Username: , Reina Von Hellveit
RPC Name: Alice Blitz
Gender: Female
Age: 32
Height: 5’7”
Species: Augmented Human
Guild: Solar Oligarchy of Odessa
Skin color: White
Eye color: Blue
Hair Style/Color: Blonde
Current Credits ($) in account: $7,600,378,576.
Battle themes: Silence
What am I wearing? (Armor Variation): A modified version of SOO's Mark V Power armor
Alice without armor: Alice Blitz
Bio: Daniel is not Alice's real father. he adopted her from an orphanage on the planet Zengulan. he cleaned her up and started her training at a young age. For twelve years Alice trained with her father in the art of guns, sword fighting, war strategy, and several martial arts, especially Aikido. Alice hasn't been out much since her tight schedule with private tutors and trainers, but she grew up to be an assassin. Alice adopted her father's armor,with his permission of course, but made it tighter and more slim fit. After she got out of training, Alice modified her body with several augmentations that kept her looking like a human, but enhanced her brainpower, flexibility, speed, and power. Alice is the definition of a rebel. Even though she follows her father's order to the tee, she is known for improvisation and other forms of rebellion once on a team. Her father suggests her to be either stationed near him or solo. -
{{Armor}}
▅ ▄ ▃ ▂ Armor ▂ ▃ ▄ ▅
{{Helmet}}
Helmet: The helmet is made to be practically a The 2.3inch helmet is alloyed in Malleable crystalline ceramic armor interlaced with Buckypaper and Titanium for superior protection, meant to shelter the entire head, face, and ear and neck region. The visor lens is made with transparent bulletproof ballistic glass (Transparent Alumina) which is 3 times stronger than steel and transparent, also modified to match the wearer's enhance vision. It’s lightweight, strong and effective.. The material that is used outside of this Helmet is something called Thermia, named after the planet that Daniel Blitz found it on. This material, as Daniel found out the hard way is made up of a hardened Co2 component as well as being Nuclearly combined with combodium is really effective at making lasers reflect of it's surface. Alice used this material on his entire armor to ensure himself against laser and blaster weapons. The helmet known to scare hostiles into retreat due to the intense psychological effect the red and yellow glow the goggles emit. A gas mask is also rendered with the helmet and put over the mouth and nose to protect the wearer from inhaling airborne pollutants and toxic gases filtering the air they breathe to healthy levels. With advance technology the wearer can breathe at both high and low altitude with ease through the gasmask. If the atmosphere is healthy enough, the mouthpiece can open to allow the wearer to breathe natural air rather than use the air purification equipment embedded within the gasmask. Rebreather: Attached to the user, a gasmask-like system is fixed on the mouth, and to the outside, where a set of vents are. This can be located anywhere, seeing vents can be installed on the armor anywhere, hoses being where the purifier is located, and is what is how the mask is attached too. This rebreather system has a purifier that separates anything but oxygen from the air, and into the user. This purifies the air, and releases all the excess. Working naturally with a char-coal nano-stripping, the oxygen flows by, while everything else naturally becomes waste. This protects from anything, seeing only oxygen can freely float through. This works in most situations, as long as oxygen is present in the area. This is fixed with a plastic over the mouth, and comfort felt around it. This makes it easy to put on, and easy to wear. The rebreather being a simple product that was sent for civilian use. Simple, yet effective, a great thing for normal combat. The helmet is so advanced, it will even regulate the amount of harmful noise or light, so that weaponry like flashbangs would be a lot less effective against them. Soft padding on the inside is used to absorb sweat and keep the inside comfortable reducing trauma if the head is struck. The helmet also includes a metal cover in-case laser weapons are used. The cover closes down on voice command and cover the entire face. The image is also given from high definition helmet cameras that are hidden on the front, back, and sides of the face,which run full time and have a 20TB micro-memory chip making it possible for Alice to see a clear, colored, 360 degree view.These camera devices are so powerful and versatile, it allows the wearer to have the option of seeing in Night Vision, Thermal, Transparent, and the powerful camera lenses are able to digitally zoom in the heads up display (HUD) with minimal loss of definition to capture important details such as facial features, weapon contraband, or any other small object of interest from up to a couple nautical miles which is ideal to gaining intelligence and making accurate shots. Features are included such as Auto Focus, Heat Dampening, Cooling Fans, IR illuminators, wiper, and can see through fog, rain, snow, sand and other types of environmental conditions. The helmet has an inner voice command system that's connected to the HUD and Cross Comm. Apart from this, the scanner (forehead ) can close in, reduce, expand, and mark targets in a bright red covering. Therefore, Alice can always keep an eye on his opponent, even when he/she is behind objects or in building. Between the actual titanium,softened, linings are some rubber linings to protecting the helmet from EMP technology. Alice also had Beats technology installed so he could listen to his music and radio in the middle of the battle. Her favored AI (Axe) Has helped Alice with most of her missions and is the main accessory of her helmet. Apart from having a realistic personality and emotions, Axe sets up her auto aim for most weapons and turns on Radio wave, Heat, Heart beat, Life detector, and X-ray sensors. Axe also activated Night, Infa-red, Sound detector, Locker, and reflex visions on. He also warns Daniel of any suspicious activity that he might have missed. The AI was paired up with Alice because their personalities were almost a perfect match and it had caused many awkward moments in an argument because it seemed that Alice was stomping around as a result of the sound proof-effect of the helmet. AI Sensory Instillation: This piece is a basic installment to any AI system that is within a reasonable amount of data. This is a rather simple piece that is made to detect sensory issues like; Heat, movement, and sound. This is also set in with a specialized system to detect when bullets are fired, at even the smallest of movement. It also has the ability to coexist with any AI program that it comes in contact with. The way this piece works, is by working with the visuals of the armor, or ship, and with the audios of the suit. This bypasses them, and allows for the use of data tables to be used, this picks up an unusual occurrence in the area. This takes around .15 seconds to chart down the information, and finalize the unusual issues. These analyze and finally give a warning to the user’s visor, and audios. This will give out a detailed direction of which the bullet, or object is being projected too, and then give help to avoid, or deflect it. The HUD can even regulate the amount of harmful noise or light, so that it's a lesser chance the wearer will get dizzy or disoriented from any type of harm. Soft padding on the inside is used to absorb sweat and keep the inside comfortable reducing trauma if the head is struck. Any information gathered by the sensors is accessible and incorporated with the helmet for the occupant to use to his/her advantage. Any status readings can be broadcasted through the suit's communication to command units for combat monitoring. The helmet's ear pieces protect the wearer from sonic attacks and include amplifiers to the ear implant, giving higher quality clear hearing and allowing the wearer to filter out unwanted sounds.
>> This also uses the optics in a connection with the sensory, also is set up to inspect the weak points in an armor, or fielding system. This traces the natural elements of the area, and then finds the oddities. This also then finds ways and targets key points where density, and matter are low. This then targets fragile pieces, and or the whole system, and picks up the elements in that armor. This also picks up radio, and thermal signatures, if the armor is equipped with such devices that are made for sensors. This also allows the user to scramble the signals of the target’s AI system. This is by releasing it’s own signals, that place the target around 50 yards off of the user. This allows the user to be completely protected from both Radars, and being tracked. This however does not apply to movement, or sound. This of course being because you can’t so such. However, it can mask thermal, and sound to a point. Movement is also masked by around 30 percent. Allowing masking if the target is slow. All in all allowing the user to be protected by any such issues. Another perk that Alice has, is that Axe is connected to "The Great Library", a SOO run production plant that doubles as a storage hanger. So if danger strikes, Alice can call for backup from both, her allies and herself.
{{Evolve Armor Type 1}}
{{Evolve Armor type 2}}
Full Body Armor:
The armor set uses a set of smart, state of the art technological advancement with a complex network Graphene and Buckypaper It distributes the force of impact over a larger area to reduce the amount of injury. This armor is MUCH stronger than Kevlar, Dragon Skin, and the Ceramic Plates soldiers have been using for many years. It utilizes Shear Thickening Fluid (STF), gel contained inside the Liquid Body armor and has a viscosity that increases when shear stress is applied. In other words, it moves like a liquid until an object strikes or agitates it forcefully and hardens in a few milliseconds in an efficient way. The fluid has special particles that are freely suspended, and when disturbed, it creates a near impenetrable resistance to the disturbance. When the energy from the impact dissipates, the particles begin to repel one another and the solid substance reverts back to a liquid. SOO military scientists used this knowledge, and engraved it into a masterpiece. Four layers of STF-treated Kevlar can dissipate the same amount of energy as 14 layers of Kevlar. In addition, STF-treated fibers don't stretch as far on impact as ordinary fibers, meaning that bullets don't penetrate as deeply into the armor or a person's tissue underneath. The Liquid Body Armor embedded with 4 layers of Dragon Skin (stronger than kelvar) has combined perfectly to make it effective, flexible, and without the effects of bulk. Areas where joints is vital is made to be less loose and baggy so that there's less friction when running or when the fluid hardens. It also works well in defense against energy type weapons since it consists with most of the same concepts of impact to get through the armor and can withstand corrosive atmospheres, and intense weather conditions being very heat resistant and waterproof because of its thin coating of a fireproof and water proof liquids. There is soft fabric foam that cushions this armor against the wearers skin to make it very comfortable and wearer friendly. The outfit comes with 8 upper body pockets/pads to store items inside, and two side pockets near the waist and two back pockets near the buttox region. Soldiers with Jetpacks have aerodynamic shaped armor plates to assist their in flight movement. Alice used assorted layers that pile up in the armor consisting of Thermia layers and others that ,on command, un-folds and forms into the next feature of the armor, and when needed, retracts and refolds, back in. The armor itself also has a built in feature that allows it to switch colors in the heat of battle to match the surroundings. It is still a prototype accessory but when it is finished, it will be able to change colors so fast, it will be practically invisible. Eventually she decided to call it transformation, yet she still doesn't find it suiting. The Armor doesn't exactly transform , but it reconstructs itself. There are folded and layered parts that will come out and will re-construct on command. Since this suit is still a proto-type, it can only so three possible reconstructions. From Regular, which is the fastest, to Survival, meaning that is can survive in water, space, and really all other environments thanks to the large air-tank on it's back that also doubles as a cooling system for the actual suit. The last is the Heavy-Gunner, as Alice prefers it be called. Its is the slowest type of setting on the suit, going at about 35 mph ((Survival-50mph, Regular-65mph ((Described below.))))This setting is basically one of the most heaviest and protective armors around that have "Liquid energy" flowing through them. It isn't energy however. Its is a special liquid that when touched by a laser, cools imminently to temperatures below zero and renders the heat of the weapon useless, therefore, only making a burn mark on the armor. The bad side to this is that it also freezes up the part that has been shot for about half a milli-second.
