Heir'Radiah Mahkai
Age:
Twenty-Two
Gender:
Female
Eye Color:
Blue
Hair Color:
Black
Height:
5'11
Weight:
120lbs
Sexuality:
Lesbian
Voice:
Persian sounding accent
Scars, Markings, or Accessories:
『Heir'Radiah has no visible scars or markings but does adorn herself in metallic self made jewlery that changes color from the angles that light shines upon it. What others see as an accessory Heir'Radiah uses as a weapon when threatened.』
Race:
Alyssian (Ah - Lis - See - An)
Bio:
『Heir'Radia has a magical command over metal that she uses for the purpose of artifice and the creation of lifelike constructs. She is even able to transmute metals from one into the other. On Kaladesh, she is regarded as one of the brightest inventors of her age and she has many admirers and rivals. Enjoying competition, she's wholly supportive of the efforts of other inventors, happy to share advice, a kind word, or an encouraging smile. She thrills at the prospect of innovation, and basks in the creative spirit that surrounds her.』
Personality:
『Heir'Radiah is a very out-going girl who always speaks her mind, though physically weaker looking in appearance than most citizens of the Earth Kingdom Heir'Radiah makes up for that difference why her skills in Alchemy manipulating metals & minerals to what seems like countless possibilities, Heir'Radiah is always willing to lend a hand to those in need and will always help her friends.』
Family:
『Heir'Radiah Mahkai has few memories of her father who taught her the secret art of manipulating metals & minerals or more commonly called Alchemy. Heir'Radiah's mother died giving birth to her leaving her father to raise her in their tiny home deep in the forests of the Earth Kingdom, Til her father never returned home from a day of hunting when Heir'Radiah was only twelve.』
Likes
『Transmutation of Metals』
『Creation of life like Constructs』
『Planes Walking』
Dislikes
『Thieves』
『Bullies』
『Bragging』
Occupation:
Artificer
Loyalty towards:
The people who appreciate art & her friends
__________________________________________________
Powers:
:Combative Powers:
Blade Shatter: Allows Heir'Radiah to manipulate the ore properties of a blade and shatter it to pieces rendering it useless, unless reforged.
Armor Crush: Allows Heir'Radiah to manipulate the ore properties of a of armor and cause it to crush the wearer of it squeezing them rendering it useless, unless reforged.
Synthetic Crash: Allows Heir'Radiah to destroy a non magical machine or piece of equipment.
Metallic Bash: By utilizing ore, metal objects or just metal that Heir'Radiah can produce out of nothing. Heir'Radiah can ball up all that metal into any shape and use it to bash a target with tremendous physical force causing blunt force trauma if hit in a vital area like the head or chest area.
Heavy Metal Defense: Heir'Radiah gathers all metal from within 25 meters of her position and mold it into a sphere protecting her from Physical damage. While using her spark to provide additional protection from a Magical attack lasts 2 Turns.
Steel Rain: Heir'Radiah's most powerful attack with Metal. Heir'Radiah gathers all metal from ore to weapons to armor, to bits of structures and raises it up into the sky ripping it into inch wide droplets and super heats them til they glow white hot and then rains them down on her foes. can only be cast once every 20 posts.
Passive Powers:
Metallic Syphon: Allows Heir'Radiah to syphon ore from the ground or from forged metals to create something new with later like a construct, weapon, or gift.
Transmute Metal: Heir'Radiah is able conjour metal out of nothing to do with as she pleases.
Artifice Construct: Allows Heir'Radiah to artifice a construct for various role and purposes from combat to companion to gift to scouting.
Artifice Weapon: Allows Heir'Radiah to artifice a melee or ranged weapon of any design either she can think of or by commission of another if given details on what they want.
Artifice Armor: Allows Heir'Radiah to artifice a piece or set of light or heavy armor of any design she can think of or by commission of another if given details on what they want.
Weapon of choice: Heir'Radia does not fight with a weapon thus instead utilizing the metal around her instead.
