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DarthCowardus
Vice Captain

PostPosted: Sun Nov 25, 2007 5:33 am


Model Number/Ship Designation: Mirai Anti-Fleet Mobile Armor

Name: Viktor Mirabel

Length: ~5 m

Beam: ~5 m

Height: ~9 m

Crew Capacity: 1x Pilot

Accomodation: 1x Person in Mirai BDU

Company: Picocyte Colony

Powerplant: Quantum Compressed Hyper Fusor with Picocyte Circulatory System

Propulsion: 2x Reflex-Enhanced Complex Field Drive System

Armament: 1x Quantum Inversion Cannon, hand mounted; 2x Evenstar Missile Bay (15 Missile Capacity, 5 Min. Recharge), shoulder mounted in bays; Spatial Warp Weaponry

Defensive Features: Morennium Armor with Chronotonic Shield Plating, Destroyer-class Rating; Quantum Deflection Grid; Quantum Matrix Shield Generators; Spatial Warp Fields

Special Features: Fully capable of all forms of Mirai Cloaking

Quantum Compressed Hyper Fusor with Picocyte Circulatory System - The Viktor Mirabel's Quantum Compressed Hyper Fusor is basically a third scale Mirai Hyper Fusor rigged so a portion of it's energy is used to contain the reactor with Quantum Compression. The result is that the reactor's ability to contain energy is directly proportional to its output; in other words, the reactor's energy output can never exceed its containment and the stronger the containment, the greater the reactor output (thanks to the Compression). This means that the Viktor Mirabel has pretty much the same power rating as a standard fleet of Mirai or Sith vessels.

Quantum Inversion Cannon - The Quantum Inversion Cannon is a scalable, self-powered field weapon with multiple firing modes. First is a Quantum Inverter Beam, a projected Quantum field that effectively breaks all bonds between any matter within the beam. This could be considered a proto-Emergent weapon because, while energy is always released by the broken atomic bonds, the weapon itself does not directly convert the matter to energy and does not affect (or be affected by) energy in any way. Second is a Quantum Inverter Matrix Projectile, basically the same Field as the Beam but formed into a semi-stable matrix and thus granting longer range and greater efficiency at the cost of penetrating power. Thirdly, the cannon can act as a 400mm Insin-Capable Beam-Projectile Cannon with rapid-fire and double- and single-shot firing modes.

The Quantum Inversion Cannon has its own power generators and capacitors but also links to the Viktor Mirabel for power. It has a built-in Field Drive and onboard active sensors and AI to enable it to correct the trajectory of its projectiles to guarantee almost every shot will hit the intended target. The accuracy of this weapon is greatly augmented by the Quantum Inversion Field not affecting or being affected by energy.

Furious Angel - The same protocol as Angel Dust, but coordinating the thirty Evenstar missiles mounted in Viktor Mirabel's shoulders.

Reflex-Enhanced Complex Field Drive System - The Complex Field Drive System is a bank of networked Field Drives that can be used to create multi-vector --complex-- Spatial Warp Fields. This grants considerable manueverability and speed and also enables the creation and manipulation of finely tuned warp fields. The precision of this system is such that the warp fields can even be used for defense or formed into proximal weaponry. In addition to the warp fields, the Drive is Reflex-Enhanced, meaning it has particle generation and emission abilities that give it added speed and, primarily, a much faster reaction time and maneuverability.

History/Description: The Viktor Mirabel is the latest Mirai mecha and is meant to enable a single soldier to effectively defend an entire system from attack by being a significant threat to even a fleet of enemy vessels. This is accomplished by significantly overpowering the mech to provide exceptional defensive and offensive capabilities, including Quantum Matrix Shielding and a weapon guaranteed to always do damage.

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PostPosted: Fri Nov 30, 2007 2:39 pm


Model Number/Ship Designation: Truthseer Timeshift Combat Armor

Name: Beta Suit

Length: N/A

Beam: N/A

Height: N/A

Crew Capacity: 1 person

Accomodation: 1x Truthseer

Powerplant: Picocyte Circulatory System

Propulsion: 1x Mirai Truthseer Chronoton Field Drive

Armament: Standard Truthseer Infantry Weapons

Special Features: Mirai Temporal Cloak; Auto-recuperative Armor with Reactive Armor Plating; Space-worthy;

History/Description: Timeshift Combat Armor is the latest combat system to be developed by Mirai Truthseers for their operatives. The centerpiece of this armor is the Truthseer Chronoton Field Drive. It utilizes localized temporal fields of varying magnitudes to amplify or attenuate energy impulses incident on the operative or his local environment. This allows the operative to manipulate his surroundings and opponents freely with dexterity and seemingly (to an outside observer) impossible feats of strength, speed, and agility. Timeshift Combat Armor shows the sophistication of Truthseer Timeshift technology. Timeshift technology enables Truthseers to change the rate at which energy flows through space, thus creating an apparent increase or decrease in energy by actually increasing or decreasing the duration particular matter is effected by energy.

