach. The moment the fist makes contacts, the opponent will undoubtedly get the wind knocked out of them, since the gauntlet makes for a stronger punch. It is at this moment that the user will slash upwards with their claws, letting the metal rip upwards through their flesh.
Wing Chun
• Snap Punch E
The user will shoot one of their fists out from the initial stance. It is a quick snap, fast and precise. Because the user does not 'load' their arm by rolling the shoulder back most opponents will not initially see such an attack coming. The arm is brought back up to the initial position and not the face, making these attacks incredibly easy to chain attack with.
• Snap Kick E
The user will deliver a quick snap kick to the opponent's body, immediately returning their foot to the resting position. The kick is always delivered with the hardest part of the foot; the heel.
• Nail D
This is a countering attack. The user must wait until the opponent strikes at them. With either their leg or fist they will punch at the joint of whatever it is they are attacking with. If the opponent attacks with a fist they will strike the wrist. If the opponent attacks with a kick they will strike the ankle.
• Reverse Elbow D
This is a counter-attacking method. The user will wait for the opponent to attack. They will pivot at the last moment and dodge the blow. The user will remain in their stance once more and launch their elbow back at the opponent before shifting their stance once more and facing their opponent
Personality: Youroka is a very serious person. She takes everything serious, and does not understand much humor. She isn’t one for many social gatherings. She would like to expand more on her studies of weapons and how to use them effectively. She tends to do things that help others for the forces of good, mostly because she can’t stand to see others suffering. Sexuality: Demiromantic, Bisexual Quote: “What doesn’t kill you makes you all the Stronger” Height: 4’11” Weight: 110 Eye Color: Lipstick red
Favorites:
• Purple • A good rare steak • Birds, they taste good
xxxxxYouroka knew that she was different than a lot of her kind, One of the ways that she knew was because of her oddly colored spots. Even when she was in human form, her hair was yellow, and her eyes were lipstick red. This made her very noticeable in her tribe.
She left as soon as she could, and started training with anything that she could find, whether it was a stick, or even a rusty piece of metal. As soon as she ran to learn off in some city how to fight. She found that she had a natural affinity to close quarter weapons. She even learned a hand to hand combat Style. She is finally ready to learn more from her mentor, and finally help the people that are suffering.
Posted: Sun Aug 16, 2015 11:41 am
Immortelle Illuminati
You get class skills, bloodline, and elemental skills of your rank for free to start with, so D rank abilities.
dat devil doe
Approved!
The Sleeping Pacifist
You only get abilities up to your rank, which is C for adept, to start off with. Remove the skills higher than that and then you're good to go. You only begin with class skills, bloodline abilities, and elemental skills.
Youroka Kage
Approved!
The King of Razgard
You can go ahead and start roleplaying but I am going to take another look at your pagan/dragon stuff. This character is 2 years old and things have changed in the guild, so I don't want some sort of super grandpa character running around. I'll shoot you a pm if I have any changes I'd like for you to make.
A faint smile
Dedicated Friend
Offline
Sleepy Paci
Tipsy Cultist
Offline
Posted: Sun Aug 16, 2015 12:42 pm
A faint smile
Done and Done
MAIN INFORMATION
Full Name: Ruh Nicknames: Ruah Age: Appearance varies, predominantly early twenties. Birth Date: Unknown Gender: Male
Culture: South Fraxonite | Elvhanan | Volana Religion: None Languages: De Facto - Elvish Fluent - Common Basic - Demonica
Nation: The Absolute Kingdom of Nocturne Rank: Adept Title: None as of yet.
Personality: Ruh is a rather collective individual, only bothering to show interests within certain aspects of life. Nature being one, power being the other of the top main things. He is quick to get bored of someone have they not satisfy his amusement or interests in their strength alone. Often growing bored in fights if the opponent is on their last leg, while he still stands on two. He is a calm person until stirred wrong, often being the calm before the true storm arrives. A temper that rages like a volcano, with a quick aim to destroy whatever it is that has started the problem. His personality among other things however varies, whether he is around adoring company or bothersome. Those who are powerful and strong tend to have his deepest respects no matter what the sides are. Those who are weak, hardly ever get acknowledge by him if not ever so often.
