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Fairy Tail: Other Tails!

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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

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Urago Magnejuus || 3rd Shield || A/A

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Hirio of the Hoh

Vice Captain

PostPosted: Thu Jun 07, 2018 5:25 pm


User Image

▅▅Urago Magnejus▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Lemonous Mochi

Fᴜʟʟ Nᴀᴍᴇ: Urago Magnejuss

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Student of the God of Fists, Scarred Brawler, Lilac Haired Delinquent

Aɢᴇ: 24

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: June 23rd

Oʀɪɢɪɴᴀᴛɪᴏɴ: Fiore

Sᴀʏɪɴɢ: "Your shattered ego doesn't give you the right to b***h."
PostPosted: Fri Jun 08, 2018 2:28 am


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Large scar going up from the left side of his neck and onto his face

Hᴇɪɢʜᴛ: 8'3"

Wᴇɪɢʜᴛ: 278.0 lbs

Pʜʏsɪǫᴜᴇ: Muscular and toned

Eᴛʜɴɪᴄɪᴛʏ: Finnish

Hᴀɪʀ Cᴏʟᴏʀ: Lilac

Eʏᴇ Cᴏʟᴏʀ: Light Blue

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Pitting his skills against other Martial Artists
Complex things
His siblings, both blood and disciple
Times he can relax
Creating new ways to do things

Dɪsʟɪᴋᴇs:
Those who complain about situations they got themselves in.
Mundane Tasks
Strong alcohol


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Wed Jun 13, 2018 12:00 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ:

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Spriggan

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: 3rd Shield of Alvarez

Tᴇᴀᴍ: N/A

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Alvarez

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Upper right back

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Scarlet
PostPosted: Wed Jun 13, 2018 12:10 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Scarlet red

Sᴛʀᴇɴɢᴛʜs: Monstrous physical strength, high amount of physical ability, Immense Speed, Maximum Zenith Fighter, Experienced Fighter

Wᴇᴀᴋɴᴇssᴇs: Long range combat, quick to fight, purposely goes into situations that might be too much for him, height,

Wᴇᴀᴘᴏɴ: Whole body

Aʀᴍᴏʀ: N/A

Eǫᴜɪᴘᴍᴇɴᴛ: N/A

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Warring Dragon Style is widely considered a very aggressive martial art based on the imagined characteristics of the mythical Chinese dragon. In learning the moves, the user will strike hard, block hard and stomp into each position, with the idea of learning the proper place to be once each movement is complete, transforming them into a destructive force of nature that rampages through all manner of obstacles with absolute force. Eventually, the method of transmitting power is retained and enhanced drastically, with their body physically strengthened able to make transitions in the proper, fluid manner without so much as being an inch off mark. In turn, this dragon-like smoothness helps disguise the attack, making it extremely difficult for an adversary to effectively counter. Once a purely physical semblance to flow has been mastered, the user incorporates the deep hissing sounds to train Qi flow and even magic energy as well. Through the use of silent inhaling, and deliberate exhalation, tense and controlled, each Inhaling action lightens the body for aerial maneuvers, while exhaling drives power into each technique. This combination ensures the maximum use of mobility and ability even beyond the user's natural limit to do so through traditional means. Blocking is dispensed with, and parries or simple strikes substituted. The style also utilizes and channels "Fa Jin" through the user's arms and elbows, implementing dynamic, destructive force through their strikes for maximum damage alongside brutal and dangerous bone-breaking techniques.

Qi and Magic control is highly developed, and the degree to which the body must be moved to redirect or avoid impact is under greater control, making even direct attacks unto the user's own body significantly weaker even when these blows connect, as an experienced user can redirect around 80% of the overall blunt force elsewhere. In each form, the user is taught the concept to "ride the wind", a phrase which in large part means follow rather than lead. Provide no opening without first letting their opponent open. Unlike other types of defensive fighting styles such as Judo and Jujutsu, which rely heavily upon evasion as a tactic, the Dragon evades primarily by rotation of upper or lower torso with little or no stance movements, while the other styles hop frequently to reposition the entire body. This manner of transition from different positions leaves no openings during the course of this action, improving on the typical form of defense utilized by other notable fighting styles employed by fighters and brawlers alike. This style employs pinpoint strikes to vulnerable vital and pressure points, but dragon also heavily uses all manners of striking attacks such as kicks, knuckle jabs, punches, head-buts, etc. techniques and stance shifts to alternate in-between attacks in rapid succession. The Warring dragon user relies on a variety of fighting techniques that can be employed for a wide range of needs. However, the styles' use of gripping and seizing techniques as well as the extensive use of the forearms both offensively and defensively typify the art as unique and one-of-a-kind in it's capacity to use iron-grip holds that grants them an inescapable hold. The style was created as an aggressive combat art and operates under the basic assumption that the user is trying to either disable their opponent to the point that they are no longer a threat in battle, beat them into submission, or kill them, though these are not by any means the only options a practitioner has.

As such, it employs a large number of techniques specifically designed to damage the opponent's joints either through joint manipulation or direct striking; nullify the opponent's defenses either through breaking their stance or compromising their guard, and thus their ability to defend; and others. Warring Dragon training also involves an extensive amount of iron body training. Hardening the forearms especially is considered essential to the style as it makes such extensive use of them. Depending on the user's particular taste in physical application of attacks, any of a fairly large pool traditional training methods will be used to toughen the body. The greater the level of bodily conditioning (i.e. Durability, Strength), the greater the impact their attacks will have on their opponent's body. When the two work hand in hand together, each needing the other to be completely effective, the sheer power produced will incapacitate even the strongest of foes, regardless of size or strength.


Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Qi: Through rigorous training, Frit has access to Qi, a form of energy that enables the holder to gain the ability to surpass human limits when it concerns their physical and mental prowess. Unlike Magic, which requires an innate attribute to possess due to its nature, Qi can theoretically be obtained by anyone in the world who strives for it. This is because Qi isn't an energy that is awoken, but rather, exists naturally in all human beings in a dormant state. Through training in the mind, body and reflecting on one's experiences through meditation, one eventually taps into the purest essence of their soul and awakens a latent fighting spirit from within it that leaks out of the confines of the soul and into the physical body that acts as its cage. When this spirit leaks out, it acts as a form of energy that blends with the anatomical functions of the body, vastly enhancing one's physical and mental capabilities by fusing with the body's cells. When compared to Magic, which has a primarily "external" method of control, Qi acts completely internally. As a result, Qi cannot be externalized by any means. Of course, if the user wields a weapon as a natural extension of themselves through training, such restrictions are bypassed. But reaching this level of skill is another hurdle of its own. Alternatively, one can theoretically "externalize" their Qi through the projection of one's physical force bolstered by Qi into the environment — the primary example of which is air pressure. An interesting aspect of the energy is that the achievement of Qi tends to prolong one's life due to the revitalization of their internal health. A Master of Qi can also use their own life energy on their targets as well. Qi can be used, aside from simply enhancing oneself, to heal and support themselves and others, using key pressure points to stimulate muscle growth, accelerate healing, or repair damaged tissues by using their own Qi to massage the connecting areas that surround certain pressure points such as blood vessels, arteries, ethernano clusters, and flow of blood, interacting with every single living cell and passes through every organ through the user's own Qi. In order to successfully use this on a another person, a user must first master the difficult step: the complete and utter mastery of the Meridian System ( 經絡, jīngluò). The meridian system, also called Life Network (生活ネットワーク, Seikatsu Nettowāku), are a series of pathways and sensitive pressure points through which the life-energy known as Qi flows. In order to successfully use Qi on a person to it's utmost highest potential, each user has to thoroughly learn and memorized the location of all meridian points in the human body, able to strike each point in order to deliver varying types of damage that range from being a simple nuisance to life-threatening damage that cripples people. Often used for pain relief, it can be reversed into inflicting even greater levels of pain if struck in the correct manner. By applying the effects of their own Qi, the user can remove various conditions from themselves or others, returning the person or themselves to their original, unmodified state and/or gain a pure condition free from all outside conditions such as paralysis. This is a variation of healing that restores their normal condition by removing any form of illness, diseases, inflicted upon through magic that causes behavioral shifts which are caused by spells, hypnosis and mind control.

The primary expression of one's Qi to another is classified as Sakki (殺気, Murderous Spirit). As such, it is often touted as an equivalent to a Mage's Magical Aura. However, the primary difference lies, once again, in the lack of externalization available to a user of Qi. Despite this seemingly being a restriction, it can actually be used in favor for a particularly skilled combatant. After all, one's Sakki is directed through one's intention. As such, any who are victim to being the target of the user is soon engulfed in the incredible mental stress associated with the viewing of the Sakki. After all, the Sakki is a direct confrontation to the opposing party's soul by the strength of one's own soul. As such, it ends up being a battle of willpower. It is due to the fact that this exchange occurs between the souls that, unlike the rowdy nature of Magical Aura, one's Sakki doesn't leave lasting effects on the environment. Although, this doesn't prevent those with considerable skill in Qi or Magic Sensing to be able to perceive the individual exerting this force.

Given that it provides a limit-breaking opportunity for those who access the energy, its primary use lies within the enhancement of one's martial arts. It provides the user an avenue to access supernatural skills that are only taught about in legends. Due to their diligence in controlling the body's strength, a user of Qi is fully capable of channeling and focusing the energy into different parts of their body, exponentially enhancing their traditional martial arts forms and techniques. When considering the alignment one's Qi possesses, it is also fully possible to surround one's body in an elemental form, an aspect of Qi that often causes proficient Martial Artists to personalize their fighting styles to optimize the strength granted by one's spirit.



Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Wed Jun 13, 2018 1:42 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ:

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs:
Combatia
Muscle Magic
Fist Magic
Crush
Blast Magic
Polarity Magic
Strength Magic
Martial Dance

◎◎ Main Magic: Combatia ◎◎









BASIC SPELLS
» Enhance
Enhance: Considered as one of the most basic applications of Combatia and it's most invaluable move, it is a technique that multiplies Urago's magical and physical abilities to untold levels of efficiency, supercharging them in order to fight on a completely whole new level, enabling them to inflict serious damage to opponents who are considerably stronger than them. While in the state, it multiplies Urago's magic power and capacity to grow stronger, enabling them to inflict serious damage to opponents who are considerably stronger than them in most categories involving magic and physical might. When using Combatia to enhance each and ever trait of strength applicable magicaly and physically, Urago can is bestowed with the unique power to elevate his base power level, strength, speed, durability, and senses to unimaginable levels in an instant. This can be quantified in the form of doubling Urago's magic power and general prowess in any said category. Master users have been known to multiply his power level to higher tiers of strength. It's primary function is designed to allow Urago to enter a state in which they receive a substantial increase in his existing abilities and unlock new ones, making them many times stronger in order to better give them the edge during battle. In some cases, the power received allows them to match or even surpass powerful opponents that would typically outmatch them in every manner possible. Urago can develop newly enhanced version of pre-existing spells in his arsenal, altering and improving upon them in terms of application and casting, greatly increasing it's power; not only that, but Enhance also gives Urago massive boost in terms of strength, speed, and personal skills, pushing the limits to a higher echelon of power. Urago can enhance the physical capabilities of themselves in any way they choose to, from focusing primarily on strength in order to strengthen his physical attacks, or increase his defensive skills to better guard or defend from enemy spells or attacks, enabling them to reach high level mastery and control instantaneously, even reach a level of power that is usually beyond his limits alone. This typicaly manifests itself in the form of an increase in his muscle mass, enhancing any physical abilities pertaining to muscle, such as strength, speed, stamina and durability. Urago's physical and mental abilities are also affected; this entails that they are faster, stronger, more intelligent and overall superior to ordinary wizards. Additionally, his senses are several times faster, allowing them to react and perceive the activities in his surroundings at a faster rate than ever before, giving them the ability to be multiple steps ahead of his enemies. It should be noted that the effectiveness of Enhance is determined by Urago's overall level of mastery with Combatia, physical condition, magic power, and capacity for greater growth that showcases this spell's maximum input. Much like bodily power, magic is also affected by this spell, drastically increasing Urago's ability to produce magic by directly increasing his capacity to draw in ethernano from the atmosphere, allowing them an even greater freedom to use his magic without an ounce of limitation to restrict them based on cost and quantity in his reserves.


» Shell
By producing a layer of magical energy around the surface of an object or his body, Urago can place a powerful barrier meant to block out attacks. When expanding the field of his aura onto other objects, this allows Urago to extend his magical energy onto an object, to enhance every physical property it has to astounding new levels, depending on the overall structure of aura they are applying; by expanding and compressing the energy at the same time, it strengthens and protects the object, making it an even greater weapon sporting a powerful defense and offense. This technique is often used to increase the base properties of whatever Urago touches, as well as transforming seemingly useless objects into additional weapons, such as a sharpening a simple leaf into a sharp sword, enhancing the impact strength of a pencil into a sledgehammer, or heightening the speed and piercing power of a small rock into that of a bullet. Shell, when used creatively bestowed with a greater number of uses that best compliments Urago's needs, such as rendering weak tools incredibly difficult to break, or reinforcing an allies weapon when facing an opponent with the power to shatter it. It's greatest application is found in it's ability to be spread out around key locations around Urago's own body, boosting all physical and magical aspects pertaining to that limb in terms of speed, strength, durability, and magic defense to rival, if not surpass anything it comes into contact with.

» Iron Shell
Considered an enhanced version of the ordinary Aura Shell, Iron Shell was specifically designed to only bolster the user's durability, hardness, and overall defensive capabilities to an astounding level. When activated, Iron Shell builds a series of layers made entirely out of magic, scattered around the surface of whatever they touch, including themselves; this in turn allows the layers of magic energy to absorb the impact and force of impact that lands directly on top of it, significantly reducing the momentum and kinetic force trying to break through significantly, stopping it right in it's tracks. On the opposite end, these layers of magic boost the natural hardness of whatever they cover, doing so by enveloping most objects in a thick wrap of the user's magic that compresses around whatever they touch, making any surface much harder without so much as losing any mobility of flexibility, either as a whole or only partially. When magic layers are produced, they tend to darken the object they are targeting, reducing their color to the point of blackening like to the color of iron, hence the name "Iron" Shell. The user can compress this power powers into their own body or weapon, condensing the magic used in order to seal it completely, rather than letting it flow freely and spread out. This act exponentially augments the effectiveness it has when used by wizards with a greater physical ability of higher reserves of magic than other mages, concentrating the vast majority of their strength into focusing it into a single point, greatly amplifying all their defensive attributes. In terms of degree in which this spell can be used, it can range between enveloping a single limb to completely taking over their entire body in the form of skin-like armor. When taken even further, the user could extend this technique to other regions of their body aside from their skin, such as user's muscles and bones. Additionally, in response to the increase, the user's defensive and offensive capabilities are are to be exerted even further, allowing them to resist tearing a muscle or their bones shattering easily when exerting themselves, meaning they can fight at an even higher pace by throwing stronger punches directed to hard surfaces that would normally shatter their knuckles.

» Rubber Shell
By reversing the effects of Fighting Magic, the user can reduce the natural density and hardness of his muscles in order to increase his body with other forms of textile traits such as elasticity, toughness, impermeability, and adhesiveness, effectively giving users body and muscles the properties of rubber, transforming them the characteristics of rubber. While in this state, their body can stretch to incredible lengths without damaging their limbs or internal organs, allowing them to move and dodge in ways impossible for any creature to imitate. The main purpose of the Rubber Shell is to allow the caster’s body becomes better suited to absorb the impact coming from blunt objects, enabling them to rebound from the collision unscathed due to the attack bouncing off the surface of their body. While active, they become akin to a rubber band or ball, giving them tremendous feats of durability when facing mortal blows coming from physical attacks, such as heavy objects falling on top of them or punches aimed directly toward their body. Furthermore, the scope and area of effect this ability has on the user's body is tremendous, affecting not only their bones and muscles, but also enabling all parts of his body to behave and act like rubber, significantly decreasing the level of damage an powerful impact has on them, allowing them to shrug them off with relative ease. With most of their exposed regions rendered flexible, combined with the ability to reform after rebounding off of physical trauma, relative physical attacks and spells that connect have their general attack power decreased to a significant degree without the user exhibiting any signs of damage, completely bouncing off them seconds after suffering their assaults like a rubber ball, even reducing knock-downs or heavy slams to the ground of walled surfaces into nothing more than a game by bouncing off them.

» Gummi Shell
When changing the nature of one’s magical aura to resemble the nature and texture of gum, this allows the type of aura they can produce to become incredibly stretchy and sticky, latching itself onto other things when touching objects with it, giving it an adhesive effect in a manner very similar to spider webs or bubble gum. While active, the user’s aura creates ripple-like movements that spreads across their body as if they were submerged in water, taking on a slimy/gooey texture that envelops their body entirely, separating their body from the outside world with an incredibly dense material. Because of how heavy and thick it is, it shares similar qualities with super-dense water, making the aura projected over to be packed so incredibly tight together that it gains a much tougher solidity and higher density than regular ice or rock, making it a suit of armor with unconventional means of defending the user. Unlike all of the other forms of “shell” spells, in which they layer themselves over the surface of the user’s body and skin, Gummi Shell is the complete opposite; when activated, a wizard's magical aura expands and contracts to epic proportions, separating itself from their body in order to generate a small field that remains relatively close to their body, as if they were encased in a field of gelatin. It’s greatest strength is found in the unique way it interacts with foreign objects that coming crashing into it, causing all attacks that come near it to move as slow as molasses, with it’s speed and relative moment quickly being absorbed by the Gummi Shell to the point of rendering it immobile. This is a direct result of the spell being too thick and condensed in mass for any other object to move through it, significantly stopping all objects in their tracks the moment they sink in, causing them to lose all of the force that was packed behind them by draining the kinetic and mechanical energy that was used to launch it. Because of the fact that it is made from Magical Aura, it can’t be treated as a physical object with tangible properties, rendering it all but immune to physical attacks or spells that focus on destroying objects, making it immune from conventional means of destruction. Depending on how much energy is being used to power this spell, any user can re-adjust the overall consistency to heighten its already impressive elasticity and flexibility even further beyond, altering the shape and form it has at will in order to adapt to the various scenarios found in battle. By force of will, the aura they generate can be increased in order to develop more of it in volume, while at the same time giving them the power to treat it in the same way as an active muscle, capable of contracting and stretching in a way that suits their needs. With the characteristics it has, the aura can be fired in the form of nets, vines, or rope, attaching itself to anything it touches either through physical contact or by spreading out their aura to their immediate vicinity, entangling anything that gets caught due to the adhesive traits it has with a simple command or action. With a tremendous ability for being altered by the user, the shape and size can be adjusted to take on more intricate designs. Interestingly enough, the spell doesn’t necessarily need to be attached to the user’s body to remain in effect, fully able to keep itself active even after separating from them if sufficient magic was used to produce them, enabling them to attach spell onto other objects nearby, sending them crashing back toward their opponents. With s simple command or tug, a user can drag whatever is attached to the other end with an unnatural level of force pulling on them, primarily an effect brought on the Gummi Shell contracting back to normal size—when reversed, the spell can actually serve defensive and supportive roles in battle, such as blocking certain spells by redirecting them elsewhere by latching on the Gummi Shell and aiming it somewhere else, dragging it toward that direction or simple deflecting it back toward the caster by propelling it forward at their body.

