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Posted: Sat Jul 11, 2009 7:50 pm
Therealpayne, I have a suspicion that you need to take some time digging through the 27 wiki. It explains quite well what demons are.
Kinetics is a form of magic available to a demon. Psychokinesis is a form of Psionics, not available to a demon.
Demons don't necessarily need human-style names. When their soul leaves their body, they usually lose all of their human memories (cases where this isn't true are very rare). Their soul passes through, then, into Crossover - the top layer of Hell, to be specific, the Meteor Plains, where the soul is shaped into the form of a demon-minor as it falls, arriving as a fully-formed demon when it lands.
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Posted: Sun Jul 12, 2009 1:05 am
Character Name: Victor Le Treu Gender: Male Age: 21 Species: Human – Unified; Bonded with a Demon-Minor by the name of Zazix. Skills: A skilled manipulator, Victor is well-versed in verbal combat and manipulation, and in mediation and pretty much everything else that has to do with using words to make others do what he wants. This is not to mention his skills in Morse Code, chess (as long as the opponent calls out moves, of course), and his ability to play the violin. He is also moderately skilled in Judo, although it's nothing to brag about, since it usually involves Victor getting hit and responding. Physical Description: Tall, thin, and rather painfully wiry, Victor is pale, like what one would think a vampire would look like, before actual vampires were revealed in the Unmasked War, with thick black hair. His arms are rather long, as are his legs, and his usual attire consists of dark pants (usually slacks) and a long-sleeve shirt (sleeves pulled up, of course). He wears a long blindfold over his eyes; he's blind. Might as well use it to his advantage and look cool, right? Personality: Calculating and manipulative, Victor can take on any aspect necessary to get his way. He can pretend to be a great friend, or a vicious beast of an opponent. He always appears calm and in control (to those that don't know him very well, at least), but in times of stress, he shows that he is actually bitter at the world for his circumstances, and has a general misanthropy. He is prone to lashing out at anyone around him and projecting both weaknesses and blame on anyone around who will take it. Biography: Always a bit of an outcast from even his own family, Victor has always been able to retreat into himself in order to ignore everything around him, or to work out an issue that he might be having. At an early age, he was an introvert, and it only deepened as time went. He rarely had any friends, usually making one solid friend and sticking with them and only them. Victor has not been blind since birth. He was blinded in a car accident at age 15. Always a mostly antisocial misanthrope, he grew even more bitter and withdrawn after his accident. He was driving with his parents when a businessman on the phone ran a red light and crushed their car. His parents and the other driver were killed, and shards of glass entered Victor's eyes in the single most painful experience of his life. The paramedics were shocked to find an enraged, not dead, teenager, crying tears of blood as he cursed the world and the God that allowed this to happen. Months passed and he was allowed out of the hospital. He evaded the system and managed to live on his own, preferring to struggle alone than rely on the help and support of others. He was eventually approached by an agent of the Cabal, who could not offer to replace his sight, but to give him another possible method of seeing. Victor agreed after inspecting every possible aspect of the deal, and went into the Cabal to become a Unified. The operation went well, and he was bonded to a Demon-Minor. The Demon-Minor, Zazix, was a brilliant match for Victor: he was equally insecure, power-hungry, and unwilling to admit his own faults. When combined, it only strengthened Victor's brilliant mind, while at the same time deepening his faults of paranoia, scheming, and two-facedness. Victor learned a few of Zazix's skills when it came to thinking things through, thus tempering Victor's quick temper, and the Zazix side of this Unified learned a bit about moderation, thus balancing out the being slightly. Victor's lost sight was replaced with a magical sight, which was stronger due to his lack of mundane sight to interfere with his magical concentration. His magical skill, which was average to begin with, was boosted, but he was at this point too lazy to further train in the magical arts. His untapped potential sits below the surface. However, now that he had what he wanted, he saw no further use for the Cabal beyond its being a large organization that he could claim to have backing and support from, and thus became apathetic regarding its overall goals. He is still technically a member of it, and he will claim membership in a tight spot if it gets him out of it or benefits him, but he hardly goes out of his way to do anything for them. Still, if asked, he claims membership, and he would defend them (as long as it wasn't out of his way) from slander or insult. It's the least he can do for new sight, after all. Alliance: Cabal Coalition...sort of. Group Membership: The Unity...sort of. Supernatural Abilities: Victor, like all Unified, is not detectable magically. Also, his magical sight is extremely sensitive, being that it is his only sight. His magical skills are above average, although he is far too lazy to explore his full potential. His physical skills are average, considering his condition.
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Posted: Sun Jul 12, 2009 12:29 pm
ok ill check the wiki out, wow there are so many definitions for demon that it scares me.
