Spell Name: Tripudio (Dance) Magic Name: Carmen Liber (Music book) Magic Type: Caster Description: he target hears a specifit song that only they can hear and then starts dancing to it, this spell can only be cast on the max of three people at a time, all of them hearing the same some and doing the same dance. The dancing and music goes until the target is tired and their legs can hardly move. It won't kill them or harm them.... to much. Rank: Basic
Spell Name: Somnus (Sleep) Magic Name: Carmen Liber (Music book) Magic Type: Caster Description: A lullaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, the lower the rank the harder they sleep. (Two posts from the caster and character can start waking up) Rank: Basic
Spell Name: Audientia (Entrance) Magic Name: Carmen Liber (Music book) Magic Type: Caster Description: A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their scenes and can still talk however they would feel in a foggy haze and unable to focus on what was at hand. Rank: Basic
Spell Name: Fenestra Mens (Window to the Mind) Magic Name: Commemoratio Liber (Memory Book) Magic Type: (Caster or Holder, along with Lost) Description: This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission) Rank: Basic
Spell Name: Tempus Damnum (Time Lost) Magic Name: Commemoratio Liber (Memory Book) Magic Type: (Caster or Holder, along with Lost) Description: This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission) Rank: Basic
Spell Name: Celo (Hidden) Magic Name: Commemoratio Liber (Memory Book) Magic Type: Caster Description: This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission) Rank: Basic
Spell Name: Acer Crustalli (Piercing Crystal) Magic Name: Terra Crustalli Liber (Earth Crystal Book) Magic Type: Caster Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells. Rank: Basic
Spell Name: Imber Crustalli (Rain Crystal) Magic Name: Terra Crustalli Liber (Earth Crystal Book) Magic Type: Caster Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells. Rank: Basic
Spell Name: Clavi Crustalli (Spike Crystal) Magic Name: Terra Crustalli Liber (Earth Crystal Book) Magic Type: Caster Description: The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells. Rank: Basic
Spell Name: Crustalli Labyrinthus (Crystal Maze) Magic Name: Aqua Crustalli Liber (Water Crystal Book) Magic Type: Caster Description: This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells. Rank: Basic
Spell Name: Crustalli Armaturae (Crystal Armor) Magic Name: Aqua Crustalli Liber (Water Crystal Book) Magic Type: Caster Description: This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch. Rank: Basic
Spell Name: Crustalli Spaera (Crystal Orb) Magic Name: Aqua Crustalli Liber (Water Crystal Book) Magic Type: Caster Description: This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation. Rank: Basic
Spell Name: Ignis Gladius (Flame Sword) Magic Name: Ignis Crustalli Liber (Flame/Fire Crystal Book) Magic Type: Caster Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do. Rank: Basic
Spell Name: Ignis Hasta (Flame Lance) Magic Name: Ignis Crustalli Liber (Flame/Fire Crystal Book) Magic Type: Caster Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do. Rank: Basic
Spell Name: Ignis Verber (Flame Whip) Magic Name: Ignis Crustalli Liber (Flame/Fire Crystal Book) Magic Type: Caster Description: This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well. Rank: Basic
Spell Name: Crustalli Defigo (Crystal Focus) Magic Name: Ventus Crustalli Liber (Wind Crystal Book) Magic Type: Caster Description: This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone. Rank: Basic
Spell Name: Crustalli Ales (Crystal Wings) Magic Name: Ventus Crustalli Liber (Wind Crystal Book) Magic Type: Caster Description: This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again. Rank: Basic
Spell Name: Crustalli Aureola (Crystal Halo) Magic Name: Ventus Crustalli Liber (Wind Crystal Book) Magic Type: Caster Description: This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off. Rank: Basic
Spell Name: Chaos Tempestatem (Chaos Storm) Magic Name: Tempestatem Liber (Storm book) Magic Type: Caster--Lost Description: This spell creats a large stome that effects a 5 mile radius, black clouds form over the target area before large flame engluled mail fall to the earth at the same time large shards of ice come spearing down, while all that is going on lighting is crashing down in split second intervals. Rank: Advanced
Spell Name: Damnabilior Tempestas (Damnation Storm) Magic Name: Erumpo Tempestas Liber (Erupting Storm Book) Magic Type: Caster--Lost Description: The spell creates a wall of wind enclosing a 5 mile radius, in the affected area there are 120 mile per hour winds, fast enough to know a person down, the giant shards of rock come crushing up from the surface, and fire spots 20 feet high from cracks in the earth. Rank: Advanced
Spell Name: Lustro Tempestatem (Purifying Storm) Magic Name: Angelicus Tempestas Liber (Angelic Storm Book) Magic Type: Caster-- Lost Description: This spell also effects a 5 mile radius, in the affected area a bright light engulfs the area blinding and burning those caught in the spell, at the same time the targets would be blasted with a sound screeching sound that could deafen them and they are being sliced by thin needles of water that are flying past the targeted area at 50 miles per hour. Rank: Advanced
Spell Name: Deponere Tempestatem (Demolishing Storm) Magic Name: Daemonis Tempestas Liber (Demon Storm Book) Magic Type: Caster-- Lost Description: This spell also effects a 5 mile radius, in the affected area any and all light is completely swallowed by darkness, so much so that a person wouldn't even see their hand if it was 2cm from their face. While the darkness has the area engulfed spikes of rock come plummeting from the sky and are jabbed up from the surface while a hail of fire balls rains down on the affected area. Rank: Advanced
Spell Name: Restituere (Resurrect) Magic Name: Vita Liber (Life Book) Magic Type: Caster-- Lost Description: This spell allowed the user to bring someone back from the dead, this spell only works if the person has been dead for less than 5 hours and it also takes away life from the caster. The first time this spell is used 1 minute is taken away from the user's life and every time after that the time gets multiplied by 2. Rank: Advanced
Spell Name: Armi Magister (Weapons Master) Magic Name: Summone Liber Magic Type: Holder Description: This spell summons forth the soul of the person bound to the book and the spell. This spells summons forth a weapons master from when the book was first created. The man is well versed in the use of many different swords and styles. Learning from the ages and all the different owners he has had. Rank: Advanced
Spell Name: Lanceae (Lancer) Magic Name: Summone Liber Magic Type: Holder Description: This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a lancer from when the book had its third master. The man is well trained in his specific skill and set for both close and long-range combat. Rank: Advanced
Spell Name: equum et ascensorem eius (Horse Rider/Calvary) Magic Name: Summone Liber Magic Type: Holder Description: This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a horse rider from its fourth master. The woman is well skilled at riding and wielding a weapon, skilled in both axe and sword she is unafraid to charge into battle on her loyal mount. Rank: Advanced
Spell Name: Pugnator (Fighter) Magic Name: Summone Liber Magic Type: Holder Description: This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth fighter from its last master. The man is a well skilled monk who broke their oath, fighting mainly his body but also skilled in knowing pressure points. Rank: Advanced
Posted: Wed Jan 31, 2018 7:43 pm
Akashic Records
Spell Name: Shield Magic Name: The Akashic Records Magic Type: Holder Description: From out of the book a buckler shield can be pulled, the shield is about 12 inches in diameter and contains blessed runes on the outer side. These runes were placed on with a protection lacrima put towards the center of the shield to protect the runes. The runes in the shield as inscribed with different sets of instructions. When the shield is hit with a magic spell those runes activate, a few take the spell and absorb it, the next runes take that absorbed magic and transfer it to different runes, those runes then convert that absorbed spell and turn it into magic before another set of runes take that magic and transfers it to the person holding the shield. The process takes no more than a second for the person holding the shield to gain that converted magic. When it comes to physical attacks the runes will not activate and the shield has to be used as if it’s a normal shield. Rank: Advanced
Spell Name: Spear Magic Name: The Akashic Records Magic Type: Holder Description: From out of this book a spear can be pulled, the spear is about 8 feet tall and contains blessed runes within the blade of the spear and at the end. These runes were imbued within the metal of the spear to protect them from getting damaged. When a little magic is fluxed within the weapon the runes will light up, turning the blade and the end of the spear red. Where the runes are located are hot to the touch and when the blade is swung flames fan out from it, following the ark of the blade. Just below the blade and just above the end if the spear a thin gold line is placed. The gold line is a rune infused with the gold to stop the heat of the blade and end from going into the rest of the handle. If magic is not fluxed within the spear the runes will not activate and the spear will just look like a fancy weapon. Rank: Basic
Spell Name: Scythe Magic Name: The Akashic Records Magic Type: Holder Description: From out of this book a scythe can be pulled, the scythe is about 6.5 feet tall and contains cursed runes within the shaft of the weapon, in side the blade are dark lacrimas that have been enfused with the dark steel of the scythe. Twelve runes sit in the handle, when magic is fluxed into the weapon they glow purple before transerfing the magic into the lacrima within the blade. The lacrima then lets off a shadowy smoke, when swung the shadowy smoke acts as an extention for the blade. Following behind the scythe's blade the smoke takes on a blade like quality and will slice anything that does not move out of its way. In addition when a target gets struck by the scythe while magic is fluxed in it the shadowy smoke begings to infect the target, slowyly draining the warmth from the body. When magic id not fluxed into the scythe it only takes warmth from the targets body when the blade makes contact with skin. Rank: Advanced
Spell Name: DualAxes Magic Name: The Akashic Records Magic Type: Holder Description: From this book two throwing axes can be pulled, the first axe is a sea color and within the eyes of the axe design rest two weak and small runes. Then magic is fluxed within the axe and it is thrown water from the air is gathered around it turning the thrown axe into a razor thin disk. The water around the axe will allow it to slice throw skin and cloth as if it was nothing. The water of the axe with fall away only after the blade of the axe jams into something. The second axe is a pink rose color, it looks rather girly and not very threatening. However, a powerful rune is hidden within the flower below the blade of the axe. However when thrown and jammed into something, thorns will spread from the axe and encase whatever the axe was jammed into. When the axes are swung their attack changes slightly. The water axe spirts forth burning hot water from its blade, the water following the arc of the blade. The rosy pink axe springs thorny lines from beneath the ground in cone shaped spikes. However, when magic is not fluxed into the weapons they just look like fancy axes. Rank: Basic
Spell Name: Bow Magic Name: The Akashic Records Magic Type: Holder Description: From the book a bow could be pulled, at either end of the bow are small blessed runes giving the bow it’s chilling effect and creates a string of icy magic while in the middle is a large blessed rune that creates the icy arrow when the magic string is pulled back. The arrows formed by the three runes are made out of pure magical ice, they fly as straight as a regular arrow but much faster from the design it takes on. The magic in the arrow forms it with a needle point tip. As the arrow hits the target the tip of it begins to fan out to cause more damage until it comes to a stop. If the arrow goes all the way through the target the tip fans out into a disk so it cannot be pulled out. The person holding the bow does not need to flux any of their own magic into the bow and arrows to create them. However, if the person does flux their own magic into the bow and the arrows then the arrows take on a freezing effect. When the arrow strikes the target the outer side of the wound begins to freeze while ice spikes begin to form on the inside of the wound. Rank: Advanced
Spell Name: Hammer Magic Name: The Akashic Records Magic Type: Holder Description: From the book a hammer can be pulled, made from solid metal the hammer almost looks to fancy to be a real weapon. Both ends of the hammer let off a soft glow from a yellow lacrima that was placed inside. Between the two ends of the hammer is a disk made of a blessed rune, when magic is fluxed into the hammer the disk in the center glows a little brighter. When swung the lacrimas leave streams of light that follow the ark of the swing. When either end of the hammer meets the contact of another weapon, magic from the rune will channel to the end that is struck and flash a bright blinding light just long enough for the person holding the hammer to either move back or take another swing. The end that does not get struck will remain a dull glow. If magic is not fluxed into the weapon then the ends of the hammer will not flash as they strike other ends. Rank: Basic
