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JoyRose

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PostPosted: Sat Jan 11, 2020 2:09 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

Stately trees line the river on both banks, and fish swim happily around even as the current swiftly pulls you down river. The oars seem easy to manipulate, which turns out to be a good thing when a fork appears in the river giving you three options. The westerly fork is dimmed by the lush overhanging tree branches. Some kind of mist or smoke appears to be lazily curling along the middle north fork. The easterly fork seems to have the fewest trees overhanging it, making it the most brightly lit way.


*Tintin picks the Easterly Fork option, she likes bright lit areas xd *

The river calmly makes its way for a time until it thickens into a swamp. The water becomes very shallow and the bog is closing in on the boat. Suddenly a slimy creature pops up and begins to climb aboard, long pointy teeth bared in anticipation. To fight it off, roll a d20. Or you can try another course of action.


*I'll try and fight it off, to scare it! , least hit it with some oars ! eek * rolls dice ^^

Critically successful, you bash the creature's head in and it sinks below the surface of the water leaving behind a bloody film on the water.

The boat floats listlessly along until it runs aground as the water became to shallow for it to continue. There are two paths of sorts leading off in two different directions. One seems very muddy while the other looks to be covered in a thin layer of water.


I'll take the one covered with a thin layer of water =)

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.

You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.
PostPosted: Sat Jan 11, 2020 2:35 pm


Falcona Stark
JoyRose
Falcona Stark
JoyRose
Falcona Stark
JoyRose

A lovely walk through a lush forest on a sunny day is interrupted by screaming to your left. The path slopes peacefully upward ahead of you. To your right you can hear the rustling of a large creature of some kind. What do you do?


Check out the screaming to my left. Sounds like someone might be in trouble and needs assistance? Perhaps I can help them?

You rush toward the scream to find two figures tied to two small trees. The larger figure is slumped, clearly unconscious. The smaller one is screaming and kicking at a third figure who is tying her feet to the tree as well while trying to avoid being kicked.


I say to the third figure, "Hey you! Stop! What do you think you're doing?"

He turns to you and sighs, "Another one!" With a final knot around the girl's legs, he draws his sword and prepares to do battle with you.


I draw out my sword and go into defensive battle stance and at the same time said to the girl tied to the tree, "What's going on?" hoping for an answer.

The third person, an enormous man, attacks with an intent to disarm you. Roll a d20 and if you roll 10 or more, you dodge the blow successfully and deliver one of your own. If you roll 15 or more, you vanquish him in one blow! If you roll 9 or less, he strikes you and injures you. At that point you can decide your next move.

The girl is screaming, "Help!" without offering much explanation, struggling unsuccessfully to get free of her bonds.


JoyRose

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Queentintin rolled 20-sided dice: Total: 0 (-0)

Queentintin

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PostPosted: Sat Jan 11, 2020 3:18 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

The river calmly makes its way for a time until it thickens into a swamp. The water becomes very shallow and the bog is closing in on the boat. Suddenly a slimy creature pops up and begins to climb aboard, long pointy teeth bared in anticipation. To fight it off, roll a d20. Or you can try another course of action.


*I'll try and fight it off, to scare it! , least hit it with some oars ! eek * rolls dice ^^

Critically successful, you bash the creature's head in and it sinks below the surface of the water leaving behind a bloody film on the water.

The boat floats listlessly along until it runs aground as the water became to shallow for it to continue. There are two paths of sorts leading off in two different directions. One seems very muddy while the other looks to be covered in a thin layer of water.


I'll take the one covered with a thin layer of water =)

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.


rolls dice =) see how atheletic I am lol


You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.
Queentintin rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Sat Jan 11, 2020 3:19 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

The river calmly makes its way for a time until it thickens into a swamp. The water becomes very shallow and the bog is closing in on the boat. Suddenly a slimy creature pops up and begins to climb aboard, long pointy teeth bared in anticipation. To fight it off, roll a d20. Or you can try another course of action.


*I'll try and fight it off, to scare it! , least hit it with some oars ! eek * rolls dice ^^

Critically successful, you bash the creature's head in and it sinks below the surface of the water leaving behind a bloody film on the water.

