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Gaian Tenkaichi Budoukai

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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

Reply GTB III [Concluded]
The Tournament Rules

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Vintrict
Captain

Omnipresent Poster

PostPosted: Sat Jun 20, 2009 2:48 pm


Tournament Rules


  • This is a single man tournament. That means that every man will be for themselves to go for the title of GTB champion.

  • Each fight will consist of two fighters meeting up at a single arena, which will be an arena all fights will have the same in terms of layout for each round. Winning is accomplished by KO, ringout, submission, or judge's ruling. Killing a person will result in a disqualification.

    A ringout occurs when the person touches the ground outside the ring with at least two limbs, thus begins the ten count. If a person flies, they can only be off the ground for ten seconds, be it willingly or by a powerhouse hit. After that, if the person has not touched the ground yet assuming they are not being held off the ground by the opponent, the person is DQ'd as a ringout. Do not try to start technicalities for minor things, such as flipping around or other temporary acrobatic feats. Common sense is key here.

  • Use of melee weapons, and armor either mundane, arcane, or mechanical, is allowed. However, no equipment can be considered too powerful (i.e. guns, Rocket Launchers, Death Ray). If it's over the top, it will be commented and your profile will be returned until you make necessary changes. If you wish to guage how powerful/how equipped your character should be for this tournament, think Guilty Gear/ Street Fighter/ King of Fighters. Or just use the chart below. The bolded is what each ability should fall in limit of.

    Quote:
    Level 1 || This is the general human level, encompassing the power attainable by the average Joe and is limited to the most basic of technological weapons, like guns, crossbow and knives—maybe even a scooter if in the wrong hands.

    Level 2|| Human abilities at their peak, but still nothing overtly supernatural. Examples would be a genius IQ, very minor spell-casting ability (I’m talking sparking dried brush into flame). Technological objects such as laser guns fall under this level.

    Level 3|| Genetic, cybernetic, divine or magical enhancements that allow you to run as fast as a sports car, jump anime style, or bench three-hundred pounds without breaking a sweat—as well as other physical modifications of that level. Dexterity level equal to an expert marksman, low level psionics and spellcasting ability, super-genius intelligence quotient and martial arts master are other examples of Level 3 abilities. Equipment falls under the same range of power.


    Level 4 || Examples of Level 4 powers and abilities include Mad Scientist level genius and scientific ability, long ranged telepathy, magical powers that to not involve a divine patron, and the ability to shoot flaming bats with magic arrows of light without the aide of that damnable fairy partner. In general, the range of ability to be expected from a Jedi Padawan of Star Wars or a Gennin Ninja of Naruto—as well as the use of cybernetics, alchemy, and so on to simulate any of that.

    Level 5 || The basics of nano technology capable of regenerating minor wounds, or alternatively wizardry or clerical ability capable of the same. You can pilot your own short range star fighter and have access to technology so advanced as to be almost magical in nature. The ability to fly for any reason you can think of that makes any rudimentary amount of plot logic. Your character may have the reflexes and skills of an elite Jedi Knight, the speed of Saito Hajime, and the power to take down Trinity of The Matrix with ease.

    Level 6 || The ability to heal major damage taken bother personally, or by others, through the method of your choice. The charisma and influence necessary to muster an army of elite soldiers, and access to the technology needed to build and operate a small space craft capable of interstellar travel (or a magic dragon from the future, whatever floats your boat). Your powers and skills rival those of Gandalf the White, Obi-Wan Kenobi and Himura Kenshin at their best.

    Level 7 || Personal shielding and an Imperial Star Destroyer for a flagship; computer expertise that can take down Borg Cubes, and you may have weapons so slick and high tech that they make the ladies hot and bothered. You can distort space-time at will with your magic, enough so to influence events worlds or even years away, and your physical strikes can no longer even be seen. Armies of grizzled veterans--wearing too much steel to stand up on their own—will carry your banner to war and ride really expensive looking horses across the battlefield. You could out gun an Agent in the Matrix or beat him down with your martial arts, and powers and abilities compare to Mace Windu of Star Wars, Ultimecia Final Fantasy, and Hyuuga Ricdeau of Xenogears.