Boots
Speed boots
{{Speed Boots}}
The speed boots are a special type of combat boot, This type of boot has special rocket like abilities due to having small rocket thrusts on the bottom. These thrusters are inside the sols and bottom of the shoes and activating when you tap both feet together twice. These boots then send off a sensor that activates the rocket flames. A special gel in between the inside of the shoe and the outside keeps the inside of the shoe warm while not burning it. The gel is made out of a silicon and lead liquid that has oxygen inside to make it a gel. The rockets dismiss a miniature jet engine to activate sending off a hot air of carbon dioxide sending the user to run at 150-160 miles per hour. This of course requires special padding to make sure the user does not break a limb. Due to human limitation this is worn off by making them go off the ground by a inch so they are like flying. The difference is that when you go off you must step for the speed to activate making it like a run. These boots are a size 12 and a half and allow a faster run and if used to kick a more momentum kick. The boots need to have a lithium battery inserted on the opposite end of it how ever to allow the engine to work. With it they retain 4 days per battery. Of continuous running.
The boots them selves are made of a leather on the outside, and a spider silk on the inside making it a conferrable fit and bullet, fire, and water proof. The boots are the color black so they are cool looking, and have shoe clamps that clamp in to fit. The clamps are made of copper with the same gel alloy. This makes them stay on while in use. The top of them are made with tiny dull spikes to add damage in a kick to any part of the body, these spikes are made of just copper so they heat up with the speed creating a better hit with searing burns.
To stop the Boots, you must click them once while in action, for this the thrusters will turn off and you land lightly unless in full speed where the user will then skid slightly. The boots in turn also allow the user to when stopped and land close to an enemy use that momentum in a punch to cause a lot of pressure. If landed on a target they would die quickly due to the pressure crushing them while keeping the user safe.
The boots as a last system also allow a higher jump. When you do this jump as you click them on and you would jump about 15-17 feet high in the air being able to land strong attacks or fire a weapon from in the air, or even take out a target in the air.
The boots over all are able to be used in a lot of different ways keeping the user safe and causing damage in combat.
EMP Generator: A nice piece by military factories, is an EMP Generator. This tool is made to be voice activated into the AI system, which then emit’s a recharged EMP wave from a magnetic stabilizer. This is around the size of a small disk inside the armor’s chest plate. This releases a 50 meter EMP that destroys any electronics that are not protected from EMP weaponry. This of course can harm the user’s armor if EMP protection is not valid in the armor, however the strong EMP lasts for around 5 seconds. It is charged by a battery system, that must be set with a small EMP charge. This then amplifies through the stabilizer, by eating it’s energy when it shuts down for it to be released. This system must be protected, but allows for a nice touch against enemies. The generator must be charged before combat, and can not drain EMPs when hit. If shot at, the stabilizer can create damaging blasts of energy, that will seriously damage the user, and the technology the use. However, while basic it is a sure way to end an enemy.
▃ ▂ Support Systems ▂ ▃ ▄ ▅
Anti-Virus/Firewall:
Incorporated in the outfits systems is an anti-virus and firewall which protects and encrypts all of the contents of the wearers default technology to the point only SOO units can decipher it because they have the access codes. It also prevents things from gaining access to its systems without its approval which is instant. In other words, it prevents leeching or copying files. The Antivirus software is used to prevent, detect, and remove malware, including but not limited to computer viruses, computer worms, trojan horses, spyware and adware. If for some reason something tries to hack/breach the firewall, it'll send a backlash of malware to disrupt their computer operation, gather sensitive information, or gain unauthorized access to their computer systems if they don't have protection. If someone is using their brain or powers to do this, it can cause serious side effects including amnesia or other brain defects. They will also be identified and traced to their direct location. The outfit is integrated with an advanced Micro Processor with an accurate processing speed of over 1.19 kilo F.L.O.P.S per second.
Micro-Climate System:
Another good feature for support is the The Micro-climate Cooling System which is a network of narrow tubing that would automatically provide up to 100 watts of heating or cooling to the wearer. The cooled circulating fluid pulls metabolic heat from the soldier's body and transfers it into the environment through its condenser which ultimately means the soldier is capable of fighting in more environments at higher potential and less detected. This system hides the wearers heat signature making them basically invisible to heat and/or infrared sensing technology.
Triennial Layer:
The Triennial Layer consists of wearable robots that have human-robot cooperation technology that centers itself on the person wearing the robot, uses their own intelligence to analyze the situation, simulate musculature movement and produce the appropriate motion. The robot supports the wearer’s physical strength and amplifies it about 40 times above the average human athlete. This wearable robot’s exoskeleton synthesizes onto the external body as a tool, recognizes the intention of the person wearing it by numerous computer-controlled magnetic beam generators, and then executes the desired action. It has both a power assistance system & power augmentation system so the wearer can perform tasks that wouldn't be normally possible. With the assistance of the wearable robots, the wearer is strong enough to punch and/or kick through concrete, jump higher, run longer, move at a faster rate, and do many things that aren’t humanly possible. Defensive body armor plates supported by wearable robots are molded carbon-fiber which are lightweight, 10x stronger than titanium steel, and more heat resistant. The powered armor exoskeleton wearable robots amplify the movements of its wearer, adding its strength to theirs in a sort of purely mechanical synchronization.
Structural Integrity Field:
The Mark V is designed with brackets in which the armor plating is riveted, bolted, and fastened, increasing rigidity and making it easier to repair, replace or upgrade the armor if need be. Produced by 2 generators, the Mark V has a Structural Integrity Field (SIF) which is a Force Field accustomed to the size and shape to the outsides of the Mark V to support the natural integrity by 3xs, meaning the frame is able to accept a higher load of stresses from weapons, damage, gravity and other phenomena without giving in -- and of course, the power for this is routed from the power unit. The SIF is useful in effectively upholding the potential of vacuum/air-tight integrity and prevent breaches.
Cloaking Device:
. The camouflage is a sorta glassy image, which is 2D transparency and uses a LOT less power than the traditional cloaking device which renders you basically completely invisible. With this less power usage, the wearer can still use their weapons, etc, without decloaking. When moving fast, more and more outlines of the soldiers body form since the cloaking device can't keep up with the light changes from movement, although still will remain with the 2D image. Also while cloaked, any form of hard impact will have the soldier temporarily decloaked. The device is very advanced, and the operator can control the sovereignty/intensity of the device and render themselves virtually unseen. When activated, the Active Camouflage coating system that adapts the color/shading/patterns of the environment and its weaponry to match that of the surrounding environment in an attempt to conceal it from visual detection ~ 95% adaptation (Only in the case of not firing or running). It may be used in practically all types of environments.
Cross Communication Systems:
As usual SOO's Cross Communication Systems is connected to the outfits systems and provides real time data on the move greatly enhancing intel. It automatically paints an orange marker over located hostile units, green for SOO units, blue for allies/friendlies, yellow for neutral/unknown. Also allows the wearer to point out hit points for artillery fire if available, and destination markers. It will tell basic information about each marker. Name, Speed, Distance From, Height, etc. This helps greatly with targeting systems to make accurate shots. The Cross Comm systems is incorporated with the helmet and goggles. The memory chip contains up to 2.5 Terabytes (TB) of memory.
Sensor Array:
Very powerful sensor arrays gathers information about the surrounding space and/or environment using a variety of sensors and then the advanced micro processor system would process and analyze the data within milliseconds. The sensors allows for navigation, spot approaching obstacles, detect incoming objects or projectiles, or chart maps and interstellar phenomena. It can even pick up a cloaked individuals footsteps or disturbances/distortions in light and sensor arrays if it's not concealed. Also this sensor array is capable of picking up foreign signals or communication devices that hostiles tend to use, and it can track the signal to it's epicenter. With these sensor arrays, the wearer is able to wirelessly attempt to hack or scan other technology within its sensor range.
▅ ▄ ▃ ▂ Weapons ▂ ▃ ▄ ▅
{{Sniper}}
Primary- Guass rifle.
Mode-Sweet: Assualt,Sniper.