Sexuality:Powterosexual: A sexuality that consists in the attraction to the power of an individual of the opposite sex. Seeing one that is dominant and stronger than themselves, if not on their own level is considerably a attraction alone.
Quote:'' Demons do not ask the Gods of Favors.. ''
Appearance: Ruh holds a unique build in stature. Being that he is quite robust, and nigh burly. Roughly he stands tall at a solid 7' 0'' with a natural blue pigment due to the nature of his heritage. Normally he will parade within a light brownish tone, hiding away his true form within this. A body that is extremely well toned, with hidden tattoo like marks that decorate his flesh. Despite the natural build, it does fluctuate depending on his own status or mood. He can cut height and weight, or slim and slink with total freedom. He is very pliable. Transparent and only visible when he is angered. Evoking their black color and inscriptions scattered across his sides and collar as well as his back. Nails are initially black and sharp, edged, and point with their own curve. However, when hidden they maintain the appearance of the norm. Baring prominent canines when cloaked, but only are they fangs when revealed. Hair the color of the night sky, with its own dark bluish tint that layers the outskirts of it. Usually it is sported splayed about, like a clean mess with its silk like texture. One fine line draws down from the bottom of his lower lip, casting off onto his chin where it trails to the edge. Eyes as dark as the abyss itself, having black replace white, scleras. Only two cerulean rings that glow live within them, with their voided center. When disguised, only the cerulean color is retained.
Clothing: Ruh's outfit consists of a jacket that is adorn open, fur edges from hood to tail, wrists as well. Black plants that hold fit to his figure, with shin high boots that are of the matching color. The pants tucked away within. From time to time he will sport black finger-less gloves, however this is only in the humanly appearance.
Likes:
• Power (People alike that fit this category) • Dominance • Worthy Opponents • Spiritual Growth • Ascension • Animals
Personality: Ruh is a rather collective individual, only bothering to show interests within certain aspects of life. Nature being one, power being the other of the top main things. He is quick to get bored of someone have they not satisfy his amusement or interests in their strength alone. Often growing bored in fights if the opponent is on their last leg, while he still stands on two. He is a calm person until stirred wrong, often being the calm before the true storm arrives. A temper that rages like a volcano, with a quick aim to destroy whatever it is that has started the problem. His personality among other things however varies, whether he is around adoring company or bothersome. Those who are powerful and strong tend to have his deepest respects no matter what the sides are. Those who are weak, hardly ever get acknowledge by him if not ever so often.
Sexuality:Powterosexual: A sexuality that consists in the attraction to the power of an individual of the opposite sex. Seeing one that is dominant and stronger than themselves, if not on their own level is considerably a attraction alone.
Quote:'' Demons do not ask the Gods of Favors.. ''
Appearance: Ruh holds a unique build in stature. Being that he is quite robust, and nigh burly. Roughly he stands tall at a solid 7' 0'' with a natural blue pigment due to the nature of his heritage. Normally he will parade within a light brownish tone, hiding away his true form within this. A body that is extremely well toned, with hidden tattoo like marks that decorate his flesh. Despite the natural build, it does fluctuate depending on his own status or mood. He can cut height and weight, or slim and slink with total freedom. He is very pliable. Transparent and only visible when he is angered. Evoking their black color and inscriptions scattered across his sides and collar as well as his back. Nails are initially black and sharp, edged, and point with their own curve. However, when hidden they maintain the appearance of the norm. Baring prominent canines when cloaked, but only are they fangs when revealed. Hair the color of the night sky, with its own dark bluish tint that layers the outskirts of it. Usually it is sported splayed about, like a clean mess with its silk like texture. One fine line draws down from the bottom of his lower lip, casting off onto his chin where it trails to the edge. Eyes as dark as the abyss itself, having black replace white, scleras. Only two cerulean rings that glow live within them, with their voided center. When disguised, only the cerulean color is retained.
