Now to the fighting.


The fighting system will follow a basic D20 system. For those of you that don't know what that means, it means you will use a 20 sided dice to determine if your attack was successeful, ect.

Each lion will have what's called an 'AC' determined by their constitution. You need to roll that number or higher to hit them. Each lion will have a plus to attack based on various factors as well. When i recieve your base stats and talents, i will create a character sheet that will include all this. Right now i don't have a mock up, but i will, and it will be added in here as soon as it can be.

Talents and abilities come in to play with combat.

The fight can start however you want it to. It can be strictly attack rolling mixed with talent rolls to gain upper hands, or it can be RP fighting, which earns you double points in our book.

Each turn, you get two actions. One attack action, and two partial actions. A partial action can be a move(5 feet), use of a talent like bluff, ect. So your post will look like

Roll d20 (turns out to not hit)
Attack, move 5 feet to left, intimidate. (all this written in post with the roll)

and because you used intimidate, you then roll again to see if it actually intimidates them. They will have a base number to beat, and if you do, then the effects of intimidate come in.







I know it's very complicated, but really it's not so bad once you get the hang of it. It requires a bit of planning between the two people. For instance, if the person before you uses a talent, you must wait for them to roll to see if you pass or fail.


The first lion that reaches 0 hit points is the loser. No deaths, though if you wish to kill off your own lion on a loss, you are more than welcome.


Now, i know that was all confusing, so when gaia isn't being wonky, i will post an actual combat. As well as get those character sheets made up.