Modes- Semi-Auto
Lock
Fully Auto
Sniper
☠ Primary Weapon:
As a primary weapon, the wearer wields a fully automatic, preloaded M80A1 Gauss Rifle. This weapon works by using a series of 12 electromagnetic coils as a source of kinetic energy, to energize, magnetize, and expel Tungsten Alloyed monomolecular-pointed 7.92x57mm rounds with the muzzle velocity of 14,000 meters per second. Due to the high velocity of these rounds, they're known to literally cause impacted areas to "explode into glittering fragments" with visually seen shockwaves upon impact. These weapons are extremely reliable and constructed with Tungsten Carbide interlaced with Aluminum-Steel alloys to avert weapon instability and is fully constructed to thwart corrosion, jamming, filth, dampness and radiation. The rifle has a 15 pound trigger system and the firing mechanism is accomplished via an electrical pulse action using magnetic rails within a graphite fiber sheath. This involves a recoil dampener to counteract muzzle elevation to prevent the adverse effect. The weapon incorporates a rotating breech, which can be manually or electronically opened with a cocking handgrip in the upper receiver and has a thumb selector allows the operator to switch between single, two-round burst or fully-automatic firing modes. The weapon has a rate of fire of 600 rounds per minute and a 30 round magazine clip. The chassis of the weapon is 33 inches overall and has a 22 inch barrel. The effective range is up to 4000 meters and maximum range of about 7000 meters based on Earth's calculations. Lastly, the firearm also has four solar-rechargeable Lithium Ion Batteries Rails to power up the weapon's motor machinery for a typical 200 shots before requiring a recharge. The Power Armor stocks 4 additional Lithium Ion Battery Rails and 10 additional fully loaded ammunition clips for the firearm -- 6 standard Tungsten Alloyed Pointed Clips, 3 Tungsten Alloyed Flat Tip Clips, and 1 Frangible. Every five bullets is a tracer round. The rifle also has a weapon mounted white flash light, which is a streamlight Rail Grip Clamp system with the range of up to 100 feet.
☠ Secondary Weapon:
Magnetically locked and latched on the back of the Power Armor Jetpack is a functional 27lb Type-36 Beam Rifle. It's battery powered and is a Neutral Particle Beam Weapon that does damage by firing Ionized Hydrogen gas through an accelerating tunnel as a beam in an attempt to obliterate the target with destructive energy which should cause the object to explode following impact. The Particle Beam travels straight at "near light speed", also transferring the kinetic energy of the beam onto the target in which the discharged neutral atomic particles contains 2 gigajoules of kinetic energy. The power source is a rail containing 10 powerful super-lithium ion batteries, which powers up and maintains the weapon to full potential and allows for the beam to be precisely focused on the target when firing. Due to the competency and scientific breakthroughs conjured over the many years of study, we're able to enable powerful magnetic fields allowing the weapons to be invariably long range; up to 2000 miles in a vacuum and 2 miles on Earth because of the atmosphere. Each battery rail is good for 12 shots before needing to be replaced. After three consecutive rapid shots, the weapon's liquid nitrogen cooling tube system will take effect and cools down the weapon to prevent damage to its internals. The weapon's chassis is 55 inches and has a 40 inch barrel. It's semi-automatic and constructed with Tungsten Carbide aggregated with Aluminum and Buckypaper to avert weapon instability and is fully constructed to thwart corrosion, jamming, filth, dampness and radiation, thus also allowing for this weapon to be functional in a vacuum. This weapon is direct accurate and has an infrared small red dot laser site for improved accuracy and range finding. The Android contains 2 additional battery rails for ammunition and has a 30lb trigger system and safety button to prevent accidental misfire.
Other ammo:
Magnetic disks/ Combat steel ammo casing: Magnetic disks, are a special type of installment into ammo itself. This can be fitted on the tops of the ammo, and allow the attraction to armor. These disks are made of normal magnetic materials, yet are amplified by density enhancement. These disks are attracted to the metal on armors, yet follow only slightly, this just helps by altering the path just slightly, the targeting in the installments for the AI also allowing the accuracy to enhance as well. These disks are also able to attract other rounds from any metal difference towards the entry point. These make the issues of targeting, less of an issue, yet can not entirely attract the rounds one hundred percent accurately. Such disks only add around 1 ounce of weight to the bullets, yet make for more effective assaults.
>> The casings around these bullets, are also made of a combat steel mixture. Combat steel is a reflective compound of mirror like shining plus U-235 depleted uranium. This makes the rounds almost invisible, bouncing light off of them. This also makes the use of radars useless. This also in turn has a melting point of 100k Celsius making it by far one of the most durable rounds ever assembled. These casings fit around near all rounds, and mold onto them. These are able to be picked up by motion radars, and sound radars, but are effective to the naked eye.
Pistols (x2) Diamond Back.357
Explain:Chambered for a .357 Magnum cartridge.
Delivers a powerful, knock-down shot at medium and short ranges.
Change to Rapid Fire Mode (High Recoil)
Magnum Cartidge can be change to fire regular ammunitions
Each Cartidge can hold up to 100 Plasmatomic Bullets x8 = 800 Rounds.
Attachments can be made
Duals are acceptable
Finger Print to access this gun
Explosive Rounds with Armor Piercing
Silencer Mode
Finger Print Accessible To Use
Laser Sight System
Skins: Any
{{Dual Pistols}}
Near the left side of the Power Armor's waist contains a preloaded handgun inside of its holster with 2 additional ammo clips. The Dual Combo Beretta M9, formally Pistol, is a Semiautomatic, 9×19mm Parabellum pistol with the muzzle velocity of 381 m/s (1,250 ft./s) with the effective range of 50 meters. It utilizes 14 round magazines and the gun has iron sights attachment. However, the Dual Combo Beretta M9 isn't an ordinary Beretta. It was remodeled and combined with a 2nd Beretta paired up parallel to one another with a single trigger firing system allowing the pistol to fire two bullets at once. They fire High Explosive Incendiary (HEI) steel rounds for armor piercing and they contain a cavity filled with a small amount of low chemical explosive depending on the velocity and deformation of the bullet upon impact to detonate.
{{Katana File 1}}
{{Katana File 2}}
This weapon takes the form of a 8 inch hilt on Alice's waist. The inside of the hilt contains a hyperbattery that has a cooling chamber to prevent overheating. The battery heats up the plasma discs that are inserted on the top like the well known light saber, however it is much different. The blade its self becomes 5 ½ feet long and creates a long, searing, plasma blade capable of cutting through barricades, cars, armor, and even weapons. The hilt has a black base to it with a built in red grip. This grip is capable of producing a hold even when it's wet. The grip is also made of a malleable leather material that makes it mostly fire proof.
The hilt: The hilt's info is that it has a cooling chamber that sends a 25 degree system to the outside of itself, while allowing, due to copper infilmants, for the inside to heat the plasma and produce the blade. The hilt its self also curves the blade slightly for a more aero dynamic swing with the help of nanitic structure keepers that are not affected to the plasma like glue is to a non-stick glove. This also allows the blade to not be taken out of the hands of the user as easily. The hilt has a thermaglass graphine piece over a slit which allows to put a 1 inch wide 10 CM disk inside. The heat system works by a reactor used in most SOO weapons that prevent it from over heating. A small vent on the bottom, smaller then water molecules, allows the carbon dioxide from the system to be released, however a cap on the bottom makes the release happen in such little amounts, it cannot be seen on sensors. The hilt activates the blade after .037 seconds of a button being pressed. The button is near the top of the hilt where you would grip it safely away from the blade.
The Blade: The blade is about 5 ½ feet long. This allows the user to have a decently far reach on it, even while it is curved. The katana is ½ an inch thick and this blade is capable, due to the plasma's molecules spliting a surface, to strike on armor and split it, ruining most resistance from the armor. The blade’s penetration system makes almost anything, unless energy proof, used against it useless. The Red blade does pose as an issue in stealth combat but using it would work wonders about several opponents in hand to hand combat.
The Waist Propelling Sheath System: Inside the sheath, Alice has installed a gun that has the power better or at least equivalent to his rifle (uses rifle's ammunition and holds up to five bullets.) This feature can also be switched out to fire plasma filled shotgun shells that will eat mostly anything that they are lodged into. This is possible because the Katana's sheath is located on the left side of Alice with the rifle bullets to the right side on the sheath and shotgun shells to the left, leaving the katana securly sheathed in the middle. Sadly, the sheath can only be fired at a close proximity because of it's massive lack of accuracy. Another cool feature is that when the katana is sheathed and Alice clicks the trigger, not only arr the bullets shot at the opponents vital areas, but the sheath fires out the blade,in it's entirenty, at about 250 kilometers per hour in a mad death spin towards his opponent. If Alice sheaths his blade and controls it in an arc against his opponent at close range, with his strength in addition to the sheaths extra speed, the attack is literally almost impossible to dodge and it even send Alice into a 360 degree spin. Not only is it impossible for even powered humans or race mixes of any kind to move that fast, but the hostile would also have to dodge up to two kinds of ammo that's being fired from the side of the sheath at point blank. Good luck with that.
{{Combat Knife}}
Plasma Combat Knife:
Located to the right side of the soldiers leg inside of a scabbard is a Plasma Combat Knife. The blade is fashioned from a hardened, wear-resistant cobalt/chromium alloy, which ensures that it has a long life and doesn't chip easily. When applied with enough force the outer layer of the knife's sharp blade heats up with magnetically contained hot Plasma to increase its piercing power. When not in use the plasma combat knife is placed into a lightweight storage compartment designed to safely hold it. The overall length is 16 inches. The blade is 10 inches, while the grip is 6 inches. There is also a pommel that acts a guard to protect your hand and keep it away from the blade to avoid injury or burns. This weapon is very good for quick and silent kills being very useful for stealth attacks. If there is a technical error, and the blade does not heat up in the process, there is a manual override button located on the butt of the combat knife. When pressed, the knife begins to auto heat to a certain point before it is turned off. Keep in mind that the override is dangerous and can damage or even break the Combat Knife completely, therefor, it would be safer to discard of the knife as soon as possible if it doesn't seem to be working. This could be done in many ways such as hurled at your opponent , or simply throwing it to the ground, but even without the plasma finish, the heavy knife would be able to do some piercing damage if thrown correctly.
