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Posted: Thu Nov 19, 2009 6:34 pm
I found this awhile back while guild hopping around gaia.
Introduction:
Here at The Battle Dominion, we use a turn-based system that, in the Internets vast history was called T1. T1 was developed in conjunction with T2 and AA, and with that most the Internets fighters followed these rules.
Just for your benefit, I'm going to briefly describe the other two "official" fighting styles, in addition to T1.
T1 was probably the favorite style, as it was adopted by everyone rather quickly. It uses a system of preps and posts (more on that later) and the users skill, rather than how fast you can type (see T2, AA). The main draw of T1 was the fact it was turn-based. The problems with T1, though, were that it just took awhile to fight. However, in its evolution that problem has (mostly) been solved.
T2 was the opposite of T1. Both opponents had to follow the following rule, and that's it: 7 (attack) 10(connect) 7(block/dodge)
Basically, whoever made an attack had to type a sentence that had 7 words or more. Once they posted that, they had to post a sentence 10 words or longer to connect the attack, while the person on the other side had to type 7 words in order to block or dodge.
AA was similar, except in order to connect or dodge, all you would have to do is say "connect" or "dodge". It was the "noob" version.
HOW TO: Turn-Based
Now with the intro out of the way, this is how turn-based combat works.
Turn-based is a very simple concept that has a huge potential, depending on your imagination, and unlike other styles, turn-based requires a bit of intelligence and skill.
Turn based is simply how it looks: you take turns exchanging attacks, blocks, dodges, counterattacks. Here's an example of an attack.
Quote: With a wicked grin in his eyes, the warrior dashes forward from his crouched state and started running toward the motionless samurai. Still with that trademark grin, he grasped his sword's hilt tightly, his knuckles turning white. Stopping a meter before his opponent, he presses the ball of his left foot deep into the sand, pushing back hard and swinging wildly with his arms, sending the blade on a course for the samurai's neck.
Not too long, not too short. When fighting in turn based, you need to describe everything your doing so that you, and your opponent, know just what's going on, to avoid confusion. Putting in facts like "from the left", an indicator of speed, or a small indication of just how much force is behind an attack will help you gain an upper hand, and help your opponent narrow down ways to block or avoid.
One thing I must mention; when fighting, you MUST NEVER, EVER DECLARE YOU MADE AN ATTACK BEFORE YOUR OPPONENT HAS A CHANCE TO AVOID IT. This is called "godmoding" and here's an example:
Quote: Grinning, he brought down his blade, watching it cut through his opponent's skin, blood rushing everywhere.
You are to NEVER, EVER do that. We will likely consider banning anyone, even on their first offense. That's how serious of a problem this is!
Anyway, continuing on, here's an example of defense, and counterattack.
Quote: The samurai's trained eyes followed his opponent's wild dash toward himself, and quickly unsheathed his sword and brought it up in a quick effort to block his opponent's attack. While he was successful in blocking, when their swords clashed, a small chip was made in the samurai's sword. Pressing a bit harder against his opponent, his blade snapped in half, but hopefully it would knock his opponent off balance. He regretted this, as the samurai's sword is his soul, but the time for mourning is after he won. Unsheathing his other sword, he came from the opposite side of his opponent's last attack, hopefully fast enough that he'd make a scratch across his opponent's torso
Notice that, while an attacker is not allowed to declare an attack successful, a defender is allowed to determine the effect of the opponent's attack. However, no character is perfect, and you can't just keep dodging everything. That's power playing, and is another thing you are not allowed to do! Swords wear and tear, bodies become stiff and tired, guns run out of ammo, etc.
One other issue of note are is a system of power-enhancing post called a "prep". A "prep" is just what it sounds.. no, not a popular post, but a preparation. Lets say you were goku, from everyone's favorite anime Dragon Ball Z, and you wanted to use his trusty Kamehameha.
Well, that's just too strong of an attack to just be able to use right off the bat. You would, in a post before the attack, prepare the attack. The prep could be anything from a chant to chargin your lazas. In goku's case:
Quote: Goku brings back his arms in his traditional stance, and in his hands a bright glow emits. "Ka..me..ha..me...." he speaks, staring hotly at Vegeta.
After making that prep, and after your opponent's next turn.. lets say Vegeta started rushing towards Goku, but there was a huge distance between them:
Quote: Vegeta rushed toward goku, intent to stop this powerful attack. However, a few meters close to Goku, and Goku smirked. "HA!" he yelled, thrusting his hands forward, shooting his trademark energy blast out from his hands, closing in quickly toward his opponent.
Well, that's about it, to be honest! Most the rest is on your shoulders. I hope this short lesson helps you learn how to fight with the best of the best!
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Posted: Thu Nov 19, 2009 8:11 pm
These are interesting rules, but they don't seem to do anything other than establish desired lengths for RP, and doesn't the four-line rule already do that?
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Posted: Fri Nov 20, 2009 3:10 am
Which is why we call it an example.
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Posted: Fri Nov 20, 2009 11:34 am
But what is it an example of? What are the advantages to adopting a more complex system like this? Basically, what does it do that the four-line rule doesn't already?
I'm not trying to be condescending, I'm honestly trying to figure it out here. sweatdrop
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Posted: Fri Nov 20, 2009 2:14 pm
It's something to follow should a person not know any better. A noob in other terms.While we are a literate guild, lets face it, there will be members who are not quiet as literate as others, and its already well established that not EVERYONE is going to read the rules. As much as that pains me to know. This system of posting types is just one further step I like to take as a just in case. No one is going to be forced to conform to this, but it is there as a means of aid should someone require it.
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Posted: Sat Nov 21, 2009 12:35 pm
Why don't we just use the dice feature when we post an attack? Odds, it hits. Even it's dodged! Simple!
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Posted: Sat Nov 21, 2009 4:37 pm
Nah the dice feature wouldn't support most of the actions taking place in these battles. The battles will be all about the rper and how they play their character's limits where over the dice feature would determine the outcome by chance.
On a side note, anyone who needs character pics just give me a heads up.
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Posted: Sat Nov 21, 2009 5:03 pm
These guidelines do seem to be great if two characters are facing off in an epic showdown. Most of the time in regular old scraps the regular rp rules like the four-line rule and the rules against puppeting and godmodding should be enough to keep things running smoothly.
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Posted: Sun Dec 06, 2009 7:26 pm
Goku always gets off those blasted kamehameha though and they always stand there and take it....
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