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Posted: Sun Jul 12, 2009 8:45 pm
Joe, we have a problem with a fundamental misunderstanding of what a Unified is. We'll talk on AIM, I suppose.
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Posted: Mon Jul 20, 2009 9:09 am
Alright, here's 27!Pullman. The bio does focus a bit on his father, but it's all necessary backstory. Let me know if something needs modified;
Gaia Name: Dreamshell Character Name: Andrew Pullman Gender: Male Age: 22 Species: Human Skills: Summoning/binding, knife-fighting, networking, deceit/manipulation, deflection/escape. Physical Description: A Caucasian of average height and lean build. Has medium-length, dark red-brown hair and blue eyes. Well-groomed and a bit of a pretty boy (and he knows it). Has an extensive wardrobe made up of the finest clothing from all over the world, mostly variants on stereotypical “yuppie“/“prep” smart casual or businesswear. Personality: To be blunt; Andrew Pullman is a b*****d. He is snide and condescending to those who do not have significant rank over him and, even when they do, has little tact and is notoriously flippant. A narcissist, he is very attentive of his appearance and reputation. On occasions where Pullman should be humbled by someone’s status or talent or by a situation that has affirmed his limitations, he will ignore, discredit, or rage against whatever has put him in an unfavorable light. Pullman has a very short temper, forming grudges easily and holding them indefinitely. He is quick to dress down a perceived offender, regardless of whether his anger is justified (it usually isn’t). He’ll seldom attack them, however, without a clear advantage. The few times he has, he’s found that he enjoys watching others suffer. Due to his fickle, even perfidious nature, those who may associate themselves with him for a long period of time run the risk of this sort of backlash. When he is not disparaging or ignoring those around him, he instinctively seeks to control and exploit. Otherwise, he indulges in nihilistic recklessness and wanton hedonism as a form of escapism. Pullman possesses a deep-seated hunger for power, bordering if not in fact being megalomania. Without a conscience, he does not feel there is anything he wouldn’t do to get what he wants. However, his inimical personality makes successful manipulation a crapshoot. One might to tempted to think he has an inferiority complex or a warped attention-seeking complex. Despite whether or not these theories have credence, it is important to remember that his feelings of superiority and his delusions of grandeur and destiny, are all entirely authentic. Biography: Andrew was born in 2012 in Pittsburgh in the former United States to Alan and Bernadette Pullman. The family’s early years were relatively normal, Alan a beat cop and Bernadette a housewife. However, even as a youngster, Andrew was something of a spoiled brat; he showed little concern for others and didn’t hide his feelings of superiority over or digust for others. He had a short temper and would get into fights in school, bullying and belittling other children. The only person who could ever make him even feign remorse was his mother. In 2020, when Andrew was 8 years old, everything changed. Matthew Pullman, Alan’s older brother and Andrew’s uncle, showed up with a few other shady-looking agents of something known as “Glorious” to warn the family of a raid by something called “the Coven.” Andrew, just a child, did not understand what was going on, nor did his mother. Alan, however, knew perfectly well the threat his family faced. He and his brother prepared quickly to leave Pittsburgh, though not quickly enough, it seems, as a posse of strangers soon arrived and began to attack. To Andrew’s surprise, they used something he vaguely remembered his uncle Matt teaching him about when he was young, but thought had only been pretend—magic. The resulting battle was devastating. It began in the Pullman house, but soon took to the streets and, in their zeal, the Coven assailants destroyed much of the surrounding neighborhood and claimed the lives of numerous innocent bystanders alerted by the sounds of fighting. Alan retaliated by revealing his own magical talent and raised the newly dead to help finish off the Coven members. When all was said and done, the Glorious agents with Matt were visibly awestruck by the display. They helped secret the Pullman family away to a safehouse for members of the Alliance of Tyrg, which Matt and the other agents worked for. Matt and Alan revealed the truth behind the true forces at work in the world, Alan admitting he had once been a part of it, but left it behind for a normal life. Now, however, it seemed normalcy was a thing of the past. Before the Pullmans could flee the U.S. for Russia, now under Tyrgani control, there was another attack, this time on the safehouse. In the ensuing chaos, Bernadette sacrificed her life to save her son’s. Though Alan was later able to reanimate her body in secret, he knew the person that had been his wife was gone for good and something in him broke. Alan and Andrew were able to escape to Russia where, due to the high praise he received from the Glorious agents and the dire situations taking place, Alan was offered the chance to rejoin the Necroguild, a businesslike organization of mages who had formed a contract with the Tyrgani Alliance. With his wife dead, Alan indifferently agreed, still wounded by his loss and consumed with dreams of revenge. Alan would continue to draw into himself, burying himself in Necroguild work that took him all over the world and seldom seeing his son, who he blamed for his wife’s death and began to see as the monster he was. If Andrew felt anything at the death of his mother, he failed to show it. For his part, he basked in the new world of luxury and prominence he’d been exposed to. As he traveled Tyrgani-controlled territories first class with his father (who rarely saw to him directly), he met various Tyrgani agents and picked up their trade secrets, piecing together the Pullman family’s secret history as legendary Necroguild mages from them. This only encouraged the child's already burgeoning ambitions. In his teens, Andrew rose to become a distinguished member of the Tyrgani youths’ social elite. His cunning and devil-may-care bravado got him into several situations that helped him to win notoriety, not the least of which was the successful summoning and binding of a low-level Demon known as Issaquah to an old cell phone when he was 16. The idea of binding more creatures and controlling them thrilled him and the following year he took up Demonology, a departure from the Pullman family norm, but not unheard of. He progressed through his training with considerable ease, which again added to his impressive ego, and by the present time has become a Journeyman with a highly anticipated career. Alliance: Alliance of Tyrg Group Membership: Necroguild (Journeyman Demonologist) Supernatural Abilities: Summoning/binding, as stated above, and though not an ability, Andrew does possess a pair of enchanted knives given to him by his uncle.
