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JoyRose

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PostPosted: Mon Jan 13, 2020 8:37 pm


Vincent Von Richthofen
(if you want to look at your cards, roll 5 d20)

Rollin...

sdrawkcab
(Oh weird! I happened to peek in from my phone. I didn’t get the notice for that quote. I’ve been lacking a lot of notices lately, anyway... XD; )

So as you can tell these decks have 20 possible cards, and duplicates are possible, but no suits. You can see what you have but not what anyone else at the table has. The half-orc starts the bidding with 5 coins. (if you want to know how many coins you have, roll a d100). "Bet or fold?"
PostPosted: Tue Jan 14, 2020 5:33 am


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You strain and struggle up from the muck, and climb the mountain from there to the cave, where you drop, exhausted. When you have rested, you pick yourself up and explore the eastern tunnel. It drops down a few feet then continues to the left. The air here seems a bit warmer than the rest of the cool cave. Torches are set at intervals along the passageway, some lit but most unlit. As you continue to follow the path, it slopes ever downward until you come to a chasm. It is about 3 feet across, so there is a good chance you could safely jump across if you are not very short. There is a rope bridge but while the ropes seem in good condition, it looks flimsy to you made of just 3 ropes.


*Tintin decides to jump across the chasm, , she grabs Snowy * biggrin

Roll a d20. If you roll 3 or higher, you made it across safely. If you roll 2, you barely made it across but are injured.


**ok here goes ^.^ *Jumps **

I made it across =) yay! heart

You find yourself on the other side safely and continue downward. The torches mostly remain unlit but become more plentiful. Finally you reach a large wooden door.


*Tintin arrives at the door* now that was a task =) but fun, knocks, should we Snowy? =)

Queentintin

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sdrawkcab rolled 1 100-sided dice: 14 Total: 14 (1-100)

sdrawkcab

A Duck

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PostPosted: Tue Jan 14, 2020 12:32 pm


Oh mannnnn I just laughed out loud.

sdrawkcab smirks and matches the ante with 5 coins. She's only gonna bluff her way politely through one round since she didn't bring much money with her when she left on a stroll today... but she also doesn't want to offend by folding the first round, since she's the one who asked to join.
PostPosted: Tue Jan 14, 2020 12:37 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You strain and struggle up from the muck, and climb the mountain from there to the cave, where you drop, exhausted. When you have rested, you pick yourself up and explore the eastern tunnel. It drops down a few feet then continues to the left. The air here seems a bit warmer than the rest of the cool cave. Torches are set at intervals along the passageway, some lit but most unlit. As you continue to follow the path, it slopes ever downward until you come to a chasm. It is about 3 feet across, so there is a good chance you could safely jump across if you are not very short. There is a rope bridge but while the ropes seem in good condition, it looks flimsy to you made of just 3 ropes.


*Tintin decides to jump across the chasm, , she grabs Snowy * biggrin

Roll a d20. If you roll 3 or higher, you made it across safely. If you roll 2, you barely made it across but are injured.


**ok here goes ^.^ *Jumps **

I made it across =) yay! heart

You find yourself on the other side safely and continue downward. The torches mostly remain unlit but become more plentiful. Finally you reach a large wooden door.


*Tintin arrives at the door* now that was a task =) but fun, knocks, should we Snowy? =)

The door remains silent. However, if you try to open it, it's unlocked and opens with a small squeak of protest that Snowy does NOT like.

When the door opens, you find a hall to your left that is even more dimly lit than the hallway you are in now. The hall to your right is well lit. In front of you is another door with a barred window and a key hanging on the wall next to it.


JoyRose

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JoyRose

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PostPosted: Tue Jan 14, 2020 6:24 pm


sdrawkcab
Oh mannnnn I just laughed out loud.

sdrawkcab smirks and matches the ante with 5 coins. She's only gonna bluff her way politely through one round since she didn't bring much money with her when she left on a stroll today... but she also doesn't want to offend by folding the first round, since she's the one who asked to join.

The elven lady also matches the 5 coins, as does the big man. The dwarf adds 5 coins to the growing pile with a clink, then adds two more coins saying, "MY hand is VERY good!" with a knowing grin around the table, ending with the dragon.