Grenades:Within specialized pads near the waist contains various types of grenades. It carries two ' E1 Electric Grenades'. They're activated by pushing up a sliding switch which will cause a ring around the Grenade to glow a neon blue indicating that it's on. After the grenade is activated, the holder can still hold onto the grenade and only to detonate when it touches another surface after being thrown, due to the integrated sensors within the grenade, it can detect this. The grenade is about 4 inches in size and packs an explosive power worth of 40,000 watts of electrical energy engulfing a blast Radius: 4.6 m (15 Ft). The Power Armor also has two, 4 inch 'G14 Emp Grenades' which are non-lethal weapons used to unleash an electromagnetic pulse which disables anything that consists of electrons by simply frying the circuits that run them. The grenade is activated by pushing up a sliding switch which will cause a ring to glow a neon blue indicating that it's on. After the grenade is activated the holder can still hold onto the grenade and only to detonate after it touches another surface after being thrown, due to the integrated sensors within the grenade, it can detect this. The severity of the effect depends on how close the enemy was to the pulse explosion. When the grenade goes off a switch connects the capacitors to the stator, sending an electrical current through the wires. This generates an intense magnetic field. A fuse mechanism ignites the explosive material. The explosion travels as a wave through the middle of the armature cylinder. As the explosion makes its way through the cylinder, the cylinder comes in contact with the stator winding. This creates a short circuit, cutting the stator off from its power supply. The moving short circuit compresses the magnetic field, generating an intense electromagnetic burst. The blast radius is about 10 feet.
▅ ▄ ▃ ▂ Equipment ▂ ▃ ▄ ▅
Power Source:
Built near the back-center of the Power Armor is an advanced High Powered integrated Type-1 Zero Point Module (ZPM). The ZPM is incredibly strong, self-sustaining, and is the primary provider of power to the Power Armor's systems with an inexhaustible supply of renewable energy in great magnitude at any given place in the known universe. The ZPM is a diaphanous group of crystals about 1.5 feet tall, 1 foot wide, with a circular base and no moving parts to wear out. The ZPM houses a pocket of subatomic wormholes which constantly erupts (opens) and collapses (closes), fading in and out of Zero Space, thus drawing and pumping the Zero Point Energy out using intense magnetic fields as a method of extraction. Physicists plausibly achieved harnessing this energy by applying electrostatic or magnetostatic fields to manipulate the zero-point oscillations which permit the energy coming out to be converted into conventional mechanical energy and properly disseminated by means of circuits and superconducting nanotechnology which runs throughout the Power Armor and controls the energy flow to ensure a system isn't overloaded to conserve or reroute energy. The ZPMs encloses an artificially created region of Zero Space from which this power is drawn, and the entropy features will automatically refill the discharged dipole to seek equilibration, replenishing more potential energy within nanoseconds. Zero Point Energy is the primordial energy source; it's inexpensive, clean, and useful to do work in the form of electricity, heat, mechanical energy, high energy photons, and other forms of power. The ZPM has a maximum output of 200 Gigawatt and located deep within an extra thick armored compartment for the most protection. As a backup power source, the Power Armor is equipped with 30 high quality rechargeable lithium batteries for long time use, usually to ensure some sub systems stay active. Altogether, the power supply has the qualifications of withstanding extreme overloading to up to about 500% efficiency for a short period of time, greatly minimizing vulnerability to electronic warfare and is able to minimize sudden compressions by dissipating the energy throughout the outfit.
Jetpack: > Propulsion Systems:
The suit has an integral Jetpack System which allows the armor the ability to take flight to the maximum speed of Mach 1.5. The jet pack creates all the lift with pure Electromagnetic Propulsion which receives power routed from the ZPM making this all possible. It features triple redundancy NAV systems and stabilizers that will prevent the wearer from spinning out of control when firing weaponry while airborne. Combined with the futuristic designs of the motor it has installed, the Jetpack generates propulsion that allows the armor's occupant to fly in any direction by "electrically expelling propellant (reaction mass) at high speed" through rocket nozzles. From a trained person; landing, flying, or doing the hover effect is accomplished with ease. The propulsion system also has additional movement stabilizer thrusters for low and zero-gravity combat and for during flight.
Life Support:
This power armor has a very advanced life support system, which also included the augmentation process beforehand where the wearer received various biogenetically-engineered implants which allows an instinctual neural interface with the assigned power armor to easily control it like a muscle. After centuries and generation after generation being space-born, at this era, human metabolism is extremely high when it comes to being immune to the dangers of radiation. Based on Earth's gravity, the life support system allows the wearer to take flight to altitudes of about 130,000 feet and about 2,700 feet below sea level with an air supply of about 30 minutes. Inside the suit, the temperature remains at a constant level of 72° Fahrenheit which is usually standard. The suit is designed to be able to function in mostly all types of environments including nuclear, biological, radioactive, deep space, chemical, underwater, and surface-air warfare. The suit also contains integrated communication, power-handling, and liquid high-protein food supply, which when combined with wearer's augmented genetically-enhanced metabolism makes them produce no waste and the suit provides all of the need for nutrition and hydration to ensure keep them less vulnerable at all times. The suit contains a detoxation system with 4 doses that will counter the effects of most common poisons and other toxins. This will counteract the effects of most common poisons and other toxins. The combination of separate pieces is all magnetically attracted together for sealing and reinforcement. This is possible due to microscopic construction. In addition, the suit has a Quantum Computer Neural Net interface system that controls everything from the occupant's thoughts, everything all the way from air conditioning to increasing and distributing power.
Electronic and PSI Countermeasures:
The suit is able to defensively employ electronic countermeasures to mask itself, which prevents or reduce an enemy's targeting systems the ability to detect or lock onto the armor. This is accomplished by employing electronic counter-countermeasures (repeatedly emitting electronic noise) to minimize vulnerability to enemy electronic warfare and provides secure communications with an integrated communications security device. The psionic countermeasure system is an outer protective coating and works similar to the electronic countermeasures, and creates special frequencies and intensities of electromagnetic radiation to block the connection of an unknown psychic link to the wearer of the suit. These systems are already activated by default. The armor uses an advanced Micro Processor with an accurate processing speed of up to 4.3 kilo F.L.O.P.S per second. The full Memory capacity includes 300 terabytes of fast cache buffer RAM and 280 Terabytes of non-volatile memory. The system is constructed around a very powerful heuristic logic driver, making decisions based upon imported sensory data, information drawn from experience and vast inbuilt databases. This includes but not limited to data about human anatomy, warfare, battle tactics, and all languages known to man Safeguarding the contents of all the suit’s computer systems is an anti-virus and firewall system which provides a substantial degree of protection to where it’s virtually unhackable. Using quantum cryptography, it encodes communications which provide superior security than traditional means.
Targeting Systems:
The suit is integrated with the Cooperative Engagement Capability (CEC) network which uses high processing technology to quickly and efficiently amass data collected from multiple different units into a single, real-time tracking system. The CEC system, otherwise referred to as “Cross Communication System” is a targeting system that makes an enemy easily identifiable by vividly highlighting the bodies/hull of detected hostiles red-orange; green for Harbringer/TDA units; blue for allies/friendlies; yellow for neutral/unknown/civilians, and makes them all glow their specified color through HUD, which can be used as an aiming reticule for features such as Auto-Lock and aim assist. With an integrated CEC system, the armor's occupant doesn’t have to wait until his own sensors detect an enemy to engage and as an alternative he/she can depend on the shared sensor linkage, thereby reducing the amount of time necessary to engage a foe. On this shared network, intelligence is shared about each marker; Name, Speed, Distance From, Height, Faction, and relative information. Due to the Mark V’s size, it wields small sensors that are still acute enough to gather clear-cut information about the contiguous environment, enabling detection of ultraviolet emissions, locating systems (radar), heat signatures, electronic noise, high-frequency transmissions, and directed sound, effective up to about 750 meter radius -- although it can be focused on a smaller area to increase the range significantly. The suit's sensors work by emitting a "ping" of energy every .75 seconds and allows images of detected objects to be assembled (radar and LIDAR). Detected objects will also have information processed such as its velocity, distance from, height, width, etc.
Anti-Danger Mechanism:Its final weapon is mounted on its left shoulder, and it's an integrated long range plasma cannon. It's a unique energy weapon system that does damage by directing a toroid plasma blast (9 inch diameter) wrapped in a magnetic containment shield with the range of several miles before the energy dissipates and the containment shield ruptures. The blast is invariably strong, narrow and highly concentrated, delivering a kinetic blast wave of approximately 200 million joules (40kg) and then the heat vaporization will more than likely cook anything caught in the explosive blast radius because of the major explosive decompression upon hard solid contact. The plasma have metallic properties within it which allows the firing mechanism to magnetically accelerate it through the firing chamber with the muzzle velocity of 1200 meters per second by the time the blast has left the barrel of this energy weapon which makes it really easy to hit distant targets with deadly accuracy and an approximate nanosecond of emission time. Likewise, only one shot may be fired every 4 seconds and the weapon has liquid nitrogen and Graphene coated cooling system. The weapon is reliable, user-friendly and constructed with Tungsten Carbide interlaced with Aluminum, Steel, Graphene, and small traces of Iridium alloys to avert weapon instability and is fully constructed to thwart corrosion, jamming, filth, dampness and radiation. When locating a target, the toroid blast will follow it utilizing a combination of sensors and artificial intelligence to improve accuracy like a magnetic lock.
