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Marth-chan
Captain

PostPosted: Wed Nov 14, 2007 6:45 pm


This is where I would like you to post the data you collect, if you choose to collect data. If you can take a clear picture and upload it, that works fine too. Otherwise, please post it in this format:

Attack Type: X X X X X X X X
Facing: X X X X X X X X
Player ATK/POW: X X X X X X X X
Enemy DEF/RES: X X X X X X X X
% Hit: X X X X X X X X
Predicted Damage: X X X X X X X X

I will sort it out, I'm the one asking for this data. I should certainly put work into it.

Thanks guys! You're great!  
PostPosted: Thu Nov 15, 2007 11:46 am


You got it buddy! I'll go play sommore and edit this post so you'll see my results. BTW, how many results should we accumulate? Should we do one result per unit in our clan? I have no problem with that but, some might not have the time for it. rolleyes I'm betting they should post what they can, right?

Edit:

Here's what I gathered a while ago:

Attack type - facing - unit att/mag pow - enemy def-res/eva - % hit - Predicted damage/Actual damage

Battle "A"
Physical - side - 656 - def 400/72 - 64% - 308/0
Magical - side - 551 - res 273/71 - 80% - 373/341
Physical - side - 553 - def 384/66 - 95% - 234/321 (critical hit)
------------------------------------------------------------------------
Battle "B"
Physical - side - 464 - def 275/37 - 82% - 171/160
Magical - back - 551 - res 305/52 - 95% - 486/452
Magical - side - 551 - res 282/69 - 81% - 999/999
Physical - side - 464 - def 310/60 - 70% - 164/154
Magical - front - 551 - res 322/60 - 55% - 49/49
-----------------------------------------------------------
Battle "C":
Physical - side - 507 - d295 - 95% -147/155
Physical - side - 351 - d295 - 75% - 85/84
Physical - back - 535 - d324 - 85% - 271/297
Physical - side - 507 - d279 - 95% - 150/142
Physical - side - 535 - d295 - 75% - 280/263
Physical - back - 597 - d288 - 92% - 430/462
------------------------------------------------------
Battle "D":
Physical - back - 652 - d390 - 93% - 297/312
Physical - side - 656 - d472 - 67% - 280/259
Physical - front - 535 - d527 - 43% - 212/0
Physical - side - 652 - d479 - 75% - 263/256
Physical - back - 656 - d439 - 86% - 293/268
Physical - side - 464 - d527 - 72% - 78/80
Physical - side - 597 - d527 - 72% - 317/337
------------------------------------------------------
Battle "E":
Magical (thundaga) - side - 597 - r547 - 71% - 243/0
Physical - side - 580 - d435 - 95% - 203/207
Physical - back - 660 - d540 - 86% - 553/606
Physical - side - 532 - d456 - 69% - 94/88
Magical (thunder) - side - r597 - 427 - 67% - 172/160

BTW, I thought to include EVA (meaning "evasion") as well as the actual damage done to the enemy unit. When you see a "cero", it means the attack missed. In case this is too complex, the last one could be read as:
A magical "drain" attack by Quin, drained Vili's 49 remaining hit points even though Vili had 60 evasion points and they were facing each other. Oh and, even though battles "A", "B" & "E" some times have attacks made with abilities, the others don't.

hypnocrown
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Marth-chan
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PostPosted: Mon Nov 19, 2007 4:47 pm


Beautiful!! This is exactly what I wanted! I knew I could count on you, hypnocrown!

You didn't even need that much data, but that's perfect. Thank you so much! biggrin
I'll copy the data and add it to mine.  
PostPosted: Tue Nov 20, 2007 3:07 pm


You are most welcome! I figured you probably didn't need some of the extra data but I figured it couldn't hurt, right? After all, predicted damage and actual damage aren't always the same (as you can see in my results). And I also felt like adding the evasion of the units sometimes just in case it helped.

hypnocrown
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Marth-chan
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PostPosted: Sat Dec 01, 2007 12:32 pm


It doesn't hurt at all. XD
Thank you, for all your hard work.  
PostPosted: Mon Dec 03, 2007 4:05 pm