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Posted: Mon Jul 20, 2009 6:40 pm
Like you need me to tell you we have a winner.
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Posted: Mon Jul 20, 2009 8:23 pm
Gaia Name: Forest_Herder Character Name: Alexander (Alex) Greenhill Gender: Male. Age: Twenty one. Species: Clockwork Knight. Skills: Tactical siege warfare; fire support. Steam work mechanics and printable. Physical Description: Alexander is not large, he is really quite small, at five feet three inches tall with a lean build. He has a consistently fluffed up and spiked hair style. His eyes are large and glisten like dazzling emeralds while his before mentioned, and uncompleted, hair is a light brown. His face is round with few, if any, defining characteristics aside from his eyes, giving him a nigh childlike appearance. For literally weighing over a tone, Alexander’s armor is much smaller than most would expect, not to say it is that small at five foot seven with helm. It is nigh fully steam powered and, as said before, extremely heavy and has only a few parts of it were steam is not the entirety of it locomotion, much less fully clockwork. As such, it demands steam in great quantities, thus it has a large, and over built, boiler mounted onto the back with two exhaust pipes leading up either side, venting off excess steam when needed; It also has an additional boiler planted on the bottom of legs and wrapped around the back. But, aside from the before mentioned, Alex’s armor fallows a more classical form of armor with only a few variations, giving it a very stoic and indomitable appearance. As for Civvies, he normally wears long sleeved turtle neck shirts, generally with a short leaved shirt and a vest, blue jeans, large work boots that fit snugly and leather gloves. Personality: “The kid” defines several of his base quality with ease, he is overly eager, over confident and has very little real experience, in just about anything. WIP Biography: WIP Alliance: Hunter’s Coven Group Membership:Clockwork Knights Supernatural Abilities: Alexander’s armor is, as one would expect given its weight, very durable and strong, because of it he is able to shrug off multiple hits from most any anti personal weaponry. In addition to the external strength augmentations built into his armor, he has extensive skeletal strengthening and internal steam powered rams to help neglect the weight of his armor and choice is weaponry. Alex is also able to overheat his primary boilers at will, making his movements quicker and stronger. -Alex is also capable of secreting volatile amounts of steam involuntarily, IE, pout a chilly pepper into his lunch and steam will shoot out of his ears and mouth. -Do to the needs of his enhancements; Alex has resistance to heat in general. WIP Not so Supernatural Abilities: The armor is also cumbersome and slow to react, leaving him increasingly vulnerable to short range and close combat. Alex’s very body resists making sudden movements, much less his armor, making a loss of positive momentum very difficult to recover from; and overheating any of his boilers only compounds his inflexibility -Alex is also more negatively affected by extreme cold WIP __ Got annoyed with the pick so I kinda skimmed on his left arm ^^; also, where do I place the preferred/default weapon? or should I just add an other field to the character setup Skelly? And, as you can see, it's still not finished; I just figured that it would be easier to change things before I got to far into it :3
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Posted: Mon Jul 20, 2009 9:51 pm
Hmm. I can only see one or two potential problems here.
Problem one is that it sounds like you're making a Power Armor, which I'm not exactly clear if PCs are allowed to have - in other words, you may be aiming a bit above the mark on power. On the other hand, you may not be.
Problem two is that Venom is going to tear into your grammar and spelling. This is not my job, and I would do it with no pleasure were it mine. Just be warned.
Other than that... don't see anything particularly wrong with it.
