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Posted: Sun Apr 23, 2017 2:35 pm
▅▅ᴄʜᴀʀᴀᴄᴛᴇʀ ɴᴀᴍᴇ▅▅╠ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣: ◆Usᴇʀɴᴀᴍᴇ: Ivory de Mors
◆ Fᴜʟʟ Nᴀᴍᴇ: Verona (never truly knew her last name)
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Vera, V || Goddess of Owls
◆ Aɢᴇ: 40 (looks 20)
◆ Gᴇɴᴅᴇʀ: female
◆ Rᴀᴄᴇ: Demon
◆ Bɪʀᴛʜᴅᴀʏ: 04/1
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Ishgar
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Posted: Wed Apr 26, 2017 11:56 am
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: the maidens of Ishgar tattoos on her back
◆ Hᴇɪɢʜᴛ: 5'5"
◆ Wᴇɪɢʜᴛ: 160
◆ Pʜʏsɪǫᴜᴇ: slim and fit, her hips and legs being the most remarkable aspect of her body due to being extremely built from being in the mountains. Also she looks younger than her actual age
◆ Eᴛʜɴɪᴄɪᴛʏ: Native
◆ Hᴀɪʀ Cᴏʟᴏʀ: Black
◆ Eʏᴇ Cᴏʟᴏʀ: Blue
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: demisexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: HELLA single
◆ Lɪᴋᴇs: ✓ Her guild ✓ High places ✓ Peace and silence ✓ Tea ✓ Exploring
◆ Dɪsʟɪᴋᴇs: ✗ Awfully loud sounds ✗ Accidentally damaging property ✗ Anyone harming her guild and her mages ✗ Shoes ✗ Violence ✗ Having her leadership questioned because of her age
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Posted: Wed Apr 26, 2017 9:56 pm
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Sabertooth/ Ishgar Shrine/ Council
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Guild Master, former shrine maiden, 2nd Wizard Saint
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Saint
◆ Tᴇᴀᴍ: ----
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Sabertooth, Shrine
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Crook of the neck
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: terracotta red
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Posted: Wed Apr 26, 2017 10:14 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Terracotta Red
◆ Sᴛʀᴇɴɢᴛʜs: Speed, hand to hand combat, excellent magic control, knowledgeable, soothing, close range and long range attacks
◆ Wᴇᴀᴋɴᴇssᴇs: Pacifist, will throw everything away if a loved one is caught, eyes weak to strong lights, mid range attacks, short attention span on casual matters.
◆ Wᴇᴀᴘᴏɴ: ---
◆ Aʀᴍᴏʀ: Her Shrine uniform, not quite an armor per say (bio image)
◆ Eǫᴜɪᴘᴍᴇɴᴛ: guild stamp
seed pellets for birds
pocket knife
tea
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Close range and long range
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Maiden's Cry: This ability allows the user to merge two magics into one for ultimate hybrid spells. This ability can only be used once in battle and it offers a total of 5 spells to be used with these hybrid magics.
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Posted: Wed Apr 26, 2017 11:03 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster & Holder
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 10
◎◎ Main Magic: Crash ◎◎
◎
ADVANCED SPELLS » Crushing Evil, Spreading the Truth: Empyrean Description: The user hits the target with a powerful uppercut, imbued with Crash. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.
» Crushing Evil, Spreading the Truth: Ikazuchi Description: After negating the Magic around them with a swipe of their hand, the user hits the opponent with a Crash-imbibed fist that aptly resembles a bolt of lightning
» Mizuwari Description: The user strikes the surface of a water body with a Crash-imbibed fist such that the resulting shock waves push back the water around the user, creating a temporary dry depression surrounded by a sheer wall of water.