The boat floats listlessly along until it runs aground as the water became to shallow for it to continue. There are two paths of sorts leading off in two different directions. One seems very muddy while the other looks to be covered in a thin layer of water.


I'll take the one covered with a thin layer of water =)

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.


rolls dice =) see how atheletic I am lol and wish to pick the tunnel to the east, *with dim light* =)


You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.



Thanks, I'd love to keep it going xd got a 7 well 6+ 1 lol

Queentintin

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JoyRose

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PostPosted: Sat Jan 11, 2020 4:45 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

The river calmly makes its way for a time until it thickens into a swamp. The water becomes very shallow and the bog is closing in on the boat. Suddenly a slimy creature pops up and begins to climb aboard, long pointy teeth bared in anticipation. To fight it off, roll a d20. Or you can try another course of action.


*I'll try and fight it off, to scare it! , least hit it with some oars ! eek * rolls dice ^^

Critically successful, you bash the creature's head in and it sinks below the surface of the water leaving behind a bloody film on the water.

The boat floats listlessly along until it runs aground as the water became to shallow for it to continue. There are two paths of sorts leading off in two different directions. One seems very muddy while the other looks to be covered in a thin layer of water.


I'll take the one covered with a thin layer of water =)

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.


rolls dice =) see how atheletic I am lol and wish to pick the tunnel to the east, *with dim light* =)


You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.



Thanks, I'd love to keep it going xd got a 7 well 6+ 1 lol

You strain and struggle up from the muck, and climb the mountain from there to the cave, where you drop, exhausted. When you have rested, you pick yourself up and explore the eastern tunnel. It drops down a few feet then continues to the left. The air here seems a bit warmer than the rest of the cool cave. Torches are set at intervals along the passageway, some lit but most unlit. As you continue to follow the path, it slopes ever downward until you come to a chasm. It is about 3 feet across, so there is a good chance you could safely jump across if you are not very short. There is a rope bridge but while the ropes seem in good condition, it looks flimsy to you made of just 3 ropes.
PostPosted: Sat Jan 11, 2020 7:29 pm


JoyRose
sdrawkcab
JoyRose
sdrawkcab
JoyRose
sdrawkcab

sdrawkcab approaches the table and asks if there's any room for another player
Most of them don't answer at all. A half-orc, half-human man mumbles, "Sure." and one of the other players, an elven woman, nods in agreement at the empty seat and deals sdrawkcab in the next round.

The half-orc, half-human looked at his cards and grunted. The dwarf on sdrawkcab's left sat up straight and leaned into the table. The elven woman's eyes gleamed brighter than before. As sdrawkcab lifted her cards to look at her hand, she said, "Do you all take bets?"

Just before sdrawkcab sits down, the elven woman takes the pot, and one of the other players stands up in disgust and throws down his cards, then heads for the bar.

"Of course," the half orc growls in response to her question, "Else why play?" He slams a coin onto the middle of the table as his ante, and the other players start to follow suit when a human-sized dragon comes up to the table.

sdrawkcab doesn't know whether she's more intimidated by the half orc or the elf, but doesn't let it show on her face. Even though there are all kinds in this bar, she didn't expect to see a dragon. "What a day," she thinks to herself. She decides to wait and see what the dragon does before making another move.

The dragon quietly joins the game, trying not to draw any more attention to himself than he already has. Without a word, he picks up his cards.

sdrawkcaB rummaged in her purse for a coin and tossed it to match the ante. The air is starting to feel thicker. She doesn't know if it's just the smoke or the tension around her. She hopes to bluff her way through this round and excuse herself from the bar.

sdrawkcab

A Duck

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Queentintin

Fashionable Delight

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PostPosted: Sat Jan 11, 2020 9:08 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

Critically successful, you bash the creature's head in and it sinks below the surface of the water leaving behind a bloody film on the water.

The boat floats listlessly along until it runs aground as the water became to shallow for it to continue. There are two paths of sorts leading off in two different directions. One seems very muddy while the other looks to be covered in a thin layer of water.


I'll take the one covered with a thin layer of water =)

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.


rolls dice =) see how atheletic I am lol and wish to pick the tunnel to the east, *with dim light* =)


You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.