(sorry cabi - maybe next time I do this I'll forgo the dice rolls)
PostPosted: Tue Jan 14, 2020 7:59 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

Roll a d20. If you roll 3 or higher, you made it across safely. If you roll 2, you barely made it across but are injured.


**ok here goes ^.^ *Jumps **

I made it across =) yay! heart

You find yourself on the other side safely and continue downward. The torches mostly remain unlit but become more plentiful. Finally you reach a large wooden door.


*Tintin arrives at the door* now that was a task =) but fun, knocks, should we Snowy? =)

The door remains silent. However, if you try to open it, it's unlocked and opens with a small squeak of protest that Snowy does NOT like.

When the door opens, you find a hall to your left that is even more dimly lit than the hallway you are in now. The hall to your right is well lit. In front of you is another door with a barred window and a key hanging on the wall next to it.


*Tintin decides to take the hallway veering to the right! , come on well lit rooms are better *smiles* come on Snowy, its ok, we'll make it xd *gets up close to the key* what's this Tintin asks? *grabs it, whats onthe other side of this window? eek

Queentintin

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JoyRose

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PostPosted: Tue Jan 14, 2020 8:21 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

Roll a d20. If you roll 3 or higher, you made it across safely. If you roll 2, you barely made it across but are injured.


**ok here goes ^.^ *Jumps **

I made it across =) yay! heart

You find yourself on the other side safely and continue downward. The torches mostly remain unlit but become more plentiful. Finally you reach a large wooden door.


*Tintin arrives at the door* now that was a task =) but fun, knocks, should we Snowy? =)

The door remains silent. However, if you try to open it, it's unlocked and opens with a small squeak of protest that Snowy does NOT like.

When the door opens, you find a hall to your left that is even more dimly lit than the hallway you are in now. The hall to your right is well lit. In front of you is another door with a barred window and a key hanging on the wall next to it.


*Tintin decides to take the hallway veering to the right! , come on well lit rooms are better *smiles* come on Snowy, its ok, we'll make it xd *gets up close to the key* what's this Tintin asks? *grabs it, whats onthe other side of this window? eek

Tintin looks through the bars of the window and sees an empty cell with hollow shackles hanging from each wall. As she and Snowy walk down the well-lit passage, they find a set of three guards playing cards. One of them looks up and asks, "Who are you? What are you doing down here?" The other two abandon their game to take up arms behind their comrade.
PostPosted: Tue Jan 14, 2020 8:30 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You find yourself on the other side safely and continue downward. The torches mostly remain unlit but become more plentiful. Finally you reach a large wooden door.


*Tintin arrives at the door* now that was a task =) but fun, knocks, should we Snowy? =)

The door remains silent. However, if you try to open it, it's unlocked and opens with a small squeak of protest that Snowy does NOT like.

When the door opens, you find a hall to your left that is even more dimly lit than the hallway you are in now. The hall to your right is well lit. In front of you is another door with a barred window and a key hanging on the wall next to it.


*Tintin decides to take the hallway veering to the right! , come on well lit rooms are better *smiles* come on Snowy, its ok, we'll make it xd *gets up close to the key* what's this Tintin asks? *grabs it, whats onthe other side of this window? eek

Tintin looks through the bars of the window and sees an empty cell with hollow shackles hanging from each wall. As she and Snowy walk down the well-lit passage, they find a set of three guards playing cards. One of them looks up and asks, "Who are you? What are you doing down here?" The other two abandon their game to take up arms behind their comrade.


*Tintin and Snowy are surprised! a little scared, but move on, and say* Respond**

Um.um..I was jsut trying to find my way, out, I got lost, say... did you folks happen to lose a prisonner? *points to an empty cell , in back of her* then tintin starts laughing , no maybe slight giggling!!

Queentintin

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JoyRose

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PostPosted: Wed Jan 15, 2020 1:09 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You find yourself on the other side safely and continue downward. The torches mostly remain unlit but become more plentiful. Finally you reach a large wooden door.