Clothing: Ruh's outfit consists of a jacket that is adorn open, fur edges from hood to tail, wrists as well. Black plants that hold fit to his figure, with shin high boots that are of the matching color. The pants tucked away within. From time to time he will sport black finger-less gloves, however this is only in the humanly appearance.
Likes:
• Power (People alike that fit this category) • Dominance • Worthy Opponents • Spiritual Growth • Ascension • Animals
Energy Color: Purple Energy Meter: 550 Element: Air/Wind Battle Strength:Bloodline: • Very agile and fast. • All skills take half the time to learn. • Their senses are as sharp as any animal, making them deadly predators • Can see in the dark. • Cat-like grace, Kiranu can get around very easily. They have incredible balance and always seem to land on their feet, even if from high heights. They also have incredible regenration, rivaling their mortal enemies the fairhairs.
Class: • All weapon masters have uncanny battle sense and awareness that is unique to their keen senses as warriors. This knowledge allows them to create a custom passive specific to their character, and specialization. • All Weapon Masters tend to be quick on their feet and hit hard. They enjoy the highest stats to offer. • A Weapon Master may learn Every Single Weapon style. • Instead of receiving energy boosts, weapon masters gain a rank boost to any skills used with a weapon, and rankles attacks IE shooting a bullet/bolt or swinging a sword is treated as two ranks lower than them in terms of power. • Whatever weapon the Grand Master uses they are instantly good with. Average people who are not trained specifically with weapons are inferior to them. In a 1 on 1 battle, the grand master would be able to outplay them when it comes to sheer skill of weapon fighting. • They can learn every single weapon style. • Can use any weapon they pick up and wield it with skill, even if its a rusty spoon.
Battle Weakness:Bloodline: • Sharp senses can be a drawback. Sense-affecting abilities will hit you hard. • They are restricted to berserker, weapon master, ranger, ninja, and assassin classes. • While in human form they are pretty weak. All they have going for them is their agility. It isn't until transformation that they can actually do serious damage.
Class: • They cannot however learn magic above B rank unless it directly involves a weapon they use.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 3,000
Talent:Talent Name: Anthropomorphic Transformation. Talent Description: Youroka has the ability to transform her body into one that is more feline than human, but is still bipedal. This replaces the Partial form that she is able to transform into, however, it gains the same amount of time to transform into it (one post). Also in her animal form, she is bigger than most of her Kiranu brethren (Think Dire-Panther/War horse size.) Changing into these forms is painless.
Also, because of the ability to transform into this form, Youroka's claws are one rank higher than her current rank. (Meaning as a novice, she can use C rank enhancements on her claws.)
Talent Weakness: Youroka is unable to transform parts of her body into that of an animal. It is either her entire body into this between form, Human form, or feral form. This also caused her spots to go from the typical lighter black spots to bright purple spots, making it obvious that she is not a part of nature in her feral form.
A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull.
• Air Punch/Kick E
Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession.
• Air Funnel D
Requires: Air Suction An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people.
• Air Shield D (Energy usage is equivalent to the rank of your enemy's attack)
The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
This uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.
• Gliding D
They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air below you.
• Air Spout D (lasts two posts, costs 10 energy per post beyond the first two)
Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.
• Gust D
The user will release a gust of air rapidly from their body, which knocks away weak enough enemies. Anything with a strength rating of over 6 can withstand the blast.
• Drift D Requires: Featherweight
A simple technique used for mobility, the user creates a cushion of air between them and what ever surface they happen to be standing on, allowing them to glide on top of it with with ease. Drift only lasts for three posts, has a 2 post cool-down and while Featherweight is active, the user gains a +1 speed boost.
• Great Breath D-A
By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that is not rooted or firmly planted on the ground. The amount increases with each rank.
