Kishin
Image:

Name:
Demise
Age:
Unknown
Sexuality:
Heterosexual
Relationship:
Single
Ethnicity:
Unknown
Do you attend the DMA?:
No
Likes:
+ Pain
+ Destruction
+ Suffering
+ Darkness
+ Death (Not Shinigami of course)
Dislikes:
+ Anyone who stands in the way
+ Meisters and Weapons
+ Annoying little brats
+ Goody two shoes
+ Death (Any Shinigami)
Bio:
Demise is a Kishin born of destruction and chaos. His origins and life before becoming a Kishin are unknown and his age lost to time. One fact is certain about him though, and that is bringing chaos and destruction wherever he goes. Demise is an artist with his weapon, a massive axe he has aptly named Judgement and uses it to cleave his enemies. Demise enjoys destruction like a nice cup of coffee, and desires to create it every day. He is a corrupt spirit that has roamed the earth for who knows how long and calls himself the King of Armageddon, and with good reason too. He prides himself in being a powerful Kishin and will kindly greet his enemies with Judgement and his full force. Despite his overall sadistic and despicable character he views everything on an equal platform to be judged. It did not take too long for Demise to become an extremely powerful Kishin, one capable of ruling the Netherworld, and soon became its King.
Abilities/Powers:
Siphoning Strike: Demise's weapon draws in small amounts of life energies of those nearby him, weakening them the more often he uses this ability while empowering his own attacks and strength.
//Siphoning Strike is an ability that gains strength the more he uses it increasing its power over time. Strength is determine base on stacks from 1-10, 1 being the weakest an 10 being the strongest. The higher the stack the more it hurts. This ability's initial damage is relatively weak, comparable to getting hit with a bamboo stick, but with continued use can come to the force of a high speed train at full power. This ability has a cooldown and can be used every 3 posts.//
Wither: Demise creates a time altering field in a short radius around him that slows down Weapons and projectiles approaching him. It's maximum range is approximately 7-9 feet.
//Wither is a passive ability that slows down Weapon attack speeds in their Weapon form, and or causing physical projectiles such as bullets and arrows to slow down to a stop and fall to the ground before making contact with him. //
Soul Barrier: Armageddon commands the souls of those he has damned to protect him, forming a shield like barrier that covers a small area of his choosing and can be manipulated to move around, even to cover his own blind spots.
//Soul Barrier is a defensive ability that can be formed to create a sizable shield (3-4 ft diameter) that will deflect physical blows and reduce magic or soul related attacks by a quarter. This shield can be manipulated to cover blind spots but moves at a slow pace. Can block 1 attack and then goes on a 3 post cool down.//
Shattering Strike: Demise stores energy over time that he can unleash in a devastating blow that can knock Weapons out of their Weapon form and disorienting them briefly.
//Shattering Strike gains 2 stacks passively for each post, up to a maximum of 10. This ability can be used in increments of 2 stacks and damage as well as disorientation based on how many stacks were used. At 2 stacks, the damage is relatively weak and stops a Weapon from staying in their form for a post. The damage increases with each stack and the Weapon inability to change is increase by 1 post for every 2 stacks used. Example 2 stacks= light damage and 1 post where the Weapon can't turn into a Weapon, 6 stacks= moderate damage and 3 posts where Weapon can't change form, 10 stacks= heavy damage an 5 posts where weapon can't change form. This ability has a varying cooldown based upon the number of stacks it used, being doubled the Weapon's ability to change back. ie If Shattering Strike was used at 10 stacks, the cooldown will be 10 posts, 6 stacks 6 posts, etc.//
Onslaught of the Shadows: Demise brings forth collected Souls to manifest into shadow wraiths that obey his will, attacking whoever he commands to and being immune to any physical related attacks. However they are vulnerable against magic and Soul related attacks.
//Demise can summon up to 3 shadowy wraiths to fight for him to ravage his enemies. These wraiths are unaffected by physical attacks but will easily be destroyed by magic or Soul imbued attacks. Can summon 3 more wraiths every 10 posts.//
Spirit Fire: Demise can launch magic that manifests itself in a flame like attack, the direction being manipulate by line of sight. Just like a normal flame it burns and will dissipate after a while.