Spell Name:Stitch Magic Name: The Akashic Records Magic Type: Holder Description: From the book a large selection of clothing can be pulled, there is nothing specail about the clothing. Each article is well made and tailored for what ocation it is needed for. The only thing is that the person using the book doesn't know exactly what they are getting. For the beach the person wouldn't know if they are getting a skimpy swimsuit or something that covers more, for winter they don't know if they are getting a scarf or a coat. The color and style will match that of the person who is using the book. Rank: Basic
Spell Name: Shadow Step Armor Magic Name: The Akashic Records Magic Type: Holder Description: From the book dark brown, black, and gold armor can be pulled. The armor conforms to the shape of the person who is going to be wearing it. The armor contains a green rune with shadow magic inscribed on it. Whoever puts the armor on will meld into the shadows and can move from shadow to shadow with ease and stealth. Their body becoming part of the shadows as they wear the armor. However, if expremly bright light is shined onto the person wearing the armor then it will begin to drain the magic of the person wearing it. It does this because the run is trying despratly to blend in with the shadows nearby. If the person is no longer able to sustain the armor with magic then armor will vanish causing the person wearing it to faint. Rank: Advanced
Spell Name: Claw Hammer Magic Name: The Akashic Records Magic Type: Holder Description: From out of the book a giant soft squeaker toy in the shape of a claw hammer can be pulled. It's a giant toy meant to smack someone with but not harm them in anyways. The person getting his with it will feel like they are being smacked by a fluffy pillow that squeaks every time it hits. Rank: Basic
New Spells:
Spell Name:Repulsion Hammer Magic Name: The Akashic Records Magic Type: Holder Description: From out of the book a hammer is pulled, at both ends up the hammer are blue crystals that are magicily imbued with a special type of enchantment. This enchantment reacts with the magical aura of the target, when the hammer is swung it takes the physical and magical strength of the wielder and applies it to the face of the hammer head. When the come close to the target crystals inside the hammer will react to the magical aura of the target. The hammer doesn't actually touch the target but instead hits their aura causing a reaction to ocure. At the point of contact there is a slight pause of only two seconds, in this time the magical and physical strength of the wielder gets applied before being multiplied by ten and set back to the target. The magic chanelling through the hammer reacts negatively to the targets magic aura causing an explosing force coming from the hammer; possibly sending the target flying. Rank: Advanced
Spell Name: Porcupine Magic Name: Pratial Beast Transformation Spell Book Magic Type: Caster Description: When the user casts this spell their hair becomes like the quills of a porcupine. The hair becomes sharp and briselly almsot giving the user the ability to shoot their quill like hair out like a Porcupine. However, if the user does shoot their quill hair their hair will become shorter. Because of this effect from the spell; once the spell in stopped and even after the book is put away a lingering side effect will last on the user's hair making it grow back to normal length within a few days. Rank: Basic
Spell Name: Cat Magic Name: Pratial Beast Transformation Spell Book Magic Type: Caster Description: When the caster uses this spell cat ears and tail will apear on them. This spell allows the caster to be able to have the hearing and balance of a cat. Meaning they can hear better than a normal person and will always land on their feet. With the addition of being cute at well. Rank: Basic
Spell Name: Wyvern Magic Name: Pratial Beast Transformation Spell Book Magic Type: Caster Description: This spell gives the caster the wings and limbs of a wyvern, this gives them the adility to fly and to casue great physical harm with the tallons. Rank: Basic
Spell Name: Owl Magic Name: Pratial Beast Transformation Spell Book Magic Type: Caster Description: This spell give the caster the wings of an owl to fly, the tail of an owl to help balance, and the eyes of an owl. The eyes allow the caster to see exceptionally well in the dark and as well/far as an owl does as well. Rank: Basic
Spell Name: Hawk Magic Name: Pratial Beast Transformation Spell Book Magic Type: Caster Description: Like the owl the caster will get the wings, tail and eyes. The eyes allow the caster to see as far as a Hawk can durring the day, even while in air. Rank: Basic
Full Beast Transofrmation Spell Book
Spell Name:Otter Magic Name: Full Beast Transofrmation Spell Book Magic Type: Caster Description: This spell turns the caster into an otter, giving the caster all the same abilities as an otter has along with being the same size as a wild otter while being super cute as well. Rank: Advanced
Spell Name: Bee Hummingbird Magic Name: Full Beast Transofrmation Spell Book Magic Type: Caster Description:This spell allows tha caster to turn themselves into a Bee Hummingbird, the smallest bird no pigger than a penny. The caster gets all the same abilities as a hummingbird as well as being the same size as one. Rank: Advanced
Spell Name: Bear Magic Name: Full Beast Transofrmation Spell Book Magic Type: Caster Description: This spell tranforms the user into a bear giving them all the same abilites and turning them into the size of a regular brown bear. Rank: Advanced
Spell Name:Jaguar Magic Name: Full Beast Transofrmation Spell Book Magic Type: Caster Description: This spell gives the caster all the same abilites as the Jaguar along with turning the caster into one. The size being no bigger than a wild Jaguar. Rank: Advanced
Posted: Mon Mar 12, 2018 7:37 am
◎◎ Main Magic: Blood magic ◎◎
◎ Magic Type: Caster
BASIC SPELLS
[These spells have no special requirements] » Blood Armour - the user hardens the blood under their skin to prevent deep wounds.
» Pulse - the user creates a sensation in an enemy that their heart rate has sky rocketing, causing a feeling of panic
[These spells require the user to have a medium open wound that is leaking blood] » Blood Dome - the user creates a dome of blood around themselves and others that provides protection from incoming attacks.
» Blood Shield - the user creates a hardened disk of blood that they use as a shield against attacks.
» Blood Trap - the user creates a large sphere of blood around the enemy that traps them inside.
» Blood Sword - the user uses their blood to form into the shape of a sword and their forearm and hardens it to the strength of steel.
» Blood Claw - the user uses their blood to form claw-like extensions on their fingers and hardens them to the strength of steel.
» Blood Slice - the user creates small scythe-shaped blade of hardended blood to fling at the enemy in order to slice their skin.
» Blood Bullets - the user levitates hardened droplets of blood to shoot at an enemy.
» Capillary Net - the user creates a net using thin strange of blood in a complex intertwined weave
[These spells require the enemy to have a small/medium open wound that is leaking blood] » Blood Clot - the user created a clot in the limbs of an enemy, rendering it useless.
» Halt - the user stops the bleeding of a wound (can be used on themself as well)
ADVANCED SPELLS
[These spells require the user to have a large open wound that is leaking blood] » Banshee - the user creates a swirling mass of blood ribbons around their arm with jagged edges that slice at an opponent
» Blood Helix - the user creates a pair of ribbon-like waves of blood that swirl into a double-helix and shoots towards the enemy with sharpened points on the end.
» Blood Cyclone - the user forms a cylindrical torrent of blood that is sent hurtling towards an enemy.
» Blood Lance - the enemy hardens their blood and shoots it out in spear-like projections.
» Blood Spike - the user causes the blood around the open wound burst into hard spikes, making the wound much bigger and causing an incredible amount of pain.
◎◎ Ultimate Magic Attacks ◎◎
[These spells require the user to be around multiple bleeding or dead bodies] » Blood Rain - the user causes the blood of their enemies to Raine down upon them to replenish some of their magic energy.
[These spells require an open wound of any kind] » Anti-flow - the user comes into contact with the enemies blood and reverses the flow, causing blood vessels and internal organs to explode.
[These spells require the enemy to have a life threatening wound] » Heart Staunch - the user stops the blood flowing to the heart, ultimately killing an enemy.
God of Hollowness
Sorry about multiple quotes, kept forgetting stuff. Hope it's ok I pasted them like this?
Spell Name: Water Dragon’s Twin Mirrors Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Kaya summons forth a mirror made of water in front of herself during an offensive attack from her opponent. The mirror absorbs the attack and stores it for a short time. A secondary mirror is then created on the battlefield, appearing next to, above, or below the intended target, from which the attack is released back on them. These mirrors are capable of absorbing and releasing all types of magical attacks of equal or lesser strength, but are only able to deflect physical attacks. Range: Absorption and reflection up to 1200 ft away and 0 ft for physical attacks. Duration: 1 post. Rank: A Rank: Basic
Spell Name: Water Dragon’s Nexus Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: In one fluid motion, Kaya swipes her arm across her body from left to right and then from top to bottom in a cross-shape. Water sprouts forth and spreads around her to create a set of two interconnected rings. These rings reach no further than 1.5 feet in diameter around her and are no greater than 8 inches in width. Kaya can send multiple sharp, scythe-like blades towards her target from any point within from the rings. She can localize the blades to a solitary area (i.e. front, behind, skyward, etc.) or send blades in multiple directions at once with this technique. The blades themselves are powerful enough to slice through solid rock. Range: 0 to 135 ft. Duration: 1 post. Rank: B Rank: Basic
Spell Name: Water Dragon's Trident Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Kaya summons forth a trident of water used for melee combat. The water itself has been concentrated to where it becomes physical enough to inflict damage and withstand impact. With each swing, the trident releases waves of water in its wake that are enough to cause mild damage to the opponent. The resulting waves can reach a maximum height of 8 feet and a maximum width of 180 feet. Range: 3 to 65 ft. Duration: 3 posts. Rank: B Rank: Basic
Spell Name: Water Dragon’s Spiral Wake Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Pooling water underneath her feet, Kaya builds up her magical power before thrusting her arms out to either side. The expelled energy forms a continuous wall of water on all sides that rushes outward towards the target(s) at high speed. This attack can knock her enemies unconscious from blunt force while also sweeping them away in the current. Range: 0 to 100 ft. Duration: 1 post. Rank: B Rank: Basic
Spell Name: Water Dragon’s Hidden Fang Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Kaya slams her hands on the ground. Spikes of water jut out from the ground in front of her to impale the opponent. Range: 0 to 60 ft. Duration: 1 post. Rank: C Rank: Basic
Spell Name: Water Dragon’s Surf Strike Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Kaya pools water underneath her feet. She can use this water to surf, skate, glide, or ride on however she pleases. It provides her greater maneuverability in a fight, as well as gives her a boost in speed. This allows her to deliver close range strikes with ease and gives her an advantage when fighting slower or cumbersome opponents. Range: 0 to 2 ft. Duration: 1 post. Rank: C Rank: Basic
Spell Name: Water Dragon’s Secret Art: Boiling Point Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: By exciting the water molecules in the air, Kaya can make any chosen area superheated. The extent of the damage done depends on the level of magic applied to the attack. In terms of inanimate objects, it can cause less stable metals to become too hot to the touch or even liquefy and melt while wood becomes vastly dry and extremely brittle. The effect on living things can vary depending on size and natural resilience. Boiling point can kill plants and minuscule animals outright, while simply causing 2nd to 3rd degree burns on humans and larger animals. Due to the potential for accidental injury, Kaya tends to localize the attack to an area equal to 2 square feet around the target. Range: 2200 feet in distance from the target, with spell itself being concentrated to 2 square feet around the opponent. Duration: 2 posts unless escaped or dispelled. Rank: S Rank: Advanced
Spell Name: Water Dragon’s Armor Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: An advanced variation of the Water Dragon’s Cloak spell, Kaya manipulates water around her body to take on the form of armor. The water becomes immensely dense while still holding a litheness to it, allowing her to maintain her agility and speed but providing excellent defense. Additionally, the armor can be altered at whatever point Kaya chooses to produce sharp spikes which can impale her opponent. These spikes reach a maximum of 2 feet in length, from the point where they connect to the armor, and 1 foot in diameter. She generally uses this spell when encountering stronger and/or mid-range attacks. Kaya must first activate her Cloak spell to utilize the Armor, allowing her to minimize magic consumption to an extent. Range: 0 to 3 ft. Duration: 1 post. Rank: A Rank: Advanced
