|
|
|
|
|
|
|
|
|
Posted: Mon Jun 13, 2011 5:30 am
Zommigggotho Terrible, Terrible Dreams The Zommigggotho are a branch of humans who're cursed by Gypsies because of something their ancestors did many centuries earlier. They owe a debt to something or someone in the world, but are not told what. This doesn't mean they don't abuse their power for their own gain. It all depends on the Zommigggotho. (Zoe-Mee-Goth-O) Speed: +2 Strength: +2 Strengths: -Good stat boost thanks to a constant flow of Adrenaline -Odd abilities -Possible Stat boost from transformation -Terrifies enemies Weaknesses: -Weakness to Gold -Have a crippling fear for 1 thing -There can only be 5 at a time in the world Skills Transform Rank: E (Passive) The Zommigggotho has the power to become their worst fear at will, but when exposed to the moonlight, they have no choice. But of course, their not going to want to do such a crazy thing. When doing so, they receive a boost to their stats, or not. It depends on the user. When you request the bloodline, you need to designate your worst fear, along with the stat boost that it gives, or any other special properties. Horror Movie Rank: C The Zommigggotho sets the scene of the area their in, making it into a sepia/black&white style horror movie. It's all an illusion, but most people won't know that. Everything becomes evil and twisted. Everything around you mocks you, whispering your name and in this illusion, the Zommigggotho's worst fear becomes your worst fear too. Lasts 15 Posts, has a 10 post cool down. Anyone in the area of the Zommigggotho using this skill is caught up in the illusion, even if you weren't there when the skill was first used. No Fear Rank: B The Zommigggotho no longer fears their fear. They've learned to somewhat embrace their worst fears. They have no fear now. This doesn't mean they'll take any hit, but simply means they won't be frightened by most things. If they were to ever encounter heir worst fear, not counting being it, they would still fear that one thing. Mastery of Fear Rank: SSS The Zommigggotho has fully embraced their form. They can become a more terrifying version of their fear. This skill works in 2 ways. If the skill is used from a manual transformation, the creature is simply improved and larger, lasts for 10 posts, and the skill has a week long cool down. If triggered from a natural transformation from the moon, they get an aura similar to the Skill [Horror Movie]. But this time, it lasts longer, and has a few added effects. Your fear is now the epitome of terror. People can't fight their fear. And if you do manage to get a hold on someone, they will die of fear, their heart will burst. If the skill is triggered like this, it lasts 13 posts, and can only be used once every 15 days.. So can I get some comments? Ideas? Criticism?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 16, 2011 1:00 am
Denied. the whole concept of the worse fear is defeated by the fact they can turn into it. Despite a transformation into heir worse fear, they'd still be scares if themselves and since it's a crippling fear, the person would be useless, constantly haunted by the thought of become the very thing they fear. Giving them a +2/+2 stat boost, on top of a special boost from their fear is too much. I'm also strictly against limited bloodlines. Them beIng limited doesn't make up for tr fact that they are OP. Hats one issue I had with the cursed souls, and stil have with he anima. All in all, i'm saying no, this is flat out denied.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 16, 2011 3:25 am
Hey Snuff, What about the Guardians?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 16, 2011 12:40 pm
oh s**t, sorry mate, forgot... I'm actually going to put them up into crew for discussion. I'm still split 50/50 on them. It'll take a bit longer, I hope you dont mind
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2011 2:03 pm
Mayvine Hey Snuff, What about the Guardians? ok, so we've been talking it over, and we have an idea... Since they're connected and intune with the earth, maybe they could loose stats when they are not in contact. Say they were knocked into the air or somehting. In this case, we'd also request that some of the stronger moves actually cause the Guardian to levitate for a short amount of time. We dont mean all of them, but maybe the 2 strongest moves. This will also not affect the overall strength of the attack, the stat reduction will happen after the move. We also request that the area infront and behind the core be a little weaker... it's also been brought up hat we could add these to the codex and make them really strong creatures to fight.... the choice is yours
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2011 3:45 pm
Snuff that Muffin Mayvine Hey Snuff, What about the Guardians? ok, so we've been talking it over, and we have an idea... 1 Quote: Since they're connected and intune with the earth, maybe they could loose stats when they are not in contact. Say they were knocked into the air or somehting. 2 Quote: In this case, we'd also request that some of the stronger moves actually cause the Guardian to levitate for a short amount of time. We dont mean all of them, but maybe the 2 strongest moves. This will also not affect the overall strength of the attack, the stat reduction will happen after the move. 3 Quote: We also request that the area infront and behind the core be a little weaker... 4 Quote: it's also been brought up hat we could add these to the codex and make them really strong creatures to fight.... the choice is yours 1) Their stats don't come from the bond with the planet though, it's from their armored bodies, which are stronger but slower because they normally are heavier and more dense then a humanoid. 2) confused You have read the last two skills right? Bulwark is purely defensive barrier that needs them to be connected with the earth, and Rising Spirit Force is a passive. Even if the stat reduction made sense, how would it be attached to them? 3) Making the areas in front and behind the core weaker? Wouldn't that be counter productive though, seeing as that would be in the middle of their chest and back? 4) That would be kinda cool.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2011 3:47 pm
I see the points you make, lol our suggestions seem a bit silly now...