Thanks, I'd love to keep it going xd got a 7 well 6+ 1 lol

You strain and struggle up from the muck, and climb the mountain from there to the cave, where you drop, exhausted. When you have rested, you pick yourself up and explore the eastern tunnel. It drops down a few feet then continues to the left. The air here seems a bit warmer than the rest of the cool cave. Torches are set at intervals along the passageway, some lit but most unlit. As you continue to follow the path, it slopes ever downward until you come to a chasm. It is about 3 feet across, so there is a good chance you could safely jump across if you are not very short. There is a rope bridge but while the ropes seem in good condition, it looks flimsy to you made of just 3 ropes.


*Tintin decides to jump across the chasm, , she grabs Snowy * biggrin
PostPosted: Sat Jan 11, 2020 10:04 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

Critically successful, you bash the creature's head in and it sinks below the surface of the water leaving behind a bloody film on the water.

The boat floats listlessly along until it runs aground as the water became to shallow for it to continue. There are two paths of sorts leading off in two different directions. One seems very muddy while the other looks to be covered in a thin layer of water.


I'll take the one covered with a thin layer of water =)

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.


rolls dice =) see how atheletic I am lol and wish to pick the tunnel to the east, *with dim light* =)


You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.



Thanks, I'd love to keep it going xd got a 7 well 6+ 1 lol

You strain and struggle up from the muck, and climb the mountain from there to the cave, where you drop, exhausted. When you have rested, you pick yourself up and explore the eastern tunnel. It drops down a few feet then continues to the left. The air here seems a bit warmer than the rest of the cool cave. Torches are set at intervals along the passageway, some lit but most unlit. As you continue to follow the path, it slopes ever downward until you come to a chasm. It is about 3 feet across, so there is a good chance you could safely jump across if you are not very short. There is a rope bridge but while the ropes seem in good condition, it looks flimsy to you made of just 3 ropes.


*Tintin decides to jump across the chasm, , she grabs Snowy * biggrin

Roll a d20. If you roll 3 or higher, you made it across safely. If you roll 2, you barely made it across but are injured.


JoyRose

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Vincent Von Richthofen


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PostPosted: Sun Jan 12, 2020 6:01 am


JoyRose
Vincent Von Richthofen
JoyRose
Vincent Von Richthofen
JoyRose
Vincent Von Richthofen
User Image

I'm Cinnamon, the Male Khajit Dragonborn who turned into a Dragon because I equipped a cursed bracelet I took from the dead Dragon's hoard. Meow...Roar...Eek! I'm so confused! xp

You find yourself in a User Image Town with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?

Smoke? Maybe there's other dragons around and they might know how to help me turn back into a Khajit? I'm going North.


A bar has a sign graced by a foaming mug of ale and a dancing girl. Smoke curls out of the windows and doors and curls around the structure like a misty, fragrant (or odorous depending on your reaction to tobacco smoke) hug. You step through the doors to find a bustling bar with a multitude of races busy drinking, laughing, smoking, and playing various games. What do you do?


I'll lurk in the shadows and observe the multitude of races drinking, laughing, smoking and playing games. I'm looking for someone who can remove the cursed bracelet and/or turn me back into a Khajit. Maybe a blacksmith or wizard is in this bar?

No mysterious wizards are in evidence.
There are a couple of folks big enough to possibly be a blacksmith: one at the bar, one playing cards with a bunch of other folks, and one playing darts with a dwarf or an elf.


I'll join the possible blacksmith and the card playing folks and play some cards with them if they'll let me join them.


As you wander over to the table, one of the players gets up, tossing his cards to the table in disgust and leaves. Another person is also just joining the group, so they seem amenable to your joining, too. You find yourself at a table with a sturdy human man who looks plenty strong enough to be a blacksmith, a dwarf who may also possibly be strong enough to be a blacksmith but is more likely some kind of hunter/adventurer, a half-orc/half-human male with a gravely face and an even rougher voice, and a elven female wearing a long green robe and an aloof expression.

The person joining the same time as you is a pale humanoid with black horns and pointy ears nestled in gray hair who picks up her cards almost before she is seated, and asks, "Do you all take bets?"

"Of course," the half orc growls in response to her question, "Else why play?" He slams a coin onto the middle of the table as his ante.


