Currently I'm working on some ability trees. I'll post them when I'm done.

Here are some guidelines to remember when making your characters.

Keybladers- To Start: Can have access to first and second tier spells, can have a couple extra abilities, can have a few element based powers, can have one drive form, can have one summon

Keybladers grow over time, gaining new abilities, and can eventually become some of the most powerful of the characters.

Organization XIII: Are very dangerous, have control over their element surpassing a -ga level spell, can boss around nobodies and some weaker heartless. Many are darkness users. Some members are very strong, some are at the high end of weak. Grow very slowly, if at all, but can develop new abilities.

Master Heartless: Have raw power in their element, have very little focused magic. All are darkness users. Are generally the toughest things around in terms of raw power. Gain strength by consuming strong hearts (other players, major NPC's, hearts of worlds)

Other:Usually specialize in something like melee combat, black magic, white magic, summoning, etc. Can gain greater ability than keybladers, but not as much versatility, and can't have elemental powers. Using a Final Fantasy class as a guideline is a good idea.


This next bit doesn't apply yet

For Keybladers, Organization XIII members, and non classified characters

Combat Skill
[_]Noob(0)-can barely manage with a weapon
[_]Decent(2)need Noob-is as good as your average martial arts instructor
[_]Master(4)need Decent-is as good as a person can possibly get in real life
[_]Unarmed(2)need Decent-can fight unarmed or use kicks/punches/whatever thrown in with weapon
[_]Dual Wielder(2)need Decent-can use two weapons at once
[_]Total Beast(6)need Master-has the right to wear a don’t F*** with me shirt and challenge Chuck Norris
[_]Tri Wielder(3)need Master and Dual Wielder-can use three weapons at once

Other (make up abilities that are based on your character)
[_]First(0)
[_]Second(1)need first
[_]Third(2)need second
[_] Fourth(2)need third
[_]Fifth(2)need fourth

Black Magic (not for Organization members)
[_]Fire(1)-weak fire blast
[_]Blizzard(1)-weak icy blast
[_]Thunder(1)-weak electrical blast
[_]Fira(2)need Fire-stronger version of Fire
[_]Blizzara(2)need Blizzard-stronger version of Blizzard
[_]Thundara(2)need Thunder-stronger version of Thunder
[_]Firaga(3)need Fira-strongest version of Fire
[_]Blizzaga(3)need Blizzara-strongest version of Blizzard
[_]Thundaga(3)need Thundara-strongest version of Thunder
[_]Stop(3) need any other third tier black magic-Stops enemies in time for a few seconds
[_]Magnet(1)need any other second tier black magic-creates a spot that draws in anything close
[_]Holy(1)need any other second tier black magic-blast of purifying light
[_]Gravity(1)need any other second tier black magic-increases gravity in an area
[_]Magnera(2)
[_]Holyra(2)
[_]Gravira(2)
[_]Magnega(3)
[_]Holyga(3)
[_]Gaviga(3)