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Special Attacks List

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Azreth Deservian
Captain

Dapper Genius

PostPosted: Tue May 08, 2012 10:33 pm


xxxxxxS P E C I A L _ A T T A C K S


To learn more about how Special Attacks work, please go H E R E.



[ Each Special Attack costs a certain amount of SP -- Sp.Atk Points. The stronger the move, the more SP it will consume. One SP is recovered after every 5 turns, so choose your Special Attacks wisely! ]

xxxxxxB A S E _ S P E C I A L _ A T T A C K S
[ Every Azrein can learn these Special Attacks ]

Offensive:

/ / . Lunge | 1 SP: Azrein lunges towards the enemy, kicking them with their front hooves to inflict damage.
xxxxxx[ Initial Damage: 10 ]
/ / . Bite | 1 SP: Azrein bites at the opponent's vulnerable spots with its teeth/beak.
xxxxxx[ Initial Damage: 10 ]
/ / . Ram | 2 SP: Azreth uses their momentum to ram thier opponent in the side, knocking them off-balance.
xxxxxx[ Initial Damage: 20 | Lowers Courage/Defense by 10 for 1 Turn ]
/ / . Hind Kick | 2 SP: Singly or with two back hooves usually to the chest, may hit ribs or legs.
xxxxxx[ Initial Damage: 10 | Lasting Damage: Minus 5 HP for 3 Turns ]
/ / . Jump Kick | 3 SP: Azrein jumps into the air and lashes out with a savage hind-kick.
xxxxxx[ Initial Damage: 20 | Lasting Damage: Minus 5 HP for 3 Turns ]
/ / . Trample | 4 SP: Azrein gallops at the enemy at full-speed, knocking them over and trampling them with their hooves.
xxxxxx[ Initial Damage: 30 | Lasting Damage: -10 HP for 3 Turns. ]
/ / . Anger Strike | 6 SP: Enraged, the Azrein lunges at their opponent, bowling them over and viciously stomping them repeatedly.
xxxxxx[ Initial Damage: 40 | Lasting Damage: -10 HP for 3 Turns. ]
/ / . Stampede | 8 SP: Azrein gallops at the enemy, knocking them down. They turn a tight circle and trample them under-hoof three more times, doing massive damage.
xxxxxx[ Initial Damage: 50 | Lasting Damage: -20 HP for 2 Turns. ]


Defensive:

/ / . Rollback | 1SP: Azrein runs full-speed towards the enemy, and just before contact abruptly changes direction, not only faking out the enemy but also hurling dirt into their face.
xxxxxx[ Opponent cannot attack next turn. ]
/ / . Threat Display | 1 SP: Azrein uses non-violent prancing and posturing to intimidate opponent.
xxxxxx[ Opponent's Courage/Defense -10 For 1 Turn ]
/ / . Warning Bugle | 1 SP: Azrein screams or bugles to unnerve the opponent.
xxxxxx[ Opponent's Attack -10 for 2 Turns ]
/ / . Rear | 3 SP: Azrein rears onto it's hind legs, kicking at the air with it's forelegs to cause the opponent to back off defensively.
xxxxxx[ Opponent cannot Attack / use Sp. Atk next turn ]
/ / . Sand-Shroud | 3 SP: Azrein kicks up dust to reduce the chances of a hit on itself/party members.
xxxxxx[ Opponent's Defense -10 for 1 Turn. ]
/ / . About-Face | 5 SP: Azrein turns sharply to face away from their opponent and surges forward, putting distance between them.
xxxxxx[ User's Speed +10 for 2 Turns. Moves first next 2 Rounds. ]

PostPosted: Tue May 08, 2012 10:55 pm


xxxxxxW I N G S

Offensive:

/ / . Wind-Tunnel: | 4 SP -- Azrein flaps it's wings rapidly to create a wind tunnel, knocking down their opponent and making them disoriented.
xxxxxx[ Initial Damage: 30 | Lasting Effect: User goes first next 2 Rounds. ]
/ / . Sonic Wing: | 6 SP -- Azrein flies right past the opponent, knocking into them and jeopardizing their balance.
xxxxxx[ Initial Damage: 40 | Lasting Damage: -20 for 3 Turns ]
/ / . Sky Drop | 8 SP -- The Azrein picks up a large object [such as a branch] and then drops it from a height onto their opponent.
xxxxxx[ Initial Damage: 50 | Lasting Damage: -20 for 2 Turns ]


Defensive:

/ / . Shroud: | 2 SP -- Azrein covers their head and neck with their wings, creating a barrier that reduces damage.
xxxxxx[ Damage -10 for 1 Turn ]
/ / . Hover: | 2 SP -- Azrein hovers in the air, rising above their opponent to evade a single attack.
xxxxxx[ Opponent's previous / next attack deals no damage. ]
/ / . Preen: | 3 SP -- Azrein gussies up, cleaning and smoothing their wings to increase their Attack.
xxxxxx[ Attack +15 for 2 Turns ]


Azreth Deservian
Captain

Dapper Genius


Azreth Deservian
Captain

Dapper Genius

PostPosted: Tue May 22, 2012 8:22 pm


xxxxxxH O R N S

Offensive:

/ / . Jab | 2 SP -- Azrein viciously strikes out with their horn, jabbing their opponent.
xxxxxx[ Initial Damage: 30 ]
/ / . Horn Toss | 6 SP -- Azrein impales their opponent on their horn, savagely tossing them into the air.
xxxxxx[ Initial Damage: 40 | Lasting Damage: -10 HP for 3 Turns ]
/ / . Cross-Slash | 8 SP -- Azrein drags the point of their horn in an 'X' pattern across their opponent's flank, slicing them open for massive damage.
xxxxxx[ Initial Damage: 40 | Lasting Damage: -20 HP for 2 Turns ]



Defensive:

/ / . Sharpen | 4 SP -- Azrein sharpens their horn against a hard object, boosting their attack.
xxxxxx[ Attack + 20 for 2 Turns ]
/ / . Parry | 2 SP -- Azrein uses their horn to ward off or block their opponent's attack / next attack.
xxxxxx[ Opponent's current / next attack does not deal damage. ]
PostPosted: Tue May 22, 2012 8:24 pm


xxxxxxF A N G S

Offensive:

/ / . Piercing Clamp | 3 SP -- Azrein sinks their fangs into the opponent's flesh causing deep-tissue trauma.
xxxxxx[ Initial Damage: 20 | Lasting Damage: 10 for 2 turns ]
/ / . Rend | 4 SP -- The Azrein uses their fangs to shred their opponent's flesh.
xxxxxx[ Initial Damage: 30 | Lasting Damage: -10 HP for 3 Turns ]
/ / . Serpent Strike | 8 SP -- The Azrein bites their opponent quickly, causing massive bleeding. May eventually weaken opponent.
xxxxxx[ Initial Damage: 50 | Lasting Damage: -20 HP for 2 Turns ]


Defensive:

/ / . Blood Letting | 2 SP -- Azrein bites their own lip and draws blood, hoping to unsettle their opponent with a feral, bloody grin. ]
xxxxxx[ Opponent's Attack -10 for 2 Rounds. ]
/ / . Malice | 3 SP -- Azrein bares their fangs at the opponent,intimidating them.
xxxxxx[ Opponent's current/next attack deals no damage. ]
/ / . Conceal | 4 SP -- Azrein hides their fangs in the beginning of battle, deceiving their opponent into believing that they are a normal breed.
xxxxxx[ Opponent's Defense -20 for first two rounds. ]

Azreth Deservian
Captain

Dapper Genius


Azreth Deservian
Captain

Dapper Genius

PostPosted: Tue May 22, 2012 8:26 pm


xxxxxxC L A W S

Offensive:

/ / . Slash | 2 SP -- Azrein uses their claws, slashing wildly at their opponent.
xxxxxx[ Initial Damage: 20 ]
/ / . Iron Swipe | 6 SP -- The Azrein first hones their claws, then follows up with a savage attack on their opponent.
xxxxxx[ Atk + 20 for user's following Turn | Initial Damage: 40 ]
/ / . Seize | 9 SP Azrein locks claws onto their opponent, causing damage and also partially immobilizing them.
xxxxxx[ Initial Damage: 50 | Lasting Damage: Opponent's Attack - 15 for 2 Turns. ]


Defensive:

/ / . Lock-On | 3 SP -- Azrein hunkers down and prepares their claws for a per-meditated, calculated strike against their opponent.
xxxxxx[ Atk + 20 for 2 Turns ]
/ / . Engrave | 2 SP -- Azrein marks a nearby object by sharpening their claws, increasing their wariness.
xxxxxx[ Opponent's current attack / next attack does not deal damage. ]
/ / . Anchor | 5 SP -- Azrein digs their claws into the ground, sharply raising their defense for a short period of time.
xxxxxx[ Def +30 for 2 Turns ]
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