I'm glad it didn't hurt. And it was hard work at all, not if you really like something, he-he. wink

hypnocrown
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Marth-chan
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PostPosted: Thu Dec 20, 2007 7:57 pm


Ain't that the truth?
You can't call it work if you enjoy it.  
PostPosted: Fri Dec 21, 2007 4:10 pm


He-he, yeah. I'm actually surprised that nobody else is willing to help out with such a simple task. Oh well... rolleyes

hypnocrown
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Silent-Iridium

PostPosted: Sun Dec 23, 2007 9:15 pm


Ohhmaigaa, I totally forgot! I'll help out when I next have some free time. sweatdrop
PostPosted: Mon Dec 24, 2007 10:32 am


That's ok, just don't take too long! mrgreen

hypnocrown
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hypnocrown
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PostPosted: Tue Jan 15, 2008 1:54 pm


While we wait for others to get started, here's some more:

The following were made after another unit used Dragon Force on this unit:
Attack type - facing - unit att/mag pow - enemy def-res/eva - % hit - Predicted damage/Actual damage

Physical - side - 667 - 542 - 70% - 671/726
Physical - back - 667 - 456 - 85% - 722/740
Physical - side - 667 - 391 - 85% - 761/829

This last one was done after the unit was knocked out and brought back via angel ring's effect; therefore, no more Dragon Force:

Physical - side - 667 - 433 - 69% - 660/609

I hope this information is still useful. mrgreen
PostPosted: Wed Jan 16, 2008 9:19 pm


I found something interesting out about the evasion system for the original Tactics that I think we could use.
Alright. Every character get evasion from three different possible sources. There's the job evasion, that comes from having a certain job, shield evasion, which is derived from any shield you have equipped, and the accessory evasion, which comes from having an accessory that ups your evasion (which happen to be capes). Okay, so say a unit has a 15% job evasion, a 10% shield evasion, and a 10% acc. evasion. Job evasion only comes into play when attacked from the front, Shield evasion affects hit rates both in front and to the sides (but not behind) and accessory evasion increases evasion from attacks on any side. So, this unit would have a base chance of 35% to evade any attack to the front, a 20% chance on the sides, and a 10% chance to the back.
But that's not all. Evasiveness for physical and magical attacks are different stats. So just because you have a high physical evasion rate doesn't mean spells won't hit you. Magical evasion can also be increased using shields and accessories, but generally not as much as physical evasion. Also, no job has an innate chance to evade magic.
I just thought this seemed like a much easier way to calculate evasion chances than getting all of these little bits of data that we'll never be able to keep track of.

Silent-Iridium


hypnocrown
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PostPosted: Fri Jan 18, 2008 2:08 pm


That is very interesting indeed but, I doubt that is the way things are handled in FFTA. After all, the one for the PS1 is a bit more complex.

Since I've started a new file on a new cartridge, I feel like posting about that instead of the data from my old files that have units with such high attack power. 3nodding I'll come back for that later though...

Hey Silent-Iridium! Great avatar you got there. 3nodding
PostPosted: Fri Jan 18, 2008 6:03 pm


I dunno, I don't think it's that complex. If you know the values, it's no problem to calculate the percent of the time it'll hit.

It seems like it'd be more useful to have info about weak characters anyway. It'll be relevant sooner, since everyone will start out weak.

Thanks! =D I like it.

Silent-Iridium


hypnocrown
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PostPosted: Tue Jan 22, 2008 8:34 am


Well, it does sound complex to me cuz I ain't a rocket scientist, he-he. And I really doubt that equipping any old shield can actually add another kind of evasion to yer unit. After all, you only see one kind of evasion and it all gets added up as a whole. The most I've amounted as a soldier is of about 80 and that's only cuz I equipped the choco shield (which gives you an evasion of 10) and even after having such a high evasion, my character couldn't evade most attacks like I thought he would. I didn't like it at all!

Oh and, that's what I thought too but, I probably won't be able to come back to post that till after Thursday. rolleyes

Yer welcome! I gotta say that I don't think I've seen a female avatar with the leaf of the gods yet. I bet if covers their chest area too, right? neutral
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