◎◎ Sub Magic: Stealth ◎◎
◎
SPELL » This Magic allows the user to completely conceal their own presence, see what cannot normally be seen by others, and make what can normally be seen now unseen.[1] When the user erases their own presence, they wipes out their ability to be seen, heard or smelled, thus allowing them to move about completely undetected, even if they were seen by people just prior. This physical invisibility can, however, be negated by Magic that utilizes light, such as Regulus.[2] Stealth also allows the user to see things that would normally be invisible to others, such as Mavis to non-Fairy Tail members, and as such allows them to converse with, attack,[3] and touch beings like her.[4] However, it would appear that they cannot actually see what they themselves have made invisible with their Magic during its effect.[5] The final function of the user's Magic is to attack with invisible weapons, which they can do to inflict torture,[6] as well as attack and take their opponents by surprise.[7]
◎◎ Sub Magic: Animal Soul ◎◎
◎
BASIC SPELLS
» Animal Soul: Harpy Description: A variation of Animal Soul: Bird in which the user changes their arms and the lower part of their body into their bird-like versions, whilst retaining the rest of their human features.[
» Animal Soul: Mermaid Description: The user transforms their lower limbs into a fish tail. This spell allows the user to breathe underwater, swim with ease and capable of interacting with objects deep underwater.
» Animal Soul: Owl Description:The user transforms into an owl, acquiring all characteristics of the bird. User still has speech abilities but may not use any other magic in this state
◎◎ Sub Magic: Magic Bird ◎◎
◎
BASIC SPELLS
» Vladimir Description: Vladimir is a magic bird with the properties of an owl. This bird can turn into a ball of flame, form a shield and deliver letters. Additionally, the bird is capable of speech
◎◎ Sub Magic: Earth ◎◎
◎
BASIC SPELLS » Iron Rock Wall The user manipulates the earth to form a wall, blocking incoming attacks. The wall comes in a variety of forms, ranging from simple pillars to traditional walls.
» Iron Rock Wall: Continuous Formation The user creates pillars from the ground that form multiple walls in a straight line, blocking incoming attacks
» Rock Avalanche While standing near a rocky surface, the user extends one hand towards the target, the index and middle fingers outstretched, and the others bent. This prompts the nearby surface to be split into boulders of various sizes, which are lifted into the air and sent flying at the target with a great amount of force
» Supreme King Rock Crush The user uses the rocks around them to surround the enemy and crush them with multiple sized stones. It happens in two phases. The first phase involves surrounding the enemy with stones, which will try and binds them. The second phase crushes all stones which surrounds the enemy.
» Pillars The user, either through hand gestures or stomping the ground, creates several pillars of rock that rise up from the ground, striking at their target.
ADVANCED SPELLS » Iron Rock Fist The user sculpts a gigantic fist from the ground that can be used to attack the opponent. The path of the fist can be maneuvered by the user's command, making it possible for the user to follow the opponent's movements
» Talus The user surrounds themselves with several rock pillars, protecting them from incoming attacks
» Rock Mountain The user claps their hands together to manipulate the earth around them to create a rock mountain that can be used to block incoming attacks. This mountain is intricately designed, sculpted into what seems to be a giant warrior
» Rumbling Mt. Fuji The user presses both hands together and summons an enormous amount of Magic Power that overwhelms the target in a beam that comes out of the ground and destroys the surrounding landscape.
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◎◎ Sub Magic: Palm ◎◎
◎
BASIC SPELLS » Palm Strike Description: The user strikes the opponents with their palm
» Palm Push Description: The user pushes both hands out striking the target blowing them back ten feet.
