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Monster Tables and Bestiary

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ninjabbehrens
Vice Captain

PostPosted: Tue Aug 14, 2007 5:39 pm


Monster Tables


Streets Table
1: Loathsome Thing x 1
2: Gangster x 5
3: Gangster x 3
4: Soldier x 2
5: Horror x 3
6: Thug x 1
7: Thug x 2
8: Werewolf x 1
9: Vampire x 1
10: Horror x 1
11: Soldier x 1
12: Horror x 2
13: Thug x 1
14: Gangster x 1
15: Thief x 1
16: Thief x 1
17: Horror x 1
18: Thug x 2
19: Thug x 1
20: nothing

Occult Minions Table
1: Lich Lord, Spectral Knight x 2
2: Lich Lord
3: Spectral Knight x 2
4: Spectral Knight x 1
5: Spectral Knight x 1, Ghoul x 2
6: Spectral Knight x 1, Horror x 2
7: Spectral Knight x 1, Ghoul x 1
8: Spectral Knight x 1, Horror x 1
9: Ghoul x 1, Horror x 1
10: Ghoul x 1, Horror x 1
11: Ghoul x 2
12: Ghoul x 1
13: Ghoul x 1
14: Horror x 2
15: Horror x 2
16: Horror x 1
17: Horror x 1
18: Horror x 1
19: nothing
20: nothing

Light Minions Table
1: Grand Master, Ancient Knight x 2
2: Grand Master
3: Ancient Knight x 2
4: Ancient Knight x 1
5: Ancient Knight x 1, Priest x 2
6: Ancient Knight x 1, Monk x 2
7: Ancient Knight x 1, Priest x 1
8: Ancient Knight x 1, Monk x 1
9: Priest x 1, Monk x 1
10: Priest x 1, Monk x 1
11: Priest x 2
12: Priest x 1
13: Priest x 1
14: Monk x 2
15: Monk x 2
16: Monk x 1
17: Monk x 1
18: Monk x 1
19: nothing
20: nothing

Royal Minions Table
1: Captain of the Guard, Master Guard x 2
2: Captain of the Guard
3: Rookie Guard x 1
4: Veteran Guard x 1
5: Master Guard x 1
6: Rookie Guard x 2
7: Veteran Guard x 2
8: Master Guard x 1, Veteran Guard x 2
9: Veteran Guard x 3
10: Master Guard x 1, Rookie Guard x 2
11: Veteran Guard x 1, Rookie Guard x 2
12: Rookie Guard x 3
13: Veteran Guard x 1, Master Guard x 1
14: Veteran Guard x 2
15: Rookie Guard x 1, Master Guard x 1
16: Rookie Guard x 1, Veteran Guard x 1
17: Rookie Guard x 2
18: Master Guard x 1
19: Veteran Guard x 1
20: Rookie Guard x 1
PostPosted: Tue Aug 14, 2007 5:41 pm


Evil Creatures

Horror: the most basic of evil, otherworldly creatures. They vary in appearance greatly but they all perform about the same in combat. They
have no special tactics and will fight until killed. A lone Horror will run away from a character with either the Fires of Hell, or Frightening special ability.
Experience: 1
Speed: 2
Attack: 8
Defense: 13
HP: 12
Damage: 1
Special Abilities: none

Ghoul: a more sinister creature than the horror. They seem as if they were once human or some other kind of sentient being. Ghouls are nauseating to fight for normal people but are just another enemy to a Seeker. Ghouls appear typically as grotesque, mutated humanoids but also may be formless shades. they have no special tactics.
Experience: 2
Speed: 3
Attack: 10
Defense: 14
HP: 24
Damage: 2
Special Abilities: none

Werewolf: a feral lycanthrope. attacks anyone, with no pattern.
Experience: 3
Speed: 4
Attack: 11
Defense: 17
HP: 80
Damage: 3
Special Abilities: none

Vampire: a feral vampire. attacks anyone, with no pattern.
Experience: 4
Speed: 4
Attack: 11
Defense: 16
HP: 60
Damage: 3
Special Abilities: vampire

Spectral Knight: a malevolent warrior of old. Little is known about this dark knights other than that they are vicious fighters and often appear to be leading other vile creatures. They always seem to attack the enemy who has the highest attack value. They strike until they kill, then they pick the next target.
Experience: 5
Speed: 5
Attack: 13
Defense: 18
HP: 100
Damage: 4
Special Abilities: toughness

Lich Lord: an undead warlord or wizard who is not ready to succumb to death. Binding themselves to evil forces, they live on, more powerful than in life. They will try to kill enemies with low HP first, then move on to medics.
Experience: 5
Speed: 5
Attack: 13
Defense: 18
HP: 100
Damage: 3
Special Abilities: Ethereal touch

Loathsome Thing: one of the most disgusting things you will ever chance upon. a mass of blood, flesh, bone, tentacles, and God knows what else. Loathsome things attack randomly and never the same target twice in a row, unless there is only one target.
Experience: 7
Speed: 4
Attack: 14
Defense: 19
HP: 120
Damage: 3
Special Abilities: toughness, true grit

ninjabbehrens
Vice Captain


ninjabbehrens
Vice Captain

PostPosted: Tue Aug 14, 2007 5:48 pm


Order Members


Monk: The lowest level of the militant order of the Cathedral.
Experience: 1
Speed: 2
Attack: 8
Defense: 13
HP: 12
Damage: 1
Special Abilities: none