Spell Name: Water Dragon’s Healing Hand Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Kaya is able to use water to heal wounds on both herself and others. She does this by summoning her element and using it to encase the wounded area. The water molecules are transferred at a molecular level where they repair and regenerate damaged molecules and cells, restoring the affected tissue to normal save for potential scarring. The amount of water used directly correlates to the speed of healing. The more water available, the faster the process. As such, having an outside source of water available provides better results than needing to draw it out. Severity of the injury also plays a roll in determining both length of recovery time and magic consumption. More severe injuries require more magic power and larger quantities of water to heal properly than do lesser ones. Internal injuries are the most difficult to mend due to their location and intricacy. While she can heal almost anything, broken bones and immediately fatal wounds are beyond her capabilities. Range: 0 ft. Duration: 1 post to implement. 1 post to achieve desired effects. Rank: A Rank: Advanced
Spell Name: Water Dragon’s Cell Binding Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Stretching forth her arms, Kaya is able to cast this spell on anyone within her eyesight. The technique targets the water inside of the bodies of targets on the molecular level. Cells are manipulated to the point where they become static, affecting the muscles and ultimately causing temporary paralysis. The opponent must be within her line of sight, at no greater distance than 1.5 miles, for her to cast the spell on them. Additionally, the length of time for the paralysis varies based on the amount of magic used. At C-rank, the paralysis lasts for roughly 2 posts; B-rank lasts for 4 posts; and A-rank lasts for 6 posts. Range: Within eyesight (roughly 0-7,920 ft.). Duration: 2-8+ posts. Rank: C-A Rank: Advanced
Spell Name: Water Dragon King’s Sea of Devastation Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Gathering a large mass of water, Kaya points her hands forward to release a massive burst of water. The water explodes from the ground, generating a giant tsunami that covers the entire area. She can also make the target more localized by releasing the spell as a spiraling torrent from her palm. Range: 2 square miles. Duration: 1 post to cast, 2 additional posts to subside. Rank: S+ Rank: Advanced
Spell Name: Water Dragon King’s Searing Blades Magic Name: Water Dragon Slaying Magic Magic Type: Caster/Lost Description: Kaya unleashes a large amount of magic power which encompasses the entire battlefield. The magic takes the form of sharp blades of water which burst forth from the ground. These blades are immensely dense, possessing the ability to impale anyone or anything in their way, while also being superheated. Such a combination can cause severe damage to the opponent including things such as 3rd degree burns and broken bones. Range: 3000 ft in all directions with the blades reaching 6 ft in height and 2 ft in diameter. Duration: 1 post. Rank: S Rank: Advanced
Posted: Thu Mar 29, 2018 4:42 pm
Spell Name: Celestial God Roar Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: Inhaling and building up the magic needed, the user then exhales, launching what looks like the night sky at the opponent. The distance it travels can go fairly far, about up to 15 meters. The damage dealt depends on how much it manages to land on the target, can include a bit of heavy damage. Rank: Advanced
Spell Name: Celestial Godly Pow Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: Coating her fists and arms in navy blue magic with bright, glowing stars. She attacks by punching the opponent repeatedly, her punches seem to get stronger with each successive strike. The damage it is capable of doing depends on how many times she can keep up the strikes, a few hits would be like a regular punch, but the longer it lasts, the more power it gains. It would take quite a while to break any bones, however. Rank: Advanced
Spell Name: Celestial Gods Meteor Strike Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user begins similarly to Celestial Gods Roar, but instead of exhaling a beam-like attack, Meteor Strike is fired as a concentrated orb. Rank: Basic
Spell Name: Celestial Gods Flail Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: Channeling there magic into there blade, forming a spherical concentration of navy blue magic with bright, glowing stars at the tip of the blade. When they swing there sword the ball of magic extends from the blade on what looks like a chain of stars. It looks like a wrecking ball, and really feels like a bowling ball when swung at with. Rank: Basic
Spell Name: Celestial Gods Pillar Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: Placing both hands on the ground forcing her magic through the ground and causing a pillar of what looks like the night sky to erupt from underneath her opponent. Considering it comes out from the ground, the only damage that can be dealt is if the target falls off and hurts themself that way. The attack is more of a defensive trick. Rank: Basic
Spell Name: Celestial Clone Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user creates a clone made of Celestial Magic, in an exact likeness of them self, to intercept an incoming attack, distracting the opponent, and thereby allowing them to prepare for a counterattack. Rank: Basic
Spell Name: Celestial Claw Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user swings their arm forward in a clawing-like manner, creating the night sky through what appears to be claws from there hands; that is manipulated to wrap the stars and moon around the target. It is also able to slash at there opponent, which is capable of creating small gashes with every strike. Rank: Basic
Spell Name: Celestial God Healing Hand Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user can heal his or her self or someone else. Lowing the user's hand onto an area of a wound, a light similar to the night sky will form over the injury and within minutes it will heal most of it, but not completely. The larger the wound, the more magical power it will take to heal it. Rank: Basic
Spell Name: Celestial God Barrier Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: A large black bubble cover the users front side of there body, reducing damage or not taking any depending on enemies rank. Ranks D will take no damage, while C will not take as much damage. A-SS will have zero effect, she will still end up taking all the damage no matter what. Rank: Basic
Spell Name: Celestial Ray Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user builds up as much of an amount of Magic energy into Celestial magic, casting it into an aura and launched it like a ray at the opponent. The beam moves to wherever the user aims it, capable of a bit of damage, but not as much as her level is far too low to use it to it's full ability. Rank: Basic
Spell Name: Celestial Wave Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: Swinging the Celestial sword in a sideways swipe will allow the user to create a large energy wave of celestial moons and starts, rushing towards the enemy. Rank: Advanced
Spell Name: Celestial Backlash Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: With an enemy's attack coming towards the sword, swiping it sideways will create a black tornado with a moon and stars to block the incoming attack, sending it right back at the opponent. It depends mostly on the rank however, D-C it can send back, anything higher will just keep coming at her. Rank: Advanced
Spell Name: Dark Matter Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user coats both hands in what looks like the night sky and claps there hands together. This causes an explosion, reminiscent of a pitch black sky. Rank: Advanced
Spell Name: Celestial Twin Blades Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: Swords form in the users hand, and appear to look like the night sky as they are velvet black and have shooting stars across it. The larger they are created, the more magic it takes to cast them. The user can thrust them forward like a shooting star by using there magic, as well as fight wielding them. Large amounts of light can be cast from the swords that shape like a large star, cutting anything it crosses paths with. It is capable of cutting down a tree or a rock, therefor proving how sharp it can be, even if it does not look it. Rank: Advanced
Spell Name: Celestial Whip Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user creates a line of stars and celestial magic to form into what appears to be a long whip and can use it to reach into the ground, and come up wherever the user wishes to pin down objects or humans, whip them, or impale the enemy. They can create multiple whips to hold down enemies with. Rank: Basic
Spell Name: Falling Stars Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: Casting an arm toward the sky, the user can create an onslaught of stars and moons to rain down that feel like knives hitting against the skin in any direction she chooses. The impact can become great if the target is unable to escape or take cover from the attack. Rank: Advanced
Spell Name: Ocean of Stars Magic Name: Celestial God Slayer Magic Type: Caster + Lost Description: The user surrounds them self with Celestial magic; coating their whole body and twirls around like they are dancing at a extreme speed while stars and moons surround them, releasing a huge wave of the night sky at the opponent; able to cover a large radius making it shattering anything within range. Rank: Advanced
Spell Name: Cmesv Sesi (Child Size) Magic Name: Suhu Baah (Size Book) Magic Type: Caster/Lost Description: This spell must be pronounced right or the spell backfires and is casted on the caster instead. The specific spell shrinks down a mage and their spells to a chibi sized version (Between 1 foot 11 inches to 2 feet .7 inches tall, about the size of a 2-3 month old baby and stands about mid calf to knee height, visual height). The spell doesn't effect the power or strength of the spells or attacks of the target, it just drastically shrinks the size of the target and their spells down to a more adorable size. This also addes the clothing of the target into the shrinkage too, anything on the target when the spell is cast will stay proportional to the target. In addition those who have to spell placed on them will have their voice go one octave higher. The spell ends on its own and the caster can send the spell book back to their library after the spell is cast without breaking the spell. Because of this the spell runs off a timer. Once the spell ends everything that was on the target at the time the spell was cast will return back to its normal size without any warning. (10-15 posts before turning back to normal. Roughly equals out to about two hours in the chibi size) Rank: Advanced
Spell Name: Rixilsi (Reverse) Magic Name: Suhu Baah (Size Book) Magic Type: Caster/Lost Description: This spell has to be pronounced correctly so it will work. This specific spell is meant to reverse Cmesv Sesi, returning the target back to normal prematurly. Rank: Advanced
Posted: Sat May 05, 2018 9:55 am
Spell Name: درع (Armor) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from within the book coveres the user as if it was a suit of armor, it hardens to be as touph as steel. As the armor takes damage the armor gets repaired by more blood being drawn from the book. Rank: Basic
Spell Name: نشرة مطوية (Broadsword) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from within the book takes from of a light weight Broadsword within the user's hand. The blood hardens to act like steel and it regenerates any damage done to it by pulling more blood from the book. Rank: Basic
Spell Name: عبودية الدم (Blood Bondage) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood vines out from the book heading to the intended target. The blood vines wrap around the target to bind them in their spot. A damaged vine will get replaced by another blood vine, pulling for blood from the book. Rank: Basic
Spell Name: مخالب (Claws) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book pools around each of the figures of the user. These claws are sharp and never dull, damage done to these claws are repaired by moor blood being pulled from the book. Rank: Basic
Spell Name: البصر (Sight) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book is pulled to create an eye with wings made from blood attached to it, allowing for movement. The spell allows the user to see through the eye while it travels about. If it gets to far away from the user the spell will fall apard and turn to a pool of blood. It can also be destroyed with ease as it can't pull blood from the book to regenerate. Rank: Basic
Spell Name: الضباب الدموي (Bloody Fog) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book seeps into the air creating a thick fog like effect that covers a span of two large rooms. This fog made of blood make it hard for targets to see well inside it and if breathed in can cause issues with breathing. Rank: Basic
Spell Name: الإبر (Needles) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book is pulled to create thin needles of blood that float around the user. These needles are directed to a specific target and can not change direction once sent that way. Rank: Basic
Spell Name: خنق، خنق، يموت، ويغرق (Choke, Suffocate, Die, Drown) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book is pulled to create a mask like effect over the targets mouth. It acts as if taped there and becomes sticking on the outerside so that any hands that come up to try and peel it off will get stuck. Once on the target the cover cannot be replenished and can be washed away with water. Rank: Basic
Spell Name: شارديس (Shards) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book is pulled to create a ball that sits in the hand of the user. When the user throws the ball of blood it begins a count down of 10 seconds (1 post) before exploiding sending sharp shards formed by hardened blood at those in the target area. Rank: Basic
Spell Name: عفريت (Imp) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: From the book springs a little two foot creature created only from blood. It has sharp claws and can only obay simple comands from the caster. It can not be regenerated and can be taken out by simple physical attacks. Rank: Basic
