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Mandal Core Mechanics

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DarthCowardus
Vice Captain

PostPosted: Sun Jun 24, 2007 4:57 pm


The Mandal Core has received some technology from the Mirai to make their vessels a force to be reckoned with in the modern age. All Mandal TIE fighters have energy absorbing armor plating and the Mandal Core makes use of Tachyonic Blaster Cannon supplied by the Mirai. These cannon come with independent power sources (picocytic) that allow the Mandal Core to operate them without making use of exotic or macro-scale power cores. However, the cannon still have the 3-7 minute recharge between shots. Because of this Mandal Core Star Destroyers also have large numbers of point defense turrets. Mandal Core Star Destroyers also have much larger fighter capacities and use Marine Pilots that can fly fighters or act as infantry. This means that they can have much larger compliments of both fighters and ground forces because they are in fact a single versatile force.

Another notable difference is that all Mandal Core soldiers possess duraplast stormtrooper armor, but the armor's shoulder and arm plates are made of cortosis-imbued shadow armor, such as was worn by the Shadowtroopers. The flexible underarmor suit also carries cortosis ore.
PostPosted: Sun Jun 24, 2007 5:05 pm


Model Number/Ship Designation: Mandal Core Star Destroyer

Name: Mandalore-class

Length: ~1346 m

Beam: 500 m

Height: 80 m; 100 m from Bridge

Crew Capacity: 2,000 ship's personnel; 48,000 Soldiers

Accomodation: 150,000 persons;

Company: TIE's; AT-AT; AT-ST; speeder bikes; shuttles;

Powerplant: Hyperfusion Reactor

Propulsion: 6x Ion Drives of Mirai Design

Armament: 30x Tachyonic Blaster Cannon; Point Defense Turbolaser Turrets

Special Features: TIE Assembler

History/Description:

Early Design Schematics (note- not fully equipped):
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DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Sat Sep 15, 2007 2:18 am


Weaponry of the Mandal Core:
Weapons marked "-S-" are standard equipment for all Mandal Core Stormtroopers.
Weapons marked "-R-" are role specific and assigned largely per mission.


-S- E-11 Blaster Rifle
-S- Dur-24 Wrist Laser
-S- Westar-34

-R- Silver-Bladed Lightsaber*
-R- T-6 Heavy Blaster Pistol
-R- BlasTech Light Repeating Blaster
-R- DLT-19 Heavy Blaster Rifle
-R- T-21 Light Repeating Blaster, typically with power line that attaches to Multi-Emitter
-R- Imperial Heavy Repeater with Beam-based Round Replication
-R- X-45 Sniper Rifle
-R- DXR-6 Disruptor Rifle with Sniper Scope
-R- Z-6 Rotary Blaster Cannon
-R- E-Web Heavy Repeating Blaster (With Auto-Power Regulation for one person use)
-R- W-90 Concussion Rifle
-R- LJ-50 Concussion Rifle
-R- PLX-2M Portable Missile Launcher
-R- MiniMag PTL Missile Launcher
-R- Reciprocating Quad Blaster with Repulsor-Lift Harness

* In a specific number of clones, Deathseed was activated to induce low-level Force Potency. This enables these clones to wield lightsabers and the Force in combat. Their training is augmented to include lightsaber training and grant them the most basic Force Powers. It should be noted that the clones' picocytes have been programmed to protect the clones from the deleterious effects typical to cloned Force-Users. Additionally, these clones are unaware of the picocytes existence, knowing only that they have been specially equipped by the Mirai to wield additional weaponry.
PostPosted: Wed Oct 10, 2007 6:54 pm


Equipment of the Mandal Core:

Utility Belt (Clips, Pouches, and Hooks for the following):
Multi-Emitter Pack (replaces Thermal Detonator on original Stormtrooper armor)
2x Grappling Hooks with High Tension Cable and Micro-Winches
Detonator Tape
Plastithermite Putty
2x Medpack
Spare Comlink
Concentrated Ration Bar
3x Water Pack
Configurable Camouflage Spray Canister
3x Thermobaric Concussion Grenade
3x High Explosive C-22 Fragmentation Grenade
2x Spare E-11 Energy Packs
2x Spare Westar-34 Energy Packs
Spare E-11 Plasma Cartridges
Spare Westar-34 Plasma Cartridges
Left-Mounted Holster for Westar-34 (Typically mounted for cross-draw, but depends on hand preference of trooper, can vary by specialty)
Right-Mounted Clip for E-11 (Typically mounted for straight-draw, but depends on hand preference of trooper, can vary by specialty)

Field Backpack (Outfitted with the following):
Personal Tent (Two person capacity)
Long Range Comm Unit (Includes Interplanetary Subspace Comm Unit and HoloNet Transceiver Unit)
5x Concentrated Rations
15x Water Packs
8x Spare Blaster Power Packs
Glowrod

DarthCowardus
Vice Captain


DarthCowardus
Vice Captain

PostPosted: Wed Oct 10, 2007 7:17 pm


Model Number/Ship Designation: Mandal Core Stormtrooper Armor Mk. I

Special Features:
Cortosis Alloy Shoulder and Arm plates
Cortosis Ore Imbued Body Glove
Subspace Jammer Built into Stomach Plate of Armor
Energy Sinks beneath Armor Plates
Reserve Oxygen Supply (20 min)
Spaceworthy
Portions of the Lower Shin Protectors may be removed to form two field knives

Helmet-mounted Holocam
Helmet-mounted Broad Spectrum EM Projector
Wrist Com (in Left Gauntlet)
Configurable Signal Launcher (in Right Gauntlet)
Palm-mounted Proper Resonator (for lock picking)

History/Description: Aesthetically almost identical to the ancient Imperial Stormtrooper armor of the infamous Galactic Empire, the Mandal Core Stormtrooper Mk. I armor system is a versatile, reliable battle armor issued to all Mandal Core personnel for use in combat. This armor is notable primarily for how unrestrictive it actually is. While they do not wear this uniform at all times, the uniform is a standard on all alien planets, stations, and ships. Additionally, most Mandal Core facilities are designed so that crewmen can use the facilities even while constrained by their stormtrooper armor.
PostPosted: Wed Oct 10, 2007 7:47 pm


Name: Plastithermite Putty

Description: Plastithermite Putty is a malleable synthetic substance manufactured by the Mandal Core and a product of their own research lines. The slow-burning substance is similar in appearance to Plasticene Gel, but burns about four times hotter, roughly 2000 degrees Centigrade. Plastithermite can be molded and spread to be disguised or made into a shaped charge. It also has the interesting property of compressing into a high explosive with pressure and temperatures of around 2000 C. Thus, Plastithermite has two obvious uses, a powerful incendiary or an easily triggered, but stable, blasting agent.

DarthCowardus
Vice Captain

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OLD GUILD: Mechanics (Locked)

 
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