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Posted: Tue May 08, 2012 10:33 pm
●●●●xxxxxxS P E C I A L _ A T T A C K S
To learn more about how Special Attacks work, please go H E R E. [ Each Special Attack costs a certain amount of SP -- Sp.Atk Points. The stronger the move, the more SP it will consume. One SP is recovered after every 5 turns, so choose your Special Attacks wisely! ]●●●●xxxxxxB A S E _ S P E C I A L _ A T T A C K S[ Every Azrein can learn these Special Attacks ]●●●● Offensive: / / . Lunge | 1 SP: Azrein lunges towards the enemy, kicking them with their front hooves to inflict damage. xxxxxx[ Initial Damage: 10 ] / / . Bite | 1 SP: Azrein bites at the opponent's vulnerable spots with its teeth/beak. xxxxxx[ Initial Damage: 10 ] / / . Ram | 2 SP: Azreth uses their momentum to ram thier opponent in the side, knocking them off-balance. xxxxxx[ Initial Damage: 20 | Lowers Courage/Defense by 10 for 1 Turn ] / / . Hind Kick | 2 SP: Singly or with two back hooves usually to the chest, may hit ribs or legs. xxxxxx[ Initial Damage: 10 | Lasting Damage: Minus 5 HP for 3 Turns ] / / . Jump Kick | 3 SP: Azrein jumps into the air and lashes out with a savage hind-kick. xxxxxx[ Initial Damage: 20 | Lasting Damage: Minus 5 HP for 3 Turns ] / / . Trample | 4 SP: Azrein gallops at the enemy at full-speed, knocking them over and trampling them with their hooves. xxxxxx[ Initial Damage: 30 | Lasting Damage: -10 HP for 3 Turns. ] / / . Anger Strike | 6 SP: Enraged, the Azrein lunges at their opponent, bowling them over and viciously stomping them repeatedly. xxxxxx[ Initial Damage: 40 | Lasting Damage: -10 HP for 3 Turns. ] / / . Stampede | 8 SP: Azrein gallops at the enemy, knocking them down. They turn a tight circle and trample them under-hoof three more times, doing massive damage. xxxxxx[ Initial Damage: 50 | Lasting Damage: -20 HP for 2 Turns. ] ●●●● Defensive: / / . Rollback | 1SP: Azrein runs full-speed towards the enemy, and just before contact abruptly changes direction, not only faking out the enemy but also hurling dirt into their face. xxxxxx[ Opponent cannot attack next turn. ] / / . Threat Display | 1 SP: Azrein uses non-violent prancing and posturing to intimidate opponent. xxxxxx[ Opponent's Courage/Defense -10 For 1 Turn ] / / . Warning Bugle | 1 SP: Azrein screams or bugles to unnerve the opponent. xxxxxx[ Opponent's Attack -10 for 2 Turns ] / / . Rear | 3 SP: Azrein rears onto it's hind legs, kicking at the air with it's forelegs to cause the opponent to back off defensively. xxxxxx[ Opponent cannot Attack / use Sp. Atk next turn ] / / . Sand-Shroud | 3 SP: Azrein kicks up dust to reduce the chances of a hit on itself/party members. xxxxxx[ Opponent's Defense -10 for 1 Turn. ] / / . About-Face | 5 SP: Azrein turns sharply to face away from their opponent and surges forward, putting distance between them. xxxxxx[ User's Speed +10 for 2 Turns. Moves first next 2 Rounds. ]
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Posted: Tue May 08, 2012 10:55 pm
●●●●xxxxxxW I N G S
●●●● Offensive:
/ / . Wind-Tunnel: | 4 SP -- Azrein flaps it's wings rapidly to create a wind tunnel, knocking down their opponent and making them disoriented. xxxxxx[ Initial Damage: 30 | Lasting Effect: User goes first next 2 Rounds. ] / / . Sonic Wing: | 6 SP -- Azrein flies right past the opponent, knocking into them and jeopardizing their balance. xxxxxx[ Initial Damage: 40 | Lasting Damage: -20 for 3 Turns ] / / . Sky Drop | 8 SP -- The Azrein picks up a large object [such as a branch] and then drops it from a height onto their opponent. xxxxxx[ Initial Damage: 50 | Lasting Damage: -20 for 2 Turns ]
●●●● Defensive:
/ / . Shroud: | 2 SP -- Azrein covers their head and neck with their wings, creating a barrier that reduces damage. xxxxxx[ Damage -10 for 1 Turn ] / / . Hover: | 2 SP -- Azrein hovers in the air, rising above their opponent to evade a single attack. xxxxxx[ Opponent's previous / next attack deals no damage. ] / / . Preen: | 3 SP -- Azrein gussies up, cleaning and smoothing their wings to increase their Attack. xxxxxx[ Attack +15 for 2 Turns ]
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Posted: Tue May 22, 2012 8:22 pm
●●●●xxxxxxH O R N S ●●●● Offensive:
/ / . Jab | 2 SP -- Azrein viciously strikes out with their horn, jabbing their opponent. xxxxxx[ Initial Damage: 30 ] / / . Horn Toss | 6 SP -- Azrein impales their opponent on their horn, savagely tossing them into the air. xxxxxx[ Initial Damage: 40 | Lasting Damage: -10 HP for 3 Turns ] / / . Cross-Slash | 8 SP -- Azrein drags the point of their horn in an 'X' pattern across their opponent's flank, slicing them open for massive damage. xxxxxx[ Initial Damage: 40 | Lasting Damage: -20 HP for 2 Turns ]
●●●● Defensive:
/ / . Sharpen | 4 SP -- Azrein sharpens their horn against a hard object, boosting their attack. xxxxxx[ Attack + 20 for 2 Turns ] / / . Parry | 2 SP -- Azrein uses their horn to ward off or block their opponent's attack / next attack. xxxxxx[ Opponent's current / next attack does not deal damage. ]
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Posted: Tue May 22, 2012 8:24 pm
●●●●xxxxxxF A N G S ●●●● Offensive:
/ / . Piercing Clamp | 3 SP -- Azrein sinks their fangs into the opponent's flesh causing deep-tissue trauma. xxxxxx[ Initial Damage: 20 | Lasting Damage: 10 for 2 turns ] / / . Rend | 4 SP -- The Azrein uses their fangs to shred their opponent's flesh. xxxxxx[ Initial Damage: 30 | Lasting Damage: -10 HP for 3 Turns ] / / . Serpent Strike | 8 SP -- The Azrein bites their opponent quickly, causing massive bleeding. May eventually weaken opponent. xxxxxx[ Initial Damage: 50 | Lasting Damage: -20 HP for 2 Turns ]
●●●● Defensive:
/ / . Blood Letting | 2 SP -- Azrein bites their own lip and draws blood, hoping to unsettle their opponent with a feral, bloody grin. ] xxxxxx[ Opponent's Attack -10 for 2 Rounds. ] / / . Malice | 3 SP -- Azrein bares their fangs at the opponent,intimidating them. xxxxxx[ Opponent's current/next attack deals no damage. ] / / . Conceal | 4 SP -- Azrein hides their fangs in the beginning of battle, deceiving their opponent into believing that they are a normal breed. xxxxxx[ Opponent's Defense -20 for first two rounds. ]
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Posted: Tue May 22, 2012 8:26 pm
●●●●xxxxxxC L A W S ●●●● Offensive:
/ / . Slash | 2 SP -- Azrein uses their claws, slashing wildly at their opponent. xxxxxx[ Initial Damage: 20 ] / / . Iron Swipe | 6 SP -- The Azrein first hones their claws, then follows up with a savage attack on their opponent. xxxxxx[ Atk + 20 for user's following Turn | Initial Damage: 40 ] / / . Seize | 9 SP Azrein locks claws onto their opponent, causing damage and also partially immobilizing them. xxxxxx[ Initial Damage: 50 | Lasting Damage: Opponent's Attack - 15 for 2 Turns. ]
●●●● Defensive:
/ / . Lock-On | 3 SP -- Azrein hunkers down and prepares their claws for a per-meditated, calculated strike against their opponent. xxxxxx[ Atk + 20 for 2 Turns ] / / . Engrave | 2 SP -- Azrein marks a nearby object by sharpening their claws, increasing their wariness. xxxxxx[ Opponent's current attack / next attack does not deal damage. ] / / . Anchor | 5 SP -- Azrein digs their claws into the ground, sharply raising their defense for a short period of time. xxxxxx[ Def +30 for 2 Turns ]
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