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Posted: Fri Nov 19, 2010 5:20 am
Human Abilities
This room of the guild library is more focused on the powers or extraordinary abilities , some are because of birth right others are gifted/assigned to them as they mature into an adult.
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Posted: Fri Nov 19, 2010 5:23 am
Some humans are wrong to misuse there abbilitys like more fun and such, doing this can cause there powers to be stripped from them, and then they are too remain human for the rest of there lives.
Feel free to post abbilitys of humans, or too just explor.
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Posted: Fri Nov 19, 2010 5:34 am
Vampire Hunter/Slayer
There is only one vampire hunter per generation(The slayer for this guild is me.), in each generation the powers may be diffrent, the only knows abbilitys for this generation are as followed.
Abbilitys: Can run extremly fast, has excellent aim, is normally immune to the vampires abbilitys, but if they were to let there guard down, the might not see the light of day again. Teleportaion is a big thing this generation, it alows the slayer to teleport anywhere he/she wanted. They have the sign of the slayer on there fore-arm, which is a cresent moon, the color depends on the abbility, all colors this generation are blue, if the color changes to a red, it means they are being hunted and should take immediat action, if it is yellow the slayer is sick and near death, if it is pale the slayer is dead. They are very agile, flips turns, slides across the floor, are very easy to them, punches and kicks hurt more, entity, vampire, creature or not, a kick could blow the wind out of them.
Things they perfer to wear: Vampire Slayers nornally perfer leather or baggy clothes, leather is very slick they can get out of situations that could cost them there life. Baggy clothes such as loose skirts, or sweat pants, there easy to run in. Heels are a no no they heel can break causing the slayer to fall and hurt themselvers, tennis shoes, or boots work better.
Perfered Weapons: The stake of course is a must, but new weapons have been said to help as well, such as, knifes, bow and arrows, cross bows, swords, metal stakes.
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