RPC Name: Alice Blitz
Gender: Female
Age: 32
Height: 5’7”
Species: Augmented Human
Guild: Solar Oligarchy of Odessa
Skin color: White
Eye color: Blue
Hair Style/Color: Blonde
Current Credits ($) in account: $7,600,378,576.
Battle themes: Silence
What am I wearing? (Armor Variation): A modified version of SOO's Mark V Power armor
Alice without armor: Alice Blitz
Bio: Daniel is not Alice's real father. he adopted her from an orphanage on the planet Zengulan. he cleaned her up and started her training at a young age. For twelve years Alice trained with her father in the art of guns, sword fighting, war strategy, and several martial arts, especially Aikido. Alice hasn't been out much since her tight schedule with private tutors and trainers, but she grew up to be an assassin. Alice adopted her father's armor,with his permission of course, but made it tighter and more slim fit. After she got out of training, Alice modified her body with several augmentations that kept her looking like a human, but enhanced her brainpower, flexibility, speed, and power. Alice is the definition of a rebel. Even though she follows her father's order to the tee, she is known for improvisation and other forms of rebellion once on a team. Her father suggests her to be either stationed near him or solo. -
{{Armor}}
▅ ▄ ▃ ▂ Armor ▂ ▃ ▄ ▅
{{Helmet}}
Helmet: The helmet is made to be practically a The 2.3inch helmet is alloyed in Malleable crystalline ceramic armor interlaced with Buckypaper and Titanium for superior protection, meant to shelter the entire head, face, and ear and neck region. The visor lens is made with transparent bulletproof ballistic glass (Transparent Alumina) which is 3 times stronger than steel and transparent, also modified to match the wearer's enhance vision. It’s lightweight, strong and effective.. The material that is used outside of this Helmet is something called Thermia, named after the planet that Daniel Blitz found it on. This material, as Daniel found out the hard way is made up of a hardened Co2 component as well as being Nuclearly combined with combodium is really effective at making lasers reflect of it's surface. Alice used this material on his entire armor to ensure himself against laser and blaster weapons. The helmet known to scare hostiles into retreat due to the intense psychological effect the red and yellow glow the goggles emit. A gas mask is also rendered with the helmet and put over the mouth and nose to protect the wearer from inhaling airborne pollutants and toxic gases filtering the air they breathe to healthy levels. With advance technology the wearer can breathe at both high and low altitude with ease through the gasmask. If the atmosphere is healthy enough, the mouthpiece can open to allow the wearer to breathe natural air rather than use the air purification equipment embedded within the gasmask. Rebreather: Attached to the user, a gasmask-like system is fixed on the mouth, and to the outside, where a set of vents are. This can be located anywhere, seeing vents can be installed on the armor anywhere, hoses being where the purifier is located, and is what is how the mask is attached too. This rebreather system has a purifier that separates anything but oxygen from the air, and into the user. This purifies the air, and releases all the excess. Working naturally with a char-coal nano-stripping, the oxygen flows by, while everything else naturally becomes waste. This protects from anything, seeing only oxygen can freely float through. This works in most situations, as long as oxygen is present in the area. This is fixed with a plastic over the mouth, and comfort felt around it. This makes it easy to put on, and easy to wear. The rebreather being a simple product that was sent for civilian use. Simple, yet effective, a great thing for normal combat. The helmet is so advanced, it will even regulate the amount of harmful noise or light, so that weaponry like flashbangs would be a lot less effective against them. Soft padding on the inside is used to absorb sweat and keep the inside comfortable reducing trauma if the head is struck. The helmet also includes a metal cover in-case laser weapons are used. The cover closes down on voice command and cover the entire face. The image is also given from high definition helmet cameras that are hidden on the front, back, and sides of the face,which run full time and have a 20TB micro-memory chip making it possible for Alice to see a clear, colored, 360 degree view.These camera devices are so powerful and versatile, it allows the wearer to have the option of seeing in Night Vision, Thermal, Transparent, and the powerful camera lenses are able to digitally zoom in the heads up display (HUD) with minimal loss of definition to capture important details such as facial features, weapon contraband, or any other small object of interest from up to a couple nautical miles which is ideal to gaining intelligence and making accurate shots. Features are included such as Auto Focus, Heat Dampening, Cooling Fans, IR illuminators, wiper, and can see through fog, rain, snow, sand and other types of environmental conditions. The helmet has an inner voice command system that's connected to the HUD and Cross Comm. Apart from this, the scanner (forehead ) can close in, reduce, expand, and mark targets in a bright red covering. Therefore, Alice can always keep an eye on his opponent, even when he/she is behind objects or in building. Between the actual titanium,softened, linings are some rubber linings to protecting the helmet from EMP technology. Alice also had Beats technology installed so he could listen to his music and radio in the middle of the battle. Her favored AI (Axe) Has helped Alice with most of her missions and is the main accessory of her helmet. Apart from having a realistic personality and emotions, Axe sets up her auto aim for most weapons and turns on Radio wave, Heat, Heart beat, Life detector, and X-ray sensors. Axe also activated Night, Infa-red, Sound detector, Locker, and reflex visions on. He also warns Daniel of any suspicious activity that he might have missed. The AI was paired up with Alice because their personalities were almost a perfect match and it had caused many awkward moments in an argument because it seemed that Alice was stomping around as a result of the sound proof-effect of the helmet. AI Sensory Instillation: This piece is a basic installment to any AI system that is within a reasonable amount of data. This is a rather simple piece that is made to detect sensory issues like; Heat, movement, and sound. This is also set in with a specialized system to detect when bullets are fired, at even the smallest of movement. It also has the ability to coexist with any AI program that it comes in contact with. The way this piece works, is by working with the visuals of the armor, or ship, and with the audios of the suit. This bypasses them, and allows for the use of data tables to be used, this picks up an unusual occurrence in the area. This takes around .15 seconds to chart down the information, and finalize the unusual issues. These analyze and finally give a warning to the user’s visor, and audios. This will give out a detailed direction of which the bullet, or object is being projected too, and then give help to avoid, or deflect it. The HUD can even regulate the amount of harmful noise or light, so that it's a lesser chance the wearer will get dizzy or disoriented from any type of harm. Soft padding on the inside is used to absorb sweat and keep the inside comfortable reducing trauma if the head is struck. Any information gathered by the sensors is accessible and incorporated with the helmet for the occupant to use to his/her advantage. Any status readings can be broadcasted through the suit's communication to command units for combat monitoring. The helmet's ear pieces protect the wearer from sonic attacks and include amplifiers to the ear implant, giving higher quality clear hearing and allowing the wearer to filter out unwanted sounds.
>> This also uses the optics in a connection with the sensory, also is set up to inspect the weak points in an armor, or fielding system. This traces the natural elements of the area, and then finds the oddities. This also then finds ways and targets key points where density, and matter are low. This then targets fragile pieces, and or the whole system, and picks up the elements in that armor. This also picks up radio, and thermal signatures, if the armor is equipped with such devices that are made for sensors. This also allows the user to scramble the signals of the target’s AI system. This is by releasing it’s own signals, that place the target around 50 yards off of the user. This allows the user to be completely protected from both Radars, and being tracked. This however does not apply to movement, or sound. This of course being because you can’t so such. However, it can mask thermal, and sound to a point. Movement is also masked by around 30 percent. Allowing masking if the target is slow. All in all allowing the user to be protected by any such issues. Another perk that Alice has, is that Axe is connected to "The Great Library", a SOO run production plant that doubles as a storage hanger. So if danger strikes, Alice can call for backup from both, her allies and herself.
{{Evolve Armor Type 1}}
{{Evolve Armor type 2}}
Full Body Armor:
The armor set uses a set of smart, state of the art technological advancement with a complex network Graphene and Buckypaper It distributes the force of impact over a larger area to reduce the amount of injury. This armor is MUCH stronger than Kevlar, Dragon Skin, and the Ceramic Plates soldiers have been using for many years. It utilizes Shear Thickening Fluid (STF), gel contained inside the Liquid Body armor and has a viscosity that increases when shear stress is applied. In other words, it moves like a liquid until an object strikes or agitates it forcefully and hardens in a few milliseconds in an efficient way. The fluid has special particles that are freely suspended, and when disturbed, it creates a near impenetrable resistance to the disturbance. When the energy from the impact dissipates, the particles begin to repel one another and the solid substance reverts back to a liquid. SOO military scientists used this knowledge, and engraved it into a masterpiece. Four layers of STF-treated Kevlar can dissipate the same amount of energy as 14 layers of Kevlar. In addition, STF-treated fibers don't stretch as far on impact as ordinary fibers, meaning that bullets don't penetrate as deeply into the armor or a person's tissue underneath. The Liquid Body Armor embedded with 4 layers of Dragon Skin (stronger than kelvar) has combined perfectly to make it effective, flexible, and without the effects of bulk. Areas where joints is vital is made to be less loose and baggy so that there's less friction when running or when the fluid hardens. It also works well in defense against energy type weapons since it consists with most of the same concepts of impact to get through the armor and can withstand corrosive atmospheres, and intense weather conditions being very heat resistant and waterproof because of its thin coating of a fireproof and water proof liquids. There is soft fabric foam that cushions this armor against the wearers skin to make it very comfortable and wearer friendly. The outfit comes with 8 upper body pockets/pads to store items inside, and two side pockets near the waist and two back pockets near the buttox region. Soldiers with Jetpacks have aerodynamic shaped armor plates to assist their in flight movement. Alice used assorted layers that pile up in the armor consisting of Thermia layers and others that ,on command, un-folds and forms into the next feature of the armor, and when needed, retracts and refolds, back in. The armor itself also has a built in feature that allows it to switch colors in the heat of battle to match the surroundings. It is still a prototype accessory but when it is finished, it will be able to change colors so fast, it will be practically invisible. Eventually she decided to call it transformation, yet she still doesn't find it suiting. The Armor doesn't exactly transform , but it reconstructs itself. There are folded and layered parts that will come out and will re-construct on command. Since this suit is still a proto-type, it can only so three possible reconstructions. From Regular, which is the fastest, to Survival, meaning that is can survive in water, space, and really all other environments thanks to the large air-tank on it's back that also doubles as a cooling system for the actual suit. The last is the Heavy-Gunner, as Alice prefers it be called. Its is the slowest type of setting on the suit, going at about 35 mph ((Survival-50mph, Regular-65mph ((Described below.))))This setting is basically one of the most heaviest and protective armors around that have "Liquid energy" flowing through them. It isn't energy however. Its is a special liquid that when touched by a laser, cools imminently to temperatures below zero and renders the heat of the weapon useless, therefore, only making a burn mark on the armor. The bad side to this is that it also freezes up the part that has been shot for about half a milli-second.