Spell Name: تنزف من التسمم (Poision Bleed) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood is pulled from the book and covers the tip of an already exsiting weapon. When the user attacks with this weapon the blood from it causes a bleeding effect, wounds inficted by this continue to bleed without stopping until healed by healing magic. Rank: Advanced
Spell Name: حرق الدم (Burning Blood) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the blook is pulled to create a dagger like weapon that can be thrown. When this darger inflics wounds on a target the would will begin to burn making the target feel like that part of their skin is on fire. Rank: Advanced
Spell Name: نزيف الدم (Blood Drain) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from this book is pulled to create a razzor thin half inch needle with an even thinner line of blood connecting it to the book. When this needle strikes its target it slowly drains the blood from the target into the book. Rank: Advanced
Spell Name: فخ لزج (Gooey Trap) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from this book is pulled to create a disk of thick gooey blood. It hovers to the side of the caster until the target comes in for an attack or when the caster gets close to the target. The disk will then lash out in a combination of spikes and vines in order to stab and subdue the target in their place. Rank: Advanced
Spell Name: جسم ثقيل (Heavy Body) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book is pulled to create a dagger, when the user causes wounds to the target with the dagger blood from the weapon seeps into the veins of the target. Once in the body the blonde becomes heavy causing the target to move slowers. Rank: Advanced
Spell Name: هيئة الرقابة (Body Control) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book is pulled to create a dagger. When this dagger is stabbed and left in a target the caster can then use the blood inside the target's body to contoll them. If the target has a high will power then they can counteract the dagger however more daggers can be created, using more bood, to counteract the targets will power. If the dagger is removed the caster can no longer controll the targets body. Rank: Advanced
Spell Name: تصيب الجسم والسحر (Magic and Body Infect) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood is pulled from the book to create razzor thin needles that the caster can throw. When these needles cause wounds on the target the blood from the needles seeps into the targets body. Once in the body the blood will begin to take the magic stamina of the target and use it against the body, weakening the target's magic based attacks and causing dangerously high fevers. Rank: Advanced
Spell Name: حرق تجمع (Burning Pool Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: Blood from the book pours out onto the floor covering it in only an inch deep of blood. The blood then turns acidic and hot before it starts to boil from the spell, if anyone but the caster sets foot in the pool they will get burned with both the acidic side of the bood and from the temurture. Rank: Advanced
Spell Name: إطلاق سراح (The Release) Magic Name: Demon Blood Book Magic Type: Caster/Lost Description: All the blood from the book and from the caster is pulled to break the demon within the book free from its seal and return it to its original form. Rank: Ultimate
Spell Name: Rock of Succubus Magic Name: Guitar Magic Magic Type: Caster Description: By playing a certain song on their guitar the user transforms and takes control of an opponent. The opponent will achieve a more soft oriented clothing as well as a more shy and melancholy personality. (With users approval) Rank: Basic
Spell Name: Deafening Sound Waves Magic Name: Guitar Magic Magic Type: Caster Description: The user creates sounds from the Guitar loud enough to shatter the eardrum of any, this is most effective on one's with highly sensitive hearing. For about 2 posts, they become unable to hear anything around them, until there senses return fully. Rank: Basic
Spell Name: Musical Note Gear Magic Name: Guitar Magic Magic Type: Caster Description: The user strings among the Guitars strings, creating flying Magic Notes that speed into the user, slashing them like knives. The more magic produced, the user may produce notes in the thousands, however that takes a butt lot of magic to fully use. For an A-Rank, it would be impossible. An S Rank would take almost half there magical power. Rank: Basic
Spell Name: Sound Pillars Magic Name: Guitar Magic Magic Type: Caster Description: As the user plays the Guitar, pillars of music notes begin pulling through the ground every which way, forming left, top, bottom, or right; depending on how the user plays the note. It's objecting is to send one rising into the air, pin them into the ground, or fly into them and case them to be sent flying backwards. Rank: Basic
Spell Name: Detonating Sounds Magic Name: Guitar Magic Magic Type: Caster Description: Playing the Guitar sets bombs in any location the user plays the sounds into, creating as many as up to hundreds and if chooses to be one, the blow will be all the more powerful and cover a much wider area. Once the user strings a forceful push, the bombs will all detonate and destroy everything it touches. Rank: Basic
Spell Name: Vortex of Music Magic Name: Guitar Magic Magic Type: Caster Description: Strumming notes into the Guitar, the user will take a few moments to power up a tornado of music notes, swirling it every which way, and sending the musical note tornado into any area they choose, as well as powering it up and forming a even larger one with the amount of magic placed onto it. The more powerful and larger the tornado, the more magic it consumes. Rank: Basic
Spell Name: Echoed S.O.S Magic Name: Guitar Magic Magic Type: Caster Description: Strumming along to a sad sounding song, the user can create the waves to echo around everything, reaching so far even past many other towns, however can only reach about the third town in. This magic is used more of a way to tell others where they are, should they be in desperate need of help. It also used to tell that she is nearby, more like a danger and warning kind of thing to tell others. Rank: Basic
Spell Name: Healing Waves Magic Name: Guitar Magic Magic Type: Caster Description: By playing a certain song on the Guitar, the user can produce music notes to surround there own body or others, light bouncing from the notes and small rays hitting, as it heals any open wounds. It cannot fully recover a person, but can heal any deep wounds. It is ineffective to poison or any kind of side effects. Rank: Basic
Spell Name: Echoed Wave Magic Name: Guitar Magic Magic Type: Caster Description: Stringing the Guitar's music similar to a rock concert, the user can produce a wave of sound energy to blast through every portion of the area, creating destruction in every corner as the sound shatters every inch around. It can destroy buildings, and throws mages far, depending on if they blast into any nearby object. If none are around, they will be sent blasting off into a great distance away. Rank: Advanced
Spell Name: Sonic Boom Magic Name: Guitar Magic Magic Type: Caster Description: Strumming hard and quick, the user is capable of creating a Sonic Boom type, the energy level radiating the size of an entire football field, the pressure shattering into all around, damaging everyone in the vicinity. Rank: Advanced
Spell Name: Bass Magic Name: Guitar Magic Magic Type: Caster Description: The user begins by increasing the amplitude of sound waves around their body while reducing the frequency, creating sound waves with large vibrations that affect the terrain around them, tearing through the earth and creating an area of instability. Additionally, by creating sound waves on either side of their foe they are capable of crushing them between the incoming forces, shaking them within the coffin of vibrating energy. Rank: Advanced
Spell Name: Howling Magic Name: Sound Magic Magic Type: Caster Description: The user sends forward numerous musical notes that emit a loud screeching noise, causing a great damage to the opponent. The duration is a few seconds while the distances is basically anything it can echo off of, and covers mostly a couple feet. Rank: Basic
Spell Name: Disturbed Magic Name: Sound Magic Magic Type: Caster Description: The user creates musical notes up from beneath the target that produce a loud screeching noise, dealing a great damage to the opponent, like a unimaginable wind blowing upward at them. This skill can damage hearing. Rank: Basic
Spell Name: Sound Wall Magic Name: Sound Magic Magic Type: Caster Description: The user manipulates the sound in their immediate vicinity into a wall of pure pressure, which simultaneously protects the user and destroys portions of the surrounding area. Rank: Basic
Spell Name: Sound Palm Magic Name: Sound Magic Magic Type: Caster Description: By touching, the user transmits a very powerful sound wave from their palm to the target's body, sending them flying through the air. Rank: Basic
Spell Name: Snap Magic Name: Sound Magic Magic Type: Caster Description: Firstly, by analyzing the chosen foe, the user looks for their tell or lapse in concentration before snapping, clapping or stomping, amplifying the sound created by the motion to such a degree where it temporarily paralyzes the foe, creating a significant opening that lets them continue her offensive assault. Due to the nature of this spell, it can only be performed on one target at once, however, due to the increased volume it can also effect others around them. Rank: Basic
Spell Name: Speed of Light Magic Name: Sound Magic Magic Type: Caster Description: The user bends the sounds vibrating in the air, allowing them to move at the speed of sound. Converting there speed into the mixture of sounds, they move so quickly that much of there movements and attacks are inevitable. Unless the opponent can keep up, they will be unable to track, or even hit them. Rank: Basic
Spell Name: Sneaky Stillness Magic Name: Sound Magic Magic Type: Caster Description: Taking the sound waves, and removing them from the users feet, they can walk without being heard by even a dragon slayer with the best hearing. Not a single sound exists, this technique is perfect for sneaking on an opponent or sneaking away. Rank: Basic
Spell Name: Sound Adjustment Magic Name: Sound Magic Magic Type: Caster Description: This is a basic technique used to manipulate the volume and tone of particular sounds for a variety of effects. By manipulating the amplitude of sound waves, the user can control the volume of certain sounds, like reducing the volume of her own breath and footsteps for stealth purposes, or raising the volume of a sound to the degree where it can burst the eardrums of their opposition. By altering the pitch of sound, the user is capable of damaging their opponent's ears undetected or creating a constant high-pitched squeal to drive a foe to madness. This technique is often employed with other techniques and spells to create more powerful spells that they can use to their advantage. Rank: Basic
Spell Name: Acoustic Pressure Magic Name: Sound Magic Magic Type: Caster Description: This technique allows its users the ability to manifest their Sound Magic in the form of visible energy by catalyzing their 'sound' with their aura, creating a visible, tangible, semi-solid version of their sound that takes form in the same shade as their aura. This sound energy is a physical semi-solid force and under the user's control can be molded in a variety of ways such as creating waves, pulses, barriers, and even complex shapes such as barriers and arms for a variety of effects. They are even capable of using this to unleash pulses of sonic pressure to propel herself, enhancing their speed to rates up to 150mph or even using them to launch themselves into the air, occasionally creating another pulse of sonic pressure to keep themselves airborne in an effect that looks similar to flight. Rank: Basic
Spell Name: Beats Magic Name: Sound Magic Magic Type: Caster Description: This spell is one of the most basic offensive spells, used by the majority of sound mages. The user begins by focusing sound energy into their limbs, concentrating it before making contact with a target, releasing a pulse of sound energy that is greatly amplified as the sound of contact increases its potency. It drastically increases the force of the user's strikes, increasing their damage and generally releasing force strong enough to break bones and knock foes backward. This spell is generally used in hand-to-hand combat. Rank: Basic
Spell Name: Soul Reader Magic Name: Sound Magic Magic Type: Caster Description: Connecting the music into anothers soul, they can hear and feel every emotion this said person is doing both of. If they are frightened, the user can easily sense it no matter how well this person is hiding it. It is also capable of reading thoughts, letting them know what the person is thinking of, and even planning in there head should they be duking it out currently. The ability only works when the person's "voice" they are listening to is thinking, or has memories. Rank: Advanced
Name: Howling Guitar Weapon Type: Guitar Picture: [Linkie] Description: A guitar which is being haunted by a ghost wolf who died in a fire, while his pack escaped without him. This fire was created by humans, and because of this he seeks vengeance on all human kind, as well as animals. He is extremely Manipulative to Melody, but even he knows when to not ask something of her, as he knows well enough she wouldn't kill anyone. His is very smart, and always speaks to the girl to help guide her, mostly during fights or if she becomes lost. He feeds off her desire to make friends and be loved, and in doing so he knows he can trick her into doing his dirty work, should he figure a way in doing just that without her ever realizing what had happened. He is able to talk to Melody, but cannot be heard by anyone else. This is because she is the wielder of the Guitar, should anyone else hold it, than he could communicate with them as well. Abilities: Strumming to Guitar Magic! Rank: Basic-ish
Posted: Sat Sep 01, 2018 8:18 pm
C H E C K M E ?
