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Blue Fallout (episode 0)

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mmpr
Crew

PostPosted: Wed Oct 17, 2007 9:15 pm




Episode 0 End of the world
19XX
-The Cristal Nation-

_ The world is usuallly run by institutions, faceless organizations that although created by humans are nothing like their creators, of several types. At first it was the hunters organization that had power, then agriculture came and it was the farmers organization, after that came religion, then art, then sciences, and then industrialization. The final brought fort an organization unlike any seen on this world.

_ It was during the reign of Blue the first that the Timelock organization was formed. Businessmen building the foundation for a new world, saddly this foundation grew out of control. Timelock became a global prescence that had no soul to keep it ethic and no body to encarcerate. By the reign of Blue the third the cristal nation and the entire world ended.

_ Timelock began their research on nuclear powered cristalians, a seemingly endless power source. Saddly the primary research showed the energy source to be safe, but by the 10 year mark a string of accidents began to occur. The entire planet had nuclear powered cristalians, thus several explosions around the world brought forth the blue fall out.

_ Over night technology came ill to the disease of the blue fallout along with people. Many died and communication technologies became extinct, with the surface under such conditions the survivors of the world were forced to live underground for 30 years.
PostPosted: Mon Oct 22, 2007 11:45 pm


Rule:
1. No god mode
2. I guide the outcomes, but if you wish to add a twist you may do so unless the other players disagree.
3. use the "post action" to roll a 100 side dice in order to fill these four parameters in anyway you want.

1. Fighting Technique- Code: FT
2. Weapon Strength- Code: WS
3. Inner Spirit- Code: IS


4. Da game: it will be a normal RP up to the point where there is a battle.

To fight you will use one 6 side dice, if the number that falls is a 1 or a 2 you will use your FT against your oponent. 3 or 4 is the WS and the 5 and 6 are the IS

FT beats the IS but loses to WS
WS beats FT but loses to IS
IS beats WS but loses to FT

As the game progresses you level will raise depending on by how many points you defeated your opponent.

Example: your WS was 100 and your oponent had a FT of 50, you win and if you were in lv.2 you get 25exp cauze

Exp points= The difference between the points divided by your level

EXP = (WS-FT)/ Lv.

You level up every 100pts.

There are three types of people in the game: Adventurers, Blue Volutioneers and Timelock agents. The first have no ties and are free to be as they please, the second work with the leader of the Blue Volution in their quest to clear up the contamination of the planet and finally Timelock agents have been hired to prevent Blue Volutioneers from using the Timelock facilites in the surface.

mmpr
Crew

mmpr rolled 1 100-sided dice: 35 Total: 35 (1-100)

mmpr
Crew

PostPosted: Mon Oct 22, 2007 11:48 pm


MMPR

Lv. = 1
Weapon = Magnum
Type = Adventurer
FT = 10
WS = 15
IS = 10

The ever cheerful and sarcastic survivor of Delta City, he is one of the few people that returned to the surface 30 years after the blue fall out to try and find a way to clear out the blue clouds energized with nuklear cristalllian energy. Although apparently mean, he has a good heart and will not doubt in facing danger to help others. He is supposed to be married, but the where abouts of his scientist wife Michelle and her scientist mother Miss Marmolejo are unknown.
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