
CONQUEST FLOOR:
Cant escape. Cain shook his head roughly, no he could! "Just watch me!" He shouted to- to whoever that was talking. It went on to say he wanted to come here, that he made this! "Like hell! Why would I trap myself!?" Cain growled in demand but was met with nothing helpful.
When eyes blinked he found himself in a strange new place. Staring blankly out at the dusk before turning. Squinting at shadows of hunters and something else. They were roaming a boarder, where they lost too? Cain didn't have time to think about anyone else right now. No he had to save himself first.
Then he could help.
Only then.
Racing for the closest building he started to climb. Working through his mind, pulling at anything he could think of. He couldn't remember how or why he was here but he knew he didn't want himself to be. He knew he didn't make this! Video game sense kicked in and he decided to start scavenging to survive. It made the most sense, pick up things save them till they are useful right?
It could work.
He would be ok...
He just had to believe what he was saying to himself.
gaia_star MOBS: Roll 1d6. This is the AMOUNT of mobs you spawn. Each mob has 5HP for a CUMULATIVE HP pool of 5 times whatever dice roll amount you spawned. Every time a mob is defeated, they do -5 auto damage to you! If you need help in your RP, remember you can tag it as SOS. If you are a Y1 student, they only do -2 auto damage.
OOC
gaia_crown [ MY CHARACTER'S REAL NAME ] Cain Roy
gaia_crown [ MY CHARACTER'S HP ] 50/40 (If your character is Y1 (Hunter, Horsemen or Student), gain 100% of your health back instead. + 10 hp from clothes)
gaia_crown [ LINK TO MY ACTUAL CHARACTER's JOURNAL ] Here
gaia_crown [ MY CHARACTER'S CLOTHING EQUIPPED



gaia_crown MY CHARCATER'S BONUS ITEMS:
- +full heal to your character (item you can use ANY TIME in finale) (Dream prize)
- +full heal to your character (item you can use ANY TIME in finale)(Insanity prize)
[ Any Rare shirt ] gives you +10 bonus HP + [ Any Common pants ] gives you +1 additional attack on top of your attack PER turn INCLUDING FEAR ATTACKS), so if you do 0 damage, it's 0+1, + [Any Uncommon accessory ] gives you +2 chances of rerolls for the entire finale (Re-rolls used)
Trainee: 2d8 -6 Dice roll + 1 attack per turn
Every hunter, no matter the rank, must strike an opponent made out of Fear (excluding other weapons) three times in order to charge up. Once charged, a weapon can use its special attack. If a weapon strikes an opponent six times, it does not mean two charges.
Trainee Hunters can use one T2/Hunter Trainee Fear attack two times per battle.
The Battle Cry - Witches Rush - When charged and swung, Jojo delivers a powerful punch. =Dice: 7d4
First Dice:
1: Miss
2-4: Full Damage
Damage: Add up remaining dice. This total is the damage dealt to your opponent.
Average Damage: 15