Cinnamon sees the look of fear etched on the faces of the other players and tries to defuse the situation. "Look here y'all, I'm not really a dragon. I'm a Khajit Dragonborn but after I slayed a dragon I took a bracelet from its hoard and put it on. Turns out the bracelet's cursed and it's turned me into a dragon. The bracelet's also stuck cause when I turned into a dragon my arm became larger. I can't remove it myself so I'm looking for a blacksmith to help me remove it cause I'd like to turn back into a Khajit again. And as for bets I'll wager this bracelet if one of you is a blacksmith who can help me remove it. Please? I really want to turn back into a Khajit again."

OOC: I know that sounds really lame. Sorry. rofl
Queentintin rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Sun Jan 12, 2020 6:14 am


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.


rolls dice =) see how atheletic I am lol and wish to pick the tunnel to the east, *with dim light* =)


You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.



Thanks, I'd love to keep it going xd got a 7 well 6+ 1 lol

You strain and struggle up from the muck, and climb the mountain from there to the cave, where you drop, exhausted. When you have rested, you pick yourself up and explore the eastern tunnel. It drops down a few feet then continues to the left. The air here seems a bit warmer than the rest of the cool cave. Torches are set at intervals along the passageway, some lit but most unlit. As you continue to follow the path, it slopes ever downward until you come to a chasm. It is about 3 feet across, so there is a good chance you could safely jump across if you are not very short. There is a rope bridge but while the ropes seem in good condition, it looks flimsy to you made of just 3 ropes.


*Tintin decides to jump across the chasm, , she grabs Snowy * biggrin

Roll a d20. If you roll 3 or higher, you made it across safely. If you roll 2, you barely made it across but are injured.


**ok here goes ^.^ *Jumps **

I made it across =) yay! heart

Queentintin

Fashionable Delight

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JoyRose

Crew

Helpful Friend

39,690 Points
  • Haunted Haute Couture: Cute 200
  • Attending the Ball 25
  • Magical Gems 500
PostPosted: Sun Jan 12, 2020 6:45 am


sdrawkcab
JoyRose
sdrawkcab
JoyRose
sdrawkcab

The half-orc, half-human looked at his cards and grunted. The dwarf on sdrawkcab's left sat up straight and leaned into the table. The elven woman's eyes gleamed brighter than before. As sdrawkcab lifted her cards to look at her hand, she said, "Do you all take bets?"

Just before sdrawkcab sits down, the elven woman takes the pot, and one of the other players stands up in disgust and throws down his cards, then heads for the bar.

"Of course," the half orc growls in response to her question, "Else why play?" He slams a coin onto the middle of the table as his ante, and the other players start to follow suit when a human-sized dragon comes up to the table.

sdrawkcab doesn't know whether she's more intimidated by the half orc or the elf, but doesn't let it show on her face. Even though there are all kinds in this bar, she didn't expect to see a dragon. "What a day," she thinks to herself. She decides to wait and see what the dragon does before making another move.

The dragon quietly joins the game, trying not to draw any more attention to himself than he already has. Without a word, he picks up his cards.

sdrawkcaB rummaged in her purse for a coin and tossed it to match the ante. The air is starting to feel thicker. She doesn't know if it's just the smoke or the tension around her. She hopes to bluff her way through this round and excuse herself from the bar.



Vincent Von Richthofen
JoyRose
Vincent Von Richthofen
JoyRose
Vincent Von Richthofen


I'll lurk in the shadows and observe the multitude of races drinking, laughing, smoking and playing games. I'm looking for someone who can remove the cursed bracelet and/or turn me back into a Khajit. Maybe a blacksmith or wizard is in this bar?

No mysterious wizards are in evidence.
There are a couple of folks big enough to possibly be a blacksmith: one at the bar, one playing cards with a bunch of other folks, and one playing darts with a dwarf or an elf.


I'll join the possible blacksmith and the card playing folks and play some cards with them if they'll let me join them.


As you wander over to the table, one of the players gets up, tossing his cards to the table in disgust and leaves. Another person is also just joining the group, so they seem amenable to your joining, too. You find yourself at a table with a sturdy human man who looks plenty strong enough to be a blacksmith, a dwarf who may also possibly be strong enough to be a blacksmith but is more likely some kind of hunter/adventurer, a half-orc/half-human male with a gravely face and an even rougher voice, and a elven female wearing a long green robe and an aloof expression.

