Hey~ Just to let you all know I have tweaked one of the rules regarding charms.
Originally I had:
Quote:
You can only have 1 of each charm at a time. (So if you roll 2 #8s you will not get 2 charms. But if you roll a #8 and a #20 you will then have 2 charms)
I've changed it to the following:
Quote:
You can have a maximum of 2 charms at a time. (So if you already have 2 charms and roll #8 or #20 again you will not gain extra charms)
This change will apply to all rolls past this post. If you have any questions quote me in the main thread~
Day 1: Roll 1 1. TIME You find a candle and light it. You feel safe...for now + 2 mins Roll 2 20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use. Roll 3 19. TIME You laugh in the face of fear; You've been in the house for 15 mins Roll 4 1. TIME You find a candle and light it. You feel safe...for now + 2 mins Roll 5 7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2:Roll 1 8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use. Roll 2 16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay! Roll 3 5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay! Roll 4 5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes Day 3:Roll 1 11. TIME What a champ; You've been in the house for 10 mins Roll 2 7. TIME You laugh in the face of fear; You've been in the house for 15 mins Roll 3 3. TIME Hold your nerve; You've managed to stay in the house for 5 mins Roll 4 3. TIME Hold your nerve; You've managed to stay in the house for 5 mins Roll 5 18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4:Roll 1 14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Day 1: Roll 1 1. TIME You find a candle and light it. You feel safe...for now + 2 mins Roll 2 20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use. Roll 3 19. TIME You laugh in the face of fear; You've been in the house for 15 mins Roll 4 1. TIME You find a candle and light it. You feel safe...for now + 2 mins Roll 5 7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2:Roll 1 8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use. Roll 2 16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay! Roll 3 5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay! Roll 4 5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes Day 3:Roll 1 11. TIME What a champ; You've been in the house for 10 mins Roll 2 7. TIME You laugh in the face of fear; You've been in the house for 15 mins Roll 3 3. TIME Hold your nerve; You've managed to stay in the house for 5 mins Roll 4 3. TIME Hold your nerve; You've managed to stay in the house for 5 mins Roll 5 18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4:Roll 1 14. TIME Hold your nerve; You've managed to stay in the house for 5 mins Roll 2 9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!