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Soul Eater Rivals (Open & Accepting)

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It has been 30 years since the original Soul Eater story and now DWMA has a new rival, another school. 

Tags: Soul Eater, Anime, Roleplay, Romance, Action 

Reply Madness Influenced/Based Profiles (Kishin, Hybrid, Clown, etc)
Kohaku Hirano

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seulrene
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PostPosted: Mon Jun 16, 2014 11:46 am


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Name: Kohaku Hirano

Age: 400 (Appears to be 16/17)

Sexuality: Heterosexual

Relationship: N/A

Ethnicity: Japanese

Family: Father, Mother, 3 Older brothers (All deceased)

Do you attend at the DMA: No

Likes:
+ Family and friends
+ Sweets
+ All kinds of tea
+ Reading
+ Dancing

Dislikes:
+ War and/or fighting
+ Darkness and evil spirits
+ Having nothing to occupy her attention
+ Destruction
+ Feeling useless

Bio:
Kohaku was chosen at a young age to become the eternal maiden of Rerumu-kan no Jinja, the Shrine between the Realms. Born to a prestigious, noble family during the Japanese Warring States Period, she was dedicated to defending her family. Kohaku’s family, the Hirano Clan, had been the long time defenders of Rerumu-kan no Jinja. At this point in time, many myths and legends of the shrine had circulated in Japan. Tales of untold powers and great beasts coming through and from the gate inspired the ambitions of many war lords. Many came to take the reputed power from themselves. The shrine became a target and the site of many wars. As war continually ravaged the land she called home, her family turned to the spirits and deities for assistance. The reply came when Kohaku was chosen to become the maiden of the Shrine. She was trained to perform tasks, ranging from sacred cleansings to performing the Kagura, a sacred dance. Her continuous prayer acted as a ward for the shrine. For this, she was thankful. Kohaku felt relief and satisfaction in knowing that she was helping her family overcome the war that had swallowed the entire country.

Unknown to her, the spiritual guardian of the shrine was greatly pleased with her work. One day, he came to her and praised her. She, of course, was completely shocked and nearly had a heart attack at the sight of the shining spirit. Until that moment, Kohaku had her doubts regarding the true power of the shrine. The spiritual guardian told her the tale of the shrine’s creation, of how Rerumu-kan no Jinja held a portal to the netherworld. The shrine had been created because it had been the the place where a demon lord had died. Its heart yearned for its homeland when it fell in battle; the yearning was too much for the soul to be taken completely. Thus, the void heard would call its way back home, opening a gate into the netherworld. It had been revealed that the spiritual guardian had been living as a mortal priest of the shrine, her mentor.

He expressed his concern of his weakening state and his conveyed his wishes for her to be his successor to Kohaku. She in turn expressed many concerns, many dealing with her still living family. The guardian assured and mitigated all of her concerns, eventually leading her to accept the position to be the next guardian of the shrine. Upon acceptance, she was blessed with several gifts, the most important being eternal life. Kohaku now guards the gate in the place of her predecessor and in the name of Lord Death.

Spells/Powers:
+ Kagura – Kohaku performs a few hand signals that will allow her to do one of three things:
- Surround herself with a magical energy. Performing this version will heal her (or others).
- Gain a momentary defensive barrier. It will withstand a few hits before it dispels.
- Gain a significant attack boost (Only lasts about 5 posts).

+ Spirit Familiar - Kohaku can summon a spirit familiar (usually a fox) to come to her aid. The familiar only lasts for a limited period of time (10 to 15 posts).

+ Healing - Kohaku can restore living things to their optimal health, curing broken or withered plants, wounds, broken bones, and low vitality. She can’t raise the dead.

+ Nature Manipulation - Kohaku can control/tap into elements of nature, including air, fire, water, earth, etc. Her strength is in water and ice. Use of other elements will quickly exhaust her.

+ Light energy - Kohaku can manipulate light and attack opponents with concentrated balls or beams of light energy. It's rather weak but good for melee.

+???

Personality:
Kohaku is an optimistic and curious girl. Though she comes from a cultured background, she exhibits a strong will and down-to-earth principles. With her family, she was raised to be a compassionate and intelligent lady of high class. Kohaku likes to make various friends in her travels and stays loyal to them through thick and thin. She's somewhat gullible. She even takes sarcasm a bit too literally.

Theme: Flower - Taiyou to Himawari


Made By: Seolhyunari
PostPosted: Mon Jun 16, 2014 12:31 pm


User ImageUser Image


LOOK AT THIS TEXT. ITS SO...TEXTY








Spells/Powers:
+ Kagura – Kohaku performs a few hand signals that will allow her to do one of three things:
- Surround herself with a magical energy. Performing this version will heal her (or others).
- Gain a momentary defensive barrier. It will withstand a few hits before it dispels.
- Gain a significant attack boost (Only lasts about 5 posts).
+ Spirit Familiar - Kohaku can summon a spirit familiar (usually a fox) to come to her aid. The familiar only lasts for a limited period of time (10 to 15 posts).
+ Healing - Kohaku can restore living things to their optimal health, curing broken or withered plants, wounds, broken bones, and low vitality. She can’t raise the dead.
+ Nature Manipulation - Kohaku can control/tap into elements of nature, including air, fire, water, earth, etc. Her strength is in water and ice. Use of other elements will quickly exhaust her.
+ Light energy - Kohaku can manipulate light and attack opponents with concentrated balls or beams of light energy. It's rather weak but good for melee.

00SpiritedAway00



seulrene
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PostPosted: Mon Jun 16, 2014 2:49 pm


approved!
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Madness Influenced/Based Profiles (Kishin, Hybrid, Clown, etc)

 
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