Well... I'll approve of them right now, but if I get any issues from them, they're gone...think of it as probation...
or we can add them to the codex...
choice is yours
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2011 3:57 pm
Snuff that Muffin I see the points you make, lol our suggestions seem a bit silly now... Well... I'll approve of them right now, but if I get any issues from them, they're gone...think of it as probation... or we can add them to the codex... choice is yours Probation it is then? What does that mean exactly anyways?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2011 4:07 pm
Mayvine Snuff that Muffin I see the points you make, lol our suggestions seem a bit silly now... Well... I'll approve of them right now, but if I get any issues from them, they're gone...think of it as probation... or we can add them to the codex... choice is yours Probation it is then? What does that mean exactly anyways? ok, they seem a little OP, but if you fight smart, you can get around them... because they're OP...i'm going to give them a trial period of 1 month. If in that 1 month I dont hear anything negative about them from others, i'll keep them full time. If I get constant complaints, i'll move them to the codex...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 20, 2011 4:11 pm
Snuff that Muffin Mayvine Snuff that Muffin I see the points you make, lol our suggestions seem a bit silly now... Well... I'll approve of them right now, but if I get any issues from them, they're gone...think of it as probation... or we can add them to the codex... choice is yours Probation it is then? What does that mean exactly anyways? ok, they seem a little OP, but if you fight smart, you can get around them... because they're OP...i'm going to give them a trial period of 1 month. If in that 1 month I dont hear anything negative about them from others, i'll keep them full time. If I get constant complaints, i'll move them to the codex... Okay then, hopefully somebody else doesn't screw it up for them sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 30, 2011 9:52 am
Right, right, not really a custom bloodline, more like an edit to an already existing one (the sirens to be exact), but I figured this would be the best place to put it. First up is an additional rule to the bloodline:
•Killing a siren rewards the killer with a Soul Key, an indestructible weapon of the killer's choice that is able to use the killed siren's Soul Song regardless of whether or not the siren has learned it. The Soul Key can also absorb and use the Soul Songs of any other siren it kills.
Next is an edit to a skill that's integral to the bloodline. It's just an additional line, but a line that can make the skill a lot stronger:
Name: Soul Song Rank: Varies Description: Each Siren has their own personal tune that their soul follows for its entire life. Known as the Soul Song, the effects, abilities, and even name of this technique varies from Siren to Siren, growing with its performer over time. It is possible to play the Soul Song on an instrument but it can only be performed properly by its owner. While the Soul Song is able to cause things that regular music cannot (ex: levitating weapons), there are limits to what it can do. As a result, each rank of it must be approved in the custom skills section. Often times, the Soul Song can be compared to a second talent.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 30, 2011 2:01 pm
I would have posted it in crew, lol but this seems perfectly fine. You can make the edits
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2011 1:28 pm
The Banshees [ Despair | for | Eternity ]  History: Banshees go way back to hundreds of years ago. This isn't just your ordinary bloodline, that's for sure. Banshees are usually seen as a bad omen to death or a messanger from the 'Otherworld'. Because of this rumor, most people would fear the banshees and run from them. The first banshee became known as a woman with pale skin and unatural eyes. For an odd reason, Banshees always show up before someone is killed. However, this changed when a group of Necromancers were working on a spell to bring back the dead. Instead, a Banshee had appeared, but not because someone was near death. The Banshee was merely looking for someone to connect with and would not run away. The group of Necromancers took the Banshee to sell off because of its rarity, but for some reason, they couldn't. Once Banshees were discovered by many other classes, the bloodline was no longer known as an omen to death. It was known as the spirit that needed a friend and a place to call home.