Bloodline
• The Beast Inside
Kiranu each have a form that they can freely transform into. This can be a partial transformation or a full on morph depending on their preference. They have only one feline form to turn in to. Transformation as a 2 cool down post, meaning they cannot transform in and out of this state rapidly. Partial transformations have a 1 post cool down.
• Thrill of the Hunt
At the start of every battle the Kiranu can select a person they intend to kill. This will initiate a hunt. It is a ritual of sorts, a rite that every one of this kind claims they have. If the Kiranu is successful in killing the target they selected at the start of the battle, they receive a permanent +1/+1 to their stats. This cannot exceed the cap.
• Tracking
Once a Kiranu gets the scent of someone it is almost impossible for them to not be able to find them. So long as that person is in the thread and if the Kiranu's sense of smell has not been disrupted they will always know. They can only track one person, though the Kiranu can freely choose which target they want to hunt.
• Licking My Wounds
Like their polar opposites, the Kiranu have powerful regenerative abilities granted to them by their magic. At lower ranks, they can regenerate up to a lost limb for around 25 energy. Starting at B rank, you would have to destroy every bit of their body, or they would simply recover from any wounds, even those fatal to another creature, for no cost instantly.
• Stalking Prey
A predator knows how to stalk their prey and understands the art of strategic hiding. The Kiranu will cloak itself in its energy and became virtually invisible. They will make no sound and are not visible to the naked eye. Each movement is deliberate and precise. Anything that can detect magic will still be able to locate them though, however, unless they pay 50 energy per post. Otherwise, until they make an AGGRESSIVE action such as a direct attack, they are virtually undetectable.
• Eye of the Tiger D
Opening their feline eyes the user can cause the opponent to stop moving for one post if they gaze into their eyes. The Kiranu cannot kill their opponent when using Cat's eye.
• Claw/Tooth Enhancement D-A
By adding energy to the user’s claws and teeth, they are able to strengthen them significantly. The claws gain in strength according to how much power is put into them. The enhancement lasts until the end of the battle. Enhancements can only be done at or below your rank, meaning a C rank user cannot use B rank enhancements, but can use C and D rank.
D: Can cut through bone. Can block bronze. C: Can cut through bronze. Can block iron. B: Can cut through iron. Can block steel. A: Can cut through steel. S: Can cut through anything without higher energy paid to defend.
• Claw Extension D
By adding energy to the claws, the user is able to force them to extend much longer than normal, to a maximum of two feet. Using this skill without the claw enhancement active is possible, but not recommended as they could be easily broken without it. Lasts until the end of the battle, or the user wishes to end it.
• Battle Roar D-S
A Kiranu's battle roar is made to debilitate others and strike fear into the hearts of their prey. Anyone else who hears it and is specifically the Kiranu's prey will be affected by a certain effect. Use the chart below. Considered aggressive.
- D: -1 Strength, lasts two posts - C: -1 Speed, lasts two posts - B: -2 Strength, lasts three posts - A: -2 Speed, lasts three posts - S: -2 Strength, -2 Speed, lasts four posts
Class
• Zenith Passive
It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.
• Empower D
A simple skill that allows the user to unleash a burst of concussive force from their weapon. The blast has enough force to blow the target away 5 feet, or can be used to knock them up or smash them onto their knees.
• Shield of Blades (Varies)
At will, the grandmaster can summon the spirit of their ancestors, channeling their might into their weapon and forming a circle of five blades around them which are as powerful as the weapon they are using at the time of creation. These blades rotate around the grand master, dealing damage to anything that is hit by them. More importantly, the swords act as a defensive tool, only being destroyed by damage equal to them. The blades last longer as more energy is put in, starting at 1 post for E rank, and increasing by one for every rank.
• Rushing Blade (Varies)
The grandmaster will sheathe themselves in a coat of energy that will allow them to charge forward unabated by the first attack that hits them. in the case of multiple striking attacks it would take half the total amount of attacks to halt the shield, and the other half would deal normal damage. While charging, they also gain +2 speed, and their first attack gains bonus strength as well.