» Jet Shell
By using Fighting Magic to significantly decrease one’s own body weight without losing an ounce of mass, a wizard can, as the name suggests, become as light as air, allowing them to travel through the sky without so much as touching the ground to maintain altitude. This is achieved by using magical aura as a natural separator that maintains them afloat while keeping themselves weightless, giving them a means of navigating through the air in their current state without being a helpless target. Much like their own physical abilities, the speed in which they can move and traverse through the sky is determined by their level of magic energy and size of magical aura they are projecting from their body, with further outputs of energy increasing their speed exponentially. The exact purpose of this spell is to allow users to kick off the floor in order to combat enemies that have the ability to fly or levitate, while at the same time keeping themselves from in a safe distance in case the floor is too hazardous or dangerous to step on, giving them a chance to escape unscathed. As a side benefit, the Air Shell can be used on other things aside from the user’s own body, such as obstacles, massive objects, or incredibly heavy items that stand in their way, easily enabling them to lift them up without an ounce of trouble. Usually activated through physical contact, the effects can be transferred by throwing another object that is magically charged with it to the desired target, leaving it weightless in the air for the user to do whatever they want with. Although a rather handy spell to have, it is widely considered as the most basic application of Fighting Magic, requiring very little magic to accomplish or maintain in long periods of time.

» Fighter's Charge
By pumping Fighting Magic directly into any object, the user can alter the base characteristics it has to very drastic measures, altering it to at its very core, such as enhancing specific aspects and characteristic of pre-existing abilities, such as cutting power, blunt force, the level of force it has, how durable it is, etc. Its true purpose however lies in giving the user power to escalate the degree of effect this magic has on anything he/she touches, amplifying the base components to an extraordinary degree. A separate branching ability to the traditional aura shell, by extending their aura to all areas around of their body or specific regions to his limbs, a wizard has the ability to manipulate and alter the physical characteristics of their magical aura with whatever it makes contact with, including outside sources such as weapons or other people. When used on themselves, they can adopt the unique aspects of other materials or tools in order to bolster their fighting prowess even furthering their already dominate traits by heightening key factors they have or don't have. Much like the name implies, it's power relies solely on the user making contact with anything they touch, allowing for Fighting Magic to spread itself out to said object, imbuing it with unique abilities. After doing so, this opens up an all new channel for them to utilize their powers, typically by giving them the distinct power to change the properties of whatever they touch or make contact with, regardless of what it is, either making things harder and stronger to give a greater protective power, or simply make things weaker and more brittle by robbing it of it's naturally dominant abilities. Depending on the circumstances or situation they find themselves in, most experienced users can cause a variety of different effects to occur, from simply hardening something, to something much more advanced such as making metal elastic to the point of easily stretching or making rubber brittle break like glass. Aside from that, a wizard can apply the same changes to their own bodies for a series of techniques that allows them to move or fight in a way that they would be normally unable to do so. When used in tandem with their body or other objects, the user can escalate the natural traits they have, such as making things even sharper, hit harder, deliver an even higher impact of penetrating power.

» Impact Charge
By directly heightening the traits of a pre-existing object, the user can bolster the many qualities it has, one of them being the force of impact it has when attacking or striking against the surface of other objects. As the name suggests, this type of magical charge significantly increases the level of force and shock applied over a short time period when two or more bodies collide, only in this case, it is the target and the user’s weapon or tool in hand. This in turn transforms any ordinary attack into a wreaking ball of force that can easily demolish anything in the user’s path, instantly a producing their own force of inertia or acceleration that usually has a greater effect than anything capable of being produced naturally by a lower force compound applied over a proportionally longer period of time, achieving what would be the equivalent of a full-body swing in a matter of seconds without the need to move or prep for it. The overall effect depends on the skill and physical power belonging to each user, with minimum effort containing the power of a nail gun and true effort applying the force of jack hammer behind each blow thrown, shattering the ground, bending steel, and breaking past most heavily guarded obstacles that lays in their path. When used in a variety of different ways, a wizard can produce high velocity impacts that hold the power to overcome the friction between point (A) and point (B). At normal speeds, the forces applied to the target of their magic is dispersed evenly along the surface, allowing for the impact charge to affect all of it’s areas and locations when touching the user. However, at impact speeds, the forces that acts on it moves in an equal pattern when making contact with another object, resulting with the magic energy used to pass on to another item, resulting in significant damage depending on the amount of force being exerted. Interestingly enough, the type of impact that can be produced by the user can vary depending on the situation at hand, such as simulating the same impact force equivalent to a bullet in order to puncture surface that could otherwise resist substantial forces, breaking through them with relative ease. When activated, the user’s magical aura changes alongside it in the form of a coating that can be pushed along anything they interact with, including their own body, bolstering their attack power through the use of blunt damage. When a wizard does impact another living creature with a physical attack of this nature, the attacker control boost the natural forces of impacts and collisions when touching them, forcing objects deform at an even more devastating rate, resulting with them tearing right straight through them.


» Burst Kick
A kick in where Magic is directed into Urago's foot, and explodes outwards upon contact with the target. Capable of not only searing the surface of the intended target, but also sends a deafening shockwave of concussive power in sync with his leg's natural physical force. This allows Urago to be capable of smashing entire walls of brick/stone laced buildings inwards.




» Lotus Kick
A series of aerial kicks in which perpetual Eternano blasts ignite the air and project towards the opponent. While individually they can be fended off by a skilled combatant, but if they continue to hamper an enemy's defenses for a prolonged period of time, they could eventually penetrate through and lay a vicious series of external and internal damage to the intended enemy.




» Sanmittai Toru
By gathered force through rapidly spinning on a central point, either on his hands or on his feet, Urago is able to add more strength to the technique depending on the length of the spin. The technique is essentially a three step kick, where after knocking the opponent's head in one direction with the initial blow, Urago follows up by rapidly spinning around and kicking the opponent's head in the opposite direction with increased strength. The force from being knocked one way and the collision with the kick coming from the other side causes the damage dealt to an opponent to be twice the normal amount, often disorienting the opponent as well.

» Magic Bullet
Magic Bullet is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic; indeed, Magic Bullet is more often than not the very first spell that an upcoming magician learns in several countries, as its formation involves almost all of the essentials of manifesting a spell of any kind. As the learners are commonly simply starting to discover magic, and don't know the intricacies of high-tier spells, Magic Bullet was created to be learnt so that they would be easy and fast to teach, yet effective- "like fast food". When performing the projection of Magic Bullet, Urago releases a minute amount of his magical power from his Magic Origin, subtly controlling it so that the magical energy focuses upon his pointer finger. his magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, Urago harnesses Shape Transformation in order to use his magical energy base to spin the eternano in numerous directions at once while increasing the output of his magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure magical energy.


Now that the Magic Bullet has been formed, Urago is capable of launching it at the enemy by pointing at them with his index finger, releasing the sphere of magical energy focused upon his finger at high speeds; though, like most spells, the desired target must be within Urago's field of vision so they can aim at them. Upon the firing of the Magic Bullet from Urago's finger, it travels through the air at high speeds- because it is rather small, only those with keen eyes or those who possess the ability to utilize Sensory Magic will likely keep his sights on the Magic Bullet. As the Magic Bullet is automatically released from the magician's finger upon formation and targeting, unlike many other constant use spells, the Magic Bullet does not require a constant stream of magical energy to sustain its existence, effectively giving it an unlimited amount of times that it can be cast. While commonly, the Magic Bullet is the size of slightly bigger than Urago's thumb, if Urago pours more magical power and eternano into its formation, it can become twice as large as his hand at its strongest point. The Magic Bullet packs roughly the destructive power of an actual pistol bullet, hence the name, and upon contact with the target, the sphere bursts and inflicts a moderate amount of damage (which actually depends on the amount of power used to fuel the spell) and propels whatever it hits backwards or into the ground. Magic Bullet itself is known for its sheer versatility, as it is capable of being modified in almost any way that Urago wishes.


» Magic Shotgun
This spell is considered to be simplistic in nature, as it only requires one to have the basic understanding and skill at Eternano Manipulation; it's because of this that the spell is seen as a lower-class spell used by various novice mages. It's often taught in many magic and martial arts schools, teaching its practitioners how to properly handle and subsequentially manipulate the various energies surrounding them.


By focusing his magical power on the area around them, they use it as an electromagnetic conduit in order to attract the eternano — concentrating it to a single point, usually between his palms; it's then that they form and shape such rogue energies into a ball of light. The bigger the ball, the more powerful the spell becomes; while novice users of the spell are able to simply conjure the energy of various sizes, more advanced users are able to infuse other magics into it in order to become more potent, usually elemental such as fire or ice. With a swift motion, Urago fires off the condensed energy orb which splinters off into little darts of magical energy that fires off in either multiple directions or in a wide range. It's because of this that the technique becomes nigh undodgeable, thus can only be blocked or countered.


While it's naturally weak in nature, it can be proven to be a powerful asset if used correctly; it also seems useful to use even when one has low amounts of magical energy to rely on. It's stated, and later proven, that this technique is useful when employed at the end of a battle between high-level or multiple opponents — the air becoming saturated from the remnant magical energies produced by the spells fired. Because this is an eternano collection technique, this makes the spell easier to invoke, even when Urago is exhausted.


» Magic Ray
When performing Magic Ray, Urago utilizes coherent particles of eternano, which are charged by Urago's magical power as to rapidly excite the constituent particles of eternano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. Urago is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow Urago to strike more than one opponent with relative ease.


Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes Urago to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating his personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer his energy to the target upon contact, reverting to pure heat and destroying the target from within.


Interestingly, Magic Ray has a special function—when using an elemental Lacrima as a medium to launch the spell, the composition of the spell reacts with the particular type of elemental magic contained within the Lacrima, allowing it to change into theoretically any elemental type; also giving Magic Ray a large type coverage. In addition, Magic Ray has been modified by the creator of the spell to attack the opponent from within in any form if a foolish Slayer attempts to devour it in any of its elemental forms, meaning the only way to properly defend against it is to use an actual magic.


» Magic Arrow
Magic Arrow is an uncategorized spell of no particular magic type, thus making it exceptionally easy to learn, thus making it rather basic; as such a simplistic spell to learn, it commonly is one of the first spells that a new wizard may learn as its casting contains almost all of the essentials of manifesting a spell of any kind. When performing Magic Arrow, caster will start by releasing his own magical power from his Magic Origin, mixing it with ambient Eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. Urago will then, using Shape Transformation, begin manipulating the masses of magical energies, shaping them into elongated forms that will begin to resemble arrows of sorts; the heads of these magical lances can vary greatly as they depend upon each casters individual style.


With the first step completed and the magic missile('s) now formed all Urago need do is launch them at his intended target at high speeds; though, like many spells that require its target to be within his field of vision, the arrows created by this spell can, if its caster is skilled enough, the ability to track its target, otherwise a clear line of sight is required to launch this spell. After its launch each individual arrow created by this spell will fly through the air on a straight trajectory unaffected by gravity at high speeds. While the lances of magical energy created by Magic Arrow are not launched immediately upon formation they also don't need a constant supply of magical energies to maintain his forms or power, instead they are capable of drawing the required energies straight from the atmosphere to maintain themselves, which allows the spells caster to constantly use this spell. At first, many users of this spell are unable to create very many arrows of magical power, with sufficient practice and magical power users can create nearly unlimited amounts of them, using them as volley fire against his targets. The lances created by Magic Arrow pack a relatively low amount of base power (a fact that can be overcome by using more magic in its creation), compared to that of a regular pistol bullet, and upon impact with a target will drill into it before detonating with a small blast and will propel the target backwards or into the ground.


While a weak spell by itself, Magic Arrow grants its strength to its sheer versatility; indeed, magic Arrow can have its power supplemented by its caster with forms of Elemental Magic's, which aside from changing the spells outward appearance, imbues the magical lances with the properties of the element that was used to conjure them. This fact means that a Magic Arrow imbued with Lightning Magic will paralyze its target if struck. The versatility of Magic Arrow is further increased by its ability to be "programed" by its caster before its launch, meaning that including the ability to imbue the arrows with an element they can made to do various other things besides his standard impact and detonation, this feature is further enhanced by the fact that a skilled enough caster can input several different commands into a single arrow, increasing its basic effectiveness several times over. Some of the basic programmed "applications" of Magic Arrow include magic missiles that do nothing more than penetrating damage, arrows that bind and restrain instead of causing any damage at all, they can be made to follow and track a target down, and even allows its caster to increase its power by following through the attack with a physical strike, such as punch. These programmable applications can be further augmented with elemental effects as a skilled and savvy enough user can completely control a battle with just this simple spell with the correct combination of magical elements and programmed applications, thus making this spell one of the most versatile of its kind.


» Heaven Walk
A spell that enables ones movement to be brought about to its highest level. It is known as the product of extensive training in martial arts, which encompasses both spiritual and physical forms of training, therefore enabling Urago to classify this form of Magic, despite it simply being an extension of incredible prowess within the martial arts. As the name indicates, Heaven Walk has a primary purpose of bringing about the greatest feats of movement to its wielder. In addition to possessing incredibly heightened speed, ones weight distribution and the very nature of his movement can be altered with the use of Heaven Walk. This is achieved through the circulation of Urago's magical power across his feet and legs. While a simplistic process, with the single-mindedness a martial artist learns to harness across his years of training, it is proven to be an extraordinarily effective method of movement. It allows Urago to move silently even in the most unstable terrain, become weightless as they run across different surfaces and even allow them to enhance his adhesion to substances, thus allowing them to run up on buildings and across ceilings with no difficulty whatsoever. Moreover, by the release of magical power from his soles, Urago is even capable of walking on water and even air.


ADVANCED SPELLS
» Sanmittairyu
This technique is a variation of the Sanmittai Toru. Instead of extending his kick upwards to connect to an opponent's head, Urago bends down to secure a lower point than that of the opponent. From there, Urago reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough Urago drops the adversary head first into the ground.


» Enhance: Double
If an ordinary enhance is insufficient to provide the amount of aid Urago is looking for, it is possible to increase the effect it has on his body by multiplying the power they receive from it, stacking it's effect to the point of doubling the effects it has to astounding levels. By doubling the effects of Enhance, Urago can put his power into overdrive, boosting his ability way beyond his limit, making it stronger or ignore his weakness to an even greater extent thought possible. However, this sudden gaining of a boost of stamina, strength, speed and endurance in the process of using the power causes a greater strain on Urago's body than that of an ordinary Enhance. As a result, by doubling it's effect, the spell consumes even greater volumes of magic power in return for greater strength, almost to the point of overwhelming it from the dramatic increase of magic. As such, using a X2 Enhance should be used by wizards who are naturally accustomed to the height of Combatia's ability and those who are physically strong enough to handle the change. To those who have a the fundamental prowess to resists the overbearing side-effects, Enhance X2, like the name suggests, multiplies the effects of Enhance and doubles it, further pushing all aspects of his fighting abilities to an even higher level than achieved by using it in a singular burst; although putting even greater levels of strain, the benefits more than outweigh the negatives as every single attack, be it physical or magical, possesses a frightening new way to harm and destroy any type of obstacle in Urago's way, regardless of what or who it is.



◎◎ Sub Magic: Muscle Magic ◎◎







BASIC SPELLS
» 1%-30%
1%-30% of his muscles gives Urago access to Peak Human Strength and Speed, where he is as strong as a human can be without being superhuman. He is capable of lifting several times his own body weight, up to a 800-1000lbs level. He would be able to lift objects on his own that would normally require multiple men, as-well as surpass any Olympic feat of strength. This enables him to: punch an enemy through a thin brick wall, break/bend steel cuffs or thin chains, bench-press greater than half a ton. Users can strike down doors with a single punch or kick, knock normal humans out with one offensive impact etc. Urago is also capable of overpowering multiple men at this percentage. Lifting a full grown man in the air with one arm, and even throwing them several meters. He is also strong enough to wrestle, even overpower wild-animals such as Large Bears (which can be as strong as 5 humans), and even gorillas. He can also throw things as fast 110mph which is somewhat faster than the current world record a baseball being thrown. He can use this percentage with no trouble or need of a cool down.


» 31%-60%
31%-60% gives Urago access to Enhanced Strength and Speed, allowing him to have incredible ability to defy weight limitations of humans, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. He can crush, lift, throw, or catch items of great weight such as being able to lift up cars to trucks, buses, and large boulders with relative ease. He can also throw things as fast 200 mph which is as fast as an arrow being shot from a compound bow. At this point his muscles also begin to harden, being as hard as thick trees at 50%-60%.




» 61%-100%
61%-100% gives him glaring, obvious and super/unnatural strength and speed compared to normal humans. At these percentages, he is fully capable of uprooting houses and punching and tearing through iron with ease. He can also throw projectiles as fast as 900 mph, nearly as fast as a 9mm bullet being shot from a handgun. At 70%-80% his muscles become as strong as concrete and will begin to emit an hour as well as his punches releasing air pressure, while at 90%-100% they become as hard as iron. From 70%-90% he can last up to 5 posts while needing a cool down of 6 posts, but at 100% he can only last up to 6 posts while needing a cool down of 7 posts.


» Steel
This spell works when Urago begins to spread magic all over his body through his muscles and then condenses it effectively hardening them, giving the impression that he is made of steel. The effect increases depending on the magic used. However, while he gains far greater physical strength and durability, his hardiness hinder his movement speed and ability to evade an opponent's attack. Should an enemy use magic that is stronger than the amount he has used, he can be harmed.


» Relax
With this spell, the principle of spreading magic through his body remains the same. Although that is where the similarities end. Instead of condensing his magic and subsequently hardening his muscles, Urago increases its volume and decreasing the density of his muscles effectively making the more stretchy for a lack of a better term. This allows him to not only move faster, but also control his body and position efficiently. This enables to easily evade complicated attack patterns and counter accordingly.


ADVANCED SPELLS
» 150%-200%
150%-200% Allows Urago to go beyond the limits of human muscles and go over 100% and all the way to 150%, doing so greatly increases his strength 5 times greater than his 100% strength, but thanks to the strain on his body from going over his limit he can only do one attack while in this state before becoming completely unable to fight and sustaining heavy fatigue as well as damage.






◎◎ Sub Magic: Fist Magic ◎◎









BASIC SPELLS
» Wave
Following the build up of massive momentum and magical energy into his fist, Urago strikes his fist into the air with such force that the magical energy dashes forward, causing a vacuum wave to be formed from the said strike, causing great damage upon impact. Should this be imbue with one of the Four Forms, it can strike multiple pressure points at once.


» Break Fist
To cast it, Urago simply attacks his opponent with a punch. Once it makes contact against them, Urago can instantly cast this spell and a magical seal will appear around his fist, greatly amplifying the force of the attack to deal devastating damage. When the spell is cast, there is a distinct sound of a bell ringing before the target is sent flying backwards. Because of its simple movements, Urago can catch his opponent's off guard by throwing a regular punch and then immediately casting this spell to augment the force delivered behind it and destroy his defense.


