"You people think these gems just make themselves.. I swear if you don't show alittle more patience I'm just gonna quit and go get fused into something alittle younger.... Maybe become a fighter instead..He continues to grumble to himself for several more moments, before actually realizing someone was there in the room. He grasps his chest and scrambles up atop the desk with a shriek of horror, before finally calming down in a series of heavy panting."Now you're all trying to kill poor old Donnor... Sneaking up on him like that... You should be ashamed of yourself!! He pauses and looks from side to side, before going on. "I'll forgive you this time if you promise not to tell Darbince or Koneko what I said... So.. how can old Donnor help you today?"
Quote:
Gem shop
Gem of Control - Cost: 2000
Gem use: It allows an owner to control an additional Kalohl. Very handy for those who wish to fuse Kalohls.
Gems of Skill - Cost: Ownership of a Kalohl, 200g
Gem use: It grants a Kalohl the use of a certain skill depending on the gem used. These skills can be used in combat, events, or day to day life. If enough skill gems are used, it can sometimes cause mutations within the Kalohl, altering their appearance slightly.
Skill gems: Fire gem - Allows the Kalohl to use fire magic. +5 mana -2 health
Ice gem - Allows Kalohl to use ice magic. +5 mana -2 health
Earth gem - Allows Kalohl to use rock based magic. +5 mana -2 health
Air gem - Allows the Kalohl to use lightening based magic. +5 mana -2 health
Healing gem - Allows the Kalohl to use healing magic. +5 mana -15 health
Armor mastery gem - Allows the Kalohl to wear heavy armors. +5 health -2 mana
Shield mastery gem - Allows the Kalohl to use shields. +5 health -2 mana
Large weapon mastery gem - Allows the Kalohl to use two handed weapons. +5 health -2 mana
Weapon mastery gem - Allows the Kalohl to use single handed weapons. +5 health -2 mana
Quick learning gem - Allows the Kalohl to learn faster, getting levels faster. -5 health -5 mana
Chemistry gem - Allows a Kalohl to create healing items at half cost. +2 mana +1 health.
(Skill gem note: A Kalohl can only have up to three skills. So choose wisely. A Kalohl can of course always change out those skills by trading in for a different gem, though the trade in cost is 100g.)
Gem of Control - Cost: 2000
Gem use: It allows an owner to control an additional Kalohl. Very handy for those who wish to fuse Kalohls.
Gems of Skill - Cost: Ownership of a Kalohl, 200g
Gem use: It grants a Kalohl the use of a certain skill depending on the gem used. These skills can be used in combat, events, or day to day life. If enough skill gems are used, it can sometimes cause mutations within the Kalohl, altering their appearance slightly.
Skill gems: Fire gem - Allows the Kalohl to use fire magic. +5 mana -2 health
Ice gem - Allows Kalohl to use ice magic. +5 mana -2 health
Earth gem - Allows Kalohl to use rock based magic. +5 mana -2 health
Air gem - Allows the Kalohl to use lightening based magic. +5 mana -2 health
Healing gem - Allows the Kalohl to use healing magic. +5 mana -15 health
Armor mastery gem - Allows the Kalohl to wear heavy armors. +5 health -2 mana
Shield mastery gem - Allows the Kalohl to use shields. +5 health -2 mana
Large weapon mastery gem - Allows the Kalohl to use two handed weapons. +5 health -2 mana
Weapon mastery gem - Allows the Kalohl to use single handed weapons. +5 health -2 mana
Quick learning gem - Allows the Kalohl to learn faster, getting levels faster. -5 health -5 mana
Chemistry gem - Allows a Kalohl to create healing items at half cost. +2 mana +1 health.
(Skill gem note: A Kalohl can only have up to three skills. So choose wisely. A Kalohl can of course always change out those skills by trading in for a different gem, though the trade in cost is 100g.)
