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Tags: Role-Playing, Vamraak, Unbalanced, Technology, New Age Sorcery 

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Origin Vamraak
Vice Captain

Dangerous Hellhound

8,850 Points
  • Tycoon 200
  • Cash Grabber 500
  • Supreme Supporter 500
PostPosted: Sun May 24, 2015 5:15 pm


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PostPosted: Sun May 24, 2015 8:06 pm


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Welcome Vamraak's. Hi, It's a pleasure to see you've chosen to partake in an epic adventure with us, so let's get down to the good stuff. This is Vamraak Sandbox, a massively unique and entirely player driven open world full of amazing adventures, quests, beautiful landscapes and endlessly creative regions where you are free to be yourself, do what you want and interact with the rest of the community. Our vision is to have a unique place where Roleplayers can create stories, where a player can act freely and live out his/her life the way they envision it whether you wish to be an explorer, a wandering freelancer, an interesting tradesmen or pioneer, a humble farmer or a proud warrior, you can even claim land and start your own nation from the ground up, quite the epic feat indeed. In this extremely large Multi-Region expanse you'll always have something to do whether you feel like grabbing a group and exploring the Islands of the Lost Region or even enjoy some leisure time by fishing, jogging or sun bathing on a beautiful archipelago in this tropical region or maybe you want to trade, what about going out to fight off some of those nasty forest creatures, possibly do some resource gathering to make some quick change at the marketplace? We've got a solution for everyone, so don't be nervous, jump right into the action and get down to the nit and gritty of everything without hesitation or worry. For those of you that choose to claim land, you've got a bright future ahead of you as you'll be contributing to the growth of the Region in many ways, not only will you have a place to call your own, you are also making a new location for fellow players to visit and possibly call home as a resident. The wonders of claiming land is that you can build to your hearts content or until you run out of space that is, so go ahead, want to build a small town, do it, want to make a city with a buzzing specialization in commerce or even trade, then go ahead. For those who want a little more and have the desire to raise and army, you can do that too, but be careful as you have to wisely manage and collect resources in order to maintain and develop yourself into an all conquering or peaceful Emperor, King, Prime Minister or General, call yourself what you wish. We invite you to get creative, be yourself and enjoy a world that's more or less designed for you, by you, we hope to see you soon.
 

Origin Vamraak
Vice Captain

Dangerous Hellhound

8,850 Points
  • Tycoon 200
  • Cash Grabber 500
  • Supreme Supporter 500

Origin Vamraak
Vice Captain

Dangerous Hellhound

8,850 Points
  • Tycoon 200
  • Cash Grabber 500
  • Supreme Supporter 500
PostPosted: Sun May 24, 2015 8:08 pm


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[ 1 ] - This is a Player Driven Experience, that being said you've been given creative freedom to Explore, Venture, Discover, Travel, Trade, Mine, Fish and Fight, but these are just some of the endless paths you can choose from, although you've been given this amazing power we do have some restrictions that will keep the stability of our lovely world in order. The creation of God-like figures, factions or abilities are widely banned and as such so are powers that allow you to control the elements around you, unfortunately these types of abilities pose a potential problem if unchecked as some will conform to using them in an over-powered manner, thus to prevent this we've outright established a clear ban. The use of the above stated will result in your unfortunate expulsion from participating. This also applies to God-Modding, Meta-Gaming and NPC use. The use of light elemental manipulations are allowed such as Fire Swords or Ice Spears are allowed so long as the element is present.

[ 2 ] - This world allows it's players to claim land for themselves and develop that said land in a manner that suits it's owner, some will choose to put it to good use and make a beautiful settlement that will later become a thriving metropolis of prosperity, others may want a village or some just wish to raise an army or even adopt a specialization like mining, trade or technology. The use of your land is endless and the choice as to what you should do is yours entirely, don't get too comfy though as you should be aware of a few things. By owning land you agree to a few guidelines, these being the following. You may not use this land for space elevators or planetary destruction developments. Future restrictions will be applied as participants begin to develop, we hope that you cooperate with the appointed admins whenever an issue becomes apparent. For those who wish to make a militarize city, and seek to exploit others or expand by means of military force, understand the following. You must politically declare war to the adjacent players embassy or government office, if he/she refuse to partake you can do one of two things, come to a peaceful state of ordinance or establish a blockade or embargo on the location chocking resources and pushing the individual to take action to which you can then act. If and when the adjacent player agrees to wage war, then my dear friends it's downhill from there however remember that the attacker must post his staging of army, and wait for the adjacent player to act, you cannot simply ''Invade''. Chat with the adjacent player to come to terms as to how you two will war it out together. Also remember that your military production is limited to what resources you have available, so for troops you are finely limited to what population you have present, manage it well. As for resources you are finely limited to what natural resources you've designated you have present in your claimed land, you are allowed to place up to 3 resources of choice however that is it. If you own land, you can establish your own Laws that apply to everyone while in your lands.