Strengths:
『Manipulating Minerals & Metals』
『Crafting Weapons & Armor』
『Always willing to help her friends』
Weaknesses:
『Super heated attacks upon her dense metallic defenses』
『Watching her creations become abused and misused
『Losing her friends』
Fighting Style:
『Heir'Radiah's fighting style varies depending on the situation, Though Heir'Radiah prefers to attack from range by lobbing chunks of metal, stone, or crystals at her foes & relying on her dense metallic defenses when attacked in melee.』
__________________________________________________
The music that defines me
『Heir Radiah Theme』
My dance of death
『Heir Radiah Battle Theme』
Age:
Twenty-Two
Gender:
Female
Eye Color:
Blue
Hair Color:
Black
Height:
5'11
Weight:
120lbs
Sexuality:
Lesbian
Voice:
Persian sounding accent
Scars, Markings, or Accessories:
『Heir'Radiah has no visible scars or markings but does adorn herself in metallic self made jewlery that changes color from the angles that light shines upon it. What others see as an accessory Heir'Radiah uses as a weapon when threatened.』
Race:
Alyssian (Ah - Lis - See - An)
Bio:
『Heir'Radia has a magical command over metal that she uses for the purpose of artifice and the creation of lifelike constructs. She is even able to transmute metals from one into the other. On Kaladesh, she is regarded as one of the brightest inventors of her age and she has many admirers and rivals. Enjoying competition, she's wholly supportive of the efforts of other inventors, happy to share advice, a kind word, or an encouraging smile. She thrills at the prospect of innovation, and basks in the creative spirit that surrounds her.』
Personality:
『Heir'Radiah is a very out-going girl who always speaks her mind, though physically weaker looking in appearance than most citizens of the Earth Kingdom Heir'Radiah makes up for that difference why her skills in Alchemy manipulating metals & minerals to what seems like countless possibilities, Heir'Radiah is always willing to lend a hand to those in need and will always help her friends.』
Family:
『Heir'Radiah Mahkai has few memories of her father who taught her the secret art of manipulating metals & minerals or more commonly called Alchemy. Heir'Radiah's mother died giving birth to her leaving her father to raise her in their tiny home deep in the forests of the Earth Kingdom, Til her father never returned home from a day of hunting when Heir'Radiah was only twelve.』
Likes
『Transmutation of Metals』
『Creation of life like Constructs』
『Planes Walking』
Dislikes
『Thieves』
『Bullies』
『Bragging』
Occupation:
Artificer
Loyalty towards:
The people who appreciate art & her friends
__________________________________________________
Powers:
:Combative Powers:
Blade Shatter: Allows Heir'Radiah to manipulate the ore properties of a blade and shatter it to pieces rendering it useless, unless reforged.
Armor Crush: Allows Heir'Radiah to manipulate the ore properties of a of armor and cause it to crush the wearer of it squeezing them rendering it useless, unless reforged.
Synthetic Crash: Allows Heir'Radiah to destroy a non magical machine or piece of equipment.
Metallic Bash: By utilizing ore, metal objects or just metal that Heir'Radiah can produce out of nothing. Heir'Radiah can ball up all that metal into any shape and use it to bash a target with tremendous physical force causing blunt force trauma if hit in a vital area like the head or chest area.
Heavy Metal Defense: Heir'Radiah gathers all metal from within 25 meters of her position and mold it into a sphere protecting her from Physical damage. While using her spark to provide additional protection from a Magical attack lasts 2 Turns.
Steel Rain: Heir'Radiah's most powerful attack with Metal. Heir'Radiah gathers all metal from ore to weapons to armor, to bits of structures and raises it up into the sky ripping it into inch wide droplets and super heats them til they glow white hot and then rains them down on her foes. can only be cast once every 20 posts.
Passive Powers:
Metallic Syphon: Allows Heir'Radiah to syphon ore from the ground or from forged metals to create something new with later like a construct, weapon, or gift.
Transmute Metal: Heir'Radiah is able conjour metal out of nothing to do with as she pleases.
Artifice Construct: Allows Heir'Radiah to artifice a construct for various role and purposes from combat to companion to gift to scouting.
Artifice Weapon: Allows Heir'Radiah to artifice a melee or ranged weapon of any design either she can think of or by commission of another if given details on what they want.
Artifice Armor: Allows Heir'Radiah to artifice a piece or set of light or heavy armor of any design she can think of or by commission of another if given details on what they want.
Weapon of choice: Heir'Radia does not fight with a weapon thus instead utilizing the metal around her instead.
Strengths:
『Manipulating Minerals & Metals』
『Crafting Weapons & Armor』
『Always willing to help her friends』
Weaknesses:
『Super heated attacks upon her dense metallic defenses』
『Watching her creations become abused and misused
『Losing her friends』
Fighting Style:
『Heir'Radiah's fighting style varies depending on the situation, Though Heir'Radiah prefers to attack from range by lobbing chunks of metal, stone, or crystals at her foes & relying on her dense metallic defenses when attacked in melee.』
__________________________________________________
The music that defines me
『Heir Radiah Theme』
My dance of death
『Heir Radiah Battle Theme』