» Field Burst
When surrounded by enemies, Urago can produce a powerful wave of force in an omnidirectional path to deal tremendous and knock them back, freeing him from being potentially overwhelmed. To activate this spell, Urago simply raises his hand over his head, creating a white magical seal in the process. Urago will then do a palm thrust towards the ground and releases the power all around him simultaneously as an invisible wave of force. Urago can produce this spell as a single directional wave if he wishes. By choosing to channel all of the force and then does a single palm thrust towards one target, Urago can deal tremendous damage and destroy many things in its path. This spell can strike multiple pressure points at once, but as a range of forty feet.


» Shatter
Urago is capable of shattering magical spells used against them like glass by striking them. Once Urago makes physical contact with the spell, he then shatters the binding that holds a spell together with a strike. While impressive and formidable against some magic spells, there is a limit to what Urago can counter. The stronger the will and the more magic energy is behind, the harder the spell is to break apart. Essentially, Urago's magical power is fighting against the magical power within the spell cast from the opponent. If Urago's overcomes the latter, then the spell will shatter. Even against elemental attacks, this spell is capable of blowing it away, granted that Urago's power overcomes the spell caster's own. When Urago's strikes the incoming spell, a magical seal appears at the point of contact while tremendous force is released as Urago's power overwhelms the spell. However this does not work on Holder Magic.


ADVANCED SPELLS
» Central Destruction
When activating this spell, Urago's fists will ignite in white magical energy, large seals appearing around them. Once the Urago positions himself, Urago will unleash a continuous barrage of enhanced punches that completely overwhelm the opponent and deals tremendous damage. When the opponent is pressed against a wall, the force of these punches are enough to smash them into the wall, leaving behind a lifesize imprint in the middle of a cluster of holes left behind by Urago's fists as if they were gunfire. Urago's fists move so fast that they all blend together and are almost unidentifiable to the naked eye. The power of these punches are comparable the Break Fist spell, signifying that each one deals incredible amounts of damage.




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◎◎ Sub Magic: Polarity Magic ◎◎





BASIC SPELLS

» Solid Motor
Considered to be Urago’s signature technique that involves him infusing his fist with Qi and polarity magic, using it to strike his target with a heightened sense of striking power backing each every fist he throws with this technique. When performing Solid Motor, Urago surges his Qi and magnetic magnetic energy, imbuing one of his arms with his Qi and magnetic energy, compressing and condensing it to its utmost limit in order to drastically enhance the power of the next attack. Urago keeps it compressed within his fist, resulting in his Qi and magnetic energy remaining a barely visible outline of cyan upon his arm. With his Qi and magnetic energy compressed, the Qi and magnetic energy gathered around Urago's hand begin to spin at astounding speeds the spiraling motion can reach up to 4000 RPM while simulating the effects of a drill eating away at bedrock. The rotation serves to increase the destructive power of the fist, stirring up the wind with enough force to cause particles to be scattered away from his fist. The constantly rotating magnetic energy becomes a motor, fueling Urago’s attack and granting it even more power speed along with his own Qi. Once this is done, Urago throws a powerful fist with all of his might, unleashing the concentrated Qi and magnetic energy upon his fist towards the foe alongside his kfist which possesses immense penetrative power, essentially transferring the Qi and magnetic energy using the kinetic energy of the blow to deliver upon the promise of "terrible destruction”, releasing Urago's immense amounts of Qi and magnetic energy into the opponent's body, where it unleashes a serial of surreal, delayed shockwaves to smash into the opponent's body simultaneously—the last of which is capable of sending them careening through the air at an astounding velocity; even shattering rock. Once the fist lands, Urago is able to magnetically charge his target and upon the point of contact he will give his fist and the target the same magnetic polarity, further increasing the distance in which they fly. The technique takes at least one post to charge to the standard amount of power behind it, but to make it even stronger and more devastating, Urago can charge it up to 5 posts, but will have to avoid getting hit during this duration less he has to start the charge over. Unfortunately this tech has next to no range.

» Solid Motor: Jet
A variant of the standard Solid Motor, where Urago launches a powerful one-inch punch, generating explosive amounts of power. When performing Solid Soldier, Urago surges his Qi and magnetic magnetic energy, imbuing one of his arms with his Qi and magnetic energy, compressing and condensing it to its utmost limit in order to drastically enhance the power of the next attack. Urago keeps it compressed within his fist, resulting in his Qi and magnetic energy remaining a barely visible outline of scarlet upon his arm. With his Qi and magnetic energy compressed, the Qi and magnetic energy gathered around Urago's hand begin to spin at astounding speeds the spiralling motion can reach up to 4000 RPM while simulating the effects of a drill eating away at bedrock. The rotation serves to increase the destructive power of the fist, stirring up the wind with enough force to cause particles to be scattered away from his fist. The constantly rotating magnetic energy becomes a motor, fueling Urago’s attack and granting it even more power speed along with his own Qi. Once this is done, Urago throws a punch that stops close to his target –the distance depends, but it is normally from zero-to-six inches- and with a quick movement of his wrist which is held with the knuckles facing out on a horizontal axis, which he rotates to make his knuckles facing out on a vertical axis, and a strike is produced with his bottom two knuckles, generating explosive amounts of power that contains tremendous amounts of impact force at extremely close distances. The movement of the attack is essentially invisible, and it truly seems like Urago shoots his opponent, except that the resulting impact is not akin to the teensy little peashooter also known as a pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target, more often than not sending an opponent careening across the landscape upon contact while dealing tremendous amounts of damage. The technique is as a result from Urago applying a magnetic polarity to his fist, the opponent, and the air in between his knuckles and the target, giving all three the same polarity while he magnetizes his feet to the ground to prevent himself from flying.

» Solid Motor: Cycle
Urago enshrouds one or both of his legs with a vast quantity of magnetic energy which spirals around his leg before lashing outwards with a powerful kick, dealing large amounts of propulsive damage as he applies the same magnetic polarity to himself and the air behind him. He launches his leg forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable, lashing towards Urago's foe fiercely as his leg seems to resemble a whip striking out – while in motion, the magnetic energy compressed upon his leg seems to serve as a propulsive element, adding to the speed of the incoming strike. Because of Solid Motor: Cycle being a mighty lashing motion, the spell covers a lot of horizontal distance, granting Urago the ability to strike an airborne opponent from several meters away. But in any case, upon impact, the incredible rotational force and kinetic energy produced by Urago's motion is directly transferred into the magnetic energy compressed upon his leg, strengthening it dramatically while granting it armour-piercing properties which allow for the destruction of all kinds of defenses.

» Solid Compactor
A spell made to incapacitate and deal damage to a target at the same time, that involves Urago utilizing magnetic energy to trap a target in between his hands and then proceeds to squeeze them with extreme crushing force. Urago starts the spell by expelling his magic energy from the palm of the hands while applying a coating of it around his hands as well; once enough magic energy has been released, Urago will then convert that magic energy into magnetic energy. He then proceeds to magnetize two sides of a target through something they are both touching with opposite magnetic polarities. The target then flies from the original location at high speed towards Urago, the speed enough to fling their heads back, if they even have one, from the sheer momentum. The second the target is within Urago's arm length, the two magnetized sides are grasped by Urago and are completely stuck to his palms. While this would normally be enough to incapacitate the target, Urago goes further and then applies another magnetic connection to his palms, this time the connection being between both palms. With this second strong connection, Urago's palms start to attract to one another as he aids in their gathering. This causes a large amount of crushing and binding damage to the target as Urago squeezes them. Depending on the durability and structure of the target, it isn't rare for Urago to end up completely shattering them from the amount of pressure being caused by the crushing, however since this is a subduing technique, killing is not the ultimate goal of this spell and thus living targets have a greater chance of living through this spell albeit with probable broken bones.

» Solid Collision
A spell that can only be used with large objects within Urago's range and around the target, the spell involves him attracting a target and getting their backside stuck on a large solid object, preferably a durable one such as stone or metal, even a tree or two would do, then Urago attracts the now pinned target along with the solid object towards he before using Solid Motor to punch the target into or through the solid object. Urago starts the spell by expelling his magic energy into the surrounding area and within the magic's range; once enough magic energy has been released, Urago will then convert that magic energy into magnetic energy. From there Urago utilizes this magnetic energy to attract a solid and durable object to the target's back, pinning the target to the object and preventing them from moving. With the target unable to move, Urago then attracts the target towards Urago, meanwhile he surges his Qi and magnetic magnetic energy, imbuing one of his arms with his Qi and magnetic energy, compressing and condensing it to its utmost limit in order to drastically enhance the power of the next attack. Urago keeps it compressed within his fist, resulting in his Qi and magnetic energy remaining a barely visible outline of cyan upon his arm. With his Qi and magnetic energy compressed, the Qi and magnetic energy gathered around Urago's hand begin to spin at astounding speeds the spiraling motion can reach up to 4000 RPM while simulating the effects of a drill eating away at bedrock. The rotation serves to increase the destructive power of the fist, stirring up the wind with enough force to cause particles to be scattered away from his fist. The constantly rotating magnetic energy becomes a motor, fueling Urago’s attack and granting it even more power speed along with his own Qi. Once this is done, Urago throws a powerful fist with all of his might, unleashing the concentrated Qi and magnetic energy upon his fist towards the foe alongside his kfist which possesses immense penetrative power, essentially transferring the Qi and magnetic energy using the kinetic energy of the blow to deliver upon the promise of "terrible destruction”, releasing Urago's immense amounts of Qi and magnetic energy into the opponent's body, where it unleashes a serial of surreal, delayed shockwaves to smash into the opponent's body simultaneously—the last of which is capable of sending them careening through the air at an astounding velocity; even shattering rock. As the punch lands one of two things will happen: the solid object will give in to the extreme impact and break apart as the target is punched through it, or the object stands strong the target is inside punched into it, with the hit area being the most in. Alternatively, Urago could attract the solid object to the target as he is punching them, causing them to be sandwiched in between Urago's fist and a hard place.