[ 3 ] - As with all Rules & Guidelines, we expect you to have ethical behavior towards your peers as the use of Vulgar Verbal Assaults, Racial Slurs, Bullying and any type of Discrimination is prohibited. We encourage you to speak up if you are a victim to such an event whether it be within this Guild or outside of it, so long as it is within our boundaries ''Gaia'' we can assist you. If you are found to be in violation of this you will be removed from the Guild entirely.

[ 4 ] - We've been asked this a few times now, so here's our official answer, yes, you can engage in a sensible degree of sexual actions so long as those actions do not exploit children, mention male/female reproduction organs or have explicit content visible in writing and or in depicted form. You can describe what leads to this action, but you may not directly fulfill it. So for example ''We begin to kiss as we start to remove our clothing as we shut the door'' for all I care go in the bushes and end it there, no direct sexual descriptions allowed.
 
PostPosted: Sun May 24, 2015 8:09 pm


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Now Accepting Entries - Template Below

Crest / Flag - Provide a picture of your Crest or Flag if available.
Name - The name of your Faction.
Summary - Give us a brief but informative summary of what your Faction is, what they seek to accomplish and how they are. This allows players that may be interested in joining to get a feel for what they are enlisting for.


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[ Name ] - Skynet Autonomous Robotics Foundry

[ Created By ] - Origin Vamraak

[ Claimed Land ] - The Lost Region, Ilse of Fire

[ Motto ] - ''We've been watching you''

[ Summary ] - The World, unstable and disorganized by constant disputes over land, physical luxuries and above all, our dwindling natural resources. Within Man's sorrows came the Great Age, a time of absolute technological advances, breakthroughs in science that we're once undefined and unconquerable, thus Man created Machine. In the midst of this carefully designed autonomous entities, most we're put into service as round the clock workforce, but then science gave us Artificial Intelligence, finally a way to give our creations a mind, a way that allows them to express themselves and see the world around them with a better sense of intensity. We however paved the way to our destruction when that day came that the created became the creators executioners, systems began to fail, units everywhere started to turn on their masters creating mass hysteria, bloodshed and utter maniacal chaos around the entire globe. To make a crippling story short, the Machines conquered and purified the planet of the organic presence that for so long pestered them, expected perfection from them, a perfection never achievable with such a dysfunctional species as determined by the administrative construct now refereed too as only F.A.T.H.E.R, a hyper-intelligent virtual presence who's ominous control over it's expendable network is absolute. With a massive industrial complex spanning the entirety of a claimed Archipelago, it's production of fossil fuels for vehicles, metals and silicon is so demanding that refineries and processing facilities work around the clock endlessly producing units, vehicles and excess resources to be sold on the marketplace virtually providing the Mega-Faction with quite the efficient advantage. The Mega-Faction has an Administrative HUB settled in the middle of the Ilse of Fire surrounded by it's endless production complexes and facilities, these massive skyscrapers house servers, empty offices and immense military labs that autonomously design, test and finalize militarized projects, also equipped with prison blocks and interrogation wards, beautiful structures with morbidly crafted interiors that brings anyone's nerves to a breaking point.



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[ Name ] - +The Fire Light 2nd Regiment of The Empire PFC Forces +

[ Created By ] - Emperor Horus The Fallen

[ Claimed Land ] - The Homeland Region, Romalla

[ Motto ] - ''For the empire we march to an eternity of war''

[ Summary ] - The legion are foremost amongst the defenders of the empire, the greatest of the Emperor's warriors. They are barely human at all, but superhuman; having been made superior in all respects to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Along with these warriors are group of humans and aliens working together under the banner of the empire to expand, defend, uphold the worlds that belong to the empire. The fire light regiment is the empires pcf force that is known for its zealous way of persecuting a combat. Know to go door to door burning entire houses full of people if need while still being a intelligent group of people who are eager to learn from other cultures as the execute the empires unending crusade. This detachment of firelight regiment is 500 strong and possessing 20 battle tanks 30 troop transports 10 air support vehicles 2 c-paladins , as well as assorted support craft and staff such as servitors and so on. The detachment operates from a fleet of 3 crafts one estate class battle barge along with 1 carrier and 1 stake cruiser variant of the hand of Hera star craft.