Boots
Speed boots
{{Speed Boots}}
The speed boots are a special type of combat boot, This type of boot has special rocket like abilities due to having small rocket thrusts on the bottom. These thrusters are inside the sols and bottom of the shoes and activating when you tap both feet together twice. These boots then send off a sensor that activates the rocket flames. A special gel in between the inside of the shoe and the outside keeps the inside of the shoe warm while not burning it. The gel is made out of a silicon and lead liquid that has oxygen inside to make it a gel. The rockets dismiss a miniature jet engine to activate sending off a hot air of carbon dioxide sending the user to run at 150-160 miles per hour. This of course requires special padding to make sure the user does not break a limb. Due to human limitation this is worn off by making them go off the ground by a inch so they are like flying. The difference is that when you go off you must step for the speed to activate making it like a run. These boots are a size 12 and a half and allow a faster run and if used to kick a more momentum kick. The boots need to have a lithium battery inserted on the opposite end of it how ever to allow the engine to work. With it they retain 4 days per battery. Of continuous running.
The boots them selves are made of a leather on the outside, and a spider silk on the inside making it a conferrable fit and bullet, fire, and water proof. The boots are the color black so they are cool looking, and have shoe clamps that clamp in to fit. The clamps are made of copper with the same gel alloy. This makes them stay on while in use. The top of them are made with tiny dull spikes to add damage in a kick to any part of the body, these spikes are made of just copper so they heat up with the speed creating a better hit with searing burns.
To stop the Boots, you must click them once while in action, for this the thrusters will turn off and you land lightly unless in full speed where the user will then skid slightly. The boots in turn also allow the user to when stopped and land close to an enemy use that momentum in a punch to cause a lot of pressure. If landed on a target they would die quickly due to the pressure crushing them while keeping the user safe.
The boots as a last system also allow a higher jump. When you do this jump as you click them on and you would jump about 15-17 feet high in the air being able to land strong attacks or fire a weapon from in the air, or even take out a target in the air.
The boots over all are able to be used in a lot of different ways keeping the user safe and causing damage in combat.
EMP Generator: A nice piece by military factories, is an EMP Generator. This tool is made to be voice activated into the AI system, which then emit’s a recharged EMP wave from a magnetic stabilizer. This is around the size of a small disk inside the armor’s chest plate. This releases a 50 meter EMP that destroys any electronics that are not protected from EMP weaponry. This of course can harm the user’s armor if EMP protection is not valid in the armor, however the strong EMP lasts for around 5 seconds. It is charged by a battery system, that must be set with a small EMP charge. This then amplifies through the stabilizer, by eating it’s energy when it shuts down for it to be released. This system must be protected, but allows for a nice touch against enemies. The generator must be charged before combat, and can not drain EMPs when hit. If shot at, the stabilizer can create damaging blasts of energy, that will seriously damage the user, and the technology the use. However, while basic it is a sure way to end an enemy.
▃ ▂ Support Systems ▂ ▃ ▄ ▅
Anti-Virus/Firewall:
Incorporated in the outfits systems is an anti-virus and firewall which protects and encrypts all of the contents of the wearers default technology to the point only SOO units can decipher it because they have the access codes. It also prevents things from gaining access to its systems without its approval which is instant. In other words, it prevents leeching or copying files. The Antivirus software is used to prevent, detect, and remove malware, including but not limited to computer viruses, computer worms, trojan horses, spyware and adware. If for some reason something tries to hack/breach the firewall, it'll send a backlash of malware to disrupt their computer operation, gather sensitive information, or gain unauthorized access to their computer systems if they don't have protection. If someone is using their brain or powers to do this, it can cause serious side effects including amnesia or other brain defects. They will also be identified and traced to their direct location. The outfit is integrated with an advanced Micro Processor with an accurate processing speed of over 1.19 kilo F.L.O.P.S per second.
Micro-Climate System:
Another good feature for support is the The Micro-climate Cooling System which is a network of narrow tubing that would automatically provide up to 100 watts of heating or cooling to the wearer. The cooled circulating fluid pulls metabolic heat from the soldier's body and transfers it into the environment through its condenser which ultimately means the soldier is capable of fighting in more environments at higher potential and less detected. This system hides the wearers heat signature making them basically invisible to heat and/or infrared sensing technology.
Triennial Layer:
The Triennial Layer consists of wearable robots that have human-robot cooperation technology that centers itself on the person wearing the robot, uses their own intelligence to analyze the situation, simulate musculature movement and produce the appropriate motion. The robot supports the wearer’s physical strength and amplifies it about 40 times above the average human athlete. This wearable robot’s exoskeleton synthesizes onto the external body as a tool, recognizes the intention of the person wearing it by numerous computer-controlled magnetic beam generators, and then executes the desired action. It has both a power assistance system & power augmentation system so the wearer can perform tasks that wouldn't be normally possible. With the assistance of the wearable robots, the wearer is strong enough to punch and/or kick through concrete, jump higher, run longer, move at a faster rate, and do many things that aren’t humanly possible. Defensive body armor plates supported by wearable robots are molded carbon-fiber which are lightweight, 10x stronger than titanium steel, and more heat resistant. The powered armor exoskeleton wearable robots amplify the movements of its wearer, adding its strength to theirs in a sort of purely mechanical synchronization.
Structural Integrity Field:
The Mark V is designed with brackets in which the armor plating is riveted, bolted, and fastened, increasing rigidity and making it easier to repair, replace or upgrade the armor if need be. Produced by 2 generators, the Mark V has a Structural Integrity Field (SIF) which is a Force Field accustomed to the size and shape to the outsides of the Mark V to support the natural integrity by 3xs, meaning the frame is able to accept a higher load of stresses from weapons, damage, gravity and other phenomena without giving in -- and of course, the power for this is routed from the power unit. The SIF is useful in effectively upholding the potential of vacuum/air-tight integrity and prevent breaches.
Cloaking Device:
. The camouflage is a sorta glassy image, which is 2D transparency and uses a LOT less power than the traditional cloaking device which renders you basically completely invisible. With this less power usage, the wearer can still use their weapons, etc, without decloaking. When moving fast, more and more outlines of the soldiers body form since the cloaking device can't keep up with the light changes from movement, although still will remain with the 2D image. Also while cloaked, any form of hard impact will have the soldier temporarily decloaked. The device is very advanced, and the operator can control the sovereignty/intensity of the device and render themselves virtually unseen. When activated, the Active Camouflage coating system that adapts the color/shading/patterns of the environment and its weaponry to match that of the surrounding environment in an attempt to conceal it from visual detection ~ 95% adaptation (Only in the case of not firing or running). It may be used in practically all types of environments.
Cross Communication Systems:
As usual SOO's Cross Communication Systems is connected to the outfits systems and provides real time data on the move greatly enhancing intel. It automatically paints an orange marker over located hostile units, green for SOO units, blue for allies/friendlies, yellow for neutral/unknown. Also allows the wearer to point out hit points for artillery fire if available, and destination markers. It will tell basic information about each marker. Name, Speed, Distance From, Height, etc. This helps greatly with targeting systems to make accurate shots. The Cross Comm systems is incorporated with the helmet and goggles. The memory chip contains up to 2.5 Terabytes (TB) of memory.
Sensor Array:
Very powerful sensor arrays gathers information about the surrounding space and/or environment using a variety of sensors and then the advanced micro processor system would process and analyze the data within milliseconds. The sensors allows for navigation, spot approaching obstacles, detect incoming objects or projectiles, or chart maps and interstellar phenomena. It can even pick up a cloaked individuals footsteps or disturbances/distortions in light and sensor arrays if it's not concealed. Also this sensor array is capable of picking up foreign signals or communication devices that hostiles tend to use, and it can track the signal to it's epicenter. With these sensor arrays, the wearer is able to wirelessly attempt to hack or scan other technology within its sensor range.
▅ ▄ ▃ ▂ Weapons ▂ ▃ ▄ ▅
{{Sniper}}
Primary- Guass rifle.
Mode-Sweet: Assualt,Sniper.