Priest: The next level up. They are combatants but will heal their allies if they take damage, before they attack.
Experience: 2
Speed: 3
Attack: 9
Defense: 15
HP: 20
Damage: 2
Special Abilities: healing

Ancient Knight: One of the champions of the order. They are the at the height of their combat abilities and pure in mind. They single out weak enemies first.
Experience: 5
Speed: 5
Attack: 12
Defense: 18
HP: 110
Damage: 4
Special Abilities: none

Grand Master: One of the lords of the Order, they are the essence of its might. They have good judgment as to when to heal, and when to attack. They will heal themselves when they are at half strength.
Experience: 7
Speed: 5
Attack: 13
Defense: 19
HP: 120
Damage: 4
Special Abilities: healing
PostPosted: Tue Aug 14, 2007 5:50 pm


Criminal Enemies


Thug: Thugs attack the enemy with the least HP first, but then they will attack the character who attacked them previous to their turn.
Experience: 2
Speed: 3
Attack: 9
Defense: 13
HP: 20
Damage: 2
Special Abilities: none

Thief: Will attempt to run away if less than 10 HP. thief rolls a d6, if 4-6 thief escapes. if 1-3, thief stays and loses turn.
Experience: 2
Speed: 6
Attack: 8
Defense: 15
HP: 20
Damage: 2
Special Abilities: run away

Gangster: Will attack the enemy with the lowest HP first.
Experience: 3
Speed: 4
Attack: 8
Defense: 15
HP: 25
Damage: 2
Special Abilities: gunslinger

Soldier: Will attack one enemy at a time.
Experience: 3
Speed: 3
Attack: 9
Defense: 15
HP: 30
Damage: 1
Special Abilities: soldier

ninjabbehrens
Vice Captain


ninjabbehrens
Vice Captain

PostPosted: Tue Aug 14, 2007 5:51 pm


Royal Guards


Rookie Guard: New to the force but by no means weak.
Experience: 3
Speed: 6
Attack: 10
Defense: 16
HP: 50
Damage: 3
Special Abilities: none

Veteran Guard: Has been in the service for a while and gained considerable experience. Will attack a single enemy until it is defeated, usually the one with the least HP.
Experience: 4
Speed: 7
Attack: 11
Defense: 17
HP: 75
Damage: 3
Special Abilities: toughness

Master Guard: Coordinates other guards. When fighting against a master guard, all other guards will focus on a single enemy, the one that the master guard is fighting, until it is defeated.
Experience: 7
Speed: 8
Attack: 13
Defense: 18
HP: 100
Damage: 4
Special Abilities: toughness, smite

Captain of the Guard: the highest ranked and most skilled soldiers in the employ of the royal family. They are both strong and intelligent. If you encounter one of these, it may be best to run. A Captain of the Guard will attack the first the medic of the enemy, then enemy with the lowest HP value until there are no more enemies left.
Experience: 9
Speed: 9
Attack: 14
Defense: 19
HP: 125
Damage: 5
Special Abilities: smite, toughness, clash of steel
PostPosted: Tue Aug 28, 2007 4:58 am


Experience


I have begun the creation of the test run version of the Gothic RP Experience System (TM). The system is being applied on a Beta basis and is subject to change.

How the system works is very simple. Every monster you fight gives you a certain amount of experience. That number is now listed above its speed value. As you defeat monsters you will gain points of experience. I will add that category under character profile so you can check your experience at any time. After obtaining a certain amount of experience you level up. At the time of level up you will be able to choose one stat that you have excluding damage. That stat will increase, permanently, by 1. That will be shown by the stat in a special color. You also may choose to wait to add stat points for several levels and add them all at once. If you do that you may spend 2 points to increase damage by 1.

The next issue is Player vs. Player battles and whether they give you experience. Although Player vs. Player battles are allowed and encouraged at no time do they give you experience. You may get experience for defeating certain NPC characters that ninja and I control but that hasn't been decided yet.

The final note is in regards to a situation where mulitple people contributed to the defeat of a monster. Only the person striking the final blow receives the experience. The reason is of an rp nature. If you are traveling with a self centered character they may steal all of the experience where a close friend or ally would be willing to share.

Table of Levels and Experience
Level
Experience

0
0

1
100

2
300

3
600

4
1000

5
1500

6
2100


Remember this is just Beta and adjustments are likely to be made especially to the experience threshold to level up.

tempestswordsman
Crew


ninjabbehrens
Vice Captain

PostPosted: Sat Dec 29, 2007 12:49 pm


Neutral Units


Poor Giantess: An honest, though poor citizen of Gulthiac. Though often friendly, most do not like humans to be in their homes as most steal and live off of the unknowing giantess. Has no specific tactics in battle, often attacking the largest human first.
Experience: X
Speed: 4
Attack: 9
Defense: 17
HP: 100
Damage: 4
Special Abilities: none

Bouncer: Well trained guards that work for various organizations within Gulthiac. They are trained to take down enemies with little regard to their own safety. Bouncers always attack in groups and will target the enemy with the lowest HP first and then attack until defeated.
Experience: X
Speed: 1
Attack: 14
Defense: 10
HP: 96
Damage: 4
Special Abilities: none
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Gothic RP

 
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