
----Basic Information----
Mind behind the Character: MaxTheReaper13
Name: Bridget "Doll" Delacore
Gender: Female
Age: 348
Personality: Bridget is a quiet and friendly sort, with the overall personality of a very young child: playful, but bratty. Shy, but self-centered. She is extremely sensitive, both physically and mentally; sudden, loud sounds, unexpected or unwanted touches, and bright lights and colors can be extremely upsetting for her. In fact, should she get upset it will most likely result in a violent tantrum, in which she will allow her powers to run rampant. As immature as she is, she is rather intelligent, though naive, and her favorite pastimes including solving puzzles and playing chess. As she is an insomniac, she always comes across as sleepy and ill-attentive, harmless and cute. Should one get to know her, however, it quickly becomes clear that there are darker webs spinning inside her head.
History: Bridget was always a wayward child. No one knew where she came from, or why she was the way she was. Why she wouldn't speak, why she didn't get along well with other children, nor why she only seemed to communicate, nonverbally of course, with her toys. With her Soul Protect in place, nobody knew that she was a cast-out witch, emotionally scarred by the harm her kind had done to her.
She had been deemed weak, a liability to her fellow witches. Even her mother hadn't wanted her, and in fact had tried to "dispose" of her herself. Bridget ran away, weakened, wounded and betrayed. Her own mother had just tried to kill her, her people turned against her. She was just a child, in the grand scheme of things. She ran and ran into the night, into Death City, where the other witches assumed she would be found out and killed, so they ceased their chase. As if her loyalty to the witch's church hadn't already been utterly destroyed, the memories gradually became more and more suppressed, and so her vow of silence (or maybe the primary manifestation of her trauma) began.
After a while of wandering the city streets alone, causing mischief whether accidentally or in the way of survival, she began drawing attention to herself. People began to recognize her wherever she went: her glassy eyes, ragged clothes and the ratty rabbit she always carried around with her. Nobody wanted her around, taking her as some kind of bad luck charm, and as this treatment got more and more intense, the less of it she could take. One day, as she was sneaking by a shop to snatch her meal for the day, the shopkeeper grabbed her by the arm and insisted she leave the premises. That was when she blew a cover she wasn't even aware of.
Bridget screamed with all her might, wrenching her arm from his grip and throwing her rabbit in his face. The stuffed toy grew fangs and claws, its eyes glowing red as it clawed at him, luckily leaving only minor cuts. Still, she screamed and screamed, falling on the ground and kicking her legs like a the child she mentally was, her Soul Protect shattering. Her presence had become known to every Meister, Weapon and Witch in Death City.
Luckily, the first to find her had been the DMA's Headmaster. Charlotte immediately recognized the girl as someone experiencing great trauma, and could see the true nature of her soul. She managed to subdue the rabid plush and to pacify Bridget enough to take her back to the DMA. She took the girl under her wing and helped her to try and gain control over her mood swings, and therefor over her powers, which were soon revealed as the ability to animate objects and mildly alter their physical attributes- like turning a little plush rabbit into a monstrous little devil.
----General Information----
Race: Witch
Family (If none leave blank):
-Vivian Delacore: Mother
Soul Protect: Activated
DMA: 1st Year
----Abilities and Techniques Information----
White Rabid
- She focuses all her anger or stress into the little, patchwork rabbit that she is never without. The plush toy animates and grows teeth and claws, and automatically attacks whatever it is that is upsetting her. Sometimes she will also channel her thoughts through her stuffed companion, and it will talk for her.
Time-Out
- When she feels threatened or over stimulated, Bridget will go into a comatose state, and her surroundings will warp around her in a kind of cage or shield.
Fatal Tantrum
- The only verbal communication Bridget seems to be capable is screaming in anger or fear. In any case, the power of her scream and the agitation it stirs in her soul is enough to create a kind of shock wave. It can be temporarily deafening, and the force of it can even cause physical damage.
Army of Toys
- Bridget always carries a bag with her, one of various knick knacks and play things. Her favorites to carry around are chess pieces, playing cards, jacks and toy soldiers. In dire situations, she dumps out her bag and brings the objects to life, growing almost full-size in order to protect her. The drawback to this is that animating so many things at once, and altering them so drastically, drains her so much that she will immediately collapse, unconscious. Her army can only function for maybe twenty minutes without her direct influence, and their primary function is to protect and get her to safety.
Grim Lullaby
- In her bag she also carries a music box, which she winds and allows to play its music. With her powers enhancing the tune, it can act as a relaxant against her foes. Depending on their fortitude, its effect can range from clumsy movements or drowsiness to putting them to sleep altogether.
----Miscellaneous----
Hobbies:
- Games, especially strategy or puzzle games.
- Collecting toys
- Coloring/drawing
Likes:
- Sweets
- Tea parties
- Soft/fluffy things
Dislikes:
- Noise
- Being touched
- Having her toys taken away
Dreams & Aspirations:
- Get revenge against her mother
- Beat Charlotte at chess
Other:
-Theme: Quiet Slumber
-It is widely believed by most of the DMA's staff that Bridget is not only highly traumatized, but is also Autistic.
-Bridget is Asexual and Aromantic.