This page contains all of the abilities and special attacks our monsters have. If you would like to add an ability, please PM me.

Beam
Magic Attack
Costs 20 MP
(4*Mag)+d10
Single
Piercing

Monsters who have Beam: Astral Lump,

Call
Ability
Summons one gull.
This ability can only be used if the gull using it is the last monster standing.

Monsters who have Call: Gull,

Card Throw
Special Attack
(X*Str)+3d8
X= A number under 52
Subtract the number under 52 used from the 52 in the "X=" thing above. (For example, Montagu uses X=20, so he does (20*Str)+3d8 damage, and X= A number under 52 becomes "X= A number under 32" because 52-20=32.)
Single

Monsters who have Card Throw: Montagu,

Contagious
Attack
20*Mag+5d6
Singe
Dispel Strike
MP Damage
Ranged
Status Strike [Berserk (4), Blind (4), Poison (Infinite), Silence (4), Sleep (4), Confuse (4). Roll for each separately.]

Monsters who have Contagious: Contagion,

Flurry
Attack
Delta Attack (One part per monster)
Blind Touch
Charge Breaker
Melting
d6-1
Group

Monsters who have Flurry: Gull

Lady Luck
Ability
Roll 1d8

1-2: Card Throw
3-4: Dice*
5-6: Phantom Dice*
7: Clock*
8: Devil's Laugh*

Monsters who have Lady Luck: Montagu,

Quarantine
Ability
Imprison (Binding, Damaging)

Monsters who have Quarantine: Contagion,

Security!
Ability
Summons two security guards.

Monsters who have Security!: Montagu,

Suction Strike
Attack
35*Str+5d8
Single
HP Siphon
MP Siphon
Power Strike

Monsters who have Suction Strike: Contagion,

Ultimate Affliction
Attack
No Damage
Single
Near-Fatal Strike
Ranged
SOS-Gain
Status Strike [Zombie (Infinite)]
Status Touch [Condemned (4), Death]
Unsealable

Monsters who have Ultimate Affliction: Contagion,