ADVANCED SPELLS
» Solid Motor: Reverse Speed
A spell with a purpose was that of a technique that could return all sorts of projectiles to sender, being a countering-defensive-type technique. In order to initiate the Solid Motor: Reverse Speed, Urago gathers and condenses his magnetic energy upon one or both of his hands, spiraling about magnificently as he applies a positive or negative magnetic polarity upon one or both of his hands. From here, Urago targets a projectile of his choice, no matter its size, speed, or power, while harnessing his magnetic energy to influence the projectile barreling towards his large frame, accelerating its motions at a rapid pace until it becomes naught but a thin point of energy, no longer distinguished between its composition -magic, curse, or even Qi, but rather, as a mass of energy that Urago is capable of affecting without any problems on his part. Using his immense mastery over all sorts of martial arts in conjunction with his extreme magnetic energy, Urago then stops the projectile’s movements in between his arms, holding them outwards and vertically from one another, a notable gap in between both as he seizes the projectile once it is within range, his arms having different magnetic polarities and thus holding the projectile near his chest without the projectile harming him in any way. At this point, Urago feeds the projectile his own magic energy or Qi, and then launches it back at his opponent at twice the speed and force the moment he gives his arms the same polarity. Because of the doubling of the power of these projectiles, they can deal much larger amounts of damage. However, the technique is difficult to use has it can only manipulate so many kinetic energy particles at a time and it required precise timing. However, Urago is still subject any secondary effects the attack could have. Furthermore there is always the danger that the attack could explode upon decceleration as well.

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◎◎ Sub Magic: Crash ◎◎






BASIC SPELLS
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ADVANCED SPELLS
» Crushing Evil, Spreading the Truth: Empyrean
The user hits the target with a powerful strike, imbued with Crash. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.



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◎◎ Sub Magic: Martial Dance ◎◎






BASIC SPELLS
» Hachi Dōdō
Utilizing Baduanjin Qigong, otherwise known as the Eight Pieces of Brocade, a series of eight individual movements of the form characterize and impart by a silken quality to the body that allows the practitioner to manipulate its energy and direction, switching from forms to shift the route through physical motions. Functioning as a form of medical qigong meant to improve the user’s health, it was repurposed as an offensive warm-up applied by martial artists to to supplement their bodies and fighting styles ahead of time with an increase of energy distribution, loosening them to allow better circulation to occur. With characteristics that apply toward preparing to keep their bodies strong and well-prepared for battle, its preemptive qualities as a technique make it best suited for use before or during a battle. The Baduanjin as a whole is broken down into eight separate exercises, each focusing on a different physical area and meridian points on the body that contain specific focal points that carry the vast accumulation of energy in that region. By stimulating, or simply activating them through certain well-coordinated stretches and controlled breathing, these meridian points can enhance the physical performance and functions to extraordinary degrees, achieving incredible feats of strength, speed, agility, etc. From being able to breathe for longer periods of time, lifting objects many times their own size, facilitating actions such as simply outrunning fast-moving objects ahead of time. Depending on the experience and build of the practitioner, they can activate one or two meridian points across their body at the same time by alternating between forms in rapid succession, triggering a chain of effects to take place. When certain energies are added unto it (Magic, Qi, Curse Power, etc.), the process triggers the power used in tandem with it to become much more refined and cultivated, increasing its natural potency by drawing it out into a purer form that leaves it undiluted and intact.


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ADVANCED SPELLS
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PostPosted: Thu Jun 14, 2018 3:40 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

◎◎ Ultimate Magic Attacks ◎◎


» Solid Firing
Based on the weapons known as railguns, this spell utilizes magnetic energy to fire a solid object at high velocity to deal massive damage to a target. Urago starts the spell by expelling his magic energy into the surrounding area and within the magic's range; once enough magic energy has been released, Urago will then convert that magic energy into magnetic energy. From there Urago utilizes this magnetic energy to attract a solid and durable object to him as he holds his arms out parallel from one another, palms facing one another. The object is attracted in between Urago's arms and near his chest as both of of his arms hold different polarities which keeps the solid object floating. As Urago lines up the shot, he then matches his arms' magnetic polarities and causes the solid object to be fired at extreme velocities, capable of blasting through multiple barriers and solid objects. A railgun is a device that uses electromagnetic force to launch high velocity projectiles, by means of a sliding armature that is accelerated along a pair of conductive rails. It is typically constructed as a weapon and the projectile normally does not contain explosives, relying on the projectile's high speed to inflict damage. The railgun uses a pair of parallel conductors, or rails, along which a sliding armature is accelerated by the electromagnetic effects of a current that flows down one rail, into the armature and then back along the other rail. It is based on principles similar to those of the homopolar motor. A railgun consists of two parallel metal rails (hence the name). At one end, these rails are connected to an electrical power supply, to form the breech end of the gun. Then, if a conductive projectile is inserted between the rails (e.g. by insertion into the breech), it completes the circuit. Electrons flow from the negative terminal of the power supply up the negative rail, across the projectile, and down the positive rail, back to the power supply.

This current makes the railgun behave as an electromagnet, creating a magnetic field inside the loop formed by the length of the rails up to the position of the armature. In accordance with the right-hand rule, the magnetic field circulates around each conductor. Since the current is in the opposite direction along each rail, the net magnetic field between the rails (B) is directed at right angles to the plane formed by the central axes of the rails and the armature. In combination with the current (I) in the armature, this produces a Lorentz force which accelerates the projectile along the rails, always out of the loop (regardless of supply polarity) and away from the power supply, towards the muzzle end of the rails. There are also Lorentz forces acting on the rails and attempting to push them apart, but since the rails are mounted firmly, they cannot move. By definition, if a current of one ampere flows in a pair of ideal infinitely long parallel conductors that are separated by a distance of one meter, then the magnitude of the force on each meter of those conductors will be exactly 0.2 micro-newtons. Furthermore, in general, the force will be proportional to the square of the magnitude of the current and inversely proportional to the distance between the conductors. It also follows that, for railguns with projectile masses of a few kg and barrel lengths of a few m, very large currents will be required to accelerate projectiles to velocities of the order of 1000 m/s. A very large power supply, providing on the order of one million amperes of current, will create a tremendous force on the projectile, accelerating it to a speed of many kilometres per second (km/s). Although these speeds are possible, the heat generated from the propulsion of the object is enough to erode the rails rapidly.

» Overstrength: Apocalyptia Storm
A a single-move combo-type attack where Urago unleashes a powerful flurry of punches towards his target with his hands lit imbued with all of his different magics, creating a powerful burst after each subsequent contact. When performing Overstrength: Apocalyptia The End, Urago invokes the activation sequence as Urago focuses intently as he intensifies the volatility of the magical energies that are dwelling within his Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from his body ever-so-slightly, quickly using his enhanced particle draw to force his own magical energy to superimpose itself over Urago's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon his frame. Once transfixed upon his body, ambient particles of eternano begin to gravitate towards the invisible armor as if Urago had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing his particle draw by having invisible layer of arcane power on Urago's body acting as a positive charge to draw enormous quantities of eternano towards his body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, Urago inducing an incredible pressurization of the magic that enshrouds his own body, compressing these energies to his utmost limit, causing the movement of the supernatural particles to become so aggressive that anything he comes into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Urago amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon his hands or anywhere else that he desires, most prominently around his fist in this case. He then will begin to imbue Combatia, Muscle Magic, Fist Magic, and Crash into the fist of his choosing, enhancing it even further. Once the process has been completed, Urago lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as Urago fuels more and more of magic energy into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding Urago resemble actual meteors, bombarding the opponent relentlessly as the magic energies focused around his fists impact viciously in the form of a several of bursts – the sheer force of Overstrength: Apocalyptia Storm is capable of rendering the impressive defensive capabilities of the Iron Dragon Scales of a wielder of Iron Dragon Slayer Magic completely null and void through the sheer speed and force of the strikes, the end result of the onslaught being shown to possess the ability to destroy an entire large-sized building.


» Overstrength: Ragnarok The End
A spell which involves Urago striking the target with a powerful punch imbued with this magic, with power comparable to a nuclear warhead. When performing Overstrength: Ragnarok The End, Urago invokes the activation sequence as Urago focuses intently as he intensifies the volatility of the magical energies that are dwelling within his Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from his body ever-so-slightly, quickly using his enhanced particle draw to force his own magical energy to superimpose itself over Urago's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon his frame. Once transfixed upon his body, ambient particles of eternano begin to gravitate towards the invisible armor as if Urago had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing his particle draw by having invisible layer of arcane power on Urago's body acting as a positive charge to draw enormous quantities of eternano towards his body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, Urago inducing an incredible pressurization of the magic that enshrouds his own body, compressing these energies to his utmost limit, causing the movement of the supernatural particles to become so aggressive that anything he comes into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Urago amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon his hands or anywhere else that he desires, most prominently around his fist in this case. He then will begin to imbue Combatia, Muscle Magic, Fist Magic, and Crash into the fist of his choosing, enhancing it even further. After this, Urago throws his fist forward with all of his might, with his hand of choice crossing his body in a straight line, racing towards the target like a bullet, with Urago transferring his weight from his rear foot to his leading foot as his hips, torso, and his shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that Urago throws the punch while rotating his arm, resulting in the punch being strengthened throughout his entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist rotates ever-so-slightly, simulating the effect of a drill piercing through stone and bedrock to reach its destination as Urago throws his magic-imbued fist forward travelling along a vertical line to reach the opponent. The time that expires between the activation phase, the strike itself, and the impact is close to even less than half of a second, with Urago's punch superimposing the effects of the many enhancing magics upon his enemy – if anything supernatural obstructs Urago's path, then his enhancing magics-imbued fist will simply rend it in twain. The result of the punch landing is a massive explosion on scale of that of the Tsar Bomba, leaving anything within a 35 km (22 miles) radius all but destroyed. After the use of this spell, the arm Urago chose to use will become all but unusable for several days, paralyzed; even if it were to be healed, the amount of days he has to wait for his arm to be usable again will be take down by merely one day. With all of this spell's destruction, he cannot use it within areas that have a population. However, he can make a more localized blast, only reaching 5 meters but the damage will be lessened by half as well as the after affects on Urago's arm.