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ADVANCED SPELLS » Palm Defense Description: The user blocks all incoming attacks with palm magic also damaging the opponent in the process
» Palm Shatter Description: The user places their hand down on the ground shattering it sending a wave of magic outwards knocking back any opponent within the vicinity
» Palm Pressure Description: The user pushes their hand out with so much force it sends air towards the target blowing them back, if the user does this move close range it forces air into their body
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◎◎ Sub Magic: Telepathy ◎◎
◎
SPELL » This is a type of Magic that allows the user to be able to talk with other people through their thoughts and converse over long distances. The amount of people a Mage can connect with at one time all depends on the user's own magical ability.[20] Also, while connected with others, every one that is connected can talk with each other.[21]
◎◎ Sub Magic: Sound ◎◎
◎
BASIC SPELLS » Howling Description: The user sends forward several musical notes that emit a loud screeching noise, it is powerful enough to send an opponent flying
» Disturbed Description: The user brings musical notes up from the ground beneath the target that produce a loud screeching noise. The notes are able to send and opponent flying
» Sound Wall Description: The user manipulates the sound in their immediate vicinity into a wall of pure pressure, which simultaneously protects the user and destroys portions of the surrounding area
» Sound Palm Description: Through touch, the user transmits a very powerful sound wave from their palm to the target's body, sending them flying
» Sonic Screech Description: The user can create a loud screeching sound by infusing magic with it giving it form this forms a white line around the sound wave causing it to cut through most materials such as rocks and other substances
ADVANCED SPELLS » Resonating Howl Description: The user howls so loud that it can burst someone eardrums if standing to close
» Sonar Description: The user can send out a low frequency to get a better surroundings of them-self and whatever is ahead of them they can use the sound to relay if their enemies up ahead or even if there is any sort of objects the span of it reaches a kilometer
» Amplify Description: The user can amplify their voice or change the tone/pitch of it to make it sound different, most cases can make it sound evil or sinister, or like an angel calling out, skilled user can even throw their voices to make it sound like its coming out from somewhere else, they can also mimic voices they hear
» Multi Sound Telepathy Description: The user has the ability to project their voice directly into one's ears so only they can hear it. The user can also hear anything the targets say once they have been caught in the spell, usually used for spying or to communicate with large amount of members. They can also just listen in on conversations, naturally
» Sonic Wavelength Description :The user creates a wavelength that's so powerful it can nearly destroy a large building by causing it to collapse of sheer density of magic power. the wave works from the inside out destroying all the stuff that is inside the target for example it can completely liquefy the opponents organs by crushing them with sheer magic force.
» Heightened Hearing Description:The user enhances their hearing so they can even hear muscle movements, and contortions coming from the opponent they can judge that the opponent might do an counter effectively [lasts 5 posts] if skilled enough the user can also hear the opponents thoughts giving them even better chance of dodging and attacking The user's hearing is enhanced so therefore they will hear louder sounds which could disorient them quicker, Even if their hearing is increased that doesn't mean they can dodge every attack, they are still vulnerable to attacks that are faster than the user, last if the opponent isn't thinking about anything they won't be able to hear the thoughts of the user,
◎◎ Sub Magic: Terrain Effect ◎◎
◎
BASIC SPELLS » Terrain Effect: Boiling Water Zone Description: By raising their hands upward, the caster creates a surge of Magical aura that goes upwards. The aura engulfs the user, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring
» [bTerrain Effect: Hot Wind Zone] Description: The caster first crosses their hands with the left hand closed and the right one half-open, then by thrusting their hands forward they conjure a scorching wind
» Terrain Effect: Iceberg Zone Description: The caster performs a hand gesture and summons an iceberg to block an incoming attack. The iceberg is durable enough to withstand Dragneel's Fire Dragon's Roar.
» Terrain Effect: Gale Force Wind Zone Description: By aiming the user's right hand forward whilst the left hand is closed, the user conjures very powerful winds around the area that are enough to blow its targets away
» Terrain Effect: Cold Zone Description: The user, with the use of hand gestures, freezes the entire area, making said area very cold. In addition, the ceiling becomes filled with frozen stalactites.
ADVANCED SPELLS » Terrain Effect: Fainting in Agony Zone Description: The user, with the use of hand gestures, surrounds their body in a purple sphere. Afterwards, various items of torture, such as weapons and cages, fall on top of the targets, ensnaring or attacking them
» Terrain Effect: Plus White Night Zone Description: By aiming the user's both hands forward, the user illuminates its body with a bright, white light that can knock down their intended target, countering other light-oriented attacks in the process.
» Terrain Effect: Whirlpool Zone Description: To activate this spell, the user raises both of their arms over their head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds them, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from the user in huge waves, engulfing anything in its path or flooding an entire area
» Terrain Effect: Lava Zone Description: To activate this spell, the user crosses their arms in front of themselves, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.
» Terrain Effect: Gravity Description: The user, with the use of hand gestures, can manipulate the gravity in a certain area to levitate both objects and people up into the air, or send them crashing down into the ground.
◎◎ Sub Magic: Disassembly ◎◎
◎
BASIC SPELLS » Abiotic Target Description: The user makes a net-like pattern which runs straight through whatever it touches. The target is then separated into cubes. The object, however, does not lose its properties, as when fire is disassembled it will eventually burn out
» Biotic Target Description: The user makes a net-like pattern which runs straight through whatever it touches, tangible or intangible. However, instead of being destroyed, the living target splits apart and reduces into small, doll-like versions of themselves. This spell doesn't cause permanent damage since the victim will return back to normal after a while. Gildarts has also shown the ability to reconstruct the victim by motioning at the disassembled person.
