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Posted: Fri May 18, 2007 8:17 am
The flavour was pretty cool and I loved splice and spiritcraft. The Ghost Dad thief of hope+ tallowisp thing was exactly the sort of interaction I want to see in this game.
It's just sad that there was so much meh to go with the decent mechanics. That and the few sily powerful bits just made Mirrordin more degenerate.
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Posted: Fri May 18, 2007 10:12 am
I'd love to see Splice appear in more sets myself. The ability is very cool. But there isn't enough support for it yet.
the Crafts are sweet too. I'd like to see more of that for other creature types.
Don't get me wrong, I liked qite a bit of Kamigawa but some things don't play well with the other sets that really shut me off from it.
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Posted: Fri May 18, 2007 10:30 am
I agree; Kamigawa really was fairly isolated as a block, and that's a major sticking point. Plus, the whole Japanese feel didn't get executed the way many fans of Japan would have liked, so I found quite a bit of fan disappointment there. The mechanics were okay - I liked Splice, but found it, like Kicker, to often make a card mediocre rather than better. Soulshift was interesting, but just not effective enough.
Ravnica, of course, I loved. Dimir Cutpurses, Remands, Chars, heck, I still use Golgari Brownscales (in casual) and Repeals. I love playing with the Izzet, and am having loads of fun trying to get a decent Volute/Dragonauts right now. I'm also waiting to get two more Teysas (I've traded roughly 6 of them, though, so its really just a matter of time) to rebuild a Teysa's Stairwell deck. Yeesh, talk about sick, degenerate combos...that are easily breakable/slowed/stopped, and still make for a fun game. When we play against new people, my brother loves to pull out the deck, so we're often in competition to see who can get it first.
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Posted: Fri May 18, 2007 11:07 am
I guess I just either use older cards that few think of or play with a more adaptive style because Kamigawa has greatly intergrated with all my decks and combos...
Isochron scepter with ethereal haze.
Myojin of seeing winds with Roar of reclamation
veldaken orrery and the 5 epics...
just to name a few.
Also I loved combining the "Wisdom" mechanic from saviors with the "hellbent" from dissension, get them coming and going biggrin
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Posted: Fri May 18, 2007 2:17 pm
If I put a Fog effect on a Scepter, I like to put Tangle on it. Much meaner, and a stronger defense.
Kumano, though, ends up in a surprising number of my reanimation decks, because as a 4/4 for 5 with a nasty ability, how could you not?
I'm also waiting for 4 Kokushos to come back, because Living Death + Kokusho basically means game. Preceed it with an Intuition to get the Kokushos in the yard, and you've got a fairly fast deck, especially since Damnation now renders the original deck's vulnerability a stable point.
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Posted: Fri May 18, 2007 4:42 pm
i have a green black graveyard recycle deck that has a 3rd turn combo to drop four kokushos on the field at once, and then it lets the legend rule finish the game.
Iname, life aspect Iname death aspect Myojin of Life's web wierd harvest kokusho x4 a whole lotta mana humping then add cards like raise dead, morgue theft, soulless revival, reclaim, elven cache, etc....
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Posted: Fri May 18, 2007 5:10 pm
I'm tempted to stick 4 Kokusho in a dragonstorm deck in place of the bogardans and run it in multiplayer.
Or I would be tempted if I had a dragonstorm deck. And Kokushos.
KokoPuff the magically degenerate dragon is like crack for multiplayer.
The whole of that cycle except, predictably, the green one are pretty decent cards. Even Ryusei has his uses.
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Posted: Sat May 19, 2007 12:09 am
epiclevelwarrior I'm tempted to stick 4 Kokusho in a dragonstorm deck in place of the bogardans and run it in multiplayer. Or I would be tempted if I had a dragonstorm deck. And Kokushos. KokoPuff the magically degenerate dragon is like crack for multiplayer. The whole of that cycle except, predictably, the green one are pretty decent cards. Even Ryusei has his uses. I played a sealed deck at Akon where I pulled a Ryusei... and throughout the tournament i kept getting him on the field in turn three without land searches... I forget the name, but its a red saviors of kamigawa card that gives red mana based on handsize...it costs 2R to play... I get 6 out of it and boom! Scared me cause I was shuffling as best i could and letting my opponents cut and everything.... I'd draw him either in my opening hand or in the subsequent two turns, so by turn 4 i was always starting my attack with a 5/5 flyer that is dangerous to kill
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Posted: Sun May 20, 2007 12:46 pm
epiclevelwarrior I'm tempted to stick 4 Kokusho in a dragonstorm deck in place of the bogardans and run it in multiplayer. Or I would be tempted if I had a dragonstorm deck. And Kokushos. KokoPuff the magically degenerate dragon is like crack for multiplayer. The whole of that cycle except, predictably, the green one are pretty decent cards. Even Ryusei has his uses. I actually think the Yosei is the crappy one. Jugan, especially when combined with Birds of Paradise, make for a fairly dangerous combination. Suddenly, the birds are 5/6, and that's painful. I mean, seriously, he's basically Modular for any creature(s), and we all know what Modular did....
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Posted: Sun May 20, 2007 2:17 pm
Quote: actually think the Yosei is the crappy one. Yosei basically shuts down an opponent for a turn. He can be gamebreaking against aggro rush, giving you a free turn to smack them, and against control, tapping down their mana and letting you win a counter war. Played right, he's a time walk with legs (and wings). He's actually priced higher than Keiga on the secondary market. Quote: Jugan, especially when combined with Birds of Paradise, make for a fairly dangerous combination. Suddenly, the birds are 5/6, and that's painful. The thing with Jugan and Ryusei is that your opponent can work around them much more easily. Kokusho and Yosei will always have somthing to hit (yosei won't if your opponent obliterates but that's not incredibly likely). Keiga will almost always give you advantage. Ryusei will usually give you advantage against aggro decks but control will mostly have not targets for him and there's a reasonable number of creatures around who can survive 5 damage from a red source. Jugan is by far the easiest to play around. Just kill him on a clear board. Since all the dragons run best in control style decks a clear board won't be hard to find. And if he does go off it generally only means you have one more creature to kill. It has the potential to be powerful but it's not nearly as reliably powerful as the other effects. Also, he costs more coloured mana than any of the others for an effect that is clearly not the strongest. Quote: I mean, seriously, he's basically Modular for any creature(s), and we all know what Modular did.... Modular was fine, it was ravager that was busted. All modular really did for him was make the whole deck more durable. A big deal, yeah, but it was still insanely explosive.
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