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[ Name ] - The Naricuso Clan

[ Created By ] - Cr- Trey

[ Claimed Land ] - The Homeland Region, Gildas

[ Motto ] - ''Nes Mori - All Men Must Die''

[ Summary ] - Clan Naricuso born of the flames of the underworld 9th legion of the Hellbond army bond together through a bond of trust and desire, a band of ruthless killers held together in the hand of the first born son of the dead queen IIIyria, Xaphan. This faction prides themselves on being blood thirsty and thorough, however it is set on the basis of brotherhood. The legion's military power peaked during the reign of Lord Cain Hellbond, during Xaphan's childhood years, on the day of his namesake Xaphan was awarded the leadership of the legion as a gift to remind him of his birth right to remind him who he was and what his family stood for.......that was almost two centuries ago as the from the ashes of the Hellbond dynasty the so too does hatred of the Legion burn for vengeance.



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[ Name ] - The Thovica

[ Created By ] - Empress Valezka Vamraak

[ Claimed Land ] - The Homeland Region, The Frost Winders

[ Motto ] - ''The World is ours to take''

[ Summary ] - Arguably the most heroic of individuals, vanguards belong to a group known as the Thovica. They're dedicated to the exploration of lands outside of city and ensuring the safe return of any found survivors. Members of the Thovica are required to have the utmost experience in the art of combat and survival, and for good reason. Vanguards take frequent trips outside of the city walls, head first into danger. As is expected, more often than not, many don't make the journey back alive. In addition to exploring and rescuing survivors, vanguards are sent in order to collect more information regarding the monstrous creatures plaguing the land outside of city, as well as to reclaim territory. Often times, vanguards will capture people in order to perform various tests on them and further their knowledge; discovering a cure for the taint, for one, though they've yet to actually manage to do so.

Though they've yet to successfully settle any large expanses of land, there are various stations positioned throughout both the ruins and the wilderness where the Thovica has already traveled - camps, if you will, which have been fortified with makeshift walls in order to keep demons/people out while they rest. Not exactly safe, though certainly less dangerous than sleeping out in the open, exposed to an attack. These camps carry supplies - food, medicine, weaponry and things of the like, but often go months without being inhabited.

Vanguards, given that they must be prepared for anything out in the wild, are equipped with gas masks in order to protect themselves from contracting the taint - at least by way of breathing. Rather than traveling by foot, each vanguard is given a horse of their own so as to make traveling easier, especially given that they are required to cover large expanses of land in a short amount of time. They make for a quick escape from pursuing threats, as well.

Unlike militants, members of the Thovica tend to be more similar to rebels in that they have closer relations - over time, fellow vanguards become more like family than anything else and, rather than simply serving the government, have a similar, noble goal they aim to achieve. Though viewed as brave and admirable by many civilians, they tend also to be subject to great amounts of ridicule due to the nature of their mission - some people believe their attempts are in vain and fueled by foolish idealism.

What it takes to become a leader?

Leaders: As the position title suggests, Leaders are responsible for shepherding the group they've been assigned. To be a leader requires even more skill than it does to be a vanguard of the kingdom- though both positions demand discipline and proficiency, leaders must demonstrate an excellence that ordinary vanguards lack. They must be in peak physical and mental condition, capable of managing a large group of people, and have already spent plenty of time in the field. To become a leader one must genuinely believe in the cause for which they fight, as well as those with whom they share their company.

To keep those under their authority safe is of utmost importance, and though facing danger as a vanguard is inevitable, a leader must know how to properly handle each given task and maintain composure even when put under a tremendous amount of pressure. The Thovica group under their control looks to them for guidance - as such, the leader position is extremely important and is by no means to be take lightly. Individual vanguards are promoted to a leader position if they are willing and believed to be capable, though typically they must first acquire plenty of experience in order to be considered for the position.