▅▅OTHER SKILLS▅▅

Consequently, with his senses, combined with his training, Urago is undoubtedly a gifted hunter that specializes in hunting magic-oriented game while taming wild beasts, using his innate talent for tracing to find his prey in a matter of hours. Given the wide assortment of creatures he has been exposed to during his training, he has an in-depth knowledge on hundreds of different species of animals, along with their hunting patterns, habits, and choice of prey, even taking note on their choice of nesting. With this knowledge and drive for the thrill of the hunt, Urago can quite easily track a number of animals even under different conditions, applying either to the environment or the creature in question, taking into account many factors before setting foot. In order to boost the effectiveness of technique, Urago does hunt freestyle, doing so without any tools or drugs but rather with his bare hands, a way to keep the hunt “pure” and in “respect” to the animal. Because of how insightful he is on the specific behavior an animals will have in reaction to being the hunter or hunted, Urago can enter the mindspace of a target and instinctively identifying with his foe by placing herself in their shoes, all in order to predict their next logical choice in action. This is done with the intention of exploiting their weaknesses and facilitating the capture. The sheer distance he can cover can be vast, along with the nature of landscape; maneuvering even in harsh climates or dangerous landscapes with unforgiving conditions, even reconstructing a trail that has gone cold after months-years. The knowledge he has however does not simply extend solely on animals—plants, fungi, and other classes of materials found in nature also fall under this category of hunting, knowing the source for each.





Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Sat Jun 30, 2018 4:44 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Very stubborn and capricious by nature, Urago doesn't stay in the same mood for very long, being quite fickle to change. On the best of days, Urago is easy-going to the point of slacking on his responsibilities if they do not in turn involve mage work, possessing a rather small attention spam toward mundane tasks and topic that doesn't immediately draw his attention. Because of this, he rarely displays any sense of importance or amazement to the ordinary, keeping a rather disinterested look on his face for the majority of the time that tends to pass him off as being cocky or bored. This is however countered in most instances due to his explosive character, keeping his heart on his sleeve, quickly putting his emotions on display openly and habitually for the majority of the time he talks with others or wants to express himself on a specific matter. This has in more than once resulted in Urago questioning others rather than simply go with the flow, going so far as to even get into physical altercations with others. As a warrior raised from a young age, he recognizes when something is wrong, always following his gut on matters of life and death rather than logic. As an instinctive-driven person, everything he does is with a purpose, never doing something without some sort of reason behind it, unless it should benefit him or others in some way, this is mostly showcased in his willingness to do favors for others in return for help later. In more than one occasion, Urago has been known to take things too far at times, such as taking on more than one opponent or challenge enemies of higher caliber than himself in order to test the gap of power between himself and that of his opponent. Unfortunately, this does bring along its own set of problems, one of them being the fact that he thrives on the thrill challenge. On a more positive note, Urago is rather persistent when he commits to something, being very picky whenever he decides what’s worth his time and sticks to it until the job is done, powering through until he himself is satisfied.

Considering himself a veteran martial artist with several years of experience, Urago spent a good portion of his rookie years under the mentorship of a powerful man, with the man in question having seen enough action and battle well into his old age, allowing Urago to become a rich source of experience and knowledge that he's willing to share out to the new generation of mages. Typically seen as a type of mentor of sorts, a goofy uncle that looks after the well-being of the younger mages by offering his assistance here and there should they require it. Much in the same vein, he is an extremely hard man to impress due to having spent many years of his life fighting in conflicts of all types. With very little things able to arise his interest, this usually means that he has extremely high standards for his enemies and allies to meet in order for him to be impressed, only holding in high esteem a few mages he regards as peers. Bold and unapologetic when he feels like it, yet strong and sincere, he's lively and full of energy, always up for having a good time, either by hanging around with friends for a drink or off relaxing by himself, most commonly being a frequent visitor of Balsam Village's local spa. The training that Urago puts himself in is shown to be quite intense and is almost unbearable for other people that try it. Whenever Urago isn't on wandering, fighting or hanging around friends, he is most often training his body. He does not mind any sort of limits placed onto his body, and works to lift them or break them in order to become better. For Urago, the "no pain, no gain" motto is the base of all his workout sessions. He has implemented several features to the program so that it progresses his abilities whilst also retaining their quality, making sure that he only improves instead of declining.

Personally believing himself to be not very amazing and rather plain in comparison to most people and mages, he sees himself as being typically normal, making him very grounded to his own limits and beliefs. In most cases, this often translates to Urago using his position to excuse himself from certain activities or jobs under false pretenses in order to alleviate any pressure on him. Urago, for lack of a better word, is extremely unorthodox in the way he pursuits his endeavors or accomplishes his goals, disliking the thought of having himself follow the correct method or procedure of doing something, taking an interest in finding his own way to indirectly solve his problems as unconventionally as possible. He is a man of little interest outside of battle, revered as a individual with a passion for fighting and improving but a bore on any matters that don't involve any of these subjects or eating. Urago is occasionally known to use threats or even violence in order to get others to listen to him, this being something that comes into play when trying to make his allies act when they're too caught up in the situation to think straight. It's something he does with reluctance as taking command has always been somewhat frightening to him but also out of worry as, despite his composure and desire to evolve, Urago hates the idea of losing someone and even more so if he could've prevented it. Something which even the very thought of it can cause him to grow visibly distressed, making him not only go to great lengths in order to prevent it but also carries to burden for years to come.

Bɪᴏɢʀᴀᴘʜʏ: Quite some time ago, there was a farmer boy with a prodigal talent with fighting and held vast amounts of unnatural strength. This young man was named Brand Magnejus and he was one who realized how unjust the world was with its uns, things like undying, unmovable, unloving, unending. With how much he hated them, the young man had sought out these uns at the age of twenty and so long as it had no chance of disturbing the natural order of the world, Brand would remove the uns from their hosts. He had slayed a Dragon claimed to be undying, move a shield said to be unmoving, he stopped a unstoppable spear, and put an end to a unending war. The feats of Brand the Hero had spread fast among his country, however there was one challenge that he would find to be much more challenging than the others. A cult had been plaguing his country for well over a century now; the cult believed that the concept of love had no worth or meaning in Earthland and thus any who believe in it should be drowned in despair. This cult had a powerful female warrior, a woman who could summon scores of blades, she was a crusader for the cult, she was Magna the Unloving and thus was a target for Brand. The man now known as a Hero had clashed with Magna and the other cultists in each and every one of their campaigns. The cult quickly grew to despise the Hero and his constant meddling; believing their only chance would be to surprise attack him, thus they had invited him to a ball, one to celebrate a fake surrender and welcome to love. At this Ball, Brand was to have a dance with Magna to symbolize the new peace, but during this dance he would be impaled over and over. However no such thing happened as the moment the two began to dance, Magna who was once known as a cold hearted slaughterer of the finest warriors had fallen for her dance partner the second she got a closer interaction with him that did not involve violence. His words were sweet like the most refined honey, his movements as swift as the fastest hummingbird, and his touch as gentle as the softest wool. Indeed Magna the Unloving had fallen for her greatest adversary and his assassination never happened as the two had taken down and apprehended every single cult member.

However all was not well for his country’s king wanted Magna to suffer the most brutal of executions as her hands were stained with the blood of his people and his own son no less. Not willing to allow such a thing to happen to a woman who had opened her heart to him, Brand took Magna and fled the country, the two of them now forever banished and wanted criminals. Brand and his soon to be wife settled down within the safe confines of Fiore, the two of them starting and raising their own family of seven children. Among their children, the first youngest was Urago and the second youngest, his fraternal twin, Geir. These two had the most raw talent among Brand’s children, their might and fighting skill prodigal, however there was a reason for Urago’s. Urago and his brother had been fortunate enough to have been born with extreme potential, far more than their siblings. It was thanks to this that Brand had almost entirely focused on his twin sons. Luckily his other children were neither scornful nor jealous for they were given equal love by their parents. With Urago’s raw talent, Brand had felt as though any training he’d give him would not be adequate and thus had sent his son off to be under the tutelage of a legend even larger than himself: Mangis, the God of Fists. There were many Uns that Brand had proven wrong, but there was one he could not even begin an attempt at and that was Mangis, the Unweakening. The Godly human had accepted Urago as his student, taking the seven year old to the mountain range he resided in and there was a temple,the place Mangis called home.