*Tintin arrives at the door* now that was a task =) but fun, knocks, should we Snowy? =)

The door remains silent. However, if you try to open it, it's unlocked and opens with a small squeak of protest that Snowy does NOT like.

When the door opens, you find a hall to your left that is even more dimly lit than the hallway you are in now. The hall to your right is well lit. In front of you is another door with a barred window and a key hanging on the wall next to it.


*Tintin decides to take the hallway veering to the right! , come on well lit rooms are better *smiles* come on Snowy, its ok, we'll make it xd *gets up close to the key* what's this Tintin asks? *grabs it, whats onthe other side of this window? eek

Tintin looks through the bars of the window and sees an empty cell with hollow shackles hanging from each wall. As she and Snowy walk down the well-lit passage, they find a set of three guards playing cards. One of them looks up and asks, "Who are you? What are you doing down here?" The other two abandon their game to take up arms behind their comrade.


*Tintin and Snowy are surprised! a little scared, but move on, and say* Respond**

Um.um..I was jsut trying to find my way, out, I got lost, say... did you folks happen to lose a prisonner? *points to an empty cell , in back of her* then tintin starts laughing , no maybe slight giggling!!

"Well, it must be your cell, eh? Back you ..." says the lead guard, when one of the others interrupts.
"But sir, sir, I've never seen her, or her, um, pet, um. I don't think she was down here, sir. I mean, um..." losing his nerve, he simply lowers his weapon.
The other two look from him to Snowy and Tintin. Finally the lead guard lowers his weapon, too, and says, "Well, now, where were you trying to go, miss?"
PostPosted: Wed Jan 15, 2020 1:19 pm


So this was my first attempt at this kind of thing. I need you to answer some questions I have before I try again (I'm hoping for the Spring event, with prizes!)

1. Did you have fun? If yes, what was fun about it. If no, why not?
2. Was rolling dice a welcome modifier to the adventure?
3. What ultimate goal should I aim for the next adventure?

Thank you all for playing!
Darkerdemons
Esme Marie Cullen
Falcona Stark
Queentintin
sdrawkcab
Vincent Von Richthofen


JoyRose

Crew

Helpful Friend

39,690 Points
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Queentintin

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PostPosted: Wed Jan 15, 2020 1:35 pm


JoyRose
So this was my first attempt at this kind of thing. I need you to answer some questions I have before I try again (I'm hoping for the Spring event, with prizes!)

1. Did you have fun? If yes, what was fun about it. If no, why not?
Yes I had lots of fun, in fact wasn't sure if I should stop, its so fun! , till I saw this post lol
Thanks Joy it was a really cute game, and you have quite the imagination mrgreen



2. Was rolling dice a welcome modifier to the adventure?

yes, sure was a good idea 3nodding and do you know *modifier, is also spelled like this *verb * form in French xd
3. What ultimate goal should I aim for the next adventure?

Same goal, being yourself , your *in Character* I'd say, it was fun , just like ti was ! heart


Thank you all for playing!
PostPosted: Wed Jan 15, 2020 1:36 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

The door remains silent. However, if you try to open it, it's unlocked and opens with a small squeak of protest that Snowy does NOT like.

When the door opens, you find a hall to your left that is even more dimly lit than the hallway you are in now. The hall to your right is well lit. In front of you is another door with a barred window and a key hanging on the wall next to it.


*Tintin decides to take the hallway veering to the right! , come on well lit rooms are better *smiles* come on Snowy, its ok, we'll make it xd *gets up close to the key* what's this Tintin asks? *grabs it, whats onthe other side of this window? eek

Tintin looks through the bars of the window and sees an empty cell with hollow shackles hanging from each wall. As she and Snowy walk down the well-lit passage, they find a set of three guards playing cards. One of them looks up and asks, "Who are you? What are you doing down here?" The other two abandon their game to take up arms behind their comrade.


*Tintin and Snowy are surprised! a little scared, but move on, and say* Respond**

Um.um..I was jsut trying to find my way, out, I got lost, say... did you folks happen to lose a prisonner? *points to an empty cell , in back of her* then tintin starts laughing , no maybe slight giggling!!