Beta Suit in action.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Sat Dec 01, 2007 5:41 am


Model Number/Ship Designation: MBH-003 Blue Hell - Infantry Stealth Armor

Name: Crysis Battlesuit

Length: 0.4 m

Beam: 0.8 m

Height: 2 m

Crew Capacity: 1

Accomodation: 1 soldier/operator

Powerplant: Picocyte Circulatory System

Propulsion: 1x Field Drive

Armament: 1x High-yield Infantrymen's Mirai Beam-Projectile Rifle; Picocyte Melee Weapons;

Special Features: Mirai Cloak, including Temporal Covariance Cloak

History/Description: The Blue Hell Project was a special line of research that has produced a small family of mecha and ships.

MBH-003 is a new powered armor system for a single Blue Hell Infantryman. The armor is composed of picocytic musculature in cords made of Morennium with Morennium hard points embedded in the musculature. The design is such that, when the armor is compressed, the cords assume a dense micro-crystalline structure stronger than Gundanium or Elennium. In addition, the musculature passively enhances the strength and dexterity of the wearer, as well as having all the advanced sensor and communication technology of the Mirai.

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PostPosted: Mon Dec 10, 2007 10:18 am


Model Number/Ship Designation: Mirai Infantry Launched Weapon (ILM) and Launcher

Name:

Length: 100 cm

Beam: ~20 cm

Height: ~22 cm

Caliber: 100 mm

Armament: 1x Infantry Launched Missile (ILM)
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Recharge Rate: 60 seconds

Yield: Variable Up to 10 Gigatons

Rate of Dissipation: 1 Gigaton per meter

Charge Shape: 5-30 degree Forward Cone; Flat Blast, Perpendicular to ILM Longitudinal Axis

Firing Modes: Dumb Fire Straight-to-Target; Dumb Fire Evading; Auto-Acquire IR; Auto-Acquire Gravimetric; Auto-Acquire HyperNet; Auto-Acquire Remote; Man-Acquired Straight-to-Target; Man-Acquired Plunging; Man-Guided Straight; Man-Guided Plunging; Man-Guided Remote

History/Description: The ILM Launcher is a man-portable missile launcher designed to be extremely low cost, yet effective against aircraft, armor, and fortified positions. The Launcher unit is a lightweight, 11 cm diameter tube with a trigger and targeting apparatus attached. It fires the Mirai Infantry Launched Missile, or ILM, a 30 cm x 10 cm self-powered projectile based on the larger Evenstar Missile. It uses the same technology as its cousin to produce an explosion of as much as 10 gigatons, though its smaller size means a lesser rate of dissipation. The ILM also uses a more compact Complex Field-Newtonian Drive to give it surprising maneuverability and agility. The Launcher is disposable, but is also capable of synthesizing a new ILM in about a minute so the Launcher can be used indefinitely. The operator need only heft the Launcher onto his or her right shoulder and, using the thumb-operated Fire Selector, choosing a firing mode and pull the trigger. The Launcher uses its own Micro-Field Drive to eject the round from the tube, once the ILM has cleared Launcher and operator, the projectile becomes fully active and will use its own propulsion systems to follow the parameters set via the Launcher. This method protects the operator from blow back and reduces the visibility of the operator to his or her target.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Thu Dec 13, 2007 9:52 pm


Model Number/Ship Designation: Mirai Class A Mine

Classification: Autonomous Weapon

Length: 40 cm

Beam: 40 cm

Height: 7.5 cm

CPU Type: Inert Quantum Cerebral Tachyon Network (IQCTN)

Yield: Variable Up to 1 Teraton

Rate of Dissipation: 1 Gigaton per meter

Charge Shape: Single or Double Cone, variable angle; Flat Blast, Perpendicular to Longitudinal Axis

Special Features: Active/Passive Camouflage; Full Mirai Cloak; Temporal Cloak; Hyperlink; Field Drive

Description: The Mirai Class A Mine is a new autonomous weapon that functions both as an Infantry or Vehicle deployed land mine or a spaceborne deployable Mine/Missile launched from a fighter or ship. The mines are capable of cloaking and can propel themselves to targets. Additionally, they have the maximum yield of an Evenstar missile, but a significantly larger blast radius often make it a better choice as a ship-killing weapon. The Class A Mine is meant to be a single ordnance that can be deployed in space or on land as an anti-personnel, anti-vehicle, or anti-ship mine, depending on its setting. It can also be used as a shaped charge to breech doorways or walls or in a satchel-charge capacity for demolition.