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Posted: Mon Jul 20, 2009 10:28 pm
Ja, my grammar is a plague, but at lest you are not looking at 80K+ Characters of my grammar a year ago ^_^
and from what I was tolled, Clockwork knights get armor by default and now, looking at the wiki, I muss I should add an REF to him, all though I'm cross as to if it should go into the armor or into him, or if it should be grenades so that there is still mana around him :/
Also, whould a HUD, and like gizmose be out of place in his helm? razz
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Posted: Tue Jul 21, 2009 3:47 am
No HUD. That's a bit out of the Clockwork Knight range.
Bayer, he is absolutely correct - Clockwork Knights are just mundanes without their armor.
The REF is indeed mandatory and is an effect of the armor when the machinery goes into "high gear."
Feedback grenades are not yet open to players.
I'll wait for it to be completed before saying more.
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Posted: Fri Jul 24, 2009 2:12 pm
Character name Kiba Ketsuki Gender Male Age N/A (unknown due to humans) Species Demi-werewolf Skills Cappable of minor 'ghost recon', has a feral fighting style learn't through passed experiences and previous life. Also has primal instinces couppled with inhighted refleces making up for his open form of fighting and allowing him to gage how big of a threat an opponet is and wether there is danger near. Hightend sences in both smell and hearing, sight only in low light. Wolf agility, stamina, and strength in both upper and lower body. Description Mostly human form 6'1 with silver matted hair reaching down to the middle of his back and along his 3'7 long tail that he constantly hides behind either a large furr coat or down whatever trousers he may be wearing. He has dark emrald eyes above a constant restraind scrowl, surrounded by his wight skin, delicate smooth features with a single scar running acros his left eye (eye intact). He has a mid well build body and moves with the grace of an inhuman prediater seeming as if to strike out at a moments notice, his eyes sharp with malice intent, hunters cunning, survival intelect, and fosilised hatred towards almost all humans. Chooses to wear loose heavy clothing usally towards earthy colours. Personality This is a being sculpterd by human greed and pride never once did he see anyother side to his capters, he knows mostly hate and pain when with them and thus prefers to get by by himself. He will work only for his own goals and only work with others if it may help him progress furfer to achieving them. Sadistic pridefall and arogaunt, he would go out of his way to make things difficalt for any human freind or foe. Biography He was orrignaly a wild great wolf in the vast forrests of where ever he roamd until he was captered at the age of 5 by a milatery orgenisation were they attempted to make the perect biological solger through human animal experiments. Over countless tourchers and inhumane trials time became of no matter, as the years passed by and the experiments became more severier he bagan to change his body worped to become of human shape and his hair lessed over his body as it changed from black to silver. Eventualy the reaserchers deemed him ready to learn sivle human fighting but to no avail he retaind his feral forms of attack he only learnt that he could partialy change his phiscal shape making it more feral like with clawed nails that were like daggers and increasing his own strength as well as speed for a short period of time. But eventerly made his own way of fighting incorparating his new found abilities and began to learn somthink new, somthink far outside what the reaserchers could of prodicted he began to learn how to manipulate the energies of light and shadow. from simply being able to worp the shape of his own shadow to being able to draw out physical objects of solid cold black energy into the light. Eventerly the reaserchers wished to test the subjects survival instinct and thus released him sending after him 12 lone hunters to exterminate their project if they could. As of yet He has engaged in two seperet battles coming out as the victer supporting a single trophie scar over his left eye. Alliance N/A Group membership N/A Supernatural abilities He is able to paritialy turn into a wolf as his nails lengthen and thinken gaining the properties of steal in the form of claws with silver furr covering the back of his hands up to his wrists looking like gloves. His canines protrude more so than nourmal allowing him to inflict horrific wounds on any unfortunate person within there deadly embrase. his sence of danger hightens along with his refleces but his sence of rashinal thought decreases do to his animal instincts taking more control. His muscles become more defined and fluid giving him greater speed strength and staminer but this takes its toll after woulds because he only released his sycological limiters. He also has the minor abilitie to regenerate give by the fruits of reaserch and shadow/light manipulation of which he has begon to descover.
(is this ok and am i allow minor shadow magic? sorry about gramer and spelling i dont have spell check)
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Posted: Fri Jul 24, 2009 6:11 pm
Kyo Niato (is this ok and am i allow minor shadow magic? sorry about gramer and spelling i dont have spell check) In order: No, it's not okay. No, werewolves can't use magic. That's okay, we can wait for you to get spellcheck.
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Posted: Sat Jul 25, 2009 6:20 am
Venom3001 In order: No, it's not okay. No, werewolves can't use magic. Right right so what elss do i need to look into or change for him to become suiteble? apart from taking away his magic and giving him a bit more of an unstable personality = or is his personality fine as it is?
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Posted: Sat Jul 25, 2009 6:56 am
From what I can read of your profile, the biggest problem is a fundamental misunderstanding of what a werewolf is in 27.
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