Modes- Semi-Auto
Lock
Fully Auto
Sniper
☠ Primary Weapon:
As a primary weapon, the wearer wields a fully automatic, preloaded M80A1 Gauss Rifle. This weapon works by using a series of 12 electromagnetic coils as a source of kinetic energy, to energize, magnetize, and expel Tungsten Alloyed monomolecular-pointed 7.92x57mm rounds with the muzzle velocity of 14,000 meters per second. Due to the high velocity of these rounds, they're known to literally cause impacted areas to "explode into glittering fragments" with visually seen shockwaves upon impact. These weapons are extremely reliable and constructed with Tungsten Carbide interlaced with Aluminum-Steel alloys to avert weapon instability and is fully constructed to thwart corrosion, jamming, filth, dampness and radiation. The rifle has a 15 pound trigger system and the firing mechanism is accomplished via an electrical pulse action using magnetic rails within a graphite fiber sheath. This involves a recoil dampener to counteract muzzle elevation to prevent the adverse effect. The weapon incorporates a rotating breech, which can be manually or electronically opened with a cocking handgrip in the upper receiver and has a thumb selector allows the operator to switch between single, two-round burst or fully-automatic firing modes. The weapon has a rate of fire of 600 rounds per minute and a 30 round magazine clip. The chassis of the weapon is 33 inches overall and has a 22 inch barrel. The effective range is up to 4000 meters and maximum range of about 7000 meters based on Earth's calculations. Lastly, the firearm also has four solar-rechargeable Lithium Ion Batteries Rails to power up the weapon's motor machinery for a typical 200 shots before requiring a recharge. The Power Armor stocks 4 additional Lithium Ion Battery Rails and 10 additional fully loaded ammunition clips for the firearm -- 6 standard Tungsten Alloyed Pointed Clips, 3 Tungsten Alloyed Flat Tip Clips, and 1 Frangible. Every five bullets is a tracer round. The rifle also has a weapon mounted white flash light, which is a streamlight Rail Grip Clamp system with the range of up to 100 feet.
☠ Secondary Weapon:
Magnetically locked and latched on the back of the Power Armor Jetpack is a functional 27lb Type-36 Beam Rifle. It's battery powered and is a Neutral Particle Beam Weapon that does damage by firing Ionized Hydrogen gas through an accelerating tunnel as a beam in an attempt to obliterate the target with destructive energy which should cause the object to explode following impact. The Particle Beam travels straight at "near light speed", also transferring the kinetic energy of the beam onto the target in which the discharged neutral atomic particles contains 2 gigajoules of kinetic energy. The power source is a rail containing 10 powerful super-lithium ion batteries, which powers up and maintains the weapon to full potential and allows for the beam to be precisely focused on the target when firing. Due to the competency and scientific breakthroughs conjured over the many years of study, we're able to enable powerful magnetic fields allowing the weapons to be invariably long range; up to 2000 miles in a vacuum and 2 miles on Earth because of the atmosphere. Each battery rail is good for 12 shots before needing to be replaced. After three consecutive rapid shots, the weapon's liquid nitrogen cooling tube system will take effect and cools down the weapon to prevent damage to its internals. The weapon's chassis is 55 inches and has a 40 inch barrel. It's semi-automatic and constructed with Tungsten Carbide aggregated with Aluminum and Buckypaper to avert weapon instability and is fully constructed to thwart corrosion, jamming, filth, dampness and radiation, thus also allowing for this weapon to be functional in a vacuum. This weapon is direct accurate and has an infrared small red dot laser site for improved accuracy and range finding. The Android contains 2 additional battery rails for ammunition and has a 30lb trigger system and safety button to prevent accidental misfire.
Other ammo:
Magnetic disks/ Combat steel ammo casing: Magnetic disks, are a special type of installment into ammo itself. This can be fitted on the tops of the ammo, and allow the attraction to armor. These disks are made of normal magnetic materials, yet are amplified by density enhancement. These disks are attracted to the metal on armors, yet follow only slightly, this just helps by altering the path just slightly, the targeting in the installments for the AI also allowing the accuracy to enhance as well. These disks are also able to attract other rounds from any metal difference towards the entry point. These make the issues of targeting, less of an issue, yet can not entirely attract the rounds one hundred percent accurately. Such disks only add around 1 ounce of weight to the bullets, yet make for more effective assaults.
>> The casings around these bullets, are also made of a combat steel mixture. Combat steel is a reflective compound of mirror like shining plus U-235 depleted uranium. This makes the rounds almost invisible, bouncing light off of them. This also makes the use of radars useless. This also in turn has a melting point of 100k Celsius making it by far one of the most durable rounds ever assembled. These casings fit around near all rounds, and mold onto them. These are able to be picked up by motion radars, and sound radars, but are effective to the naked eye.
Pistols (x2) Diamond Back.357
Explain:Chambered for a .357 Magnum cartridge.
Delivers a powerful, knock-down shot at medium and short ranges.
Change to Rapid Fire Mode (High Recoil)
Magnum Cartidge can be change to fire regular ammunitions
Each Cartidge can hold up to 100 Plasmatomic Bullets x8 = 800 Rounds.
Attachments can be made
Duals are acceptable
Finger Print to access this gun
Explosive Rounds with Armor Piercing
Silencer Mode
Finger Print Accessible To Use
Laser Sight System
Skins: Any
{{Dual Pistols}}
Near the left side of the Power Armor's waist contains a preloaded handgun inside of its holster with 2 additional ammo clips. The Dual Combo Beretta M9, formally Pistol, is a Semiautomatic, 9×19mm Parabellum pistol with the muzzle velocity of 381 m/s (1,250 ft./s) with the effective range of 50 meters. It utilizes 14 round magazines and the gun has iron sights attachment. However, the Dual Combo Beretta M9 isn't an ordinary Beretta. It was remodeled and combined with a 2nd Beretta paired up parallel to one another with a single trigger firing system allowing the pistol to fire two bullets at once. They fire High Explosive Incendiary (HEI) steel rounds for armor piercing and they contain a cavity filled with a small amount of low chemical explosive depending on the velocity and deformation of the bullet upon impact to detonate.
{{Katana File 1}}
{{Katana File 2}}
This weapon takes the form of a 8 inch hilt on Alice's waist. The inside of the hilt contains a hyperbattery that has a cooling chamber to prevent overheating. The battery heats up the plasma discs that are inserted on the top like the well known light saber, however it is much different. The blade its self becomes 5 ½ feet long and creates a long, searing, plasma blade capable of cutting through barricades, cars, armor, and even weapons. The hilt has a black base to it with a built in red grip. This grip is capable of producing a hold even when it's wet. The grip is also made of a malleable leather material that makes it mostly fire proof.
The hilt: The hilt's info is that it has a cooling chamber that sends a 25 degree system to the outside of itself, while allowing, due to copper infilmants, for the inside to heat the plasma and produce the blade. The hilt its self also curves the blade slightly for a more aero dynamic swing with the help of nanitic structure keepers that are not affected to the plasma like glue is to a non-stick glove. This also allows the blade to not be taken out of the hands of the user as easily. The hilt has a thermaglass graphine piece over a slit which allows to put a 1 inch wide 10 CM disk inside. The heat system works by a reactor used in most SOO weapons that prevent it from over heating. A small vent on the bottom, smaller then water molecules, allows the carbon dioxide from the system to be released, however a cap on the bottom makes the release happen in such little amounts, it cannot be seen on sensors. The hilt activates the blade after .037 seconds of a button being pressed. The button is near the top of the hilt where you would grip it safely away from the blade.
The Blade: The blade is about 5 ½ feet long. This allows the user to have a decently far reach on it, even while it is curved. The katana is ½ an inch thick and this blade is capable, due to the plasma's molecules spliting a surface, to strike on armor and split it, ruining most resistance from the armor. The blade’s penetration system makes almost anything, unless energy proof, used against it useless. The Red blade does pose as an issue in stealth combat but using it would work wonders about several opponents in hand to hand combat.
The Waist Propelling Sheath System: Inside the sheath, Alice has installed a gun that has the power better or at least equivalent to his rifle (uses rifle's ammunition and holds up to five bullets.) This feature can also be switched out to fire plasma filled shotgun shells that will eat mostly anything that they are lodged into. This is possible because the Katana's sheath is located on the left side of Alice with the rifle bullets to the right side on the sheath and shotgun shells to the left, leaving the katana securly sheathed in the middle. Sadly, the sheath can only be fired at a close proximity because of it's massive lack of accuracy. Another cool feature is that when the katana is sheathed and Alice clicks the trigger, not only arr the bullets shot at the opponents vital areas, but the sheath fires out the blade,in it's entirenty, at about 250 kilometers per hour in a mad death spin towards his opponent. If Alice sheaths his blade and controls it in an arc against his opponent at close range, with his strength in addition to the sheaths extra speed, the attack is literally almost impossible to dodge and it even send Alice into a 360 degree spin. Not only is it impossible for even powered humans or race mixes of any kind to move that fast, but the hostile would also have to dodge up to two kinds of ammo that's being fired from the side of the sheath at point blank. Good luck with that.
{{Combat Knife}}
Plasma Combat Knife:
Located to the right side of the soldiers leg inside of a scabbard is a Plasma Combat Knife. The blade is fashioned from a hardened, wear-resistant cobalt/chromium alloy, which ensures that it has a long life and doesn't chip easily. When applied with enough force the outer layer of the knife's sharp blade heats up with magnetically contained hot Plasma to increase its piercing power. When not in use the plasma combat knife is placed into a lightweight storage compartment designed to safely hold it. The overall length is 16 inches. The blade is 10 inches, while the grip is 6 inches. There is also a pommel that acts a guard to protect your hand and keep it away from the blade to avoid injury or burns. This weapon is very good for quick and silent kills being very useful for stealth attacks. If there is a technical error, and the blade does not heat up in the process, there is a manual override button located on the butt of the combat knife. When pressed, the knife begins to auto heat to a certain point before it is turned off. Keep in mind that the override is dangerous and can damage or even break the Combat Knife completely, therefor, it would be safer to discard of the knife as soon as possible if it doesn't seem to be working. This could be done in many ways such as hurled at your opponent , or simply throwing it to the ground, but even without the plasma finish, the heavy knife would be able to do some piercing damage if thrown correctly.