• Sword Throw D
The Grand Master will form a weapon made of their own energy and throw it with higher power and speed than one would expect. The weapon disappears when it impacts something. It travels ten meters per every point of strength, and flies at the users strength -2.
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
Long Sword: Double Slash D
The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack.
Hilt Hit D
A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin.
Dual Edged Defense D
As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise.
Thruster D
A simple stab taken a bit more seriously. You take three steps forward and thrust the sword with full force using one hand. This attack is quick and can knock someone over even if they block it with a shield.
O'l one Two D
The basic of basics really. It starts off with an upward swing and then take a step forward for a stab.
Claw Gauntlets: Phantom Knee D
From a crouch, you rise, bringing your knee into the opponent's stomach. If your opponent is taller, you can charge the move to jump when you do it, causing more damage, and reaching whatever height the target is at. This is a perfect countering move, quick and effective.
Jade Strike D
Taking a step forward and lunging at your enemy, the user will thrust their claw gauntlet forward in order to stab through flesh with its piercing metal.
Double Death Fist D
With their claw gauntlet, the user will create a fist in order to strike at the opponent, smashing their fist into the stomach. The moment the fist makes contacts, the opponent will undoubtedly get the wind knocked out of them, since the gauntlet makes for a stronger punch. It is at this moment that the user will slash upwards with their claws, letting the metal rip upwards through their flesh.
Wing Chun
• Snap Punch E
The user will shoot one of their fists out from the initial stance. It is a quick snap, fast and precise. Because the user does not 'load' their arm by rolling the shoulder back most opponents will not initially see such an attack coming. The arm is brought back up to the initial position and not the face, making these attacks incredibly easy to chain attack with.
• Snap Kick E
The user will deliver a quick snap kick to the opponent's body, immediately returning their foot to the resting position. The kick is always delivered with the hardest part of the foot; the heel.
• Nail D
This is a countering attack. The user must wait until the opponent strikes at them. With either their leg or fist they will punch at the joint of whatever it is they are attacking with. If the opponent attacks with a fist they will strike the wrist. If the opponent attacks with a kick they will strike the ankle.
• Reverse Elbow D
This is a counter-attacking method. The user will wait for the opponent to attack. They will pivot at the last moment and dodge the blow. The user will remain in their stance once more and launch their elbow back at the opponent before shifting their stance once more and facing their opponent
Personality: Youroka is a very serious person. She takes everything serious, and does not understand much humor. She isn’t one for many social gatherings. She would like to expand more on her studies of weapons and how to use them effectively. She tends to do things that help others for the forces of good, mostly because she can’t stand to see others suffering. Sexuality: Demiromantic, Bisexual Quote: “What doesn’t kill you makes you all the Stronger” Height: 4’11” Weight: 110 Eye Color: Lipstick red
Favorites:
• Purple • A good rare steak • Birds, they taste good
xxxxxYouroka knew that she was different than a lot of her kind, One of the ways that she knew was because of her oddly colored spots. Even when she was in human form, her hair was yellow, and her eyes were lipstick red. This made her very noticeable in her tribe.
She left as soon as she could, and started training with anything that she could find, whether it was a stick, or even a rusty piece of metal. As soon as she ran to learn off in some city how to fight. She found that she had a natural affinity to close quarter weapons. She even learned a hand to hand combat Style. She is finally ready to learn more from her mentor, and finally help the people that are suffering.
