Terran Conglomerate Weaponry:Scatter Pistol:
Weapon Type: Pistol
Primary Mode: Single Blast
Secondary Mode: Not Applicable
Ammunition: 8 / Shotgun Shell, Standard/Armor Piercing
Damage: Medium
Refire Rate: Very Fast
Range: Short
Info: Essentially a handheld shotgun pistol, the Scatter Pistol is primarily designed for close quarters combat. Due to its short barrel design, the Scatter Pistol loses effectiveness beyond a relatively close range.
MAG-Cutter:
Weapon Type: Combat Knife
Primary Mode: Slash
Secondary Mode: Magnetic Attack
Ammunition: n/a
Damage: Medium
Refire Rate: n/a
Range: Very Short
Info: The MAG-Cutter is the Terran Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage.
Gauss Rifle:
Weapon Type: Rifle
Primary Mode: Single Shot
Secondary Mode: n/a
Ammunition: 30 / 9mm Bullet, Standard/Armor Piercing
Damage: High
Refire Rate: Fast
Range: Long
Info: Using magnetic field technology, the Gauss assault rifle combines standard combustion-based ammunition with a magnetic field that boosts the actual projectile speed when fired. This allows the Gauss to use standard ammunition more effectively than other assault rifles.
Jack Hammer:
Weapon Type: Shotgun
Primary Mode: Single Blast
Secondary Mode: Rapid Succession Fire
Ammunition: 16 / Shotgun Shell, Standard/Armor Piercing
Damage: High
Refire Rate: Medium
Range: Medium
Info: With good ammunition capacity and a reasonable rate of fire, the Jackhammer is the Terran Conglomerate's primary heavy assault multi-barreled shotgun. In alternate firing mode, the Jackhammer swiftly discharges all barrels in rapid succession, but all barrels must then reload before being able to fire again.
Phoenix:
Weapon Type: Missile Launcher
Primary Mode: Camera Guided
Secondary Mode: Dumb Fire
Ammunition: 1 / Phoenix Missile
Damage: High
Refire Rate: Slow
Range: Long
Info: Basically a TOW missile launcher, the Terran Conglomerate's Phoenix uses wire-guided technology to allow the operator to literally fly the missile into the intended target. At the moment the missile is fired, the operator switches to a camera mounted on the tip of the warhead. While the missile is in flight, the operator can either directly fly the missile through impact, or release the missile, giving up control and causing it go into dumb fire mode.