Grenades:Within specialized pads near the waist contains various types of grenades. It carries two ' E1 Electric Grenades'. They're activated by pushing up a sliding switch which will cause a ring around the Grenade to glow a neon blue indicating that it's on. After the grenade is activated, the holder can still hold onto the grenade and only to detonate when it touches another surface after being thrown, due to the integrated sensors within the grenade, it can detect this. The grenade is about 4 inches in size and packs an explosive power worth of 40,000 watts of electrical energy engulfing a blast Radius: 4.6 m (15 Ft). The Power Armor also has two, 4 inch 'G14 Emp Grenades' which are non-lethal weapons used to unleash an electromagnetic pulse which disables anything that consists of electrons by simply frying the circuits that run them. The grenade is activated by pushing up a sliding switch which will cause a ring to glow a neon blue indicating that it's on. After the grenade is activated the holder can still hold onto the grenade and only to detonate after it touches another surface after being thrown, due to the integrated sensors within the grenade, it can detect this. The severity of the effect depends on how close the enemy was to the pulse explosion. When the grenade goes off a switch connects the capacitors to the stator, sending an electrical current through the wires. This generates an intense magnetic field. A fuse mechanism ignites the explosive material. The explosion travels as a wave through the middle of the armature cylinder. As the explosion makes its way through the cylinder, the cylinder comes in contact with the stator winding. This creates a short circuit, cutting the stator off from its power supply. The moving short circuit compresses the magnetic field, generating an intense electromagnetic burst. The blast radius is about 10 feet.
▅ ▄ ▃ ▂ Equipment ▂ ▃ ▄ ▅
Power Source:
Built near the back-center of the Power Armor is an advanced High Powered integrated Type-1 Zero Point Module (ZPM). The ZPM is incredibly strong, self-sustaining, and is the primary provider of power to the Power Armor's systems with an inexhaustible supply of renewable energy in great magnitude at any given place in the known universe. The ZPM is a diaphanous group of crystals about 1.5 feet tall, 1 foot wide, with a circular base and no moving parts to wear out. The ZPM houses a pocket of subatomic wormholes which constantly erupts (opens) and collapses (closes), fading in and out of Zero Space, thus drawing and pumping the Zero Point Energy out using intense magnetic fields as a method of extraction. Physicists plausibly achieved harnessing this energy by applying electrostatic or magnetostatic fields to manipulate the zero-point oscillations which permit the energy coming out to be converted into conventional mechanical energy and properly disseminated by means of circuits and superconducting nanotechnology which runs throughout the Power Armor and controls the energy flow to ensure a system isn't overloaded to conserve or reroute energy. The ZPMs encloses an artificially created region of Zero Space from which this power is drawn, and the entropy features will automatically refill the discharged dipole to seek equilibration, replenishing more potential energy within nanoseconds. Zero Point Energy is the primordial energy source; it's inexpensive, clean, and useful to do work in the form of electricity, heat, mechanical energy, high energy photons, and other forms of power. The ZPM has a maximum output of 200 Gigawatt and located deep within an extra thick armored compartment for the most protection. As a backup power source, the Power Armor is equipped with 30 high quality rechargeable lithium batteries for long time use, usually to ensure some sub systems stay active. Altogether, the power supply has the qualifications of withstanding extreme overloading to up to about 500% efficiency for a short period of time, greatly minimizing vulnerability to electronic warfare and is able to minimize sudden compressions by dissipating the energy throughout the outfit.
Jetpack: > Propulsion Systems:
The suit has an integral Jetpack System which allows the armor the ability to take flight to the maximum speed of Mach 1.5. The jet pack creates all the lift with pure Electromagnetic Propulsion which receives power routed from the ZPM making this all possible. It features triple redundancy NAV systems and stabilizers that will prevent the wearer from spinning out of control when firing weaponry while airborne. Combined with the futuristic designs of the motor it has installed, the Jetpack generates propulsion that allows the armor's occupant to fly in any direction by "electrically expelling propellant (reaction mass) at high speed" through rocket nozzles. From a trained person; landing, flying, or doing the hover effect is accomplished with ease. The propulsion system also has additional movement stabilizer thrusters for low and zero-gravity combat and for during flight.
Life Support:
This power armor has a very advanced life support system, which also included the augmentation process beforehand where the wearer received various biogenetically-engineered implants which allows an instinctual neural interface with the assigned power armor to easily control it like a muscle. After centuries and generation after generation being space-born, at this era, human metabolism is extremely high when it comes to being immune to the dangers of radiation. Based on Earth's gravity, the life support system allows the wearer to take flight to altitudes of about 130,000 feet and about 2,700 feet below sea level with an air supply of about 30 minutes. Inside the suit, the temperature remains at a constant level of 72° Fahrenheit which is usually standard. The suit is designed to be able to function in mostly all types of environments including nuclear, biological, radioactive, deep space, chemical, underwater, and surface-air warfare. The suit also contains integrated communication, power-handling, and liquid high-protein food supply, which when combined with wearer's augmented genetically-enhanced metabolism makes them produce no waste and the suit provides all of the need for nutrition and hydration to ensure keep them less vulnerable at all times. The suit contains a detoxation system with 4 doses that will counter the effects of most common poisons and other toxins. This will counteract the effects of most common poisons and other toxins. The combination of separate pieces is all magnetically attracted together for sealing and reinforcement. This is possible due to microscopic construction. In addition, the suit has a Quantum Computer Neural Net interface system that controls everything from the occupant's thoughts, everything all the way from air conditioning to increasing and distributing power.
Electronic and PSI Countermeasures:
The suit is able to defensively employ electronic countermeasures to mask itself, which prevents or reduce an enemy's targeting systems the ability to detect or lock onto the armor. This is accomplished by employing electronic counter-countermeasures (repeatedly emitting electronic noise) to minimize vulnerability to enemy electronic warfare and provides secure communications with an integrated communications security device. The psionic countermeasure system is an outer protective coating and works similar to the electronic countermeasures, and creates special frequencies and intensities of electromagnetic radiation to block the connection of an unknown psychic link to the wearer of the suit. These systems are already activated by default. The armor uses an advanced Micro Processor with an accurate processing speed of up to 4.3 kilo F.L.O.P.S per second. The full Memory capacity includes 300 terabytes of fast cache buffer RAM and 280 Terabytes of non-volatile memory. The system is constructed around a very powerful heuristic logic driver, making decisions based upon imported sensory data, information drawn from experience and vast inbuilt databases. This includes but not limited to data about human anatomy, warfare, battle tactics, and all languages known to man Safeguarding the contents of all the suit’s computer systems is an anti-virus and firewall system which provides a substantial degree of protection to where it’s virtually unhackable. Using quantum cryptography, it encodes communications which provide superior security than traditional means.
Targeting Systems:
The suit is integrated with the Cooperative Engagement Capability (CEC) network which uses high processing technology to quickly and efficiently amass data collected from multiple different units into a single, real-time tracking system. The CEC system, otherwise referred to as “Cross Communication System” is a targeting system that makes an enemy easily identifiable by vividly highlighting the bodies/hull of detected hostiles red-orange; green for Harbringer/TDA units; blue for allies/friendlies; yellow for neutral/unknown/civilians, and makes them all glow their specified color through HUD, which can be used as an aiming reticule for features such as Auto-Lock and aim assist. With an integrated CEC system, the armor's occupant doesn’t have to wait until his own sensors detect an enemy to engage and as an alternative he/she can depend on the shared sensor linkage, thereby reducing the amount of time necessary to engage a foe. On this shared network, intelligence is shared about each marker; Name, Speed, Distance From, Height, Faction, and relative information. Due to the Mark V’s size, it wields small sensors that are still acute enough to gather clear-cut information about the contiguous environment, enabling detection of ultraviolet emissions, locating systems (radar), heat signatures, electronic noise, high-frequency transmissions, and directed sound, effective up to about 750 meter radius -- although it can be focused on a smaller area to increase the range significantly. The suit's sensors work by emitting a "ping" of energy every .75 seconds and allows images of detected objects to be assembled (radar and LIDAR). Detected objects will also have information processed such as its velocity, distance from, height, width, etc.
Anti-Danger Mechanism:Its final weapon is mounted on its left shoulder, and it's an integrated long range plasma cannon. It's a unique energy weapon system that does damage by directing a toroid plasma blast (9 inch diameter) wrapped in a magnetic containment shield with the range of several miles before the energy dissipates and the containment shield ruptures. The blast is invariably strong, narrow and highly concentrated, delivering a kinetic blast wave of approximately 200 million joules (40kg) and then the heat vaporization will more than likely cook anything caught in the explosive blast radius because of the major explosive decompression upon hard solid contact. The plasma have metallic properties within it which allows the firing mechanism to magnetically accelerate it through the firing chamber with the muzzle velocity of 1200 meters per second by the time the blast has left the barrel of this energy weapon which makes it really easy to hit distant targets with deadly accuracy and an approximate nanosecond of emission time. Likewise, only one shot may be fired every 4 seconds and the weapon has liquid nitrogen and Graphene coated cooling system. The weapon is reliable, user-friendly and constructed with Tungsten Carbide interlaced with Aluminum, Steel, Graphene, and small traces of Iridium alloys to avert weapon instability and is fully constructed to thwart corrosion, jamming, filth, dampness and radiation. When locating a target, the toroid blast will follow it utilizing a combination of sensors and artificial intelligence to improve accuracy like a magnetic lock.