Posted: Wed Aug 19, 2015 7:46 pm
MAIN INFORMATION
Full Name: Bartholomew Nicknames: Trickster Age: Unknown (looks in his twenties) Birthdate: Feb. 11 Gender: Male
Culture: Lumirian Religion: Vaet Nocturnum Languages: De Facto - Common Fluent - Demonica Basic - Elvish
Nation: The Absolute Kingdom of Nocturne Rank: Adepts Title: Citizen
Energy Color: Crimson Red Energy Meter: 900 x2(Mage Perk) = 1,800 x1.5(Bloodline Perk) =2700 Element: Earth as the Main | Access to all Elements Battle Strength: Magic | Energy Diabolos Mark • You can mark yourself, manipulating the energy of Hell to carve your own sigil into your skin. Considering this is meant to be combo'd with gene mods, it is not quite as strong as an actual God mark. • Fairhair Skill: Sudreyajar • Lich Skill: Poison/Disease Immunity Battle Weakness: • Cannot hybridize. • Cannot have a sin. • Holy Magic
Completed Quests
S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
• Air SuctionE • Air Punch/KickE • Air FunnelD • Air Shield D • Gliding D • Air Spout D • GustD • Drift D • Great BreathD-A • Featherweight C • Air weaponsC • Enhanced Speed/Jump C • Air BlastC-B • Air BlastC-B • Air Swipe B • Burst Step B • Air Vortex B • Air BladesA
Earth Element Spells
• Earth & Stone Levitation E E= Up to melon sized D= 5 foot cube C= dining table B= Car sized A= Bus Sized S= 3 story house. • Rock shield D • Rock Hanging D • Earth TrapD • Hephaestus's ForgeC • Rock SlideC • Rock Armor C • Vibration SensoryC • S-ZoneC • Earth ColumnC • Dust CloudC • Dust ShieldC • Dust StormB • Earth WallB • Stone TrappingB • Earth lineB • Earth Compression B Fissure creation B • Quicksand B
Water Element Spells
• Streaming Water | E • Water Spout | D • Water Whips | D D= Meter long; blunt C= 3 meters; blunt B= Two 3 meters; sharp as a knife A= 5 meters; sharp as a sword S= Two 7 meters; long ones sharp as a sword.
• Water Shields | C C= You just make a shield B= It will bend around the impact if its blunt trapping that thing that impacted. A= Creates a compressed wall that can take Sword attacks up to B rank S= A compressed wall that will bend around the impact blunt or sharp. , trapping the thing that impacts it. • Water Jet | C • Wave | C C= Three feet high B= Meter high A= Two meters high S= One and a half stories high. • Bubble | C • Water Cloak | C • MistC • Water Blade B
Ice Element Spells
• Water Transformation D • Ice BarrageD • Ice SpikesC • Ice ClawsC • Ice FloorC • Ice Dome B • Ice artistA Ice Bow Skills
• Fireball | E • Flame Deflection | E • Flame Dagger | D • Flame Launch | D • Flame Punch/Kick | D • Flame Whip | D • Fire Stream | D • Blaze Arcs | C • Fire Bomb | C • Blaze Kick | C • Shield of Flames | C • Bomb Fist | C • Flame BladeB • Fire Lashes B
Bloodline
Abilities
• DeceptionE • Magnetic InnervateE-B • Electromagnetic Pulse: InnervateE-B • Demon GuardianD+ • Magnetic AC • Magnetic +C • Magnetic ++B • Magnetic -A
Class
Arcane
•Detect Magic •Light | E •Energy Ball | E •Mage Hand | D •Ghost Sounds | D •Projection | D •Acsio | D •Energy Coat | D •Mystic Impalement | D •Blink | C •Illusory Wall | C •Haste | C •Slow | C •Water Breathing | C •Grease | C •Mending | C •Message | C •Ascendare | C •Exuo | C •Blasting Energy | C •Aether Barrage |C •Alarm | C •Chilling Touch | C •Burning Hand | C •Shocking Grasp | C •DisguiseB •Leeching TouchB •HalconB •Twisting AetherB •Hallucinatory TerrainB •Dimension DoorA •ThrasherA •RainstormA
Personality: He behaves in a mischievous manner, enjoying his games. He embraced a hedonistic lifestyle, and goes with the flow type. He believes himself to be neutral. . Sexuality: Demisexual Quote:''You can't take the trick out of the Trickster.'' Height: 6'0 Weight: 190lbs Eye Color: Ice
Likes:
• Games/Fun • Destruction • Messing With People' • Aiding people in their desires • Breaking things down to their very own core