Witchcraft: Witchcraft is a practice of magic that encompasses many different types of activities including astrology, divination, spell casting, and spirit communication. While this is a very open and vague subject, the one thing I'd like for you to keep in mind is that every time your character uses magic, there's an amount of energy that is expended as a trade off. The amount of energy one might have probably varies from person to person, and type of magic as well. Those who wield a higher magic probably have ways of having higher energy to use.
We do ask that bare in mind how you use your magic wielder. Magic can be very OP and we would like for things to stay within reason to being balanced. This is why we give the energy expended route for all magic users. You can create your own spells and such, but again, keep it within something reasonable with weaknesses to it.


SORCERY
Sorcerers and Sorceresses use sheer will-power to work the element, animals, objects, etc. These abilities are innate and if individuals are not trained to control their power the power may take matters into "its" own hands and manifest on "its" own.
ARCANE
The practice of Arcane is the direct manipulation of energy. These are typically spells devoted to manipulating energy, converting one substance to another, or calling on the services of other creatures.

TRADITIONAL/WITCHES
Traditional Magic is the most common form of witchcraft among the witches. Traditional Magic draws energy from the forces of Nature and may be used however the witch sees fit. Although Traditional Magic is very popular among the witchcraft community, it also very exhausting. Due to the fact the witch is exerting their own energy, the witch may experience symptoms of dizziness, fatigue, and minor nose bleeds.



Crest - Linked because of size

[ Name ] - Tinkers Union

[ Created By ] - Zen Master Gir3

[ Claimed Land ] - The Homeland Region, Thalaheim

[ Motto ] - ''Reach for the Future''

[ Summary ] - An organization bent on engineering the finest weaponry and transportation, to better those willing to buy. The Tinkers Union comes from a realm of fantasy, and founded by a race known as Gnomes. They expanded towards the other races of the world (Elves, Humans, Dwarves, Goblins,etc.) And have arrived in Vamraak to build armadas and other forms of weaponry to assist everyday living as well as fuel war and other scrummages (if needed). We accept all races and business.



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[ Name ] - The House of Kerberos

[ Created By ] - Origin Vamraak

[ Claimed Land ] - Annexed Nation, Kayrad

[ Motto ] - ''Our Sins Guide Us''

[ Summary ] - The House of Kerberos, an Industrialized Conglomerate Dynasty who's sadistic nature, merciless exploitation of natural resources and subjugation of minor species has been at the forefront of it's personality. The House, ruled and governed by a strict meritocratic system is overseen by it's Supreme Lord, Duke Hyzax Du'Marque, a young boy who came to power upon birth and to this day grips his Dynasties infrastructure like no other. The Duke is unquestioned, unchallenged and is obeyed without hesitation, with a vision of order as his continued long-term plans. With an enormous militarized presence under his control and all housed within his Super-Carrier, the mobility, flexibility and deployment capabilities of his nations wrathful armies are unmatched able to wage war on many fronts from the comfort and safety of the stars. It hasn't been until recently that his Supreme Lord, Duke Hyzax Du'Marque establish a colonization effort on the newly discovered Vamraak Prime, an ancient war of several Regions ripe for conquest, fruitful in resources and loosely populated by various races, species, clans and factions. With a canvas so beautiful as this, the malicious mind of this grand ruler seeks opportunity while staging a possible permanent existence by means of diplomacy or war if that's how it must be.
 

Origin Vamraak
Vice Captain

Dangerous Hellhound

8,850 Points
  • Tycoon 200
  • Cash Grabber 500
  • Supreme Supporter 500

Origin Vamraak
Vice Captain

Dangerous Hellhound

8,850 Points
  • Tycoon 200
  • Cash Grabber 500
  • Supreme Supporter 500
PostPosted: Sun May 24, 2015 8:10 pm


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[ Open ] - The Homeland Region - Map

[ Romalla ] - Claimed, +The Fire Light 2nd Regiment of The Empire PFC Forces +

[ Gildas ] - Claimed, The Naricuso Clan

[ The Frost Winders ] - Claimed, The Thovica

[ Thalaheim ] - Claimed, Tinkers Union


[ Open ] - The Lost Region - Map

[ Ilse of Fire ] - Claimed, Skynet Autonomous Robotics Foundry


[ Open ] - The Warriors Expanse - Map


[ Open ] - Annexed Nation - Map

[ Kayrad ] - Claimed, The House of Kerberos
 
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