//Spirit Fire is a magical attack that can initially be fired from his hand like a projectile and moves towards wherever Demise looks. It is an ability that can be used both offensively and defensively to harm opponents or to deter them from attacking him by surrounding himself with it. The flames last for 5 posts and has a coolown of 10 posts.//
Eternal Damnation: Demise gathers dark energies around him, increasing the Madness in the area to high concentrations that a normal human would die from its pressure and increases his strength and durability tenfold.
//Eternal Damnation is a passive ability that triggers when Demise is weak and will restore his strength and increase it as well as bolstering his defenses. Also the increased Madness in the area will stop Meisters and Weapons from using abilities such as Soul Resonance by interfering with their Soul Wavelengths. Can only be used once in a battle and lasts for a duration of 8 posts after activation. If Demise receives more damage than Armageddon can heal, he will be left in a critical state, comparable to stasis till he is brought back to consciousness by his underlings.//
Armageddon: Demise lays waste to everything around him, causing damage to those that surround him, sapping their life and damaging their Souls directly. Anyone caught within range for too long will eventually be unable to fight at all.
//Armageddon is a passive ability that triggers at the same time as Eternal Damnation, with a sizable radius (10ft) and has an effect similar to Scream Resonance, allowing his physical attacks to massively harm Weapons in their Weapon form. After an opponent fights with Demise for more than 20 posts, they will be unable to continue fighting him from severe energy drains and damage to their Souls.//
Personality:
Demise is a sadistic Kishin who takes great pleasure in dealing pain. He regards most beings as below him an will often treat them as inferior. He believes himself to be a tool of destruction and will gladly reign terror on those who cross him. He is cold and will disregard entirely the feelings and opinions of others. The only thing that he particularly cares for is judging people based on what they have done although he does get irritated quite easily by flat out stupidity.
Theme:
Immortal - Two Steps from Hell
Made By:
Tenari Senbo
Image:

Name:
Demise
Age:
Unknown
Sexuality:
Heterosexual
Relationship:
Single
Ethnicity:
Unknown
Do you attend the DMA?:
No
Likes:
+ Pain
+ Destruction
+ Suffering
+ Darkness
+ Death (Not Shinigami of course)
Dislikes:
+ Anyone who stands in the way
+ Meisters and Weapons
+ Annoying little brats
+ Goody two shoes
+ Death (Any Shinigami)
Bio:
Demise is a Kishin born of destruction and chaos. His origins and life before becoming a Kishin are unknown and his age lost to time. One fact is certain about him though, and that is bringing chaos and destruction wherever he goes. Demise is an artist with his weapon, a massive axe he has aptly named Judgement and uses it to cleave his enemies. Demise enjoys destruction like a nice cup of coffee, and desires to create it every day. He is a corrupt spirit that has roamed the earth for who knows how long and calls himself the King of Armageddon, and with good reason too. He prides himself in being a powerful Kishin and will kindly greet his enemies with Judgement and his full force. Despite his overall sadistic and despicable character he views everything on an equal platform to be judged. It did not take too long for Demise to become an extremely powerful Kishin, one capable of ruling the Netherworld, and soon became its King.
Abilities/Powers:
Siphoning Strike: Demise's weapon draws in small amounts of life energies of those nearby him, weakening them the more often he uses this ability while empowering his own attacks and strength.
//Siphoning Strike is an ability that gains strength the more he uses it increasing its power over time. Strength is determine base on stacks from 1-10, 1 being the weakest an 10 being the strongest. The higher the stack the more it hurts. This ability's initial damage is relatively weak, comparable to getting hit with a bamboo stick, but with continued use can come to the force of a high speed train at full power. This ability has a cooldown and can be used every 3 posts.//
Wither: Demise creates a time altering field in a short radius around him that slows down Weapons and projectiles approaching him. It's maximum range is approximately 7-9 feet.