    Level 8 || The firewalls of the Death Star and Magi Supercomputers fall with ease before your unbeatable hacking skills. You can repair lost limbs and destroyed vital functions expediently. Your powers can cut down small armies, and shield you from the effects of nuclear weapons. You are no longer merely limited to visiting other worlds and epochs from afar, but may now visit them personally. Powers are of comparable scale to Marvel’s Magneto and Doctor Strange.

    Level 9 || That your powers rank less then omnipotent and have finite energy requirements are essentially your only restrictions at this point.

    Level 10|| Anything becomes possible within the restraints of the rules of the forum and common sense.


  • No outside intervention (friends, familiars, summons, or otherwise) will be permitted. Should a tournament participant interfere in a match, he or she will be disqualified from the tournament. Should a spectator interfere, he or she will be banned from further attending the event. Should a participant induce interference within his or her match, he or she will be disqualified. Spectation posts by non-fighters and fighters currently not in a fight, may that be from already finishing their fight or being eliminated from the tournament, is allowed, however.

  • No leaving the arena. Being thrown outside the boundaries of an arena by any manner, such as through the outer walls, constitutes a ring-out. You will have ten seconds to get back into the boundaries of the arena or you are out. Only when at least two feet of the opponent touches the ground of the out-of-bounds is when the count begins, though not touching the platform itself starts a ten count. No teleporting allowed, or the user will be disqualified. Teleportation includes any form of disappearing and reappearing. Phasing (becoming ghostly or ethereal, changing state of matter to gas) is also banned. Leaving the material plane, shadowporting, fireporting, turning into air, and related methods of movement--even for a nanosecond--are considered illegal and are offenses up for disqualification.

  • Refrain from quoting. One quote, if there have been several posts following the post in question, may be permitted. Repeated misuse of the quote feature, such as quote towers, can lead to disqualification.

  • Keep OOC posts to a minimum to not distract from the fight itself. OOC posts detract from the mood of the roleplay, especially when following the death of a character or major event, lead to more arguments than are needed, and only add to spam a thread. Use private messages or the allotted OOC area. The only exception is if the OOC is between the participants of the match only.

  • Read before you post and ask questions (via PMs or OOC thread) if there is anything in your opponent's post that you do not understand. Missing or failing to understand something could cost you the match.

  • Registrants are expected to be able to commit to the tournament upon entering. Each match is expected to last for one week each, which then, all of them will be concluded for judging. Fighters will be given a few days to present themselves for their match, and it is recommended that after signing up, you keep track of the tournament's progress. Having to send out PMs to everyone who does not show up at the time of a branch's start can become a daunting task.

    If a fighter loses twice, they are out, so you get two chances to win. Unlike last year, there will be no second bracket.

    When judging, judges follow the criteria below. Based on their analysis of each section, they give a point to whichever fighter achieved the best in the specific area. Once all judges have graded the fight, the points are tallied up for each side. The one with the most points wins. In case of a tie, a vote is taken amongst the judging committiee.

    Quote:
    - How clear did each fighter make their actions? When you read it, were you able to see a picture of what they were doing? If not, did they at least supply some OOC in their post to clarify more in depth what happened? Grammar and spelling has a small part in this, but if the fighter lacked in either, it becomes a major part.

    - Which fighter seemed to perform the best with their abilities? Sometimes, this means which fighter had the upper advantage using their skills, but also means which fighter was more clever? Going DBZ with explosions here and there are too cliche in this category, unless the other fighter didn't even try to avoid them. Basically, the fighter's tactics are judged.

    - Which fighter was more entertaining?

    - Which fighter was more creative? While the second question above is general in the tactics of the fighter, this is more specific, as in, which fighter did things that you never would have suspected them to do? Meaning, using strategies that were clearly unique.

    - How often did each fighter post? If they gave an excuse for any absences, then it doesn't count against them much, but if they didn't, count it against them majorly.


  • Fighters are encouraged to settle their own disputes via PMs or OOC thread, but the host will step in and make the final decision if it comes to that. No bickering or flaming will be permitted. If there is really a serious issue, then there will an appropriate thread available where a person can post the issue. A moderator would then reply to it as soon as they can. Problems with this rule will lead to disqualification or banning. Play nice.