Lunar Devil Slayer
Spell Name: Lunar Devil Tainted Rain Magic Name: Lunar Devil Slayer Magic Type: Caster Description: Creating a large black cloud, and placing some magic juice into it, the cloud will open up and form black droplets of rain, creating massive downpours or light rain at will. It can also cause the temperatures to drop and freeze wherever the rain touches, which can be a large vast open area. The rain can cause areal flooding, and make others in it difficult to move through with the amount of rain getting in ones eye, that and the fact this rain is also meant to harm with the magical properties it has, so it will feel like pins prickling the skin. This spell however, cannot be used indoors. Rank: Basic
Spell Name: Lunar Devil Glade Magic Name: Lunar Devil Slayer Magic Type: Caster Description: By gathering large amounts of moonlight and concentrating to a single point, from that moment they may shape the moonlight into a single clone of themself, perfect down to the last detail. The clone is very durable, and can act independent of it's creator, though much of the personality and magic is still matched. The trick is, this magic always copies her other sides personality. The clone can use every attack the user has, and can perform there own strategies. The clone can be taken down by damaging them to a certain extent, which can be faster with higher ranking spells. That, or if the user is defeated or passes out. Rank: Basic
Spell Name: Selene Magic Name: Lunar Devil Slayer Magic Type: Holder Description: Casting this spell, the user gathers moonlight from the palm of there hands, pressing it against the wounds of the target. The wound will slowly begin to close, and the bleeding stop. It is also capable of killing potential bacteria that may have been contracted at a earlier time. While the healing isn't immediate, it does relieve the pain a whole lot. It's also possibly to relieve stress on the body and internal wounds, but only to a certain extent. This spell can be used on multiple targets at once by creating a dome like barrier over others, although it will slowly drain a lott of magical energy, depending on how large the barrier rises, and how much healing is being done. Rank: Basic
Spell Name: Moonlit Shadow Magic Name: Lunar Devil Slayer Magic Type: Holder Description: Utilizing the moons rays, the user morphs into a shadow, slipping away unseen by all and cannot be attacked in this form, unless it is light based. It is usually used for escapes, or surprise attacks. Rank: Basic
Spell Name: Lunars Landing Magic Name: Lunar Devil Slayer Magic Type: Caster Description: Raising the users arms into the sky, they can raise the moon over the sun's shining rays, casting temporary darkness. This spell enhances there own strength and magic, before sending the moon into the opponent, rays of light escaping the descending moon, slamming into the opponent. Rank: Basic
Spell Name: Striking Stars Magic Name: Lunar Devil Slayer Magic Type: Caster Description: The user pinpoints the stars location in the skies, sending each one down into an enemy, striking like shurikens. These are not the actual stars, but the dust is used to create life like stars, and shoot them at the target with precision and speed, as well as accuracy. Rank: Basic
Spell Name: Moonlit Stare Magic Name: Lunar Devil Slayer Magic Type: Holder Description: When the moons rays is shining into the users eyes, it creates a glare that can immobilize the target for two posts. While they are unable to move, the user is able to attack until the time limit is lifted. However, the enemy can pull away if they can use magic without moving a finger. Rank: Basic
Spell Name: Lunar Devils Below Magic Name: Lunar Devil Slayer Magic Type: Caster Description: Due to it being made of pure energy, it can manipulated into any given shape or form — dependent on the user's imagination and creativity; in some sense, the mastery of this spell will allow one to understand the machinations of the others in this style, as this technique serves as the foundation. By gathering large quantities of silvery moonlight and focusing it to a certain part of the users body, the user fires off a large arc of energy towards the direction of the target; this beam is somewhat similar to the Magic Ray technique used by most mages — it's expansive, capable of travelling great distances at breakneck speeds, and possesses much destructive power, obliterating any and all obstacles in its path. It will "fizzle" out after a certain range, but if charged to the maximum, it can hit twice, and will continue to fly without fading; with its solar counterpart, it will produce an explosion of unimaginable proportions upon contact — the shock waves strong enough to mow down small portions of the area with little difficulty. Because it uses cold energy as well as the silvery moonlight, it can freeze certain areas and drop temperatures for a brief time. As it's a form of light, it can be condensed and formed into a thin laser with incredible piercing power — thus able to penetrate through most defenses with strict ease. Rank: Advanced
Spell Name: Lunar Devils Frozen Dusk Magic Name: Lunar Devil Slayer Magic Type: Caster Description: The user gathers large amounts of moonlight, concentrating it at one given points around the user, they disperse it into the air; the dispersed energy then react within the water molecules in the air, gathering it in great quantities and concentrating it into a singular entity. The magic is than able to construct into a large iceberg-like structure, using the coldness of the energy to freeze over much of the area. From there, they can send the iceberg to come crashing down on an enemy, creating a massive deal of damage to the area and in the process, breaking it into smaller fragments, all of which are incredibly sharp like daggers, crashing it down the enemy and having the capability to pierce multiple targets at once. The user can freely control this technique, causing the icicles formed by the target to hit the enemy from multiple directions — preventing them from escaping or properly defending, or causing the icicles to freeze anything they touch by adding more cold energy to them. Rank: Advanced
Spell Name: Devils Kiss Magic Name: Lunar Devil Slayer Magic Type: Caster Description: Transforming into her ethorious devil version, the user's speed and defenses will rise a bit, while she is able to use all of her attacks. This side has a separate personality, as well as outlook. Her appearance is completely revealing, and she wears two devil horns, though usually hidden by her hat. (She finds them ugly and unattractive) Rank: Advanced
Spell Name: Moonlit Path of Destruction Magic Name: Lunar Devil Slayer Magic Type: Caster Description: Raising the moon, the user can cast an 'everlasting' darkness, spreading pitch black skies in the entire vacinity. With the target unable to see if they do not have a light source large enough to block the dark, they will remain blind. A wave of energy than comes tumbling down from all sides of the target, smashing them from every direction and seriously harming them. Rank: Advanced
Conjuring Magic
Spell Name: Summoning: Griaule Magic Name: Conjuring Magic Magic Type: Caster Description: This spell summons a terrifyingly large sea dragon, which can only be summoned in a large body of water. The creature summons waves of powerful water to wash out enemies, and freeze or burn as it can alter the waters temperatures. Rank: Basic
Spell Name: Summoning: Galaxy Pegasus Magic Name: Conjuring Magic Magic Type: Caster Description: Summoning forth a pegasus from the galaxies, it appears quite ghost like in so many ways, as it's very white colors. Flying is it's specialty, and carrying anyone on it's back. It can create gusts of winds from its wings, the power of that the same as the highest ranking hurricane winds. It can also alter the wind some, to the highest ranking hurricane winds. It can also use the wind to cut it's opponent as they are blown by the high winds. Rank: Basic
Spell Name: Summoning: Deimos Magic Name: Conjuring Magic Magic Type: Caster Description: This spell summons a firey wolf figure, which can be compared to the term, hell hound. It's specialty is shooting fireballs out of its mouth, or steams of flames. It can also melt the air around it, creating a very hot atmosphere. It's size is roughly about 6'3 in height. Rank: Basic
Spell Name: Summoning: Zephyr Magic Name: Conjuring Magic Magic Type: Caster Description: The user summons a fairly large black wolf, standing at 6.2 feet. It bears glowing marks, which is useful for journeying into dark areas. This summon has razor sharp teeth, and runs quite fast for its size. It's howl can ring throughout many towns, with a very far range. This howl can be considered a warning call, if heard by others. The wolf fights with its teeth, claws, and casting out dark fire energy from its mouth that can harm enemies. The user is usually seen riding this summon into battle, as this one costs less magical power to summon. Rank: Basic
Spell Name: Familiar Magic Name: Conjuring Magic Magic Type: Caster Description: A spell used to create a creature made of elements like shadows, fire, water, air, etc. The creature can be used to guide the caster somewhere, send a message to someone, bring desired knowledge, or for combat. The spell can only be casted when a star sigil is carved into the ground, and a roll of paper is placed in the centre, on it written your request in ancient runes unique to those have a line of Summoning users in their families. The creature you summon the first time will be the creature you will always summon from then on. However, the creature cannot remain too long in the human world, as it will start to loose it's magic force and eventually die. This spell doesn't take too much magic energy, but it tends to be harder for less experienced casters to use, as the spell requires fluency in reading and writing runes. A Demon Familiar is not a true demon, nor a true familiar. While aspects of both races can be seen in the Demon Familiars, they are very different. Each Demon Familiar has a name and personality that is unique. They take the form of a small humanoid creature with references to the element they can control in their style of clothing. The Demon Familiar can control said element and reshape their body using it. Rank: Advanced
Doll Play Magic
Spell Name: Doll Play Attack: Puppeteer Magic Name: Doll Play Magic Magic Type: Holder Description: The user takes control of any object they desire, except for humans. This includes animals and Celestial Spirits. Rank: Basic
Spell Name: Doll Play Attack: Wood Doll Magic Name: Doll Play Magic Magic Type: Holder Description: The user takes control of a tree and animates it into a tree puppet, which they can use to attack their target with. Rank: Basic
Spell Name: Doll Play Attack: Rock Doll Magic Name: Doll Play Magic Magic Type: Holder Description: The user gathers a pile of rocks and forms it into a large golem-like creature. The user may utilize the golem for offensive purposes or mobility. Rank: Basic
Spell Name: Doll Play Attack: Carpet Doll Magic Name: Doll Play Magic Magic Type: Holder Description: The user takes control of a rug or carpet, which they can use to knock a person standing on it off balance. Rank: Basic
Spell Name: Doll Play Attack: Mud Doll Magic Name: Doll Play Magic Magic Type: Holder Description: The user creates a monster using liquefied ground or mud, which they can then use to attack the target. Rank: Basic
Spell Name: Life Sized Doll Magic Name: Doll Play Magic Magic Type: Caster Description: Taking a regular plush or doll, the user can morph them into real live beings, the height being the same as the animal that they are, in some cases even slightly bigger. They are than able to attack, with whatever skill set the animal was born with. Rank: Advanced
Added more spells because i was no where near the max for my one charrie. xD If okay. : 3
Spell Name: Lucky Shifter Magic Name: Dragon of Luck Magic Type: Lost, caster Description: The user can shape shift into there true dragon form. Depending on the users age, it will be a baby dragon or adult. The babies can breathe there element, but it is no where near as strong as an adults, more like very minor as they are still learning. Coins shoot out in a hot blaze like meteors, but again very minorly. They do not need to wait for luck to use it. Using the attack in this form is a bit more powerful than her roar. Rank: Advanced
Spell Name: Luck Storm Magic Name: Dragon of Luck Magic Type: Lost, caster Description: The user casts one arm up, descending coins from out of nowhere from the sky in a meteor like strike, harming all that it falls onto similar to meteors, but toned down when C-rank. The second it hits the ground, it will fade so it cannot be stolen. Rank: Advanced
Spell Name: Illusion of Luck Magic Name: Dragon of Luck Magic Type: Lost, caster Description: The user summons forth an illusion depending on what they are casting, for example, a hundred lions, a large dragon, etc. It will look real at first glance, but there is a noticeable scratch effect, making it recognizable as fake. It can create any fake scenes, even appearing to show other mages, but they are only a projectile of sorts. Rank: Basic
Spell Name: Lucky Scales Magic Name: Dragon of Luck Magic Type: Lost, caster Description: The user forms tough dragon scales upon there body for about 2 posts. It holds a high defense, however anything B+ will still do a lot of damage, B will be slightly more minor with the scales, but A+ will harm no matter what. Rank: Basic
Spell Name: Lucky Star Magic Name: Dragon of Luck Magic Type: Lost, caster Description: Raising one arm above the sky, the user casts a few bright star to form from the distance, falling right towards the enemy. Depending on the luck around, if it's strong luck it will follow the enemy until it hits. If things are rather unlucky, than it will crash in the direction it is going, however it still aims in a line towards the enemy. If the enemies moves out of the way, than it will miss. Rank: Basic