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PostPosted: Sat Dec 22, 2007 12:33 pm


Model Number/Ship Designation: Mirai Energy Compressed Hyper-Ordnance [ECHO] Heavy Range Rifle

Name: ECHO Rifle

Length: 120 cm, Unequipped; 165 cm, with Suppressor; 240 cm, with Full Barrel; 285 cm, with Full Barrel and Suppressor

Caliber: 10 mm

Rate of Fire: 120 Rounds per Minute, Double Action PPG; 60 Rounds per Minute, Semi-Automatic ECHO

Magazine Capacity: 15 Rounds

Maximum Effective Range: ~3 km, Suppressed; ~5 km, Unequipped or Suppressed with Full Barrel; ~7 km, Full Barrel

Scope: 1-1000x Zoom; Range, Windage, and Multi-Vector Velocity Correction; HyperLink Target Acquisition

Description: The ECHO Rifle is a new, man-portable anti-material and long range anti-infantry light artillery piece and sniper rifle. Its primary firing mode is Energy Compressed Hyper-Ordnance, ECHO, where the rifle energizes a standard 10mm PPG round using Quantum Compression and a synthetic variant of Hyperfuel, not garnered from Hyperspace. ECHO Rounds possess the same destructive force as a single shot from a Heavy Turbolaser, but can operate in a number of different modes to maximize their effectiveness against the specific targets available to the sniper. Thus, the ECHO Rifle, which propels rounds by a combination Matter/Antimatter Reaction from the round and Field Drive from the rifle, possesses superior range with the accuracy of PPG weaponry and an exceptionally high yield that allows the rifle to be effective even against heavily armored targets.

While the ECHO round alone makes the rifle stand out in the class of sniper rifles, it also has a secondary firing mode that ensures the sniper will not suddenly be rendered helpless in unexpected close quarters encounter. In close combat, the relatively light caliber 10mm rifle emphasizes accuracy, rate of fire, and magazine capacity rather than forcing the sniper to rely on a sidearm or hand to hand combat.

In addition to the secondary firing mode, the rifle's convenience is further augmented by the quick-connect interface that allows a sniper to simply slip an attachment on or off with ease in moments.

ECHO Rifle and Attachments
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ECHO Rifle Unequipped
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ECHO Rifle with Suppressor
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ECHO Rifle with Full Barrel
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ECHO Rifle with Full Barrel and Suppressor
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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Mon Dec 24, 2007 2:58 pm


Model Number/Ship Designation: Mirai Forward Infantry Repulsorcraft

Name: FIR (Pronounced: "Fear")

Length: ~0.91 m

Beam: ~0.94 m

Height: 1.20 m

Crew Capacity: 1x Fate Unit

Powerplant: Micro-Crystal Power Core with Picocytic Circulator System; HyperLink

Propulsion: Complex Field Drive; Repulsor

Armament: 1x Double Barrel 20mm Fire-linked Dicannon, Capable of Rapid Fire against up to two targets

Defensive Features: Elennium Armor

History/Description: This is a Mirai designed STAP.

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PostPosted: Sat Jan 05, 2008 7:39 pm


Model Number/Ship Designation: Mirai Ship of the Line

Name: Meneltarma

Length: ~5,160 m

Beam: ~1,132 m

Height: ~2,576 m

Crew Capacity: 15,575x Total; 575x Ship's Crew; 15,000x Company Crew (man Ship's Company)

Accomodation: 5,015,575 Persons

Company: 2x Elennim; 5,000x Deathvipers; 10,000x Small-Craft

Powerplant: Quantum Compressed Hyper Fusor with Picocytic Circulatory System; HyperLink

Propulsion: 2x Field-Newtonian Drive; 1x Field Drive; Quantum Emergence Drive

Armament: 97,000x Evenstar Launchers, 60 rpm Rate of Fire, 24,250 Launchers per Rail; 1,280,000x 80mm Beam-Projectile Turrets; 160,000x 200mm Beam-Projectile Turrets; 40,000x 400mm Beam-Projectile Turrets; 20,000x 800mm Beam-Projectile Turrets; Dualiter Cannon

Defensive Features: Reactive Plasma Shield; Chronotonic Shield Plating; Morrenium/Elennium Armor