//Wither is a passive ability that slows down Weapon attack speeds in their Weapon form, and or causing physical projectiles such as bullets and arrows to slow down to a stop and fall to the ground before making contact with him. //
Soul Barrier: Armageddon commands the souls of those he has damned to protect him, forming a shield like barrier that covers a small area of his choosing and can be manipulated to move around, even to cover his own blind spots.
//Soul Barrier is a defensive ability that can be formed to create a sizable shield (3-4 ft diameter) that will deflect physical blows and reduce magic or soul related attacks by a quarter. This shield can be manipulated to cover blind spots but moves at a slow pace. Can block 1 attack and then goes on a 3 post cool down.//
Shattering Strike: Demise stores energy over time that he can unleash in a devastating blow that can knock Weapons out of their Weapon form and disorienting them briefly.
//Shattering Strike gains 2 stacks passively for each post, up to a maximum of 10. This ability can be used in increments of 2 stacks and damage as well as disorientation based on how many stacks were used. At 2 stacks, the damage is relatively weak and stops a Weapon from staying in their form for a post. The damage increases with each stack and the Weapon inability to change is increase by 1 post for every 2 stacks used. Example 2 stacks= light damage and 1 post where the Weapon can't turn into a Weapon, 6 stacks= moderate damage and 3 posts where Weapon can't change form, 10 stacks= heavy damage an 5 posts where weapon can't change form. This ability has a varying cooldown based upon the number of stacks it used, being doubled the Weapon's ability to change back. ie If Shattering Strike was used at 10 stacks, the cooldown will be 10 posts, 6 stacks 6 posts, etc.//
Onslaught of the Shadows: Demise brings forth collected Souls to manifest into shadow wraiths that obey his will, attacking whoever he commands to and being immune to any physical related attacks. However they are vulnerable against magic and Soul related attacks.
//Demise can summon up to 3 shadowy wraiths to fight for him to ravage his enemies. These wraiths are unaffected by physical attacks but will easily be destroyed by magic or Soul imbued attacks. Can summon 3 more wraiths every 10 posts.//
Spirit Fire: Demise can launch magic that manifests itself in a flame like attack, the direction being manipulate by line of sight. Just like a normal flame it burns and will dissipate after a while.
//Spirit Fire is a magical attack that can initially be fired from his hand like a projectile and moves towards wherever Demise looks. It is an ability that can be used both offensively and defensively to harm opponents or to deter them from attacking him by surrounding himself with it. The flames last for 5 posts and has a coolown of 10 posts.//
Eternal Damnation: Demise gathers dark energies around him, increasing the Madness in the area to high concentrations that a normal human would die from its pressure and increases his strength and durability tenfold.
//Eternal Damnation is a passive ability that triggers when Demise is weak and will restore his strength and increase it as well as bolstering his defenses. Also the increased Madness in the area will stop Meisters and Weapons from using abilities such as Soul Resonance by interfering with their Soul Wavelengths. Can only be used once in a battle and lasts for a duration of 8 posts after activation. If Demise receives more damage than Armageddon can heal, he will be left in a critical state, comparable to stasis till he is brought back to consciousness by his underlings.//
Armageddon: Demise lays waste to everything around him, causing damage to those that surround him, sapping their life and damaging their Souls directly. Anyone caught within range for too long will eventually be unable to fight at all.
//Armageddon is a passive ability that triggers at the same time as Eternal Damnation, with a sizable radius (10ft) and has an effect similar to Scream Resonance, allowing his physical attacks to massively harm Weapons in their Weapon form. After an opponent fights with Demise for more than 20 posts, they will be unable to continue fighting him from severe energy drains and damage to their Souls.//
Personality:
Demise is a sadistic Kishin who takes great pleasure in dealing pain. He regards most beings as below him an will often treat them as inferior. He believes himself to be a tool of destruction and will gladly reign terror on those who cross him. He is cold and will disregard entirely the feelings and opinions of others. The only thing that he particularly cares for is judging people based on what they have done although he does get irritated quite easily by flat out stupidity.
Theme:
Immortal - Two Steps from Hell
Made By:
Tenari Senbo