
- Full Name: Janus Zwaar
Alias/Title: none yet
Nickname: Jan
Gender: Male
Date of Birth: January 8th
Actual Age: 289
Appearance Age: 34
- Height: Six foot five
Weight: 168 lb.
Eye Color: Blue
Hair Color: Teal
Nationality: Dutch
Reiatsu Color: Teal
- Occupation: Captain of the Gobantai (Fifth Division)
Affiliation: Gotei 13
Former Occupation: Artist
Former Affiliation: N/A
Hobbies: Sculpting, Painting
Likes: The Arts, Music, Lazy Conversation
Dislikes: Loud Noises, Hot-Headed Youths, Foods with Strong Tastes. For various reasons he will never discuss, he hates crabs. The merest sight of a crab can make him violently ill.
Personality: Laid back. He thinks and he ponders. When he acts, he does so at his own pace. He's never been one to get sucked into other's methods of doing things. Incredibly absent-minded, he forgets and messes up details constantly. Has never once gotten a name right on the first try. He will absent-mindedly doodle on anything or anyone in reach.
Sexual Preference: Homosexual
Family: Nobody he remembers...
Background: Janus was once an artist who, while dedicated, couldn't make a living and starved to death in poverty. After death, he was found to have a fair amount of spiritual strength, capable of becoming a shinigami. After learning that a shinigami may eventually retire to a life of leisure, he agreed to enter the academy so that he may one day return to his true passion. His instructors found that he was equal parts insufferably thick headed and meticulously proficient. He seemed to take everything in a very slow sort of methodical fashion that allowed him to learn shinigami arts without making many mistakes. His prospects were still dim as he had no interest in military arts or the acquisition of strength until he achieved his shikai.
The knowledge that this blade of his could become a tool of creation, and a medium for artistic expression invigorated him. He practiced his forms constantly, and sparred often. He became known for his passive form that prioritized defense while allowing for unusual attacks. His combat skills soon became on par with that of a lieutenant, and only his utter ambivalence toward the progression of his rank stopped him from becoming one himself. It was only after achieving bankai that his fellows began pressuring him to take on a position of higher authority, and eventually he agreed to apply for a promotion, if only to humor them. After being tested in his proficiency by the Captain Commander, he was formally appointed to the position of Captain in the Gobantai.
As a Captain, he is neither exceptional nor incompetent. He's average, unexceptional, and somewhat boring. He does his paperwork with slow efficiency, he trains his squad competently (his squad often jokes that if his lessons didn't require physical activity, they wouldn't need sleeping hours), and he performs all tasks and duties required of him to an acceptable degree. His only real eccentricities are in what he spends his free time doing. He embarks on large scale wall murals, arranges rock gardens, builds statues, and generally does a great deal to improve the aesthetics of everything he touches... which is often why his fellows are less irritated when he forgets to ask them before redecorating their compounds. Not to say that he hasn't raised some ire, but he never makes excuses about it. Rather, he sees it as people shouldn't hide what they love to do, even if they make a mistake doing it.
- Zanpakutō Name: Aardefee
Zanpakutō Type: Transmutation / limited lesser elemental ability
Sealed Zanpakutō: A katana with twice the handle and three times the blade length, carried in a shoulder sheathe. In short, a Zanbato (Horse Decapitating Katana)
Zanpakutō Spirit: A fairy-like girl about six inches tall; hawk wings, moth antennae, bird claw feet, yellow eyes

- Shikai Incantation: Create, Aardefee
Release Appearance: A six foot stone staff with brass ends
Description: Aardefee is a zanpakuto that alters and somewhat controls the inanimate by using weak forms of elemental manipulation. It's a zanpakuto that is only as strong as the materials available. All abilities save Reshape share a 1 post cooldown; meaning that once Kiln is used, Spread cannot be used till the post after next.
Abilities:
1) Reshape - Up to one cubic meter of inorganic solid material can be affixed to the staff and manipulated freely. Inorganic solids are defined as anything that is, or was once part of, a living thing. Exceptions are made in that processed organic materials do not count as organic for the purpose of the ability, and zanpakuto/other forms of ensouled objects count as organic. Examples: A tree or a piece of leather could not be manipulated, but a piece of paper or rubber band could. (Sustained effect) (Effect cannot be cancelled or re-applied until it has been in use for one post) (Once released, the effect cannot be re-applied until the following post)
2) Kiln - Heat or rust an inorganic material in contact with the staff. Said heating/rusting only persists as long as contact, but functions as fast as Janus wills it. (Shared cooldown)
3) Harden - Solidify or petrify an inorganic material in contact with the staff. Examples: turning wet mud dry, or turning sap into amber. (Shared cooldown)
4) Knead - Soften an inorganic material in contact with the staff or make it more malleable. (Shared cooldown)
5) Spread - Reduce the density of an inorganic material via volume expansion. Mass is not affected. (Shared cooldown)
- Bankai Name: Aardefee Terugkeer
Bankai Incantation: Let us return to the basics, Aardefee Terugkeer
Release Appearance: No change, a sculptor's tools don't need to be flashy
Description: Same as before, but with much greater freedom in manipulation
Abilities:
1) Freesculpt - The mass limit of Reshape is improved to one hundred cubic meters (passive effect)
2) Transmute - The physical characteristics of inorganic materials affected by Freesculpt can be freely modified. Physical characteristics are defined as volume, state of matter, and sensory application (what it looks like, smells like, tastes like, etc.) (Three post cooldown between each change)
3) Unmake - Return inorganic material in contact with the staff to the material's base components. (Seven post cooldown) (Hefty cost to stamina)
- Hadō: Proficient, but not a specialist. He occasionally dabbles in kido creation, but has yet to create anything significant
Bakudō: Proficient, but not a specialist
Other: Grandmaster level proficiency in staff combat and hand to hand techniques. Merely proficient with other weapon styles.
Battle Theme: Van Helsing Boom Box