Spell Name: Four Leaf Clover Charms Magic Name: Dragon of Luck Magic Type: Lost, caster Description: Summoning a field of four leaf clovers (Can only be used on grass) the user can give themselves access to infinite amounts of luck, using it to strengthen there power some. If the field is burned, turned to ice, or trampled on, than the effect will disappear and cannot be used again for another five posts. Rank: Basic
Spell Name: Wishing Luck Magic Name: Dragon of Luck Magic Type: Lost, caster Description: Telling another something along the lines of ;good luck or hoping for the best, highers there chances of earning great luck with whatever it was they were about to go do. Rank: Basic
Spell Name: Lucky Healing Kit Magic Name: Dragon of Luck Magic Type: Lost, caster Description: Pushing some luck onto an ally, they are able to reach out and heal there wounds. They can only heal cuts or minor ailments though, larger wounds will not heal with this magic. Rank: Basic
Posted: Fri Sep 28, 2018 2:19 pm
Yìzhì
Spell Name: Tiě Jiāng Magic Name: Yìzhì Magic Type: Caster Description: This spell is the only one that doesn't require a build up of energy and can be activated at any level. It cloaks Riho in a blazing aura that empowers her by granting her emotional and psychological impunity, pain tolerance, and a sharper focus. While using this spell, Riho can gather more energy to be used for the other spells in her magic. She simply must take damage or deal damage while this cloak is active. It is why this spell doesn't use as much magic in order to remain active. Rank: Basic
Spell Name: Tiě Jiāng: Bàozhà Magic Name: Yìzhì Magic Type: Caster Description: A spell that requires at least one charge of energy, it allows Riho to expand her aura outward as a shockwave. This move lets her physically repel anything that comes in contact with her aura, send it away with a powerful pressure. Any person hit by this attack will equate it to being hit by an invisible blunt force with incredible strength. The more power Riho accumulates, the stronger this spell is when released. At Lv. 0, it can send C-Rank wizards and spells flying back. At Lv. 1, it can send B-Rank wizards and spells flying back. At Lv. 2, it can send A-Rank wizards and spells flying back. At Lv. 3, it can send S-Rank wizards and spells flying back. At Lv. 4, it can send Guild Master Ranked wizards and spells flying back. At Lv. 5, it can send Saint Ranked wizards and spells flying back. Rank: Basic
Spell Name: Tiě Jiāng: Huīfù Magic Name: Yìzhì Magic Type: Caster Description: Riho can transfer her energy to her wounds to accelerate healing. It's power varies per level, but it can also be shared with others. At Lv. 0, it can heal small cuts, wounds and bruises. At Lv. 1, it heal moderate cuts and wounds. At Lv. 2, it can heal serious injuries. At Lv. 3, it can partially mend fatal injuries. At Lv. 4, it can fully heal fatal injuries. At Lv. 5, it can restore recently lost limbs. Rank: Basic
Spell Name: Tiě Jiāng: Yī Niánjí Magic Name: Yìzhì Magic Type: Caster Description: After obtaining 3 charges, the Will Aura evolves: gifting Riho enhanced strength, enough to lift small vehicles and bend metal. She becomes fast enough to move at and beyond 85 mph, as well as fast enough to follow the trajectory of bullets. Being tough enough to withstand being thrown off a tall building unscathed, this state is strong enough for most combat. It also retains the original abilities of Tiě Jiāng. Rank: Advanced
Spell Name: Tiě Jiāng: Èr Niánjí Magic Name: Yìzhì Magic Type: Caster Description: After obtaining 6 charges, the Will Aura evolves: gaining enhanced strength, strong enough to lift heavy vehicles and punch through steel. It becomes fast enough to move at subsonic speeds, makes Riho agile enough to leap over small buildings and dodge supersonic attacks. It becomes durable enough to withstand bullets, grenades and low-to-medium explosives. It also retains the abilities of the levels before it. Rank: Advanced
Spell Name: Tiě Jiāng: Sān Niánjí Magic Name: Yìzhì Magic Type: Caster Description: After obtaining 9 charges, the Will Aura evolves: though not much changes from the previous grades. Though what makes this state different is the change in property of the aura. It now has a burning effect to it, though it doesn't act like fire at all. It cannot be extinguished with water or suffocated by a lack of oxygen. Her aura also doesn't burn unless she wants it to, allowing her to avoid harming allies by accident. It also retains the abilities of the levels before it. Rank: Advanced
Spell Name: Tiě Jiāng: Sì Niánjí Magic Name: Yìzhì Magic Type: Caster Description: After obtaining 12 charges, the Will Aura evolves: gaining super strength, strong enough to lift construction vehicles and destroy thick steel. It reaches speeds fast enough to easily move at supersonic speeds and durable enough to withstand most explosions. It also retains the abilities of the levels before it. Rank: Advanced
Spell Name: Tiě Jiāng: Wǔ Niánjí Magic Name: Yìzhì Magic Type: Caster Description: After obtaining 15 charges, the Will Aura evolves: gaining super strength, strong enough to lift large aircrafts and destroy the toughest metals. It reaches speeds fast enough to easily move at hypersonic speeds (and beyond) and becomes durable enough to take powerful explosions. It also retains the abilities of the levels before it. As the final form Riho can attain, she can now manipulate her aura freely, turning them into multiple extended arms and shaping it into various large figures, such as a dragon's head or a tiger's claw. Rank: Advanced
Spell Name: Tiě Jiāng: Qǐfā Magic Name: Yìzhì Magic Type: Caster Description: Riho can share her energy with others, granting them a boost in power similar to her own. Though it only puts others into Yī Niánjí form, it also only lasts for 3 posts. After which, the power will fade away. Riho can share her power with as many people as she wants, granted she has the charges to share: 1 person = 1 charge. This means, at most she can empower 15 people with her power with a max charge. Rank: Advanced
Sword
Spell Name: Rahonavis Magic Name: Sword Magic Type: Holder Description: This attack is accomplished by focusing ones will into the center of their sword. Once the aura emerges, the wielder can swing the sword and release a powerful energy wave that has the power to kill 100 monsters in a single sweep. This spell's maximum height of attacking enemies is up to 80 feet from the ground. Rank: Basic
Spell Name: Grand Cardinal Magic Name: Sword Magic Type: Holder Description: After raising her sword above her head, Riho delivers a powerful vertical slice to her opponent, usually at an angle. This attack can easily slice through solid stone and rattle barriers. Rank: Basic
Spell Name: Blooming Swallow Magic Name: Sword Magic Type: Holder Description: Using one sword wielded in her left hand with her right hand gripping her left wrist for support (or vice-versa), Riho jumps high up into the air and slashes her opponent. After slashing them, Riho's opponent then has flower petals burst from where they were slashed. Rank: Basic
Spell Name: Violent Wing Magic Name: Sword Magic Type: Holder Description: Wielding her sword in one hand, it brought up above her adjacent should in preparation to swing. When swung, she performs a horizontal slice while spinning with the moment, creating a 360 horizontal spin attack. The force of this attack can fend off projectiles such as arrows and bullets. It will also cut anything that dares to get too close. Rank: Basic
Spell Name: Crow Flash Magic Name: Sword Magic Type: Holder Description: After throwing her sword past her target, she will quickly teleport to it and grab hold of it again. Now behind her opponent, she delivers a critical strike to the back. Rank: Basic
Spell Name: Hawk Flash Magic Name: Sword Magic Type: Holder Description: This technique allows Riho to teleport the slashes from her sword, giving her the ability of cutting from a distance. The furthest she can cut is 100 feet and she can cut at most three times in a row. Rank: Basic
Spell Name: Rahonavis: Return Magic Name: Sword Magic Type: Holder Description: The technique builds up from Rahonavis. When an opponent with strong magic spell unleashes an attack, this technique can use the Rahonavis to engulf the enemy's attack in a twister and reverse its flow back on them, with the added power of the Rahonavis. The user's magic must be greater than the opponent's own magic or else the technique will fail. Rank: Advanced
Spell Name: Grand Cardinal Shock Magic Name: Sword Magic Type: Holder Description: This technique consists of Riho running towards her opponent with her sword held outstretched in one arm. She then executes a two handed overhead swing used to split her opponent into two from the top down. The power of the move is such that even after cutting through the body, the attack still results in a powerful shockwave that can cut through the floor several meters ahead. Rank: Advanced
Spell Name: Rahonavis Lilium Magic Name: Sword Magic Type: Holder Description: A special attack that launches a storm of sharp flower petals that are able to pierce the strongest barriers. It can also be used in conjunction with Rahonavis to create a more devastating attack. Rank: Advanced
Spell Name: Trochilidae Lilium Magic Name: Sword Magic Type: Holder Description: After creating a second sword from her flower petals, Riho performs a 5-hit combo: slashing twice with each blade and finishing with a X-slash. The final hit has her dash past the target where afterwards, razor sharp petals will burst from the cut. Rank: Advanced
Spell Name: Murderous Flash Magic Name: Sword Magic Type: Holder Description: Riho slashes with her sword then warps to another side of her target to slash again. She does this a total of three times before burning out her number of successive teleportation jumps. Rank: Advanced
Spell Name: Eagle Flash Magic Name: Sword Magic Type: Holder Description: Focusing on her target, Riho can teleport a short range in front of her opponent to attack. Using the momentum from the short range jump, her attack is more powerful than most would assume. Sadly, this also leaves her wide open to attack. Rank: Advanced
Blossom
Spell Name: Streuen Lilium Magic Name: Blossom Magic Type: Caster Description: Wizards who master this Magic can also achieve an extra, extremely versatile avenue of usage for such Magic: turning their own bodies into petals at will. Such a peculiar employment allows them to become more evasive to physical attacks as they can burst into petals and move about quickly before reassembling. However, Mages with a body solely composed of petals are still susceptible to fire, which can immobilize them and inflict damage upon them. Rank: Basic
Spell Name: Ersatz Lilium Magic Name: Blossom Magic Type: Caster Description: Riho can gather a mass of flower petals and use them to create a body double. The clone is identical in every way and even has mass. Sadly, they aren't very strong and also lack the ability to communicate. Rank: Basic
Spell Name: Regen Lilium Magic Name: Blossom Magic Type: Caster Description: Generating a million flower petals, they fill the air and gently fall back down to the ground. In this state, the petals are harmless, serving only to hindering vision and get in the way with their density. Rank: Basic
Spell Name: Stimme Lilium Magic Name: Blossom Magic Type: Caster Description: Riho can create a flower by combining a few of the petals together. These flowers don't wilt naturally and are used to communicate with Riho or other flowers created by this spell. Their range is infinite and their signals aren't hindered by other objects. It is even possible for Riho to track these flowers when they are within a 5 mile radius of her person. Rank: Basic
Spell Name: Schützen Lilium Magic Name: Blossom Magic Type: Caster Description: Summoning a mass of petals, Riho can use them to form a durable wall to block attacks and intercept enemies. As a quick crafted shield, it isn't very durable and serves only to cushion or absorb a single attack. Rank: Basic
Spell Name: Schleier Lilium Magic Name: Blossom Magic Type: Caster Description: Riho summons her flower petals to surround her opponent(s) and cover them head to toe with flower petals. They will weigh down their victim and restrict their movements. However, when she uses it on herself, she can use them to help cushion the blows from attacks. Rank: Basic
Spell Name: Kunst Lilium Magic Name: Blossom Magic Type: Caster Description: Finely compressing her petals, they can be used to create multiple weapons of various sizes and shapes. Once the weapon has been used three times, it will break. - Schwert (Sword / Katana / Scimitar) - Axt (Axe / Halberd) - Klinge (Zweihander / Giant Sword) - Lanze (Lance / Spear / Javelin) Rank: Basic
Spell Name: Versteckt Lilium Magic Name: Blossom Magic Type: Caster Description: Riho can alter the color of her petals to make them blend in with the environment. She can use these on herself or cover something else to hide in plain sight. Rank: Basic
Spell Name: Lilium Sturm Magic Name: Blossom Magic Type: Caster Description: Riho summons a large mass of two thousand petals that she can control, having them shred opponents with their sharp edges at a distance and break through almost any defense. The petals can be used for defensive purposes, as they can protect Riho from an incoming sword swing. Rank: Advanced
Spell Name: Lilium Granate Magic Name: Blossom Magic Type: Caster Description: Compressing the petals into a sphere and having them condense sunlight energy in the center, a powerful bomb can be created. This bomb is 60 inches in circumference and powerful enough to demolish a 10 story building. Rank: Advanced