Special Features: Active Sensor Variance Array; Battle Bridge; 2x Elennim Hangar, Dorsal and Ventral; Forward Fighter Hangar, Port and Starboard; Deathviper Hangar, Dorsal and Ventral; Dualiter Cannon

History/Description: Meneltarma is the new Mirai ship of the line and somewhat radical as a Mirai design. First, Meneltarma is on the large side for a main line cruiser, particularly for the Mirai. Additionally, the primary weapon of the ship is actually the Evenstar missile and not the Beam-Projectile Cannon (which is only for point defense) or some other energy weapon. The Launchers for these weapons are mounted all along four Rails, the arms extending from the primary fuselage. These Rails are actually the central feature of the Meneltarma, providing space for the Evenstar Launchers and housing the Active Sensor Variance Array. That array is necessary for the Dualiter Cannon to function and is considered by many to be the finest sensor system in the known cosmos. The Active Sensor Variance Array is actually four semi-linked Active Sensor Arrays. Feeds from the multiple arrays are compared to produce an extremely high definition sensor map of local space and time. The high definition is necessary to target the Dualiter Cannon. The Cannon is the next Mirai attempt at an Emergent Weapon, but again falls short. The Dualiter uses Quantum Duality (thus the name) to join a target space-time, up to a 10 m radius sphere for 3 seconds, with the center of the Meneltarma's power core. While the Dualiter Cannon will energize any matter within the target, it does so by the force of its own core, rather than unlocking the energy within the target as Emergent Weaponry does.

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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Wed Jan 09, 2008 10:07 pm


Model Number/Ship Designation: DV-309 Deathviper Mk. III and Variants

Name:
DV-309F/A Deathviper
DV-309S Stealthviper Mk.II
DV-309B Bombviper
DV-309G Gunviper
DV-309D Droidviper

Length: ~10.5 m, with wings deployed; ~4.7 m, with wings retracted

Beam: ~7.3 m, with wings deployed; ~3.3 m, with wings retracted

Height: 1.5 m

Crew Capacity: 1

Accomodation: 1 pilot, may be reconfigured for 2 in tandem

Company: Semi-sentient Picocyte colony, allows the fighter to self-repair

Powerplant: Mircocrystal Power Core, in main pod; 2x Drive Pods with independent Field-Newtonian Engines; Picocytic Circulatory System; HyperLink

Propulsion: 2x Drive Pods, each containing a Field-Newtonian Drive with Warp-Vectored Thrust; 2x Field Drive Maneuvering Assemby, one per wing

Armament:
DV-309F/A and DV-309D - 2x 100mm Variable Rate Beam-Projectile Cannon, mounted in Drive Pods; 1x Autonomous Weapons Bay, contains three Evenstar missiles with 20 recharge per missile and the ability to recharge all three missiles simultaneously

DV-309S - 2x 100mm Variable Rate Beam-Projectile Stealth Cannon, mounted in Drive Pods; 1x Autonomous Weapons Bay, contains three Evenstar missiles with 20 recharge per missile and the ability to recharge all three missiles simultaneously

DV-309B - 2x ILM Double-Barrel Launcher, mounted in Drive Pods, 3 rpm Alternating Fire; 1x Weapon Bay

DV-309G - 1x 40mm Beam-Projectile Gun Pod, on Nose; 2x ILM Double-Barrel Launcher, mounted in Drive Pods; 1x Autonomous Weapons Bay, contains three Evenstar missiles with 20 recharge per missile and the ability to recharge all three missiles simultaneously

Defensive Features: Morennium/Elennium Armor; Chronotonic Shield Plating; Reactive Plasma Shielding; Active/Passive Camouflage; Mirai Cloak, including Temporal Covariance Cloak

Special Features:
Variable Geometry - Wings may retract to reduce overall size of ship, increasing top speed, but reducing maneuverability.

Multiple Variants - Specialized fighters excel in particular mission roles, but possess nearly identical dimensions.

History/Description: The new Mk.III Deathviper has begun to replace all previous Mirai fighters, except the Anglachel, with the introduction of the Meneltarma Ship of the Line.

DV-309F/A with Wings Deployed and Wings Retracted
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DV-309 Autonomous Weapons Bay
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DV-309S Stealthviper
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DV-309B Bombviper
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DV-309B Weapon Bay
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DV-309B and DV-309G ILM Double-Barrel Launcher
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DV-309G Gunviper
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DV-309G Gun Pod, Drive Pods, and Autonomous Weapons Bay
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DV-309D Droidviper
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OLD GUILD: Mechanics (Locked)

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