"Well, it must be your cell, eh? Back you ..." says the lead guard, when one of the others interrupts.
"But sir, sir, I've never seen her, or her, um, pet, um. I don't think she was down here, sir. I mean, um..." losing his nerve, he simply lowers his weapon.
The other two look from him to Snowy and Tintin. Finally the lead guard lowers his weapon, too, and says, "Well, now, where were you trying to go, miss?"


Lol! you rock xd , this was awesome! 3nodding

Queentintin

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Esme Marie Cullen

Sparkly Vampire

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PostPosted: Wed Jan 15, 2020 1:42 pm


JoyRose
So this was my first attempt at this kind of thing. I need you to answer some questions I have before I try again (I'm hoping for the Spring event, with prizes!)

1. Did you have fun? If yes, what was fun about it. If no, why not?
oh, yeah! No one yelled at me for not doing something the correct way. I did this for a learning experience. 😊 I don’t know if I will play for prizes - still out of my comfort zone. If you label as “for fun,” I feel people should tolerate me. After all, gotta learn somehow!
2. Was rolling dice a welcome modifier to the adventure?
I was okay with it. A little unsure of when it would be asked and not knowing how far to take the story.
3. What ultimate goal should I aim for the next adventure?
Fun? Again, this is not my forte. Maybe input from others would be more beneficial?

Thank you all for playing!
Darkerdemons
Esme Marie Cullen
Falcona Stark
Queentintin
sdrawkcab
Vincent Von Richthofen
PostPosted: Wed Jan 15, 2020 5:18 pm


JoyRose
So this was my first attempt at this kind of thing. I need you to answer some questions I have before I try again (I'm hoping for the Spring event, with prizes!)

1. Did you have fun? If yes, what was fun about it. If no, why not?
2. Was rolling dice a welcome modifier to the adventure?
3. What ultimate goal should I aim for the next adventure?

Thank you all for playing!
Darkerdemons
Esme Marie Cullen
Falcona Stark
Queentintin
sdrawkcab
Vincent Von Richthofen

1. Did you have fun? If yes, what was fun about it. If no, why not?
I had fun. And that's saying something for someone who doesn't like creative writing. I had the most fun going through it and reading your prompts and what the others did with them. XD;
2. Was rolling dice a welcome modifier to the adventure?
Yes. <.< >.> Or any prompt that nudges me to pick between choices. I don't write stories so I had no clue where to go with it (as you can tell XD; ).
3. What ultimate goal should I aim for the next adventure?
ummmmmmmm no idea XD;;; so I'll say the same goal you aimed for with this one?
Thank you for this game. ;3

Also, I know you apologized for having me roll that dice for so few coins but XDD I really did laugh out loud so that was great. idk if it's over or on hold but I figure I'll see what the dragon does.

sdrawkcab

A Duck

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JoyRose

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PostPosted: Wed Jan 15, 2020 6:36 pm


sdrawkcab
JoyRose
So this was my first attempt at this kind of thing. I need you to answer some questions I have before I try again (I'm hoping for the Spring event, with prizes!)

1. Did you have fun? If yes, what was fun about it. If no, why not?
2. Was rolling dice a welcome modifier to the adventure?
3. What ultimate goal should I aim for the next adventure?

Thank you all for playing!
Darkerdemons
Esme Marie Cullen
Falcona Stark
Queentintin
sdrawkcab
Vincent Von Richthofen

1. Did you have fun? If yes, what was fun about it. If no, why not?
I had fun. And that's saying something for someone who doesn't like creative writing. I had the most fun going through it and reading your prompts and what the others did with them. XD;
2. Was rolling dice a welcome modifier to the adventure?
Yes. <.< >.> Or any prompt that nudges me to pick between choices. I don't write stories so I had no clue where to go with it (as you can tell XD; ).
3. What ultimate goal should I aim for the next adventure?
ummmmmmmm no idea XD;;; so I'll say the same goal you aimed for with this one?
Thank you for this game. ;3

Also, I know you apologized for having me roll that dice for so few coins but XDD I really did laugh out loud so that was great. idk if it's over or on hold but I figure I'll see what the dragon does.

You did a great job!
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