Spell Name: Lilium Aufladen Magic Name: Blossom Magic Type: Caster Description: Absorbing the sunlight, the petals become supercharged with energy that will be unleashed when touched. While one petal has the destructive power to damage a stone column, Riho summons a thousand petals that brimming with energy. When directed at an enemy all at once, these petals can level a building with ease. Rank: Advanced
Teleportation
Spell Name: Direct Line: Charge Magic Name: Teleportation Magic Type: Caster Description: The user teleports in a direct line to the intended target, using their elbow to knock down the target. Rank: Basic
Spell Name: Direct Line: Launch Magic Name: Teleportation Magic Type: Caster Description: The user teleports in a direct line to the intended target, performing a kick upward to "launch" the enemy into the air. Rank: Basic
Spell Name: Direct Zone Magic Name: Teleportation Magic Type: Caster Description: This spell allows Riho to teleport in any location within a 5 mile range, although not as fast as Direct Line. She can do this three times in succession before needing a cooldown. Rank: Basic
Spell Name: Direct Teleport Magic Name: Teleportation Magic Type: Caster Description: Allows Riho to teleport to any place she's been before by focusing on her memory of the location. Unless she's actually been to the place, she cannot teleport off a description. Alternatively, she can teleport someone else to a place she's been without warping herself. Rank: Basic
Spell Name: Direct Trajectory Magic Name: Teleportation Magic Type: Caster Description: The user can throw something and have it teleport in whichever direction they choose; however, only in a 10 foot radius of their person. Rank: Basic
Spell Name: Direct Magic Magic Name: Teleportation Magic Type: Caster Description: Riho can teleport to any person by locking onto their magic energy. Doing so requires them to have touched the person and it only registers up to three targets. Memorizing a new target will cause the oldest mark to disappear. Rank: Advanced
Spell Name: Flash Zone Magic Name: Teleportation Magic Type: Caster Description: This spell is what allows Riho to generate a special zone around her person that allows her to teleport almost instant in that area. This area covers 5 meters around her body and grants her the ability to teleport things that she isn't touching as well. It lets her transport projectiles away from her or teleport her own spells at most 100 feet away. She's only able to use this spell and all other advanced spells with the "Flash" name once every three posts. Rank: Advanced
Name: Reborn Apparel-Montazuma Item Type: Magic infused Clothing Picture: - Description: Montazuma, or Monta, is a purple pea coat reborn apparel. Monta acts like a child and always interrupts conversations or goes off on “his” own due to a strong urge of innocent curiosity. “He” is incredibly lovable but has distaste for unfamiliar magic, often growling around new people. He has 3 forms: » Rest Monta is the stage Monta is usually in as his regular pea coat appearance. His magic consciousness is flexible, so if he wants to “sleep” he simply can, noting the freewill developed by the magic in the clothing. » Sync form is the form which he takes when the Synchronicity spell is cast. Magical threads between Monta and the user string together, his hood completely covers the caster’s face and his sleeve cuffs become slightly larger. With this spell Monta can completely use the caster’s body to perform actions and fighting techniques. » Reborn 100% Stage Montazuma: His most powerful stage Monta is no longer wearing his user to convey actions and grows 4x his original size. Still attached to the caster's threads he is a individual fighting machine that specializes in quick punching attacks. Abilities: » Monta Style involves close combat punching techniques, gaining most of the force from Monta and the magic threads within his body. » Thread Fist:By concentrating her magical threads into her firsts and Monta's cuffs the punches become re-enforced with the threads, as well as allowing Ostar to sew them into the target with every hit. » Monta Mega Punch Strike while in 100% form his threads are concentrated into the cuffs for the Thread Fist technique, but in this form they grow larger and Rank:Advanced
Custom Spells
Spell Name: Synchronicity Magic Name: Couturier Magic Magic Type: Caster Description: When the user wears a Reborn Apparel and activates this spell the reborn exerts its will on the wearer (in this case the caster). Doing this syncs the caster and the apparels’ movements, physical and magical abilities together. The caster can be harmed to a certain degree if this spell is not done properly and the reborn ends up exerting it's will forcefully. If someone else was to wear him they would feel the exertion of his will as a type of magical pressure which would be physically hard on the wearer’s body. When perfectly synced with the wearer's magical energy the reborn can use their wizard's body as a conduit to fight without hurting them. The caster also enters a trace-like state, their eyes becoming completely white with only a remnant of their eye color remaining. Different Reborn Apparels provide different sync abilities. 10 MP to activate - 5 MP for ever post it is active. Rank: Advanced
Spell Name: String Figure Trap Magic Name: Thread Magic Magic Type: Caster Description: By wrapping the user's magical threads around their hands and creating a string figure, they can expand it, lay it on a surface, and set it as a hidden trap. Upon being tripped the trap will rise up into a three dimensional version of the shape. The caster cannot use more than one at once, they can only use another figure once another had been activated already, but can perform the same one multiple times in a row instead. Anything or anyone that has more magic power than the caster will also effect how strong the trap is against them. The caster can also summon the trap and activate in the same turn, it just takes a bit of a bigger jump start. However; it proves difficult in escaping when the traps have a binding effect on magic within its space. MP cost during post of summoning. Can be activated later with half the cost in activation post. Set at close range- can be detonated from long-range. Immediate activate calls for short range. » Butterfly Figure: The threads form the Butterfly figure for the trap. » Rib Cage Figure: Creating this circle shaped figure trap it encases it's trapped object within a weaved cage. » Diamond Figure: When the caster creates the Diamond figure trap and they're stepped on the strings spring up into a three dimensional spike form. » Two Star Figure: Her second trap set, by forming the star figures she barrier fields that releases a shock of energy when touched. Rank: Basic
Spell Name: Matter Stitching Magic Name: Couturier Magic Magic Type: Caster Description: By using the threads made from their own body, the user can "sew" things of solid mass together. It is mainly used by the caster to sew magic into clothing or armor, but it can also be used to immobilize the enemy or to stitch things together to keep them from moving. However two beings of different magic levels cannot be sewn together. Anything or anyone that has more magic power than the caster will also effect how strong the threads are against them. Most effective when stitching someone to inanimate objects. 2 MP for every post active. Rank: Basic
Spell Name: Reborn Apparel Magic Name: Couturier Magic Magic Type: Caster Description: Reborn Apparel is a primary spell in Couturier magic’s repertoire. By using magical thread from their bodies Couturier wizards can physical sew their magic into objects and fabric, creating a type of "nest egg" of magic within the clothing/object that can be used uniquely by the wearer when they channel their abilities together. If enough magic is given through the threads the wizard can create a pseudo-life clothing puppet. These garment puppets gain a will of its own as effect of it's own magic store, but Reborn Apparels are loyal to their creator no matter what the circumstance. Wearing these magical garments grant enhanced abilities and being clothing can be added to if needed in order to accommodate the situation (sew on extra sleeve, pockets etc...) Having their own store of magic after being "born" offer the animations enhanced abilities for strength, agility and defense. Reborn Apparels are pretty durable against the elements, not as much as an actual suit of armor but they can endure a certain amount of damage before it causes physical harm to the wearer and the apparel. The main weakness is the knot at the end of the thread, if it is undone then the thread will disappear and the fabric will become lifeless again. They basically serve the same capacity as puppets but more independent. When worn by the user it enhances their abilities slightly as well. Each one displays a type of personality and that also affects the abilities used during the Synchronicity spell. 30 MP to activate spell- Item keeps store of magical power thereafter. Rank: Advanced
Spell Name: 100% Reborn Stage Magic Name: Couturier Magic Magic Type: Caster Description: The second stage of the Reborn Apparel spell. It is performed when the user feeds a large number of magical thread into the reborn clothing to add to their own store of magic. The increasing amount of magic causes their forms to grow and change, but along with this change their already enhanced abilities are doubled. They also gain more free will but as long as the connection to the user is strong then the user can still reign them in and command them. Rank: Advanced
Posted: Wed Oct 17, 2018 5:48 pm
Water Devil (These spells have been edited as of 11/13/2018 )
Spell Name: Water Devils Rage Magic Name: Water's Freeze Point Magic Type: Lost Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn an ice cold. Rank: Advanced
Spell Name: Water Devils Rage Magic Name: Water's Hot Point Magic Type: Lost Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn a seering hot. Rank: Advanced
Spell Name: Water Devils Rage Magic Name: Water Devil Slayer Magic Type: Lost Description: The Devil Slayer's equivalent of a Dragon Slayer's Roar and God Slayer's Bellow, the user first inhales and then releases a large blast of purple water from there mouth, directing it towards a target area. The breath attack inflicts great blunt damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through. It takes a lot of concentration and build up to use. Rank: Advanced
Spell Name: Water Devils Pressure Fist Magic Name: Water Devil Slayer Magic Type: Caster Description: A melee spell, the user coats their fist in water, then proceeds to punch their opponent for heavy blunt damage. The temperature of the water can be altered by the user at will, resulting in scalding water that can burn the opponent on impact, or cold water with increased density for greater impact. Rank: Advanced
Spell Name: Water Devils Crushing Fang Magic Name: Water Devil Slayer Magic Type: Caster Description: The user surrounds one of their hands with water before lashing out with the engulfed hand, striking with the fingertips and leaving a wake of water behind them as they do so and forming the likes of a scratch, there fingernails covered in pressurized water and used like actual claws. Rank: Basic
Spell Name: Water Devil's Heated Tail Magic Name: Water Devil Slayer Magic Type: Caster Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The temperature of the water used in the attack can be altered to turn the spell into a scalding hot whip. Rank: Advanced
Spell Name: Water Devil's freezing Tail Magic Name: Water Devil Slayer Magic Type: Caster Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The user is additionally capable of generating two whips at once, one from each hand. The temperature of the water used in the attack can be altered to turn the spell into cold condensed water for greater blunt force. Rank: Advanced
Spell Name: Water Devil's Heated Whirlpool Magic Name: Water Devil Slayer Magic Type: Caster Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of burning hot water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in. Rank: Advanced
Spell Name: Water Devil's Freezing Whirlpool Magic Name: Water Devil Slayer Magic Type: Caster Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of freezing cold water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in. Rank: Advanced
Spell Name: Water Devil's Geyser Magic Name: Water Devil Slayer Magic Type: Holder Description: The user covers their hand in water, then presses their palm against the ground. Their magical energy then flows underground, rising up wherever the user's hand touches, after which it erupts into a powerful geyser. While not actually very damaging, the geyser can easily surprise enemies and launch them into the air, leaving them vulnerable to attack or disrupting enemy attacks. The user is capable of controlling where and when the geyser will release based on touch. By rapidly pressing their hands against the ground, the user can generate several geysers in succession, which erupt in time with their hand presses. Rank: Advanced
Spell Name: Water Devil's Healing Tear Magic Name: Water Devil Slayer Magic Type: Holder Description: The user casts a spell that allows the user to heal one downed mage. However, it takes a lot of magical energy, fully healing one will take a good chunk of magic. If the injuries are however extreme, the spell cannot fully heal. Rank: Advanced
Spell Name: Water Devils Nimble Swim Magic Name: Water Devil Slayer Magic Type: Holder Description: This spell allows the user to temporarily double enhance the targets/themselves movement speed by surrounding them with Magical Auras for three posts. Rank: Basic
Spell Name: Water Devil's Coral Strength Magic Name: Water Devil Slayer Magic Type: Holder Description: The user surrounds the target/themselves in a quavering magical aura, enhancing their offensive power for a certain period of time. (3 posts) Rank: Basic