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◎◎ Ultimate Magic Attacks ◎◎
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▅▅OTHER SKILLS▅▅ Bird speaking
climbing
First aid knowledge
housework
singing
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Posted: Wed Apr 26, 2017 11:13 pm
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣: ◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Verona is a calm and friendly soul, mostly giving off that big sister aura that will make you feel safe enough to open up. She tries to have everyone on equal grounds and not cause as much chaos as possible. It is rare to see her angry, annoyed or irritated. Most of the time she is not touching the ground, just hanging or curled up in any high place she can possibly find. Another aspect is that Verona doesnt wear shoes, she despises them for no apparent reason. She easily gets startled over loud noises or just being caught off guard, which leads to her accidentally destroying something. The woman also gets extremely excited and will carry that "proud big sister" aura on a daily basis. Due to her upbringing, Verona is not skillful in any romantic aspect. Often she is bombarded by complements and flattery but cannot tell they are seeking a romantic status with the maiden, becoming oblivious of said fact and thus missing every opportunity she gets. With all of these knickknacks and tendencies she seems to come off more like an ordinary mage than she would a guild master.
Yet Verona does not take that title lightly, she is extremely protective of her own and will kill if necessary to put a point across for others to understand. The woman is cynical to an extent and when angered she is hell set loose. Verona will not stop until hearing for a believable beg of mercy or a higher up to stop her, and because the second option is truly rare, they barely get a chance to survive. In conclusion, she is basically an owl.
◆ Bɪᴏɢʀᴀᴘʜʏ: Verona's life based on what she has been told In Ishgar, there is a shrine solemnly dedicated for the gods, where women lived together in harmony to protect and live by their ruling. Every now and then the villagers bring offerings to the gods in hopes for a better life, this one time, a couple brought their own daughter. No one knew where the newborn came from, nor could they send her their way, so the elder maiden decided to name her and raise her as their own. This is how Verona's story began.
The kid was a peaceful and quiet soul, always following instructions and running up and down the shrine as the bell lady. From morning to night it was her job to ring the bells, water the gardens and so forth. It was paradise for the girl, since she did not have to do much in terms or dealing with the visitors because she would often hear stories about troublesome visitors from her sisters. Verona's routine changed when one day she broke something upon touch. She did not mind it until she noticed everything she touched broke, the young girl could only cry and beg for the elder's forgiveness until informed it was just a magic awakening. From that moment on, she was sent to train with the others and become a night watcher. What she did not know was that a lot of dark mages would try and enter the shrine at nighttime and attempt to destroy it once and for all, so they had an elite group of maidens making sure that did not happen. From that moment on, Verona trained to become a strong mage in order to protect her dear home from any harm.
Years passed and she had become a strong and beautiful woman who's age did not show at all. She had gotten used to sleeping during the day and working at night, simply following duties. One day she was sent on a mission to escort the son of a god back to his land safely, and so the sisters gathered and went their way. After the mission was done, all the maidens returned to the shrine from knowing the way home, all except Verona. She ended up wandering from town to town until landing on Sabertooth. She quickly blended in and slowly became one with the guild. Going on jobs and assisting others with their magic. One day, the guild master reunited everyone to inform he was reaching his deathbed, and that Verona shall be his successor. Sadly, by the time they began preparing for the change the guild found out she was not even a member, with no mark on her body to begin with. So Verona finally got her stamp, and began working her way properly to become a master. Its been three years since Verona became the new guild master of Sabertooth, things finally have settled and the guild runs smoothly once more. She is still learning how to properly run a guild but one thing is for sure, this has become her new home.
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover)
✖ (Enemy/Rival) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): To guide her guild upon the path of good.
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Song Title Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Song Title
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: She owns around 50 owls what are scattered all over the guild
Verona wears her night watch cloak whenever she is outside of the guild.
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Posted: Sat Apr 29, 2017 9:37 pm
YOUR PROFILE HAS BEEN LOOKED OVER BY Angel of Hollowness AND IT HAS BEEN A P P R O V E D !
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