Description: Banshees are usually confused as Paranormals because of how they look or how they act. They are very fast and know how to work with magic especially, but are not very strong because of their dependance on their agility. They naturally have pale skin and don't go anywhere without their comfort item. This comfort item keeps them from going 'insane' and allows them to speak instead of their words coming out as screams.
Strength: 3 Speed: 7
Rules: Banshees are naturally pale skinned. May not be a holy class. (Paladin, Cleric, etc.) Need a comfort item in order to speak. (ex. a comb, a hairpin, a glove, etc.) Once a person dies and the Banshee is nearby, they MUST sing to them and mourn for their death, regardless if they are an enemy or not. Must be at least 200 years old.
Weaknesses: Sunlight: No, you will not burn to death. Although, Banshees are sensitive to light, so it will sting a bit once they enter a very sunny place. Banshees rely on their agility more than their strength, so they are physically weak. (-2 strength) Unless they have their comfort item, they are not allowed to speak. If they speak, their words come out as screams and can harm a person's hearing.
Strengths: Very fast and agile on their feet. (+2 Speed) Can sense when death is near for other people or themselves. (Is that a good thing?) Can breath underwater. Work very well with using magic and elemental attacks. (Adds a rank to all magic attacks) Can move around silently. (Unless if someone senses them)
Banshee Passive Abilities: Bad Omen Rank: Passive Description: Banshees naturally have the ability to sense if a person's death is near. Although, they do not announce it, they know when it is near to themselves and other people.
Banshee Techniques/Abilities: Energy Drain Rank: E Description: You can drain a small amount of energy (25) from any living thing (plants, animals, or people). Note, you can only drain energy if you touch them. You can't, however, drain energy from people above your rank. After you are done, requires a 10 post cool off before doing again.
Will-o-whisp Rank: D Description: You can generate purple colored flames from the palm of your hands and duplicate them. The flames will surround you in a circle and attack things to the side, in front, or behind you. This attack does not attack things above or below you.
Ancient Scream Rank: D Description: By simply letting out a terrifying and ear-wrenching scream, you can mess with the hearing of your opponent. This will make it harder to hear your movements. Although, this will affect the hearing of your allies as well.
Spell Bind Rank: C Description: By focusing your energy onto your opponent, dark purple chains will shoot out of your hand, aiming to bind your opponent. If the opponent strikes the chains hard enough (a skill of equal or above rank), then the skill is subdued. First post, it would be harder to move from place to place. Second post, it would be harder to breath. Third post, they can't move at all.
Spirit Transportation Rank: C Description: A dark colored cloud/mist will start to form from beneath you. In a matter of minutes, it will start to gather from beneath you and will be able to carry you from one place to another, like a bus or a train. Can only be used once at a time. Requires three post cool off before using again. MUST be outside of battle and the area you wish to go to MUST be in the nation you are in.
Spiritual Shield Rank: C Description: By focusing your energy, you are able to create an invisible shield to block attacks used. It will also absorb the energy the enemy used to do the skill and will be added to your energy pool. If the skill you are draining is an A rank attack, you have to have a THREE post cool down. If the skill you are draining is S rank, then you have to have a TEN post cool down.
Banshee's Rage Rank: A Description: By building up your energy to your hands, you can make your nails grow to about five inches long and make them grow sharp. After waiting for about two posts, your nails will be sharp enough to cut through steel. If the second post is interrupted, then the skill fails. Three post cool off before using again. Lasts for five posts.
Banshee's Wrath Requirements: Master Rank Rank: S Description: A sort of 'last stand' for Banshees. Once you use this skill, you go on a complete rampage, suddenly becoming what some people have claimed people of this bloodline to be: a demon. Your nails go sharp and you don't use the weapons you have when attacking, only using your claws. You also have shadows growing on your back that play as wings. Somehow, your comfort item is dropped onto the ground and all the things your try to say come out as screams. This harms the opponent's hearing so it will be hard to hear your movements.
-Race Created by
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2011 4:23 pm
I would approve the banshees myself. :3 They look awesome.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2011 5:16 pm
However, I must ask... For the Energy Drain, do you have to be touching the object to drain it's energy or can you be like 10 feet away? The BL seems like one I could end up using so I want to full y understand it.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|