Spell Name: Water Devil's Scale Armor Magic Name: Water Devil Slayer Magic Type: Holder Description: The user grants either the caster, or the target,double enhanced defenses for a unspecified amount of time. (3 posts) Rank: Basic
Spell Name: Water Devil''s Wing Curl Magic Name: Water Devil Slayer Magic Type: Holder Description: Large streams of water comes together, in two waves that curl over the user, and surrounds the user, in a large spinning dome of water which protects them from an oncoming attack. This spell, however cannot defend a A and + ranked attacks, this spell will not even work against that. D-B rank it will be most effective to block. Rank: Basic
Spell Name: Water Devil's Cutting Claw Magic Name: Water Devil Slayer Magic Type: Caster Description: The user summons water claws on either there hand or feet, which they may than use to scratch at there target. Rank: Basic
Spell Name: Water Devil's Sea Serpent Magic Name: Water Devil Slayer Magic Type: Caster Description: A spell that allows the user to summon multiple 3 footed sea serpents to attack an opponent, or bite with large teeth and constrict there movements by wrapping themselves around the target. This spell can work underwater or on ground, the serpents will just float. Rank: Basic
Spell Name: Water Devil's Crashing Whirlpool Magic Name: Water Devil Slayer Magic Type: Caster Description: The user generates two spiraling blue water currents, which gathers together in correspondence to one of the users open hands. They may then extend such hands towards the target, sending the currents, which now have multiplied and taken the shape of a massive whirlpool, at them. It can only be used to draw a target in and thrust them with the waters currents, in circles. Making them dizzy more than anything. Rank: Basic
Spell Name: Water Devil's Freezing Reef Burst Magic Name: Water Devil Slayer Magic Type: Caster Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating an freezing cold hitting the skin. Rank: Basic
Spell Name: Water Devil's Hot Reef Burst Magic Name: Water Devil Slayer Magic Type: Caster Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating a hot burn hitting the skin. Rank: Basic
Spell Name: Water Devil''s River Claw Magic Name: Water Devil Slayer Magic Type: Caster Description: The user generates some waves from their feet while swinging their leg down on the target. Rank: Basic
Spell Name: Water King Devil's Encircling Deluge Magic Name: Water Devil Slayer Magic Type: Caster Description: The user gathers a wave mass of water, and by pointing their hands forward, releases a massive burst of water explodes from the ground, generating a giant tsunami that covers a vast area, about one half of a town, before dissipating into nothing. Rank: Advanced
Spell Name: Water Devil's Vortex Tempest Magic Name: Water Devil Slayer Magic Type: Caster Description: The user summons a vortex of waters into both hands and can cause a massive flood, rising to high levels about half of a tall skyscraper. Rank: Ultimate
Spell Name: Water Devil Secret Art: Pacific Sea Serpent Alpha Roar Magic Name: Water Devil Slayer Magic Type: Caster Description: The user can summon all the water in the air, and can eat it and store it inside them, they are than able to send out a blue magical aura that the user can send out in a huge roar. Should there be no rain anywhere nearby, than this spell will become utterly useless. Can only eat a small amount. Rank: Advanced
Spell Name: Water Devil Secret Art: Hydro's Life force Striker Magic Name: Water Devil Slayer Magic Type: Caster Description: The user moves into a wide stance, spreading their arms wide and causing a fast water barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the water wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground. This spell can be shut down immediately, should the target strike even once. Rank: Advanced
Sea Devil (These spells have been edited as of 10/22/2018 )
Spell Name: Sea Devils Rage Magic Name: Sea Devil Slayer Magic Type: Lost Description: The Devil Slayer's equivalent of a Dragon Slayer's Roar and God Slayer's Bellow, the user first inhales and then releases a large blast of purple water from there mouth, directing it towards a target area. The breath attack inflicts great blunt damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through. It takes a lot of concentration and build up to use. Rank: Advanced
Spell Name: Sea Devils Pressure Fist Magic Name: Sea Devil Slayer Magic Type: Caster Description: A melee spell, the user coats their fist in water, then proceeds to punch their opponent for heavy blunt damage. The temperature of the water can be altered by the user at will, resulting in scalding water that can burn the opponent on impact, or cold water with increased density for greater impact. Rank: Basic
Spell Name: Sea Devils Crushing Fang Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user surrounds one of their hands with water before lashing out with the engulfed hand, striking with the fingertips and leaving a wake of water behind them as they do so and forming the likes of a scratch, there fingernails covered in ice and used like actual claws. Rank: Basic
Spell Name: Sea Devil's Tail Magic Name: Sea Devil Slayer Magic Type: Caster Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once. The user is additionally capable of generating two whips at once, one from each hand. The temperature of the water used in the attack can be altered to turn the spell into a scalding hot whip, or cold condensed water for greater blunt force. Rank: Advanced (?)
Spell Name: Sea Devil's Whirlpool Magic Name: Sea Devil Slayer Magic Type: Caster Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. By altering the temperature of the water, the result can be streams of boiling water or cold, dense liquid. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in. Rank: Advanced
Spell Name: Sea Devil's Geyser Magic Name: Sea Devil Slayer Magic Type: Holder Description: The user covers their hand in water, then presses their palm against the ground. Their magical energy then flows underground until it reaches the location of the opponent, after which it erupts into a powerful geyser from underneath the enemy. While not actually very damaging, the geyser can easily surprise enemies and launch them into the air, leaving them vulnerable to attack or disrupting enemy attacks. This Spell is especially effective due to the fact that the time between the user touching the ground and the geyser's eruption is nearly instantaneous. The user is capable of controlling where and when the geyser will release, which can make for very effective time-delayed traps. By rapidly pressing their hands against the ground, the user can generate several geysers in succession, which erupt in time with their hand presses. By pressing both of their hands against the ground at the same time, the user can generate a single much more powerful geyser. Rank: Basic
Spell Name: Sea Devil's Healing Tear Magic Name: Sea Devil Slayer Magic Type: Holder Description: The user casts a spell that allows the user to heal one downed mage. However, it takes a lot of magical energy, fully healing one will take a good chunk of magic. Rank: Basic
Spell Name: Sea Devils Nimble Swim Magic Name: Sea Devil Slayer Magic Type: Holder Description: This spell allows the user to temporarily double enhance the targets/themselves movement speed by surrounding them with Magical Auras for three posts. Rank: Basic
Spell Name: Sea Devil's Coral Strength Magic Name: Sea Devil Slayer Magic Type: Holder Description: The user surrounds the target/themselves in a quavering magical aura, enhancing their offensive power for a certain period of time. (3 posts) Rank: Basic
Spell Name: Sea Devil's Scale Armor Magic Name: Sea Devil Slayer Magic Type: Holder Description: The user grants either the caster, or the target,double enhanced defenses for a unspecified amount of time. (3 posts) Rank: Basic
Spell Name: Sea Devil''s Wing Curl Magic Name: Sea Devil Slayer Magic Type: Holder Description: Large streams of water comes together, in two waves that curl over the user, and surrounds the user, in a large spinning dome of water which protects them from an oncoming attack. This spell, however cannot fully defend a S and + ranked attack, this spell will not even work against that. A rank it will be a partial hit, lower is more able to block. Rank: Basic
Spell Name: Sea Devil's Cutting Claw Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user summons water claws on either there hand or feet, which they may than use to scratch at there target. Rank: Basic
Spell Name: Sea Devil's Sea Serpent Magic Name: Sea Devil Slayer Magic Type: Caster Description: A spell that allows the user to summon multiple sea serpents to attack an opponent, or bite with large teeth and constrict there movements by wrapping themselves around the target. This spell can work underwater or on ground, the serpents will just float. Rank: Basic
Spell Name: Sea Devil's Crashing Wave Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user generates two spiraling blue water currents, which gathers together in correspondence to one of the users open hands. They may then extend such hands towards the target, sending the currents, which now have multiplied and taken the shape of a massive whirlpool, at them. It can only be used to draw a target in and thrust them with the waters currents, in circles. Making them dizzy more than anything. Rank: Basic
Spell Name: Sea Devil's Reef Burst Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating an ice cold hitting the skin, or a hot burn. Rank: Basic
Spell Name: Sea Devil''s River Claw Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user generates some waves from their feet while swinging their leg down on the target. Rank: Basic
Spell Name: Sea King Devil's Encircling Deluge Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user gathers a wave mass of water, and by pointing their hands forward, releases a massive burst of water explodes from the ground, generating a giant tsunami that covers a vast area, about one half of a town, before dissipating into nothing. Rank: Advanced
Spell Name: Sea Devil's Vortex Tempest Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user summons a vortex of waters into both hands and can cause a massive flood, rising to high levels about half of a tall skyscraper. Rank: Advanced
Spell Name: Sea Devil Secret Art: Pacific Sea Serpent Alpha Roar Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user can summon all the water in the vicinity and can eat it and store it inside them, they are than able to send out a blue magical aura that the user can send out in a huge roar. Should there be no water anywhere nearby, than this spell will become utterly useless. Rank: Advanced
Spell Name: Sea Devil Secret Art: Hydro's Life force Striker Magic Name: Sea Devil Slayer Magic Type: Caster Description: The user moves into a wide stance, spreading their arms wide and causing a fast water barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the water wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground. This spell can be shut down immediately, should the target strike even once. Rank: Advanced
By choosing Sea devil slayer you are limiting her to just salt water attacks. Anything done by fresh water will harm her and she will not be able to use fresh water. Being inland or near lakes will be a huge disadvantage for her. Unlike if she was just a water Devil Slayer which could use both salt water and fresh water.
Sea Devils Pressure Fist- The first part of this spell is fine, however changing the temperature would make it advanced. You will either need to take that out or change the spell to advanced.
Sea Devils Crushing Fang- she is not using ice magic in her sea devil spell, those are classified as two different elements. You can do pressurized water however she would only be able to do ice if it was an ice spell.
Sea Devil's Tail- Either one or two whips, it should be stated. Also what is the whit and length of the whip. As for the temperature, either make that part of a different spell where she either creates two hot whips or two cold whips, or one hot whip or one cold whip.
Sea Devil's Whirlpool- Again with the temperature, pick one or dump them all, or make a separate spell for each temperature.
Sea Devil's Geyser- nearly instantaneous is to powerful for a basic spell, give at least a time guess of seconds or minutes. Controlling where the spell goes is fine, controlling the time for a basic spell after stating that it goes off nearly instantaneously is also way over powered. Pick one, she controls when though it would have to be limited or it's nearly instantaneous. Making several turns this spell to advanced, either make another spell where she can make multiple, change this to advanced, or change it to one.
Sea Devil's Healing Tear- Are you talking about minor, major, or life threatening wounds? Basic would be fine for minor, Advanced would be fine for minor and major, and ult would be for all three.
Sea Devil''s Wing Curl- As a basic spell it would only be able to block other basic spells which would be ranks D-B ranks spells. All other spells it wouldn't stand up against. Blocking advanced as a basic would make it to over powered.
Sea Devil's Sea Serpent- Give a size that is reasonable for a basic snake. anything over 5-6ft would be to big.
Sea Devil's Crashing Wave- is it a wave or a whirlpool? Those are two totally different things.
Sea Devil's Reef Burst- Pick either burning or ice cold. Or make two different spells for each.
Sea Devil's Vortex Tempest- Skyscrapers are massive, if youw ant something like that it would be better as an ult. Other than that make it a two or three story building.
Sea Devil Secret Art: Pacific Sea Serpent Alpha Roar- choosing sea it would only be sea water. And all the water would kill massive amounts of wildlife not to mention ruin the livelihood of people who rely on the water, and destroy the land the uses the water and it's minerals. You will want to limit it to a specific amount.