  • For all intents and purposes, storylines developed here are canon, for those with ongoing plots and involvements about Gaia with their character(s). Spectate at your own risk, and don't let a character get put out of commission before the tournament fighting even starts! If you do choose to roleplay between matches, there are several spectator areas for doing so, and after checking with the host, you may make one of your own.

  • Remember: the skill of the roleplayer is reflected in his or her ability to remain in character, along with his or her efficiency, understanding, and cooperativeness.

  • Have fun. This is the whole reason the tournament was conducted! Our host makes no profit and just wants everything to run as smoothly as possible.

  • Any questions, please do not hesitate to ask!


More Rules


Max Speed and Max Lifting Weights


This came up several times when I was judging profiles, with people have super strength and being able to run really fast. To avoid what happened in the last GTB from ever happening again, speed and strength restrictions are placed so that everything can be kept to a level that acts as an average for each fighter.

The max speed is 50 mph, and the max lifting weight is 1200 lbs. However, those who go at tops speeds over 20 mph won't be able to stop on a dime, many coming to a stop instantly. They'll have to slow their movement down first unless they want to face some tumbling and rolling, which still has their body slowing them to a stop. The higher the speed, the harder it is to stop. Not only that, but going at high speeds also constitutes for lowering your reflexes. For this tournament, going near the max speed has your character having a less accurate view on what's around them. Going in circles is okay, but say if someone drops something on the ground that is not that huge to be noticed will be a disadvantage for the runner.

When it comes to strength, picking up something then hurling it right away, especially if it's heavy, won't be that easy. Picking up something will require placement of body, lifting, fighting any resisting forces, stablizing, then finally launching if you are able to. If you have a character who orientates in strength, then they'll have a better time in doing all of this quickly. And if a character is heavy and big, then it just means their bodies are harder to affect with opposing forces.

Attack Preparations


The issue of how strong attacks are and people acknowledging those attacks comes up often, too, but luckily I am here to clarify on that. Attack preparation is when the fighter does some process that results up to an attack. Preparations can go from charging an attack by gathering energy, to speaking chants, or even setting up some things before you can use the attack, like drawing magic symbols, etc. This is important because the amount of preparations an attack takes is proportional to how powerful they are in the end. The easiest example of this is someone standing in place and gathering energy to use their fireball attack. The longer they charge, (this means per post without doing anything else), the greater the fireball will be in the end. If a person's character is able to, they can store the charge to do something else, but cannot do the same thing in the same post. This means, Fighter A can charge a post. But in his next post, he is being attacked, so he holds off going for a second charge and dodges. He still has the charge from the previous post, however, and continue to gain it in later posts. Just remember that if you want to keep charges stored, you cannot use any other energy ability. If you do, then that stored charge is gone and you'll have to try it again. This is to keep fairness in those who try to use attacks while trying to charge another attack, too.

Therefore, when preparing attacks, no matter what way you do it, just know that it costs a post to do whatever you are trying to do. And one more thing: the post when you activate the ability cannot be the post that you prepare, too. This means, even after you have all the charges you need, you have to wait your next post before you can use the ability you built up.  
PostPosted: Mon Jul 06, 2009 5:53 pm


New Rule for Byes

Should there be cases of byes, meaning the person has no one to fight, I or a moderator will take the place of the empty spot. How this works is that the person in the bye will be guaranteed a win, as long as they make at least eight posts, in assumption the moderator is keeping attendance in positing themselves. Of course, if you have absence reasons, then you will be forgiven and excused. Once they do that, they can move on the next round. The point of this feature is to make sure that even someone who gets a bye is still able to fight, in addition to making it fair that a person won't go through a free round unharmed. Even if your character falls to the judge's character, you can still proceed.

However, if somehow you fail the bye, in the chance of not showing up at all or giving no notice at least of not showing up, you will be granted a lost, as if it was a true fight.  

Vintrict
Captain

Omnipresent Poster

Reply
GTB III [Concluded]

 
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