Urago was not his only student, there were four others who were older than Urago. The first of the students was a blind 18 year old with snow white hair named Andkat who was a kind man of great gentleness, the second student was a 16 year old with a scarred face named Goza who was rather lazy with his training, the third was another 16 year old with tan skin named Cái Liang a young man of great arrogance with brutal honesty, and the fourth was a blond 13 year old with a wild and almost untamable personality who went by the name of Forggia. Eventually two more students would join Mangis’ teachines, a large 13 year old named Yasayo who was gentle yet wished to learn how to fight for the sake of keeping protecting others and his older brother, a greedy boy of 14 named Dontsuyo. Urago, alongside his seniors, were Mangis’ beloved students; they were taught to take his lessons to heart, but were also free to interpret them however they wanted.

Most of the training greatly involved the young men breaking the limits of their physical conditions and doing so beyond measure. They were subjected to extreme exercises such as the Iron Shirt, the Arm Ring Enhancement, Tree Hugging, Pole Balancing, Boulder Pulling, and living with weights on their bodies. During these physical condition increasing exercises, they would also be taught how to fight and use Mangis’ magics which comprised of mostly physical ability enhancement magics and spells. Once they were able to get their physical condition up to a certain point, they would then be given the task to unlock something that most had neglected; their Qi. While having to maintain their training regimine, the seven students would spend long periods of time meditating, so much so that they’d have to spend 6 hours meditating while being given a five minute break at the halfway point. Eventually they learned how to channel their ki and seep it from their bodies. From there they would dedicate their training to learning how properly utilize their ki in everyday situations and fights, and then how to use it to even heal themselves and others. The love between student and Master increased ever more as their training progressed and months became years. At the age of fifteen, Urago, Yasayo and his brother Dontsuyu were Mangis’ remaining students for the senior students had completed their training, whether it was from their own opinion or Mangis’. The lilac haired large teen had trained rigorously with the brothers who were much older than him and yet Urago managed to be the better student. In fact, of all of Mangis’ students it was believed that either Andkat or Urago would be the one to succeed their teacher and become the true Master of Mangis’ teachings and fighting style. This fact alone had driven two students into jealousy and hate towards Urago, them being the brutal Cái Liang and Dontsuyo who both believed that Urago had no place being on the same level as Mangis’ first student despite being so young, it angered them beyond belief. Eventually Dontsuyo would leave Mangis out of pure hate towards Urago, calling his Master a fool, leaving Urago and Yasayo, who would quickly become best friends, as Mangis’ remaining students still in training. Urago was able to master Mangis’ teachings, but was far from being named his true successor for Andkat had far more mastery of Mangis’ arts than his younger pupil sibling; with this mastery Urago returned home at the age of 18, just in time for a large wedding that had all five of his older siblings.

The wedding was a large celebration that would have each of the five couples being married off one by one, the families that his siblings were getting married to were nobles that Brand had helped before during his adventures who promised him to repay the debt he had put them in. Their way of doing so was to have their children meet with Brand’s to see if there could possibly be any connection between the ten, and miraculously there was. Both Father and Mother, who as stated before despised love, couldn’t be happier and looked forward to the joining of their families. Unfortunately other things were planned. After each pair were married, during the dinner party the Nobles and the guests they invited had pulled out weapons and magics and utterly slaughtered the 5 Magnejuss children before they themselves would be obliterated by Brand, Magna, Urago, and Geir. From the dying words of the father of the oldest child who was to be married to the oldest Magnejuss son, he had said a chant that only those who followed the cult Magna was apart of would ever say before telling them that this was orchestrated by someone who did not come to the wedding. As it turned out the Nobles who attended the wedding were apart of a secret society that were behind the cult’s uprising and thus planned for the ultimate revenge against Brand, but as it turned out they were told the weapons and magics they were given would be able to kill the monsters of the Magnejuss family. With his five siblings dead, Urago was given the task of seeking out and bringing back the orchestrated of this travesty. Geir, who was just as talented as Urago was visibly upset by this, claiming that both of them going would be better and yet Brand refused believing that Geir would be unable to bring the Orchestrator back alive, not only because Urgo was much stronger than his brother but also because of the fact that Geir was far more impulsive and violent than his twin. In a yell of anger Geir stormed out, before Urago had taken the wedding rings of his siblings and their spouses and put each one on as a reminder of his duty and what he had to do.

During Urago’s journey, or rather hunt, he had encountered many different people and was involved in various adventures and battles. He had made lifelong friends, deadly enemies, and even those who’d go from one to the other. Among these people was Stiinia Nebutna, a incredibly smart introverted woman who Urago had saved from a Think Tank who had used her scientific prowess for horrid experiments, biological weapons, and even cloning. For a time the two had traveled together, Stiinia having grown attached to Urago heavily, so much so that she would scare off and threaten women who got close to Urago, no matter whether or not they had feelings for him. Eventually Stiinia had gained an obsession for her savior and traveling companion, this very obsession slowly becoming something dangerous and would soon become Stiinia being aggressive with wanting to have Urago’s child. This of course would lead to Urago leaving the woman behind, but that would not kill her obsession so easily. Thank to her time at the Think Tank, she was well versed in utilizing magic to make an actual clone of someone, there were various methods and luckily enough there was one that would give her exactly what she wanted, all she needed was some of Urago’s blood. Thus Stiinia had hired her identical twin, Ucidnia, an assassin who killed with Stiinia before she was captured. Using their identical appearances, Stiinia would get date a man until she was sick of him, then she would have Ucidnia pose as her and kill the man during a moment of intimacy, with a massive dual bladed sword no less. During this instance Ucidnia would act as Stiinia apologizing to Urago for her behavior and then injure him when he least expected it. However since he could sense both Qi and Killing Intent, such a scheme would not work on Urago. The instance she summoned her large sword, Urago grabbed the blade and shattered it by simply squeezing it, a cut not even forming on his hand before revealing to her he had gained a instant understanding of what was going on and that he was not the first person they did this to. Promising to make killing through this tactic for the twins much more difficult, Urago had unleashed a flurry of punches onto her face that practically deformed and rearranged it. Unfortunately Ucidnia was much more stubborn than that it appeared and took a large shard of her broken blade and cut Urago deep enough to get a good sum of blood onto the shard before escaping. Believing she simply ran after realizing she would not be able to injure him again, Urago treated his injury and moved, being none the wiser that he would become a father at the age of sixteen.

Urago would have the fortune of meeting a much more sane woman, however this did not mean she was completely sane in his eyes but it was an incredible gap. This meeting of strengths had occured in a forest clearing where Urago was intently training and at some point or another a particular woman had found him in the midst of it. A fight between them would erupt soon after, the woman appearing to be Take Over mage that also used Earth Magic. Their fight had lasted for quite a bit, thanks to her tenacity and ability to take a hit and the conclusion was something Urago had not bothered to remember. Afterwords the woman had introduced herself as Elfrieda Strauss, a mage of Mermaid Heel who was quick to invite Urago to her home for a feast. There they had talked to one another on many different things, ranging from animals, nature, and even stories of who’ve they fought in the past. Indeed this was something Urago had enjoyed much more than his travels with the crazed Stiinia. He had appreciated Elfreida’s hospitality and kindness, but he would soon leave, his quest for those who killed his siblings continuing. But he would hold Elfreida in place in his heart where he would not forget her, he doubted she wouldn’t want a rematch.

His hunt for those responsible would eventually lead Urago to Alvarez, rumors going on about a secret society having moved here after pulling off a great act of evil. Now there were many secret societies out there, many hiding and festering like insects to keep their actions outside the public eye. Alvarez was a country Urago was not familiar with, being from Fiore he nor his family really had any excuse to go to such a country. His Father gone only once and that was it, he never had a reason to go back. However things never simple, especially on a world like Earth Land. As it had turned out, the secret society being present in Alvarez was naught but a rumor crafted by the King, all to get Urago as one of his shields. The Tales of Brand Magnejus had reached Alvarez quite easily, but the death of most off his children and one of his remaining sons had been sent out on a quest of revenge. Seeing an opportunity to have not one, but a potential entire bloodline at his disposal was enough for the King to lure Urago here. At first the giant red coat wearing seventeen year old had adamantly refused, believing such a responsibility would be nothing but a hindrance on his vengeance. But the King had brought an benefit for Urago joining his shields. In exchange for his service, the King would not only give his family refuge and protection from any further attacks, but also will have the King's support should anyone of the secret society happen to be someone who holds political power. With this deal, Urago went from refusal to needing to think on it. He wouldn't have long to think about it however as a visit from his town had been the deciding factor. This meeting was one of pure and utter hatred from his brother Geir, jealousy behind the fact that he was chosen to avenge their family. This would erupt into fight outside Alvarez's Capitol; mass destruction had erupted about the landscape as both fought. Urago could not deny his brother’s feelings, rather he needed to be beaten into understanding their father's decision as the only words he would hear were from Urago's fists. The tremendous fight ended as a draw with both Urago and Geir receiving wounds which would become scars, a constant reminder that the words behind their fists hadn't met each other during that exchange. Since then Urago has served the King as one of his shields, always willing to protect him so long as Urago's family's safety and aid in the hunt of the masterminds behind his siblings assailants was upheld.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Father: Brand Magenjus [Active]
Mother: Magna Magenjus [Active]
Brother: Geir Magenjus [Active]
Younger Sister: Saga Magenjus [Active]
Allies: Spriggan Twelve[Active]



Mortal Enemy: Unknown Secret Society
✖ (Enemy/Rival)
✖ (Enemy/Rival)

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Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
PostPosted: Fri Sep 28, 2018 2:52 pm


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By Kio no Tenshi

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Hirio of the Hoh

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PostPosted: Sat Oct 06, 2018 6:15 pm


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[color=#7c3433][size=18]✧[/size][/color][color=#7c3433]T[/color][size=11]ext, Text, Text

[/size][color=#7c3433][size=9][i] [Emotions:] [Location:] [Company: ] [Magic in Use: ] [Spell in Use: ] [Action: ] [Target: ]
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