The person joining the same time as you is a pale humanoid with black horns and pointy ears nestled in gray hair who picks up her cards almost before she is seated, and asks, "Do you all take bets?"

"Of course," the half orc growls in response to her question, "Else why play?" He slams a coin onto the middle of the table as his ante.
User Image

Cinnamon sees the look of fear etched on the faces of the other players and tries to defuse the situation. "Look here y'all, I'm not really a dragon. I'm a Khajit Dragonborn but after I slayed a dragon I took a bracelet from its hoard and put it on. Turns out the bracelet's cursed and it's turned me into a dragon. The bracelet's also stuck cause when I turned into a dragon my arm became larger. I can't remove it myself so I'm looking for a blacksmith to help me remove it cause I'd like to turn back into a Khajit again. And as for bets I'll wager this bracelet if one of you is a blacksmith who can help me remove it. Please? I really want to turn back into a Khajit again."

OOC: I know that sounds really lame. Sorry. rofl


The elf exchanges a quietly bewildered look with the dwarf. eek The man shrugs. neutral The half-orc suddenly bellows a laugh that rolls along for a full minute. pirate
Then the half-orc says, "I'll take that braclet if I have to hack off your arm to get it. But what will you bet with after the ante round, or do you concede before even looking at your cards? (if you want to look at your cards, roll 5 d20)
Vincent Von Richthofen rolled 5 20-sided dice: 13, 6, 14, 19, 14 Total: 66 (5-100)
PostPosted: Sun Jan 12, 2020 9:17 am


(if you want to look at your cards, roll 5 d20)

Rollin...


Vincent Von Richthofen


Nuclear Krampus

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sdrawkcab rolled 5 20-sided dice: 8, 6, 4, 13, 3 Total: 34 (5-100)

sdrawkcab

A Duck

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PostPosted: Sun Jan 12, 2020 4:54 pm


(Oh weird! I happened to peek in from my phone. I didn’t get the notice for that quote. I’ve been lacking a lot of notices lately, anyway... XD; )
PostPosted: Mon Jan 13, 2020 8:34 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

The wet path leads into a deeper bog from which you struggle to free yourself. Roll a d20 until you roll more than 6 (add one to your roll if you are particularly athletic).
When you finally manage to reach dry ground, you find it not only dry but rocky. You climb up the rocks until you find a cave. You walk in carefully, to find yourself in a deep, dark cave. As you peer around using whatever light source you have, you see the floor is littered with leaves and twigs and other debris you'd rather not take a closer look at. Three tunnels lead back into the mountain. To the west the tunnel is darker than the others. The tunnel to the north exhales puffs of smoke from time to time. Light seems dimly visible in the tunnel to the east.


rolls dice =) see how atheletic I am lol and wish to pick the tunnel to the east, *with dim light* =)


You have traveled far and the event is almost over. But you have not found an end-point, so if you wish to continue, I will keep the thread unlocked after the event and you can find it in the archives with no problem.



Thanks, I'd love to keep it going xd got a 7 well 6+ 1 lol

You strain and struggle up from the muck, and climb the mountain from there to the cave, where you drop, exhausted. When you have rested, you pick yourself up and explore the eastern tunnel. It drops down a few feet then continues to the left. The air here seems a bit warmer than the rest of the cool cave. Torches are set at intervals along the passageway, some lit but most unlit. As you continue to follow the path, it slopes ever downward until you come to a chasm. It is about 3 feet across, so there is a good chance you could safely jump across if you are not very short. There is a rope bridge but while the ropes seem in good condition, it looks flimsy to you made of just 3 ropes.


*Tintin decides to jump across the chasm, , she grabs Snowy * biggrin

Roll a d20. If you roll 3 or higher, you made it across safely. If you roll 2, you barely made it across but are injured.


**ok here goes ^.^ *Jumps **

I made it across =) yay! heart

You find yourself on the other side safely and continue downward. The torches mostly remain unlit but become more plentiful. Finally you reach a large wooden door.


JoyRose

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