
Description: Due to enjoying the lifestyle and entertainment of the Japanese culture, Midus has decided to stay there for a little while longer. Unfortunately, a winter blizzard has just suddenly hit the place, funny since it was not even winter just yet. Still, the snow and flurries was a startle, causing a lot of people to take off work to avoid the heavy snowfall.
And then the head got an idea. He was going to let the fighters be challenged by yet another part of nature, and has decided that they fight right in the middle of a cold wonderland. Choosing a countryside temple as the base of operations, each fight will take place on its own separate field. Though the snow has gone and the skies have cleared, snow still blankets the ground rather thickly over grass and stone lying underneath the uneven earth. In addition, the air is frigidly cold, so all fighters are encouraged to wear some warmer clothing this round. Fortunately, only a few temple workshippers, namely monks and priest, are watching the fights, if any. How they are accepting this type of fighting against their beliefs is for anyone to guess. Only cameras give far away spectators the chance to watch the fights.
Special Rules: You are allowed to have your character bring in warmer clothing for this round only, including other things to keep them warm, such as hot chocolate or something of the sort. But nothing too extravagant like a heater.
Field Measurements: Each fight takes place in a marked twenty-five yard radius. That's 1/4 the size of a football field and thus, 75 feet in length. It will take an average sprinter 3 seconds to cross this distance, just to give you a relation to how small this is. Red poles mark the boundaries of this circular ring to give the fighters a visual indication of how far they can go.
Ten Count Boundary: Going outside the ring or staying in the air for more than ten seconds due to flying will naturally start the ten count. Injuring any spectators counts as a DQ.
